/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* tools.c *
+* tools.c *
***********************************************************/
-#ifdef __FreeBSD__
-#include <machine/joystick.h>
-#endif
+#include "libgame/libgame.h"
#include "tools.h"
#include "game.h"
#include "events.h"
-#include "sound.h"
-#include "misc.h"
-#include "buttons.h"
-#include "joystick.h"
#include "cartoons.h"
+#include "network.h"
+#include "tape.h"
+
+#if defined(PLATFORM_MSDOS)
+extern boolean wait_for_vsync;
+#endif
+
+/* tool button identifiers */
+#define TOOL_CTRL_ID_YES 0
+#define TOOL_CTRL_ID_NO 1
+#define TOOL_CTRL_ID_CONFIRM 2
+#define TOOL_CTRL_ID_PLAYER_1 3
+#define TOOL_CTRL_ID_PLAYER_2 4
+#define TOOL_CTRL_ID_PLAYER_3 5
+#define TOOL_CTRL_ID_PLAYER_4 6
-#include <math.h>
+#define NUM_TOOL_BUTTONS 7
+
+/* forward declaration for internal use */
+static int getGraphicAnimationPhase(int, int, int);
+static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
+ int, int, int);
+static void UnmapToolButtons();
+static void HandleToolButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
+static int request_gadget_id = -1;
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && soft_scrolling_on)
+ if (mode == DRAW_BUFFERED && setup.soft_scrolling)
{
FX = TILEX;
FY = TILEY;
}
}
-void BackToFront()
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
- int x,y;
- Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
-
- if (direct_draw_on && game_status == PLAYING)
- redraw_mask &= ~REDRAW_MAIN;
-
-
-
- /*
- if (ScreenMovPos && redraw_mask & REDRAW_FIELD)
+ if (game_status == PLAYING)
{
- redraw_mask |= REDRAW_FIELD;
-
- printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
- }
- */
+ if (force_redraw)
+ {
+ x = gfx.sx - TILEX;
+ y = gfx.sy - TILEY;
+ width = gfx.sxsize + 2 * TILEX;
+ height = gfx.sysize + 2 * TILEY;
+ }
+ if (force_redraw || setup.direct_draw)
+ {
+ int xx, yy;
+ int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+ int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BACKBUFFER);
- /*
- if (ScreenMovPos && redraw_mask & REDRAW_TILES)
- {
- redraw_mask |= REDRAW_FIELD;
+ for(xx=BX1; xx<=BX2; xx++)
+ for(yy=BY1; yy<=BY2; yy++)
+ if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+ DrawScreenField(xx, yy);
+ DrawAllPlayers();
- printf("FULL SCREEN REDRAW FORCED by ScreenMovPos == %d\n", ScreenMovPos);
- }
- */
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_DIRECT);
+ }
+ if (setup.soft_scrolling)
+ {
+ int fx = FX, fy = FY;
- /*
- if (ScreenMovPos && !(redraw_mask & REDRAW_FIELD))
- {
- printf("OOPS!\n");
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
- *((int *)NULL) = 0;
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ }
}
- */
- /*
- if (IN_SCR_FIELD(lastJX,lastJY))
- redraw[redraw_x1 + lastJX][redraw_y1 + lastJY] = 0;
- */
+ BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
+
+void BackToFront()
+{
+ int x,y;
+ DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
+ if (setup.direct_draw && game_status == PLAYING)
+ redraw_mask &= ~REDRAW_MAIN;
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
- /*
- {
- static int lastFrame = 0;
+ if (redraw_mask == REDRAW_NONE)
+ return;
- printf("FrameCounter: %d\n", FrameCounter);
+ if (global.fps_slowdown && game_status == PLAYING)
+ {
+ static boolean last_frame_skipped = FALSE;
+ boolean skip_even_when_not_scrolling = TRUE;
+ boolean just_scrolling = (ScreenMovDir != 0);
+ boolean verbose = FALSE;
- if (FrameCounter != lastFrame + 1)
+ if (global.fps_slowdown_factor > 1 &&
+ (FrameCounter % global.fps_slowdown_factor) &&
+ (just_scrolling || skip_even_when_not_scrolling))
{
- printf("SYNC LOST! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\n");
+ redraw_mask &= ~REDRAW_MAIN;
+
+ last_frame_skipped = TRUE;
- if (FrameCounter > 100)
- *((int *)NULL) = 0;
+ if (verbose)
+ printf("FRAME SKIPPED\n");
}
+ else
+ {
+ if (last_frame_skipped)
+ redraw_mask |= REDRAW_FIELD;
- lastFrame = FrameCounter;
+ last_frame_skipped = FALSE;
+
+ if (verbose)
+ printf("frame not skipped\n");
+ }
}
- */
- if (!redraw_mask)
- return;
+ /* synchronize X11 graphics at this point; if we would synchronize the
+ display immediately after the buffer switching (after the XFlush),
+ this could mean that we have to wait for the graphics to complete,
+ although we could go on doing calculations for the next frame */
+
+ SyncDisplay();
if (redraw_mask & REDRAW_ALL)
{
- XCopyArea(display,backbuffer,window,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE,
- 0,0);
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = 0;
}
if (redraw_mask & REDRAW_FIELD)
{
- int fx = FX, fy = FY;
-
- if (soft_scrolling_on)
+ if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
{
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
-
- if (game_status == PLAYING && !(redraw_mask & REDRAW_FROM_BACKBUFFER))
+ else
{
- XCopyArea(display,buffer,window,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
+ int fx = FX, fy = FY;
+
+ if (setup.soft_scrolling)
+ {
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ }
- /*
- printf("FULL SCREEN REDRAW / ScreenMovPos == %d\n", ScreenMovPos);
- */
+ if (setup.soft_scrolling ||
+ ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenMovPos) == ScrollStepSize ||
+ redraw_tiles > REDRAWTILES_THRESHOLD)
+ {
+ BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+#ifdef DEBUG
+#if 0
+ printf("redrawing all (ScreenGfxPos == %d) because %s\n",
+ ScreenGfxPos,
+ (setup.soft_scrolling ?
+ "setup.soft_scrolling" :
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
+ "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
+ ABS(ScreenGfxPos) == ScrollStepSize ?
+ "ABS(ScreenGfxPos) == ScrollStepSize" :
+ "redraw_tiles > REDRAWTILES_THRESHOLD"));
+#endif
+#endif
+ }
}
- else
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+
redraw_mask &= ~REDRAW_MAIN;
}
if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE,
- DX,DY);
+ BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
- XCopyArea(display,backbuffer,window,gc,
- VX,VY, VXSIZE,VYSIZE,
- VX,VY);
+ BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
else
{
if (redraw_mask & REDRAW_VIDEO_1)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
if (redraw_mask & REDRAW_VIDEO_2)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
if (redraw_mask & REDRAW_VIDEO_3)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
+ VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+ if (redraw_mask & REDRAW_DOOR_3)
+ BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
- if (redraw_mask & REDRAW_MICROLEV)
+ if (redraw_mask & REDRAW_MICROLEVEL)
{
- XCopyArea(display,backbuffer,window,gc,
- MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
- MICROLEV_XPOS,MICROLEV_YPOS);
- XCopyArea(display,backbuffer,window,gc,
- SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
- SX,MICROLABEL_YPOS);
- redraw_mask &= ~REDRAW_MICROLEV;
+ BlitBitmap(backbuffer, window,
+ MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
+ MICROLEV_XPOS, MICROLEV_YPOS);
+ BlitBitmap(backbuffer, window,
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS);
+ redraw_mask &= ~REDRAW_MICROLEVEL;
}
if (redraw_mask & REDRAW_TILES)
for(x=0; x<SCR_FIELDX; x++)
for(y=0; y<SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
- XCopyArea(display,buffer,window,gc,
- FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
- SX+x*TILEX,SY+y*TILEY);
+ BlitBitmap(buffer, window,
+ FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ SX + x * TILEX, SY + y * TILEY);
+ }
+
+ if (redraw_mask & REDRAW_FPS) /* display frames per second */
+ {
+ char text[100];
+ char info1[100];
+
+ sprintf(info1, " (only every %d. frame)", global.fps_slowdown_factor);
+ if (!global.fps_slowdown)
+ info1[0] = '\0';
+
+ sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
+ DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
}
- XFlush(display);
+ FlushDisplay();
for(x=0; x<MAX_BUF_XSIZE; x++)
for(y=0; y<MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
- redraw_mask = 0;
+ redraw_mask = REDRAW_NONE;
}
void FadeToFront()
{
+#if 0
+ long fading_delay = 300;
-/*
- long fading_delay = 300000;
-
- if (fading_on && (redraw_mask & REDRAW_FIELD))
+ if (setup.fading && (redraw_mask & REDRAW_FIELD))
{
-*/
+#endif
-/*
+#if 0
int x,y;
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- XFlush(display);
+ ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ FlushDisplay();
for(i=0;i<2*FULL_SYSIZE;i++)
{
for(y=0;y<FULL_SYSIZE;y++)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
}
- XFlush(display);
- Delay(10000);
+ FlushDisplay();
+ Delay(10);
}
-*/
+#endif
-/*
+#if 0
for(i=1;i<FULL_SYSIZE;i+=2)
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- XFlush(display);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ FlushDisplay();
Delay(fading_delay);
-*/
+#endif
-/*
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+#if 0
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
redraw_mask &= ~REDRAW_MAIN;
}
-*/
+#endif
BackToFront();
}
void ClearWindow()
{
- XFillRectangle(display,backbuffer,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (soft_scrolling_on && game_status==PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
- XFillRectangle(display,fieldbuffer,gc,
- 0,0, FXSIZE,FYSIZE);
+ ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_BUFFERED);
}
else
SetDrawtoField(DRAW_BACKBUFFER);
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
redraw_mask |= REDRAW_FIELD;
}
-void DrawText(int x, int y, char *text, int font, int col)
+void MarkTileDirty(int x, int y)
{
- DrawTextExt(drawto, gc, x, y, text, font, col);
- if (x < DX)
- redraw_mask |= REDRAW_FIELD;
- else if (y < VY)
- redraw_mask |= REDRAW_DOOR_1;
+ int xx = redraw_x1 + x;
+ int yy = redraw_y1 + y;
+
+ if (!redraw[xx][yy])
+ redraw_tiles++;
+
+ redraw[xx][yy] = TRUE;
+ redraw_mask |= REDRAW_TILES;
}
-void DrawTextExt(Drawable d, GC gc, int x, int y,
- char *text, int font, int font_color)
+void SetBorderElement()
{
- int font_width, font_height, font_start;
- int font_pixmap;
-
- if (font!=FS_SMALL && font!=FS_BIG)
- font = FS_SMALL;
- if (font_color<FC_RED || font_color>FC_SPECIAL2)
- font_color = FC_RED;
-
- font_width =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL1 ? FONT2_XSIZE :
- font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
- font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start =
- font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
-
- while(*text)
- {
- char c = *text++;
-
- if (c>='a' && c<='z')
- c = 'A' + (c - 'a');
- else if (c=='ä' || c=='Ä')
- c = 91;
- else if (c=='ö' || c=='Ö')
- c = 92;
- else if (c=='ü' || c=='Ü')
- c = 93;
-
- if (c>=32 && c<=95)
- XCopyArea(display,pix[font_pixmap],d,gc,
- ((c-32) % FONT_CHARS_PER_LINE)*font_width,
- ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
- font_width,font_height, x,y);
-
- x += font_width;
+ int x, y;
+
+ BorderElement = EL_LEERRAUM;
+
+ for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ {
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (!IS_MASSIVE(Feld[x][y]))
+ BorderElement = EL_BETON;
+
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
}
}
-void DrawPlayerField()
+void DrawAllPlayers()
{
- int x = JX, y = JY;
- int sx = SCROLLX(x), sy = SCROLLY(y);
+ int i;
- int sxx = 0, syy = 0;
-
- int element = Feld[x][y];
- int graphic, phase;
- BOOL draw_thru_mask = FALSE;
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
- if (PlayerGone)
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
return;
- /*
- printf("INFO: DrawPlayerField(): x = %d, y = %d\n",x,y);
- */
+ DrawPlayer(PLAYERINFO(x, y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic, phase;
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
#if DEBUG
- if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy))
{
- printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
printf("DrawPlayerField(): This should never happen!\n");
return;
if (element == EL_EXPLODING)
return;
- if (direct_draw_on)
- SetDrawtoField(DRAW_BUFFERED);
-
- /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
-
-
-
+ /* draw things in the field the player is leaving, if needed */
- DrawLevelField(x,y);
-
-
-
- if (Store[x][y])
- {
- DrawGraphic(sx,sy, el2gfx(Store[x][y]));
- draw_thru_mask = TRUE;
- }
- else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+ if (player_is_moving)
{
- DrawLevelField(x,y);
- draw_thru_mask = TRUE;
- }
+ if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ {
+ DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+ if (last_element == EL_DYNAMITE_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelField(last_jx, last_jy);
- /*
- else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
- {
- DrawLevelField(x,y);
- draw_thru_mask = TRUE;
+ if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ {
+ if (player->GfxPos)
+ {
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+ }
+ else
+ DrawLevelField(next_jx, next_jy);
+ }
}
- */
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
- draw_thru_mask = TRUE;
-
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
+ /* draw things behind the player, if needed */
+ if (Store[jx][jy])
+ DrawLevelElement(jx, jy, Store[jx][jy]);
+ else if (!IS_ACTIVE_BOMB(element))
+ DrawLevelField(jx, jy);
+ else
+ DrawLevelElement(jx, jy, EL_LEERRAUM);
/* draw player himself */
- if (PlayerMovDir==MV_LEFT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
- else if (PlayerMovDir==MV_RIGHT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
- else if (PlayerMovDir==MV_UP)
- graphic = GFX_SPIELER_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER_DOWN;
+ if (game.emulation == EMU_SUPAPLEX)
+ {
+ static int last_dir = MV_LEFT;
+ int action = (player->programmed_action ? player->programmed_action :
+ player->action);
+ boolean action_moving =
+ (player_is_moving ||
+ ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+ !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
- graphic += PlayerFrame;
+ graphic = GFX_SP_MURPHY;
+ if (player->Pushing)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ }
+ else if (player->snapped)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_SNAP_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_SNAP_RIGHT;
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_SNAP_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_SNAP_DOWN;
+ }
+ else if (action_moving)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+ else
+ graphic = GFX_MURPHY_GO_LEFT;
- if (PlayerMovPos)
- {
- if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
- sxx = PlayerMovPos;
- else
- syy = PlayerMovPos;
- }
+ graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+ }
-#if 0
- if (!soft_scrolling_on)
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_dir = player->MovDir;
+ }
+ else
{
- int old_scroll_x=scroll_x, old_scroll_y=scroll_y;
- int new_scroll_x=scroll_x, new_scroll_y=scroll_y;
- int offset = (scroll_delay_on ? 3 : 0);
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_SPIELER1_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER1_DOWN;
- if ((scroll_x < lastJX-MIDPOSX-offset || scroll_x > lastJX-MIDPOSX+offset) &&
- lastJX>=MIDPOSX-1-offset && lastJX<=lev_fieldx-(MIDPOSX-offset))
- new_scroll_x = lastJX-MIDPOSX + (scroll_x < lastJX-MIDPOSX ? -offset : offset);
- if ((scroll_y < lastJY-MIDPOSY-offset || scroll_y > lastJY-MIDPOSY+offset) &&
- JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset))
- new_scroll_y = lastJY-MIDPOSY + (scroll_y < lastJY-MIDPOSY ? -offset : offset);
-
- if (new_scroll_x!=old_scroll_x || new_scroll_y!=old_scroll_y)
- /*
- ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y);
- */
- sxx = syy = 0;
+ graphic += player->index_nr * 3 * HEROES_PER_LINE;
+ graphic += player->Frame;
}
-#endif
+ if (player->GfxPos)
+ {
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
- if (!soft_scrolling_on && ScreenMovPos)
+ if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
- if (draw_thru_mask)
- DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
- /*
- DrawGraphicThruMask(sx, sy, graphic);
- */
- else
- DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
- /*
- DrawGraphic(sx, sy, graphic);
- */
-
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
+ GFX2_SHIELD_PASSIVE);
+ DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
+ 3, 8, ANIM_OSCILLATE);
+ }
- if (PlayerPushing && PlayerMovPos)
+ if (player->Pushing && player->GfxPos)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
- int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
- Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px,py,sxx,syy,
- GFX_SOKOBAN_OBJEKT,
- CUT_NO_CUTTING);
+ if (element == EL_SOKOBAN_FELD_LEER ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+ NO_CUTTING);
else
- DrawGraphicShifted(px,py,sxx,syy,
- el2gfx(Feld[nextJX][nextJY]),
- CUT_NO_CUTTING);
- }
+ {
+ int element = Feld[next_jx][next_jy];
+ int graphic = el2gfx(element);
+
+ if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK) && sxx)
+ {
+ int phase = (player->GfxPos / (TILEX / 4));
+ if (player->MovDir == MV_LEFT)
+ graphic += phase;
+ else
+ graphic += (phase + 4) % 4;
+ }
+ DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
+ }
+ }
- /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+ /* draw things in front of player (active dynamite or dynabombs) */
- if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+ if (IS_ACTIVE_BOMB(element))
{
graphic = el2gfx(element);
- if (element == EL_DYNAMIT)
+ if (element == EL_DYNAMITE_ACTIVE)
{
- if ((phase = (48-MovDelay[x][y])/6) > 6)
+ if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
phase = 6;
}
else
{
- if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
- phase = 7-phase;
+ if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+ phase = 7 - phase;
}
- DrawGraphicThruMask(sx,sy, graphic + phase);
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+ else
+ DrawGraphicThruMask(sx, sy, graphic + phase);
+ }
+
+ if (player_is_moving && last_element == EL_EXPLODING)
+ {
+ int phase = Frame[last_jx][last_jy];
+ int delay = 2;
+
+ if (phase > 2)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
+ GFX_EXPLOSION + ((phase - 1) / delay - 1));
}
- if (direct_draw_on)
+ /* draw elements that stay over the player */
+ /* handle the field the player is leaving ... */
+ if (player_is_moving && IS_OVER_PLAYER(last_element))
+ DrawLevelField(last_jx, last_jy);
+ /* ... and the field the player is entering */
+ if (IS_OVER_PLAYER(element))
+ DrawLevelField(jx, jy);
+
+ if (setup.direct_draw)
{
- int dest_x = SX+SCROLLX(x)*TILEX;
- int dest_y = SY+SCROLLY(y)*TILEY;
+ int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
- XCopyArea(display,drawto_field,window,gc,
- dest_x,dest_y, TILEX,TILEY, dest_x,dest_y);
+ BlitBitmap(drawto_field, window,
+ dest_x, dest_y, x_size, y_size, dest_x, dest_y);
SetDrawtoField(DRAW_DIRECT);
}
+
+ MarkTileDirty(sx,sy);
}
static int getGraphicAnimationPhase(int frames, int delay, int mode)
if (mode == ANIM_OSCILLATE)
{
- int max_anim_frames = frames*2 - 2;
+ int max_anim_frames = 2 * frames - 2;
phase = (FrameCounter % (delay * max_anim_frames)) / delay;
phase = (phase < frames ? phase : max_anim_frames - phase);
}
else
phase = (FrameCounter % (delay * frames)) / delay;
+ if (mode == ANIM_REVERSE)
+ phase = -phase;
+
return(phase);
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic,
+ int frames, int delay, int mode, int mask_mode)
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
-/*
- int phase;
-
- if (mode == ANIM_OSCILLATE)
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
- int max_anim_frames = frames*2 - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
+ else
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
}
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-*/
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
}
-void DrawGraphic(int x, int y, int graphic)
+void DrawGraphicAnimation(int x, int y, int graphic,
+ int frames, int delay, int mode)
{
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
+}
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
-#endif
-
- DrawGraphicExt(drawto_field, gc, x, y, graphic);
- redraw_tiles++;
- redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
- redraw_mask |= REDRAW_TILES;
+void DrawGraphicAnimationThruMask(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
-void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
+ int sxx, int syy,
+ int graphic,
+ int frames, int delay,
+ int mode)
{
- DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
+ int phase = getGraphicAnimationPhase(frames, delay, mode);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
}
-void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX,
- SY+(graphic / GFX_PER_LINE)*TILEY,
- TILEX,TILEY, x,y);
+ *bitmap_nr = PIX_BACK;
+ *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ *y = SY + (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display,pix[PIX_HEROES],d,gc,
- (graphic % HEROES_PER_LINE)*TILEX,
- (graphic / HEROES_PER_LINE)*TILEY,
- TILEX,TILEY, x,y);
+ *bitmap_nr = PIX_HEROES;
+ *x = (graphic % HEROES_PER_LINE) * TILEX;
+ *y = (graphic / HEROES_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ *bitmap_nr = PIX_SP;
+ *x = (graphic % SP_PER_LINE) * TILEX;
+ *y = (graphic / SP_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ *bitmap_nr = PIX_DC;
+ *x = (graphic % DC_PER_LINE) * TILEX;
+ *y = (graphic / DC_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *bitmap_nr = PIX_MORE;
+ *x = (graphic % MORE_PER_LINE) * TILEX;
+ *y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_BIGFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*TILEX,
- (graphic / FONT_CHARS_PER_LINE)*TILEY +
- FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
- TILEX,TILEY, x,y);
+ *bitmap_nr = PIX_BIGFONT;
+ *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
}
else
- XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
+ {
+ *bitmap_nr = PIX_SP;
+ *x = 0;
+ *y = 0;
+ }
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphic(int x, int y, int graphic)
{
- int src_x,src_y, dest_x,dest_y;
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
- printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
+ DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
+ MarkTileDirty(x,y);
+}
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX;
- src_y = (graphic / HEROES_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
+void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
+{
+ int bitmap_nr;
+ int src_x, src_y;
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
- }
- else
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
+}
+
+void DrawGraphicThruMask(int x, int y, int graphic)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
{
- DrawGraphic(x,y,graphic);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
+#endif
- redraw_tiles++;
- redraw[redraw_x1 + x][redraw_y1 + y]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
+ MarkTileDirty(x,y);
}
-void DrawElementThruMask(int x, int y, int element)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
{
- DrawGraphicThruMask(x,y,el2gfx(element));
-}
+ int tile = graphic;
+ int bitmap_nr;
+ int src_x, src_y;
+ Bitmap *src_bitmap;
+ GC drawing_gc;
-void DrawMiniGraphic(int x, int y, int graphic)
-{
- DrawMiniGraphicExt(drawto, gc, x, y, graphic);
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ if (graphic == GFX_LEERRAUM)
+ return;
+
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ src_bitmap = pix[bitmap_nr];
+ drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+
+ if (tile_clipmask[tile] != None)
+ {
+ SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(src_bitmap, d,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+#ifndef TARGET_SDL
+ printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
+#endif
+#endif
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
+ BlitBitmapMasked(src_bitmap, d,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
}
-void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
+ MarkTileDirty(x/2, y/2);
}
-void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
- MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
- MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
- MINI_TILEX,MINI_TILEY, x,y);
+ *bitmap = pix[PIX_BACK];
+ *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
+ *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ *bitmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
+ *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ *bitmap = pix[PIX_DC];
+ *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
+ *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *bitmap = pix[PIX_MORE];
+ *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
+ *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
- FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
- MINI_TILEX,MINI_TILEY, x,y);
+ *bitmap = pix[PIX_SMALLFONT];
+ *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
+ FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
}
else
- XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
+ {
+ *bitmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX;
+ *y = MINI_SP_STARTY;
+ }
+}
+
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+{
+ Bitmap *bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
+ BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+ int cut_mode, int mask_mode)
{
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
+ int src_x, src_y, dest_x, dest_y;
+ int tile = graphic;
+ int bitmap_nr;
+ Bitmap *src_bitmap;
+ GC drawing_gc;
if (graphic < 0)
{
- DrawGraphic(x,y,graphic);
+ DrawGraphic(x, y, graphic);
return;
}
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
width -= dx;
else if (dx) /* allg. Bewegung in x-Richtung */
- redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
+ MarkTileDirty(x + SIGN(dx), y);
if (y < BY1) /* Element kommt von oben ins Bild */
{
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
{
height += dy;
cy = -dy;
dy = 0;
}
- else if (dy > 0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
{
if (y == BY2) /* Element unterhalb des Bildes */
return;
height = dy;
- cy = TILEY-dy;
+ cy = TILEY - dy;
dy = TILEY;
- redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
+ MarkTileDirty(x, y + 1);
} /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
else if (dy) /* allg. Bewegung in y-Richtung */
- redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
+ MarkTileDirty(x, y + SIGN(dy));
}
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
- (graphic % HEROES_PER_LINE)*TILEX+cx,
- (graphic / HEROES_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
- }
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ src_bitmap = pix[bitmap_nr];
+ drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+
+ src_x += cx;
+ src_y += cy;
+
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
#if DEBUG
if (!IN_SCR_FIELD(x,y))
}
#endif
- redraw_tiles++;
- redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
- redraw_mask |= REDRAW_TILES;
-}
+ if (mask_mode == USE_MASKING)
+ {
+ if (tile_clipmask[tile] != None)
+ {
+ SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+#ifndef TARGET_SDL
+ printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+#endif
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+ }
+ }
+ else
+ BlitBitmap(pix[bitmap_nr], drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+}
-void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
- int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
- int phase = phase4 / 2;
+ int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
+ int phase4 = phase8 / 2;
+ int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
- if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
{
- graphic += 4*!phase;
+ graphic += 4 * !phase2;
if (dir == MV_UP)
graphic += 1;
else if (dir == MV_DOWN)
graphic += 3;
}
- else if (element==EL_MAULWURF || element==EL_PINGUIN ||
- element==EL_SCHWEIN || element==EL_DRACHE)
- {
- if (dir==MV_LEFT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
- element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
- else if (dir==MV_RIGHT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
- element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
- else if (dir==MV_UP)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
- element==EL_PINGUIN ? GFX_PINGUIN_UP :
- element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else if (element == EL_SP_SNIKSNAK)
+ {
+ if (dir == MV_LEFT)
+ graphic = GFX_SP_SNIKSNAK_LEFT;
+ else if (dir == MV_RIGHT)
+ graphic = GFX_SP_SNIKSNAK_RIGHT;
+ else if (dir == MV_UP)
+ graphic = GFX_SP_SNIKSNAK_UP;
else
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
- element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ graphic = GFX_SP_SNIKSNAK_DOWN;
+
+ graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ }
+ else if (element == EL_SP_ELECTRON)
+ {
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_MOLE || element == EL_PINGUIN ||
+ element == EL_SCHWEIN || element == EL_DRACHE)
+ {
+ if (dir == MV_LEFT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
+ element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir == MV_RIGHT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
+ element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir == MV_UP)
+ graphic = (element == EL_MOLE ? GFX_MOLE_UP :
+ element == EL_PINGUIN ? GFX_PINGUIN_UP :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else
+ graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
+ element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element==EL_SONDE)
+ else if (element == EL_SONDE)
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+ else if (element == EL_SALZSAEURE)
{
- graphic += !phase;
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
- else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
{
- graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
+ graphic += !phase2;
}
- else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
- element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
+ else if (element == EL_BALLOON)
{
- graphic += 3-(SiebAktiv%8)/2;
+ graphic += phase4;
}
- else if (IS_AMOEBOID(element))
+ else if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK ||
+ element == EL_SP_INFOTRON ||
+ IS_GEM(element))
+ && !cut_mode)
{
- graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x+2*y) % 4;
+ if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ {
+ if (element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
+ }
+ }
+ else if (element == EL_MAGIC_WALL_EMPTY ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_MAGIC_WALL_BD_EMPTY ||
+ element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_MAGIC_WALL_FULL ||
+ element == EL_MAGIC_WALL_BD_FULL)
+ {
+ graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
+ }
+ else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ {
+ graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic += (x + 2 * y + 4) % 4;
}
- else if (element==EL_MAUER_LEBT)
+ else if (element == EL_MAUER_LEBT)
{
- BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+ boolean links_massiv = FALSE, rechts_massiv = FALSE;
- if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
+ if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
+ if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
rechts_massiv = TRUE;
if (links_massiv && rechts_massiv)
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
+ else if ((element == EL_INVISIBLE_STEEL ||
+ element == EL_UNSICHTBAR ||
+ element == EL_SAND_INVISIBLE) && game.light_time_left)
+ {
+ graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ GFX_SAND_INVISIBLE_ON);
+ }
if (dx || dy)
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic);
else
- DrawGraphic(x,y, graphic);
+ DrawGraphic(x, y, graphic);
}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x,src_y, dest_x,dest_y;
-
- if (graphic < 0)
- {
- DrawGraphic(x,y,graphic);
- return;
- }
-
- if (dx || dy) /* Verschiebung der Grafik? */
- {
- if (x < BX1) /* Element kommt von links ins Bild */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* Element kommt von rechts ins Bild */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
- width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
- redraw[redraw_x1 + x + SIGN(dx)][redraw_y1 + y] = TRUE;
-
- if (y < BY1) /* Element kommt von oben ins Bild */
- {
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
- return;
-
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* Element kommt von unten ins Bild */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode==CUT_ABOVE)
- {
- if (y == BY2) /* Element unterhalb des Bildes */
- return;
-
- height = dy;
- cy = TILEY-dy;
- dy = TILEY;
- redraw[redraw_x1 + x][redraw_y1 + y + 1] = TRUE;
- } /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
- height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
- redraw[redraw_x1 + x][redraw_y1 + y + SIGN(dy)] = TRUE;
- }
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, width,height, dest_x,dest_y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
- src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, width,height, dest_x,dest_y);
- }
+void DrawScreenElementThruMask(int x, int y, int element)
+{
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
- x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
- }
-#endif
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
- redraw_tiles++;
- redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
- redraw_mask |= REDRAW_TILES;
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
{
- { 0,-1 },
- { -1,0 },
- { +1,0 },
- { 0,+1 }
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
};
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
return;
element = Feld[ux][uy];
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH ||
+ element == EL_LANDMINE ||
+ element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP_ACTIVE)
{
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
return;
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int uxx,uyy;
+ int uxx, uyy;
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy))
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
+ if (!IN_LEV_FIELD(uxx, uyy))
element = EL_BETON;
else
element = Feld[uxx][uyy];
-/*
- if (element==EL_ERDREICH || IS_SOLID(element))
- continue;
-*/
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH ||
+ element == EL_LANDMINE ||
+ element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP_ACTIVE)
continue;
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==2 ? TILEX-snip : 0);
+ cx = (i == 2 ? TILEX - snip : 0);
cy = 0;
}
else
width = TILEX;
height = snip;
cx = 0;
- cy = (i==3 ? TILEY-snip : 0);
+ cy = (i == 3 ? TILEY - snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
+ BlitBitmap(pix[PIX_BACK], drawto_field,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
- redraw_tiles++;
- redraw[redraw_x1 + x][redraw_y1 + y] = TRUE;
+ MarkTileDirty(x, y);
}
else
{
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int xx,yy,uxx,uyy;
-
- xx = x+xy[i][0];
- yy = y+xy[i][1];
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
-/*
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
+ int xx, yy, uxx, uyy;
+
+ xx = x + xy[i][0];
+ yy = y + xy[i][1];
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
+
+ if (!IN_LEV_FIELD(uxx, uyy) ||
+ (Feld[uxx][uyy] != EL_ERDREICH &&
+ Feld[uxx][uyy] != EL_LANDMINE &&
+ Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+ Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
+ !IN_SCR_FIELD(xx, yy))
continue;
-*/
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy))
- continue;
-
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==1 ? TILEX-snip : 0);
+ cx = (i == 1 ? TILEX - snip : 0);
cy = 0;
}
else
cy = (i==0 ? TILEY-snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
+ BlitBitmap(pix[PIX_BACK], drawto_field,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
- redraw_tiles++;
- redraw[redraw_x1 + xx][redraw_y1 + yy] = TRUE;
+ MarkTileDirty(xx, yy);
}
}
}
void DrawScreenElement(int x, int y, int element)
{
- DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
- ErdreichAnbroeckeln(x,y);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ ErdreichAnbroeckeln(x, y);
}
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
void DrawScreenField(int x, int y)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
- int element;
+ int ux = LEVELX(x), uy = LEVELY(y);
+ int element, content;
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
{
- DrawScreenElement(x,y,EL_BETON);
+ if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ element = EL_LEERRAUM;
+ else
+ element = BorderElement;
+
+ DrawScreenElement(x, y, element);
return;
}
element = Feld[ux][uy];
+ content = Store[ux][uy];
- if (IS_MOVING(ux,uy))
+ if (IS_MOVING(ux, uy))
{
- int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
- BOOL cut_mode = CUT_NO_CUTTING;
+ int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- if (Store[ux][uy]==EL_MORAST_LEER ||
- Store[ux][uy]==EL_SIEB_LEER ||
- Store[ux][uy]==EL_SIEB2_LEER ||
- Store[ux][uy]==EL_AMOEBE_NASS)
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- else if (Store[ux][uy]==EL_MORAST_VOLL ||
- Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL ||
- Store[ux][uy]==EL_SALZSAEURE)
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_MAGIC_WALL_BD_FILLING)
cut_mode = CUT_BELOW;
- if (cut_mode==CUT_ABOVE)
- DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
if (horiz_move)
- DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
else
- DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+
+ if (content == EL_SALZSAEURE)
+ DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
}
- else if (IS_BLOCKED(ux,uy))
+ else if (IS_BLOCKED(ux, uy))
{
- int oldx,oldy;
+ int oldx, oldy;
int sx, sy;
int horiz_move;
- BOOL cut_mode = CUT_NO_CUTTING;
-
- Blocked2Moving(ux,uy,&oldx,&oldy);
- sx = SCROLLX(oldx);
- sy = SCROLLY(oldy);
- horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
-
- if (Store[oldx][oldy]==EL_MORAST_LEER ||
- Store[oldx][oldy]==EL_SIEB_LEER ||
- Store[oldx][oldy]==EL_SIEB2_LEER ||
- Store[oldx][oldy]==EL_AMOEBE_NASS)
+ boolean cut_mode = NO_CUTTING;
+ int element_old, content_old;
+
+ Blocked2Moving(ux, uy, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
+
+ element_old = Feld[oldx][oldy];
+ content_old = Store[oldx][oldy];
+
+ if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_MAGIC_WALL_EMPTYING ||
+ element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x,y,EL_LEERRAUM);
- element = Feld[oldx][oldy];
+ DrawScreenElement(x, y, EL_LEERRAUM);
if (horiz_move)
- DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ cut_mode);
else
- DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawScreenElement(x,y,element);
+ DrawScreenElement(x, y, element);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
}
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenField(SCROLLX(x),SCROLLY(y));
- else if (IS_MOVING(x,y))
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
{
int newx,newy;
- Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
- else if (IS_BLOCKED(x,y))
+ else if (IS_BLOCKED(x, y))
{
- int oldx,oldy;
+ int oldx, oldy;
- Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
- DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
if (!element)
{
- DrawMiniGraphic(x,y,-1);
+ DrawMiniGraphic(x, y, -1);
return;
}
graphic = el2gfx(element);
- DrawMiniGraphic(x,y,graphic);
-
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
- y+scroll_y<-1 || y+scroll_y>lev_fieldy)
- DrawMiniElement(x,y,EL_LEERRAUM);
- else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
- y+scroll_y==-1 || y+scroll_y==lev_fieldy)
- DrawMiniElement(x,y,EL_BETON);
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_LEERRAUM);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawMiniElement(sx, sy, Feld[x][y]);
else
- DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+ {
+ int steel_type, steel_position;
+ int border[6][2] =
+ {
+ { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
+ { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
+ { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
+ { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
+ { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
+ { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
+ };
+
+ steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : -1);
+
+ if (steel_position != -1)
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ }
}
void DrawMicroElement(int xpos, int ypos, int element)
{
int graphic;
- if (element==EL_LEERRAUM)
+ if (element == EL_LEERRAUM)
return;
graphic = el2gfx(element);
- XCopyArea(display,pix[PIX_BACK],drawto,gc,
- MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
- MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX,MICRO_TILEY, xpos,ypos);
+ if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ BlitBitmap(pix[PIX_SP], drawto,
+ MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
+ MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ BlitBitmap(pix[PIX_DC], drawto,
+ MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
+ MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ BlitBitmap(pix[PIX_MORE], drawto,
+ MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
+ MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else
+ BlitBitmap(pix[PIX_BACK], drawto,
+ MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
+ MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
void DrawLevel()
for(x=BX1; x<=BX2; x++)
for(y=BY1; y<=BY2; y++)
- DrawScreenField(x,y);
-
- if (soft_scrolling_on)
- XCopyArea(display,fieldbuffer,backbuffer,gc,
- FX,FY, SXSIZE,SYSIZE,
- SX,SY);
+ DrawScreenField(x, y);
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+ redraw_mask |= REDRAW_FIELD;
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- ClearWindow();
-
- for(x=0;x<2*SCR_FIELDX;x++)
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawMicroLevel(int xpos, int ypos)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
- int x,y;
+ int x, y;
+
+ ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
- XFillRectangle(display,drawto,gc,
- xpos-MICRO_TILEX,ypos-MICRO_TILEY,
- MICRO_TILEX*(STD_LEV_FIELDX+2),
- MICRO_TILEY*(STD_LEV_FIELDY+2));
if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+ xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
+ ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
- for(x=-1;x<=STD_LEV_FIELDX;x++)
- for(y=-1;y<=STD_LEV_FIELDY;y++)
- if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- Feld[x][y]=Ur[x][y]);
- else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- EL_BETON);
+ xpos += MICRO_TILEX;
+ ypos += MICRO_TILEY;
- XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
+ for(x=-1; x<=STD_LEV_FIELDX; x++)
+ {
+ for(y=-1; y<=STD_LEV_FIELDY; y++)
+ {
+ int lx = from_x + x, ly = from_y + y;
+
+ if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ Ur[lx][ly]);
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ BorderElement);
+ }
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM 4
+#define MICROLABEL_LEVEL_IMPORT_INFO 5
+
+#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
+
+static void DrawMicroLevelLabelExt(int mode)
+{
+ char label_text[MAX_MICROLABEL_SIZE + 1];
+
+ ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
- if (level.name)
+ strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_CREATED_BY ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+ mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+ leveldir_current->imported_from : ""),
+ MAX_MICROLABEL_SIZE);
+ label_text[MAX_MICROLABEL_SIZE] = '\0';
+
+ if (strlen(label_text) > 0)
{
- int len = strlen(level.name);
- int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+ int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
int lypos = MICROLABEL_YPOS;
- DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
+ DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
}
- redraw_mask |= REDRAW_MICROLEV;
+ redraw_mask |= REDRAW_MICROLEVEL;
}
-int AYS_in_range(int x, int y)
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
{
- if (y>DY+249 && y<DY+278)
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+
+ if (restart)
{
- if (x>DX+1 && x<DX+48)
- return(1);
- else if (x>DX+51 && x<DX+98)
- return(2);
+ from_x = from_y = 0;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelLabelExt(label_state);
+
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
+
+ return;
+ }
+
+ /* scroll micro level, if needed */
+ if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+ DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ {
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ from_x--;
+ else
+ scroll_direction = MV_UP;
+ break;
+
+ case MV_RIGHT:
+ if (from_x < lev_fieldx - STD_LEV_FIELDX)
+ from_x++;
+ else
+ scroll_direction = MV_DOWN;
+ break;
+
+ case MV_UP:
+ if (from_y > 0)
+ from_y--;
+ else
+ scroll_direction = MV_RIGHT;
+ break;
+
+ case MV_DOWN:
+ if (from_y < lev_fieldy - STD_LEV_FIELDY)
+ from_y++;
+ else
+ scroll_direction = MV_LEFT;
+ break;
+
+ default:
+ break;
+ }
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ }
+
+ /* redraw micro level label, if needed */
+ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+ strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+ strcmp(level.author, leveldir_current->name) != 0 &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ {
+ int max_label_counter = 23;
+
+ if (leveldir_current->imported_from != NULL)
+ max_label_counter += 14;
+
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_CREATED_BY :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+ DrawMicroLevelLabelExt(label_state);
}
- return(0);
}
-BOOL AreYouSure(char *text, unsigned int ays_state)
+int REQ_in_range(int x, int y)
{
- int mx,my, ty, result = -1;
+ if (y > DY+249 && y < DY+278)
+ {
+ if (x > DX+1 && x < DX+48)
+ return 1;
+ else if (x > DX+51 && x < DX+98)
+ return 2;
+ }
+ return 0;
+}
+
+#define MAX_REQUEST_LINES 13
+#define MAX_REQUEST_LINE_LEN 7
+
+boolean Request(char *text, unsigned int req_state)
+{
+ int mx, my, ty, result = -1;
unsigned int old_door_state;
+#if defined(PLATFORM_UNIX)
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_PausePlaying();
+#endif
+
old_door_state = GetDoorState();
+ UnmapAllGadgets();
+
CloseDoor(DOOR_CLOSE_1);
- /* Alten Türinhalt sichern */
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
+ /* save old door content */
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
- /* Fragetext schreiben */
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
+ /* clear door drawing field */
+ ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
- for(ty=0;ty<13;ty++)
+ /* write text for request */
+ for(ty=0; ty < MAX_REQUEST_LINES; ty++)
{
- int tx,tl,tc;
- char txt[256];
+ char text_line[MAX_REQUEST_LINE_LEN + 1];
+ int tx, tl, tc;
- if (!(*text))
+ if (!*text)
break;
- for(tl=0,tx=0;tx<7;tl++,tx++)
+
+ for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
{
- tc=*(text+tx);
- if (!tc || tc==32)
+ tc = *(text + tx);
+ if (!tc || tc == ' ')
break;
}
+
if (!tl)
{
text++;
ty--;
continue;
}
- sprintf(txt,text);
- txt[tl]=0;
- DrawTextExt(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
- text+=(tl+(tc==32));
- }
-
- if (ays_state & AYS_ASK)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
- DXSIZE,OK_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
- else if (ays_state & AYS_CONFIRM)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
- DXSIZE,CONFIRM_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+
+ strncpy(text_line, text, tl);
+ text_line[tl] = 0;
+
+ DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+ text_line, FS_SMALL, FC_YELLOW);
+
+ text += tl + (tc == ' ' ? 1 : 0);
+ }
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
+
+#if 0
ClearEventQueue();
+#endif
- if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
+ if (!(req_state & REQUEST_WAIT_FOR))
return(FALSE);
if (game_status != MAINMENU)
button_status = MB_RELEASED;
- while(result<0)
- {
- DoAnimation();
- Delay(10000);
+ request_gadget_id = -1;
- if (XPending(display))
+ while(result < 0)
+ {
+ if (PendingEvent())
{
- XEvent event;
+ Event event;
+
+ NextEvent(&event);
- XNextEvent(display, &event);
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
- case ButtonPress:
- case ButtonRelease:
- case MotionNotify:
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
{
- int choice;
-
- if (event.type == MotionNotify)
+ if (event.type == EVENT_MOTIONNOTIFY)
{
+ if (!PointerInWindow(window))
+ continue; /* window and pointer are on different screens */
+
+ if (!button_status)
+ continue;
+
motion_status = TRUE;
- mx = ((XMotionEvent *) &event)->x;
- my = ((XMotionEvent *) &event)->y;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
}
else
{
motion_status = FALSE;
- mx = ((XButtonEvent *) &event)->x;
- my = ((XButtonEvent *) &event)->y;
- if (event.type==ButtonPress)
- button_status = ((XButtonEvent *) &event)->button;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
else
button_status = MB_RELEASED;
}
- if (ays_state & AYS_ASK)
- choice = CheckChooseButtons(mx,my,button_status);
- else
- choice = CheckConfirmButton(mx,my,button_status);
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
- switch(choice)
+ switch(request_gadget_id)
{
- case BUTTON_OK:
+ case TOOL_CTRL_ID_YES:
result = TRUE;
break;
- case BUTTON_NO:
+ case TOOL_CTRL_ID_NO:
result = FALSE;
break;
- case BUTTON_CONFIRM:
- result = TRUE|FALSE;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
default:
break;
}
+
break;
}
- case KeyPress:
- switch(XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state))
+
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
{
- case XK_Return:
+ case KSYM_Return:
result = 1;
break;
- case XK_Escape:
+
+ case KSYM_Escape:
result = 0;
break;
+
+ default:
+ break;
}
+ if (req_state & REQ_PLAYER)
+ result = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
- int joy=Joystick();
+ int joy = AnyJoystick();
if (joy & JOY_BUTTON_1)
result = 1;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
if (game_status != MAINMENU)
StopAnimation();
- if (!(ays_state & AYS_STAY_OPEN))
+ UnmapToolButtons();
+
+ if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
}
}
+ RemapAllGadgets();
+
+#if defined(PLATFORM_UNIX)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_ContinuePlaying();
+#endif
+
return(result);
}
if (door_state & DOOR_COPY_BACK)
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
}
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
{
unsigned int new_door_state;
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
unsigned int GetDoorState()
{
- return(MoveDoor(DOOR_GET_STATE));
+ return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
}
unsigned int MoveDoor(unsigned int door_state)
{
- static unsigned int door1 = DOOR_OPEN_1;
- static unsigned int door2 = DOOR_CLOSE_2;
- int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ static unsigned long door_delay = 0;
+ int x, start, stepsize = 2;
+ unsigned long door_delay_value = stepsize * 5;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
- if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return(door1 | door2);
+ }
+
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
- else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
door_state &= ~DOOR_CLOSE_1;
- if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
door_state &= ~DOOR_OPEN_2;
- else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
door_state &= ~DOOR_CLOSE_2;
- if (quick_doors)
+ if (setup.quick_doors)
{
stepsize = 20;
- door_anim_delay = 0;
+ door_delay_value = 0;
StopSound(SND_OEFFNEN);
}
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
- for(x=start;x<=DXSIZE;x+=stepsize)
+ for(x=start; x<=DXSIZE; x+=stepsize)
{
+ Bitmap *bitmap = pix[PIX_DOOR];
+ GC gc = bitmap->stored_clip_gc;
+
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
- DXSIZE,DYSIZE-i/2, DX,DY);
-
- XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
- DX,DY+77-j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
- DX,DY+203-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
- DX+DXSIZE-i,DY+77+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
- DX+DXSIZE-i,DY+203+j);
+ int j = (DXSIZE - i) / 3;
+
+ BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
+ DXSIZE,DYSIZE - i/2, DX, DY);
+
+ ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
+
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
redraw_mask |= REDRAW_DOOR_1;
}
if (door_state & DOOR_ACTION_2)
{
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
- int j = (VXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
- VXSIZE,VYSIZE-i/2, VX,VY);
-
- XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
- VX,VY+VYSIZE/2-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
- VX+VXSIZE-i,VY+VYSIZE/2+j);
+ int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
+ int j = (VXSIZE - i) / 3;
+
+ BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
+ VXSIZE, VYSIZE - i/2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
+
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE-i, VY+j);
+ SetClipOrigin(bitmap, gc,
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
redraw_mask |= REDRAW_DOOR_2;
}
BackToFront();
- Delay(door_anim_delay);
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
DoAnimation();
}
}
+ if (setup.quick_doors)
+ StopSound(SND_OEFFNEN);
+
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
}
-int ReadPixel(Drawable d, int x, int y)
+void DrawSpecialEditorDoor()
{
- static XImage *pixelimage;
+ /* draw bigger toolbox window */
+ BlitBitmap(pix[PIX_DOOR], drawto,
+ DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
- pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
- return(XGetPixel(pixelimage,0,0));
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ /* draw normal tape recorder window */
+ BlitBitmap(pix[PIX_BACK], drawto,
+ 562, 344, 108, 56, EX - 4, EY - 12);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+#ifndef TARGET_SDL
+int ReadPixel(DrawBuffer *bitmap, int x, int y)
+{
+ XImage *pixel_image;
+ unsigned long pixel_value;
+
+ pixel_image = XGetImage(display, bitmap->drawable,
+ x, y, 1, 1, AllPlanes, ZPixmap);
+ pixel_value = XGetPixel(pixel_image, 0, 0);
+
+ XDestroyImage(pixel_image);
+
+ return pixel_value;
+}
+#endif
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ {
+ Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+int get_next_element(int element)
+{
+ switch(element)
+ {
+ case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
+ case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
+ case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
+ case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
+
+ default: return element;
+ }
}
int el2gfx(int element)
{
switch(element)
{
- case EL_LEERRAUM: return(-1);
- case EL_ERDREICH: return(GFX_ERDREICH);
- case EL_MAUERWERK: return(GFX_MAUERWERK);
- case EL_FELSBODEN: return(GFX_FELSBODEN);
- case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
- case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
- case EL_EDELSTEIN: return(GFX_EDELSTEIN);
- case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
- case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
- case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
- case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
- case EL_SPIELER1: return(GFX_SPIELER1);
- case EL_SPIELER2: return(GFX_SPIELER2);
- case EL_SPIELER3: return(GFX_SPIELER3);
- case EL_SPIELER4: return(GFX_SPIELER4);
- case EL_KAEFER: return(GFX_KAEFER);
- case EL_KAEFER_R: return(GFX_KAEFER_R);
- case EL_KAEFER_O: return(GFX_KAEFER_O);
- case EL_KAEFER_L: return(GFX_KAEFER_L);
- case EL_KAEFER_U: return(GFX_KAEFER_U);
- case EL_FLIEGER: return(GFX_FLIEGER);
- case EL_FLIEGER_R: return(GFX_FLIEGER_R);
- case EL_FLIEGER_O: return(GFX_FLIEGER_O);
- case EL_FLIEGER_L: return(GFX_FLIEGER_L);
- case EL_FLIEGER_U: return(GFX_FLIEGER_U);
- case EL_BUTTERFLY: return(GFX_BUTTERFLY);
- case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
- case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
- case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
- case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
- case EL_FIREFLY: return(GFX_FIREFLY);
- case EL_FIREFLY_R: return(GFX_FIREFLY_R);
- case EL_FIREFLY_O: return(GFX_FIREFLY_O);
- case EL_FIREFLY_L: return(GFX_FIREFLY_L);
- case EL_FIREFLY_U: return(GFX_FIREFLY_U);
- case EL_MAMPFER: return(GFX_MAMPFER);
- case EL_ROBOT: return(GFX_ROBOT);
- case EL_BETON: return(GFX_BETON);
- case EL_DIAMANT: return(GFX_DIAMANT);
- case EL_MORAST_LEER: return(GFX_MORAST_LEER);
- case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
- case EL_TROPFEN: return(GFX_TROPFEN);
- case EL_BOMBE: return(GFX_BOMBE);
- case EL_SIEB_LEER: return(GFX_SIEB_LEER);
- case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
- case EL_SIEB_TOT: return(GFX_SIEB_TOT);
- case EL_SALZSAEURE: return(GFX_SALZSAEURE);
- case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
- case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
- case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
- case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
- case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
- case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
- case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
- case EL_LIFE: return(GFX_LIFE);
- case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
- case EL_DYNAMIT: return(GFX_DYNAMIT);
- case EL_BADEWANNE: return(GFX_BADEWANNE);
- case EL_BADEWANNE1: return(GFX_BADEWANNE1);
- case EL_BADEWANNE2: return(GFX_BADEWANNE2);
- case EL_BADEWANNE3: return(GFX_BADEWANNE3);
- case EL_BADEWANNE4: return(GFX_BADEWANNE4);
- case EL_BADEWANNE5: return(GFX_BADEWANNE5);
- case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
- case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
- case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
- case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
- case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
- case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
- case EL_PFORTE1: return(GFX_PFORTE1);
- case EL_PFORTE2: return(GFX_PFORTE2);
- case EL_PFORTE3: return(GFX_PFORTE3);
- case EL_PFORTE4: return(GFX_PFORTE4);
- case EL_PFORTE1X: return(GFX_PFORTE1X);
- case EL_PFORTE2X: return(GFX_PFORTE2X);
- case EL_PFORTE3X: return(GFX_PFORTE3X);
- case EL_PFORTE4X: return(GFX_PFORTE4X);
- case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
- case EL_PACMAN: return(GFX_PACMAN);
- case EL_PACMAN_R: return(GFX_PACMAN_R);
- case EL_PACMAN_O: return(GFX_PACMAN_O);
- case EL_PACMAN_L: return(GFX_PACMAN_L);
- case EL_PACMAN_U: return(GFX_PACMAN_U);
- case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
- case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
- case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
- case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
- case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
- case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
- case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
- case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
- case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
- case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
- case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
- case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
- case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
- case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
- case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
- case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
- case EL_MAMPFER2: return(GFX_MAMPFER2);
- case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
- case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
- case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
- case EL_DYNABOMB: return(GFX_DYNABOMB);
- case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
- case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
- case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
- case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
- case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
- case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
- case EL_MAULWURF: return(GFX_MAULWURF);
- case EL_PINGUIN: return(GFX_PINGUIN);
- case EL_SCHWEIN: return(GFX_SCHWEIN);
- case EL_DRACHE: return(GFX_DRACHE);
- case EL_SONDE: return(GFX_SONDE);
- case EL_PFEIL_L: return(GFX_PFEIL_L);
- case EL_PFEIL_R: return(GFX_PFEIL_R);
- case EL_PFEIL_O: return(GFX_PFEIL_O);
- case EL_PFEIL_U: return(GFX_PFEIL_U);
+ case EL_LEERRAUM: return -1;
+ case EL_ERDREICH: return GFX_ERDREICH;
+ case EL_MAUERWERK: return GFX_MAUERWERK;
+ case EL_FELSBODEN: return GFX_FELSBODEN;
+ case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
+ case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
+ case EL_EDELSTEIN: return GFX_EDELSTEIN;
+ case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
+ case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
+ case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
+ case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
+ case EL_SPIELER1: return GFX_SPIELER1;
+ case EL_SPIELER2: return GFX_SPIELER2;
+ case EL_SPIELER3: return GFX_SPIELER3;
+ case EL_SPIELER4: return GFX_SPIELER4;
+ case EL_KAEFER: return GFX_KAEFER;
+ case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_KAEFER_UP: return GFX_KAEFER_UP;
+ case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
+ case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
+ case EL_FLIEGER: return GFX_FLIEGER;
+ case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
+ case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
+ case EL_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
+ case EL_FIREFLY: return GFX_FIREFLY;
+ case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
+ case EL_MAMPFER: return GFX_MAMPFER;
+ case EL_ROBOT: return GFX_ROBOT;
+ case EL_BETON: return GFX_BETON;
+ case EL_DIAMANT: return GFX_DIAMANT;
+ case EL_MORAST_LEER: return GFX_MORAST_LEER;
+ case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
+ case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
+ case EL_TROPFEN: return GFX_TROPFEN;
+ case EL_BOMBE: return GFX_BOMBE;
+ case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
+ case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
+ case EL_SALZSAEURE: return GFX_SALZSAEURE;
+ case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
+ case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
+ case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
+ case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
+ case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
+ case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
+ case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
+ case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
+ case EL_LIFE: return GFX_LIFE;
+ case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
+ case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
+ case EL_BADEWANNE: return GFX_BADEWANNE;
+ case EL_BADEWANNE1: return GFX_BADEWANNE1;
+ case EL_BADEWANNE2: return GFX_BADEWANNE2;
+ case EL_BADEWANNE3: return GFX_BADEWANNE3;
+ case EL_BADEWANNE4: return GFX_BADEWANNE4;
+ case EL_BADEWANNE5: return GFX_BADEWANNE5;
+ case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
+ case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
+ case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
+ case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
+ case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
+ case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
+ case EL_PFORTE1: return GFX_PFORTE1;
+ case EL_PFORTE2: return GFX_PFORTE2;
+ case EL_PFORTE3: return GFX_PFORTE3;
+ case EL_PFORTE4: return GFX_PFORTE4;
+ case EL_PFORTE1X: return GFX_PFORTE1X;
+ case EL_PFORTE2X: return GFX_PFORTE2X;
+ case EL_PFORTE3X: return GFX_PFORTE3X;
+ case EL_PFORTE4X: return GFX_PFORTE4X;
+ case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
+ case EL_PACMAN: return GFX_PACMAN;
+ case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
+ case EL_PACMAN_UP: return GFX_PACMAN_UP;
+ case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
+ case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
+ case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
+ case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
+ case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
+ case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
+ case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
+ case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
+ case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
+ case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
+ case EL_MAUER_X: return GFX_MAUER_X;
+ case EL_MAUER_Y: return GFX_MAUER_Y;
+ case EL_MAUER_XY: return GFX_MAUER_XY;
+ case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
+ case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
+ case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
+ case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
+ case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
+ case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
+ case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
+ case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
+ case EL_MAMPFER2: return GFX_MAMPFER2;
+ case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
+ case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
+ case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
+ case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
+ case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
+ case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
+ case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
+ case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_MOLE: return GFX_MOLE;
+ case EL_PINGUIN: return GFX_PINGUIN;
+ case EL_SCHWEIN: return GFX_SCHWEIN;
+ case EL_DRACHE: return GFX_DRACHE;
+ case EL_SONDE: return GFX_SONDE;
+ case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
+ case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_PFEIL_UP: return GFX_PFEIL_UP;
+ case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
+ case EL_SPEED_PILL: return GFX_SPEED_PILL;
+ case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
+ case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_ZONK: return GFX_SP_ZONK;
+ /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
+ case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+ case EL_EM_GATE_1: return GFX_EM_GATE_1;
+ case EL_EM_GATE_2: return GFX_EM_GATE_2;
+ case EL_EM_GATE_3: return GFX_EM_GATE_3;
+ case EL_EM_GATE_4: return GFX_EM_GATE_4;
+ case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
+ case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
+ case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
+ case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
+ case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
+ case EL_EM_KEY_1: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4: return GFX_EM_KEY_4;
+ case EL_PEARL: return GFX_PEARL;
+ case EL_CRYSTAL: return GFX_CRYSTAL;
+ case EL_WALL_PEARL: return GFX_WALL_PEARL;
+ case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
+ case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
+ case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
+ case EL_KEY_WHITE: return GFX_KEY_WHITE;
+ case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
+ case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
+ case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
+ case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+ case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
+ case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
+ case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
+ case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
+ case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+ case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+ case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
+ case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
+ case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
+ case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+ case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+ case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
+ case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
+ case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
+ case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+ case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+ case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
+ case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
+ case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
+ case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+ case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+ case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
+ case EL_LANDMINE: return GFX_LANDMINE;
+ case EL_ENVELOPE: return GFX_ENVELOPE;
+ case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
+ case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
+ case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
+ case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
+ case EL_SIGN_STOP: return GFX_SIGN_STOP;
+ case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
+ case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
+ case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
+ case EL_SIGN_HEART: return GFX_SIGN_HEART;
+ case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
+ case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
+ case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
+ case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
+ case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
+ case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
+ case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
+ case EL_MOLE_UP: return GFX_MOLE_UP;
+ case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
+ case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
+ case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
+ case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
+ case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
+ case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
+ case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
+ case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
+ case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
+ case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
+ case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
+ case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
+ case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
+ case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
+ case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
+ case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
+ case EL_SPRING: return GFX_SPRING;
+ case EL_SPRING_MOVING: return GFX_SPRING;
+ case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
+ case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
+ case EL_BD_WALL: return GFX_BD_WALL;
+ case EL_BD_ROCK: return GFX_BD_ROCK;
+ case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
+ case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
+
default:
{
if (IS_CHAR(element))
- return(GFX_CHAR_START + (element-EL_CHAR_START));
+ return GFX_CHAR_START + (element - EL_CHAR_START);
+ else if (element >= EL_SP_START && element <= EL_SP_END)
+ {
+ int nr_element = element - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * SP_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ return GFX_START_ROCKSSP + nr_graphic;
+ }
else
- return(-1);
+ return -1;
}
}
}