rnd-20070312-1-src
[rocksndiamonds.git] / src / tools.c
index b0e419f6e6485c50ef051e6c5765eb687888cb69..bf4e262bfc9d4fa8aad1ac12dea5d04175e06260 100644 (file)
@@ -1820,6 +1820,15 @@ static void DrawPreviewLevelLabelExt(int mode)
   struct TextPosInfo *pos = &menu.main.text.level_info_2;
   char label_text[MAX_OUTPUT_LINESIZE + 1];
   int max_len_label_text;
+#if 1
+  int font_nr = pos->font;
+  int i;
+
+  if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+      mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+      mode == MICROLABEL_IMPORTED_BY_HEAD)
+    font_nr = pos->font_alt;
+#else
   int font_nr = FONT_TEXT_2;
   int i;
 
@@ -1827,6 +1836,11 @@ static void DrawPreviewLevelLabelExt(int mode)
       mode == MICROLABEL_IMPORTED_FROM_HEAD ||
       mode == MICROLABEL_IMPORTED_BY_HEAD)
     font_nr = FONT_TEXT_3;
+#endif
+
+#if 0
+  printf("??? %d, %d\n", game_status, font_nr);
+#endif
 
 #if 1
   max_len_label_text = getMaxTextLength(pos, font_nr);
@@ -1893,8 +1907,14 @@ void DrawPreviewLevel(boolean restart)
   int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
   int last_game_status = game_status;          /* save current game status */
 
+#if 0
+#if 1
+  game_status = GAME_MODE_MAIN;
+#else
   /* force PREVIEW font on preview level */
   game_status = GAME_MODE_PSEUDO_PREVIEW;
+#endif
+#endif
 
   if (restart)
   {
@@ -1927,7 +1947,11 @@ void DrawPreviewLevel(boolean restart)
     {
       struct TextPosInfo *pos = &menu.main.text.level_info_1;
       char label_text[MAX_OUTPUT_LINESIZE + 1];
+#if 1
+      int font_nr = pos->font;
+#else
       int font_nr = FONT_TEXT_1;
+#endif
 #if 1
       int max_len_label_text = getMaxTextLength(pos, font_nr);
 #else
@@ -5730,25 +5754,66 @@ static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
 #endif
 
-void getGraphicSourceExt_EM(int player_nr, int anim, int frame_em,
-                           Bitmap **src_bitmap, int *src_x, int *src_y)
+void ResetGfxAnimation_EM(int x, int y, int tile)
 {
-  int element = player_mapping[player_nr][anim].element_rnd;
-  int action = player_mapping[player_nr][anim].action;
-  int direction = player_mapping[player_nr][anim].direction;
+  GfxFrame[x][y] = 0;
+}
+
+void getGraphicSourceObjectExt_EM(int tile, int frame_em,
+                                 Bitmap **src_bitmap, int *src_x, int *src_y,
+                                 int x, int y)
+{
+  int element         = object_mapping[tile].element_rnd;
+  int action          = object_mapping[tile].action;
+  int direction       = object_mapping[tile].direction;
+  boolean is_backside = object_mapping[tile].is_backside;
+  boolean action_removing = (action == ACTION_DIGGING ||
+                            action == ACTION_SNAPPING ||
+                            action == ACTION_COLLECTING);
+  int effective_element = (frame_em > 0 ? element :
+                          is_backside ? EL_EMPTY :
+                          action_removing ? EL_EMPTY :
+                          element);
+  int graphic = (direction == MV_NONE ?
+                el_act2img(effective_element, action) :
+                el_act_dir2img(effective_element, action, direction));
+  struct GraphicInfo *g = &graphic_info[graphic];
+  int sync_frame;
+
+  if (graphic_info[graphic].anim_global_sync)
+    sync_frame = FrameCounter;
+  else
+    sync_frame = 7 - frame_em;
+
+  SetRandomAnimationValue(x, y);
+
+  int frame = getAnimationFrame(g->anim_frames,
+                               g->anim_delay,
+                               g->anim_mode,
+                               g->anim_start_frame,
+                               sync_frame);
+
+  getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
+}
 
+void getGraphicSourcePlayerExt_EM(int player_nr, int anim, int frame_em,
+                                 Bitmap **src_bitmap, int *src_x, int *src_y)
+{
+  int element   = player_mapping[player_nr][anim].element_rnd;
+  int action    = player_mapping[player_nr][anim].action;
+  int direction = player_mapping[player_nr][anim].direction;
   int graphic = (direction == MV_NONE ?
                 el_act2img(element, action) :
                 el_act_dir2img(element, action, direction));
   struct GraphicInfo *g = &graphic_info[graphic];
-  // struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
-  // Bitmap *src_bitmap;
-  // int src_x, src_y;
-  // int sync_frame = j;
-  int sync_frame = 7 - frame_em;
+  int sync_frame;
 
   InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
 
+  stored_player[player_nr].StepFrame = 7 - frame_em;
+
+  sync_frame = stored_player[player_nr].Frame;
+
 #if 0
   printf("::: %d: %d, %d [%d]\n",
         player_nr,
@@ -5757,8 +5822,6 @@ void getGraphicSourceExt_EM(int player_nr, int anim, int frame_em,
         FrameCounter);
 #endif
 
-  sync_frame = stored_player[player_nr].Frame;
-
   int frame = getAnimationFrame(g->anim_frames,
                                g->anim_delay,
                                g->anim_mode,
@@ -5766,18 +5829,6 @@ void getGraphicSourceExt_EM(int player_nr, int anim, int frame_em,
                                sync_frame);
 
   getGraphicSourceExt(graphic, frame, src_bitmap, src_x, src_y, FALSE);
-
-#if 0
-  g_em->bitmap = src_bitmap;
-  g_em->src_x = src_x;
-  g_em->src_y = src_y;
-  g_em->src_offset_x = 0;
-  g_em->src_offset_y = 0;
-  g_em->dst_offset_x = 0;
-  g_em->dst_offset_y = 0;
-  g_em->width  = TILEX;
-  g_em->height = TILEY;
-#endif
 }
 
 void InitGraphicInfo_EM(void)