Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
+ // may happen for "border.draw_masked.*" with undefined "global.border.*"
+ if (src_bitmap == NULL)
+ return;
+
if (x == -1 && y == -1)
return;
int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
{
- return getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
+ if (graphic_info[graphic].anim_mode & ANIM_TILED)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int xsize = MAX(1, g->anim_frames_per_line);
+ int ysize = MAX(1, g->anim_frames / xsize);
+ int xoffset = g->anim_start_frame % xsize;
+ int yoffset = g->anim_start_frame % ysize;
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
+ int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
+ int sync_frame = y * xsize + x;
+
+ return sync_frame % g->anim_frames;
+ }
+ else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
+ int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
+ int sync_frame = GfxRandomStatic[x][y];
+
+ return sync_frame % g->anim_frames;
+ }
+ else
+ {
+ int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
+
+ return getGraphicAnimationFrame(graphic, sync_frame);
+ }
}
void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
if (IN_LEV_FIELD(lx, ly))
{
+ if (element == EL_EMPTY)
+ element = GfxElementEmpty[lx][ly];
+
SetRandomAnimationValue(lx, ly);
graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
else // border element
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
}
if (element == EL_EXPANDABLE_WALL)
}
}
+void DrawLevelGraphic(int x, int y, int graphic, int frame)
+{
+ DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+}
+
void DrawScreenElement(int x, int y, int element)
{
int mask_mode = NO_MASKING;
if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
return;
+ if (Tile[x][y] == EL_EMPTY)
+ graphic = el2img(GfxElementEmpty[x][y]);
+
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
+ if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+ return;
+
DrawGraphicAnimation(sx, sy, graphic);
#if 1
int num_move_steps = 0; // number of animation steps for all doors
int max_move_delay_doors_only = 0; // delay for doors only (no panel)
int num_move_steps_doors_only = 0; // steps for doors only (no panel)
- int current_move_delay = 0;
int start = 0;
int k;
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
- current_move_delay += max_step_delay;
-
// prevent OS (Windows) from complaining about program not responding
CheckQuitEvent();
}
* Note: this function is not for Win32 high precision timing purpose. See
* elapsed_time().
*/
-int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
+static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
{
FILETIME file_time;
SYSTEMTIME system_time;