added graphics config option for level-specific colors for BD engine
[rocksndiamonds.git] / src / tools.c
index 622fa488166603440dd57e3a8afbbcc19a054a2b..b92cf01b747cd3dbd61a90c4d85790f88f2b7001 100644 (file)
@@ -500,7 +500,9 @@ void RedrawPlayfield(void)
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    RedrawPlayfield_BD(TRUE);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
     RedrawPlayfield_EM(TRUE);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     RedrawPlayfield_SP(TRUE);
@@ -668,7 +670,9 @@ void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
 
 void BlitScreenToBitmap(Bitmap *target_bitmap)
 {
-  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    BlitScreenToBitmap_BD(target_bitmap);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
     BlitScreenToBitmap_EM(target_bitmap);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     BlitScreenToBitmap_SP(target_bitmap);
@@ -1026,6 +1030,10 @@ void FadeOut(int fade_mask)
       fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
     BackToFront();
 
+  // when using BD game engine, cover playfield before fading out after a game
+  if (game_bd.cover_screen)
+    CoverScreen_BD();
+
   SetScreenStates_BeforeFadingOut();
 
   SetTileCursorActive(FALSE);
@@ -3388,6 +3396,14 @@ static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
   game.envelope_active = FALSE;
 }
 
+static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
+{
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    return GetPreviewTileBitmap_BD(bitmap);
+
+  return bitmap;
+}
+
 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
 {
   if (IS_MM_WALL(element))
@@ -3401,6 +3417,10 @@ static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
     int graphic = el2preimg(element);
 
     getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+
+    // for BD style levels, maybe use bitmap with level-specific colors
+    src_bitmap = GetPreviewTileBitmap(src_bitmap);
+
     BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
               dst_x, dst_y);
   }
@@ -3807,8 +3827,35 @@ void DrawPreviewPlayers(void)
   }
 }
 
+static void PreparePreviewTileBitmap(void)
+{
+  // check if special preview bitmap with level-specific colors should be created
+  if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+    return;
+
+  // use original sized bitmap (else reduced color palette is lost by downscaling)
+  int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
+  int scale_down_factor = original_tilesize / preview.tile_size;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+  int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+  int graphic_template = el2preimg(element_template);
+  int element_default = EL_BD_ROCK;
+  int graphic_default = el2preimg(element_default);
+
+  // create special preview bitmap and scale it down to preview tile size
+  getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
+  PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
+
+  // force using special preview bitmap to replace original preview bitmap
+  getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
+  SetPreviewTileBitmapReference_BD(src_bitmap);
+}
+
 void DrawPreviewLevelInitial(void)
 {
+  PreparePreviewTileBitmap();  // only needed for native BD style levels
+
   DrawPreviewLevelExt(TRUE);
   DrawPreviewPlayers();
 }
@@ -9678,7 +9725,9 @@ boolean isActivePlayer_EM(int player_nr)
 
 unsigned int InitRND(int seed)
 {
-  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    return InitEngineRandom_BD(seed);
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
     return InitEngineRandom_EM(seed);
   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
     return InitEngineRandom_SP(seed);
@@ -9688,6 +9737,7 @@ unsigned int InitRND(int seed)
     return InitEngineRandom_RND(seed);
 }
 
+static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
 static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
 static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
 
@@ -10033,6 +10083,96 @@ void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
                      &g_em->src_x, &g_em->src_y, FALSE);
 }
 
+#define BD_GFX_RANGE(a, n, i)          ((i) >= (a) && (i) < (a) + (n))
+#define BD_GFX_FRAME(b, i)             (((i) - (b)) * 8)
+
+void InitGraphicInfo_BD(void)
+{
+  int i, j;
+
+  // always start with reliable default values
+  for (i = 0; i < O_MAX_ALL; i++)
+  {
+    bd_object_mapping[i].element_rnd = EL_UNKNOWN;
+    bd_object_mapping[i].action = ACTION_DEFAULT;
+    bd_object_mapping[i].direction = MV_NONE;
+  }
+
+  for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+  {
+    int e = bd_object_mapping_list[i].element_bd;
+
+    bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
+
+    if (bd_object_mapping_list[i].action != -1)
+      bd_object_mapping[e].action = bd_object_mapping_list[i].action;
+
+    if (bd_object_mapping_list[i].direction != -1)
+      bd_object_mapping[e].direction =
+       MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
+  }
+
+  for (i = 0; i < O_MAX_ALL; i++)
+  {
+    int element = bd_object_mapping[i].element_rnd;
+    int action = bd_object_mapping[i].action;
+    int direction = bd_object_mapping[i].direction;
+
+    for (j = 0; j < 8; j++)
+    {
+      int effective_element = element;
+      int effective_action = action;
+      int graphic = (el_act_dir2img(effective_element, effective_action,
+                                   direction));
+      struct GraphicInfo *g = &graphic_info[graphic];
+      struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
+      Bitmap *src_bitmap;
+      int src_x, src_y;
+      int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i)        ? BD_GFX_FRAME(O_PRE_PL_1, i) :
+                       BD_GFX_RANGE(O_PRE_DIA_1, 5, i)       ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
+                       BD_GFX_RANGE(O_PRE_STONE_1, 4, i)     ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
+                       BD_GFX_RANGE(O_PRE_STEEL_1, 4, i)     ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
+                       BD_GFX_RANGE(O_BOMB_TICK_1, 7, i)     ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
+                       BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i)     ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
+                       BD_GFX_RANGE(O_NUT_EXPL_1, 4, i)      ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
+                       BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i)    ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
+                       BD_GFX_RANGE(O_EXPLODE_1, 5, i)       ? BD_GFX_FRAME(O_EXPLODE_1, i) :
+                       BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i)     ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
+                       BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i)    ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
+                       BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
+                       i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
+                       j * 2);
+      int frame = getAnimationFrame(g->anim_frames,
+                                   g->anim_delay,
+                                   g->anim_mode,
+                                   g->anim_start_frame,
+                                   sync_frame);
+
+      getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+      g_bd->bitmap = src_bitmap;
+      g_bd->src_x  = src_x;
+      g_bd->src_y  = src_y;
+      g_bd->width  = TILEX;
+      g_bd->height = TILEY;
+    }
+  }
+
+  // game graphics template for level-specific colors for native BD levels
+  int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+  struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
+  Bitmap *src_bitmap;
+  int src_x, src_y;
+
+  getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
+
+  g_bd->bitmap = src_bitmap;
+  g_bd->src_x  = src_x;
+  g_bd->src_y  = src_y;
+  g_bd->width  = TILEX;
+  g_bd->height = TILEY;
+}
+
 void InitGraphicInfo_EM(void)
 {
   int i, j, p;
@@ -10940,6 +11080,7 @@ void ChangeViewportPropertiesIfNeeded(void)
   boolean init_gfx_buffers = FALSE;
   boolean init_video_buffer = FALSE;
   boolean init_gadgets_and_anims = FALSE;
+  boolean init_bd_graphics = FALSE;
   boolean init_em_graphics = FALSE;
 
   if (new_win_xsize != WIN_XSIZE ||
@@ -11038,7 +11179,8 @@ void ChangeViewportPropertiesIfNeeded(void)
       // changing tile size invalidates scroll values of engine snapshots
       FreeEngineSnapshotSingle();
 
-      // changing tile size requires update of graphic mapping for EM engine
+      // changing tile size requires update of graphic mapping for BD/EM engine
+      init_bd_graphics = TRUE;
       init_em_graphics = TRUE;
     }
 
@@ -11105,6 +11247,11 @@ void ChangeViewportPropertiesIfNeeded(void)
     InitGlobalAnimations();
   }
 
+  if (init_bd_graphics)
+  {
+    InitGraphicInfo_BD();
+  }
+
   if (init_em_graphics)
   {
     InitGraphicInfo_EM();
@@ -11127,6 +11274,11 @@ void OpenURLFromHash(SetupFileHash *hash, int hash_key)
   OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
 }
 
+char *getCurrentLevelsetName(void)
+{
+  return leveldir_current->name;
+}
+
 
 // ============================================================================
 // tests
@@ -11222,10 +11374,10 @@ static unsigned int test_uuid_random_function_better(int max)
 
 static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
 {
-  struct hashtable *hash_seeds =
-    create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
-  struct hashtable *hash_uuids =
-    create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
+  HashTable *hash_seeds =
+    create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
+  HashTable *hash_uuids =
+    create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
   static char message[100];
   int i;
 
@@ -11304,8 +11456,8 @@ static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
 
   Request(message, REQ_CONFIRM);
 
-  hashtable_destroy(hash_seeds, 0);
-  hashtable_destroy(hash_uuids, 0);
+  hashtable_destroy(hash_seeds);
+  hashtable_destroy(hash_uuids);
 }
 
 void TestGeneratingUUIDs(void)