if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
- RedrawPlayfield_EM();
-
- return;
+ BlitScreenToBitmap_EM(backbuffer);
}
-
- if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+ else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
if (force_redraw)
{