#include "network.h"
#include "tape.h"
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX 0
+
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
#define TOOL_CTRL_ID_NO 1
int sx = SCREENX(x);
int sy = SCREENY(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
printf_line("-", 79);
printf(" MovDir: %d\n", MovDir[x][y]);
printf(" MovDelay: %d\n", MovDelay[x][y]);
printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
+ printf(" CustomValue: %d\n", CustomValue[x][y]);
printf(" GfxElement: %d\n", GfxElement[x][y]);
printf(" GfxAction: %d\n", GfxAction[x][y]);
printf(" GfxFrame: %d\n", GfxFrame[x][y]);
if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_EM)
{
- BlitScreenToBitmap_EM(backbuffer);
+ /* currently there is no partial redraw -- always redraw whole playfield */
+
+ RedrawPlayfield_EM(TRUE);
}
else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
{
BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
-#ifdef DEBUG
#if 0
+#ifdef DEBUG
printf("redrawing all (ScreenGfxPos == %d) because %s\n",
ScreenGfxPos,
(setup.soft_scrolling ?
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
- {
-#if 0
- if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
-#endif
- BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
-#if 0
- else
- {
- if (redraw_mask & REDRAW_VIDEO_1)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
- VX + VIDEO_DISPLAY1_XPOS, VY + VIDEO_DISPLAY1_YPOS);
- if (redraw_mask & REDRAW_VIDEO_2)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE, VIDEO_DISPLAY_YSIZE,
- VX + VIDEO_DISPLAY2_XPOS, VY + VIDEO_DISPLAY2_YPOS);
- if (redraw_mask & REDRAW_VIDEO_3)
- BlitBitmap(backbuffer, window,
- VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE, VIDEO_CONTROL_YSIZE,
- VX + VIDEO_CONTROL_XPOS, VY + VIDEO_CONTROL_YPOS);
- }
-#endif
- }
+ BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
if (redraw_mask & REDRAW_DOOR_3)
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
BackToFront();
}
+void SetMainBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetMainBackgroundImage(graphic);
+}
+
void SetMainBackgroundImage(int graphic)
{
SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+#if 0
+ if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+ sync_frame == 0 &&
+ FrameCounter > 10)
+ {
+ int x = 1 / 0;
+
+ printf("::: FOO!\n");
+ }
+#endif
+
return getAnimationFrame(graphic_info[graphic].anim_frames,
graphic_info[graphic].anim_delay,
graphic_info[graphic].anim_mode,
if (g->offset_y == 0) /* frames are ordered horizontally */
{
int max_width = g->anim_frames_per_line * g->width;
-#if 1
int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
*x = pos % max_width;
*y = src_y % g->height + pos / max_width * g->height;
-#else
- *x = (src_x + frame * g->offset_x) % max_width;
- *y = src_y + (src_x + frame * g->offset_x) / max_width * g->height;
-#endif
}
else if (g->offset_x == 0) /* frames are ordered vertically */
{
int max_height = g->anim_frames_per_line * g->height;
-#if 1
int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
*x = src_x % g->width + pos / max_height * g->width;
*y = pos % max_height;
-#else
- *x = src_x + (src_y + frame * g->offset_y) / max_height * g->width;
- *y = (src_y + frame * g->offset_y) % max_height;
-#endif
}
else /* frames are ordered diagonally */
{
int y2 = y + SIGN(dy);
int anim_frames = graphic_info[graphic].anim_frames;
int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE;
+ boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
+ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
/* re-calculate animation frame for two-tile movement animation */
frame = getGraphicAnimationFrame(graphic, sync_frame);
- if (IN_SCR_FIELD(x1, y1)) /* movement start graphic inside screen area */
+ /* check if movement start graphic inside screen area and should be drawn */
+ if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
MarkTileDirty(x1, y1);
}
- if (IN_SCR_FIELD(x2, y2)) /* movement end graphic inside screen area */
+ /* check if movement end graphic inside screen area and should be drawn */
+ if (draw_end_tile && IN_SCR_FIELD(x2, y2))
{
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
MarkTileDirty(x2, y2);
}
-
-#if 0
- printf("::: DONE DrawGraphicShiftedDouble");
- BackToFront();
- Delay(1000);
-#endif
}
static void DrawGraphicShifted(int x, int y, int dx, int dy,
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-#define TILE_GFX_ELEMENT(x, y) \
- (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \
- GfxElement[x][y] : Feld[x][y])
-
static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
int sx = SCREENX(x), sy = SCREENY(y);
int element;
int width, height, cx, cy, i;
-#if 1
int crumbled_border_size = graphic_info[graphic].border_size;
-#else
- int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
-#endif
static int xy[4][2] =
{
{ 0, -1 },
{ 0, +1 }
};
-#if 0
- if (x == 0 && y == 7)
- printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
- crumbled_border_size);
-#endif
-
if (!IN_LEV_FIELD(x, y))
return;
int xx = x + xy[i][0];
int yy = y + xy[i][1];
-#if 1
element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
BorderElement);
-#else
- element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
-#endif
/* check if neighbour field is of same type */
if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
continue;
-#if 0
- if (Feld[x][y] == EL_CUSTOM_START + 123)
- printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
- i, Feld[x][y], element,
- GFX_CRUMBLED(element), IS_MOVING(x, y));
-#endif
-
if (i == 1 || i == 2)
{
width = crumbled_border_size;
}
else /* crumble neighbour fields */
{
-#if 0
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
-
for (i = 0; i < 4; i++)
{
int xx = x + xy[i][0];
IS_MOVING(xx, yy))
continue;
+#if 1
+ if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
+#endif
+
element = TILE_GFX_ELEMENT(xx, yy);
if (!GFX_CRUMBLED(element))
#endif
#if 1
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+#else
graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
+#endif
crumbled_border_size = graphic_info[graphic].border_size;
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
if (i == 1 || i == 2)
{
void DrawLevelFieldCrumbledSand(int x, int y)
{
-#if 1
int graphic;
if (!IN_LEV_FIELD(x, y))
return;
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+#if 1
+ /* !!! CHECK THIS !!! */
- DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
+ /*
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GFX_CRUMBLED(GfxElement[x][y]))
+ */
+
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GfxElement[x][y] != EL_UNDEFINED &&
+ GFX_CRUMBLED(GfxElement[x][y]))
+ {
+ DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+
+ return;
+ }
+#endif
+
+#if 1
+ graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
#else
- DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
#endif
+
+ DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
}
void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
int step_frame)
{
-#if 1
int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
-#else
- int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
-#endif
int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
int sx = SCREENX(x), sy = SCREENY(y);
void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
-#if 1
Bitmap *src_bitmap = graphic_info[graphic].bitmap;
int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#else
- boolean draw_masked = graphic_info[graphic].draw_masked;
- int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
-#endif
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
unsigned long anim_delay = 0;
{
int x, y;
- DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
#define MICROLABEL_EMPTY 0
#define MICROLABEL_LEVEL_NAME 1
-#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR_HEAD 2
#define MICROLABEL_LEVEL_AUTHOR 3
-#define MICROLABEL_IMPORTED_FROM 4
-#define MICROLABEL_LEVEL_IMPORT_INFO 5
+#define MICROLABEL_IMPORTED_FROM_HEAD 4
+#define MICROLABEL_IMPORTED_FROM 5
+#define MICROLABEL_IMPORTED_BY_HEAD 6
+#define MICROLABEL_IMPORTED_BY 7
static void DrawMicroLevelLabelExt(int mode)
{
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
int font_nr = FONT_TEXT_2;
+ int i;
- if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
font_nr = FONT_TEXT_3;
max_len_label_text = SXSIZE / getFontWidth(font_nr);
- DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+ for (i = 0; i < max_len_label_text; i++)
+ label_text[i] = ' ';
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+ }
- strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
- mode == MICROLABEL_CREATED_BY ? "created by" :
- mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
- mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
- mode == MICROLABEL_LEVEL_IMPORT_INFO ?
- leveldir_current->imported_from : ""),
+ strncpy(label_text,
+ (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
+ mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
+ mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
+ mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
max_len_label_text);
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
{
int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL_YPOS;
+ int lypos = MICROLABEL2_YPOS;
DrawText(lxpos, lypos, label_text, font_nr);
}
if (leveldir_current->name)
{
- int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
- int lxpos = SX + (SXSIZE - text_width) / 2;
- int lypos = SY + 352;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int font_nr = FONT_TEXT_1;
+ int max_len_label_text = SXSIZE / getFontWidth(font_nr);
+ int lxpos, lypos;
- DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ strncpy(label_text, leveldir_current->name, max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ lypos = SY + MICROLABEL1_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
}
game_status = last_game_status; /* restore current game status */
DrawMicroLevelExt(xpos, ypos, from_x, from_y);
}
+ /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
/* redraw micro level label, if needed */
- if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
- strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir_current->name) != 0 &&
+ if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+ !strEqual(level.author, ANONYMOUS_NAME) &&
+ !strEqual(level.author, leveldir_current->name) &&
DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
int max_label_counter = 23;
- if (leveldir_current->imported_from != NULL)
+ if (leveldir_current->imported_from != NULL &&
+ strlen(leveldir_current->imported_from) > 0)
+ max_label_counter += 14;
+ if (leveldir_current->imported_by != NULL &&
+ strlen(leveldir_current->imported_by) > 0)
max_label_counter += 14;
label_counter = (label_counter + 1) % max_label_counter;
label_state = (label_counter >= 0 && label_counter <= 7 ?
MICROLABEL_LEVEL_NAME :
label_counter >= 9 && label_counter <= 12 ?
- MICROLABEL_CREATED_BY :
+ MICROLABEL_LEVEL_AUTHOR_HEAD :
label_counter >= 14 && label_counter <= 21 ?
MICROLABEL_LEVEL_AUTHOR :
label_counter >= 23 && label_counter <= 26 ?
- MICROLABEL_IMPORTED_FROM :
+ MICROLABEL_IMPORTED_FROM_HEAD :
label_counter >= 28 && label_counter <= 35 ?
- MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 37 && label_counter <= 40 ?
+ MICROLABEL_IMPORTED_BY_HEAD :
+ label_counter >= 42 && label_counter <= 49 ?
+ MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
+
+ if (leveldir_current->imported_from == NULL &&
+ (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
+ label_state == MICROLABEL_IMPORTED_FROM))
+ label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
+ MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
+
DrawMicroLevelLabelExt(label_state);
}
void DrawLevelElementAnimation(int x, int y, int element)
{
-#if 1
int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-#else
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
-#endif
}
inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
DrawGraphicAnimation(sx, sy, graphic);
+#if 1
+ if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
+ DrawLevelFieldCrumbledSand(x, y);
+#else
if (GFX_CRUMBLED(Feld[x][y]))
DrawLevelFieldCrumbledSand(x, y);
+#endif
}
void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
{
- if (player->use_murphy_graphic)
+ if (player->use_murphy)
{
/* this works only because currently only one player can be "murphy" ... */
static int last_horizontal_dir = MV_LEFT;
return graphic;
}
else
- return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+ return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
}
static boolean equalGraphics(int graphic1, int graphic2)
int jx = player->jx;
int jy = player->jy;
int move_dir = player->MovDir;
-#if 0
- int last_jx = player->last_jx;
- int last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx);
- int next_jy = jy + (jy - last_jy);
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-#else
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
int last_jx = (player->is_moving ? jx - dx : jx);
int next_jx = jx + dx;
int next_jy = jy + dy;
boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
-#endif
+ boolean player_is_opaque = FALSE;
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
int last_player_frame = player->Frame;
int frame = 0;
+#if 1
+ /* GfxElement[][] is set to the element the player is digging or collecting;
+ remove also for off-screen player if the player is not moving anymore */
+ if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+ GfxElement[jx][jy] = EL_UNDEFINED;
+#endif
+
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
player->is_dropping ? ACTION_DROPPING :
player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
+#if 1
+ if (player->is_waiting)
+ move_dir = player->dir_waiting;
+#endif
+
InitPlayerGfxAnimation(player, action, move_dir);
/* ----------------------------------------------------------------------- */
/* draw things in the field the player is leaving, if needed */
/* ----------------------------------------------------------------------- */
-#if 1
if (player->is_moving)
-#else
- if (player_is_moving)
-#endif
{
if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
DrawLevelFieldThruMask(last_jx, last_jy);
}
else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
last_element == EL_SP_DISK_RED_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
{
if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
{
- if (GFX_CRUMBLED(GfxElement[jx][jy]))
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+ if (GFX_CRUMBLED(old_element))
DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
else
- {
- int old_element = GfxElement[jx][jy];
- int old_graphic = el_act_dir2img(old_element, action, move_dir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
DrawGraphic(sx, sy, old_graphic, frame);
- }
+
+ if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+ player_is_opaque = TRUE;
}
else
{
GfxElement[jx][jy] = EL_UNDEFINED;
+ /* make sure that pushed elements are drawn with correct frame rate */
+ if (player->is_pushing && player->is_moving)
+ GfxFrame[jx][jy] = player->StepFrame;
+
DrawLevelField(jx, jy);
}
}
/* draw player himself */
/* ----------------------------------------------------------------------- */
-#if 1
-
graphic = getPlayerGraphic(player, move_dir);
/* in the case of changed player action or direction, prevent the current
if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
player->Frame = last_player_frame;
-#else
-
- if (player->use_murphy_graphic)
- {
- static int last_horizontal_dir = MV_LEFT;
-
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
-
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
-
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
- {
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
-
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
- }
- }
- else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
-
-#endif
-
frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
{
#if 1
if (player->is_pushing && player->is_moving)
-#else
- if (player->is_pushing && player_is_moving)
-#endif
{
-#if 1
int px = SCREENX(jx), py = SCREENY(jy);
int pxx = (TILEX - ABS(sxx)) * dx;
int pyy = (TILEY - ABS(syy)) * dy;
-#else
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
- int pxx = sxx;
- int pyy = syy;
-#endif
-#if 1
int graphic;
int frame;
/* masked drawing is needed for EMC style (double) movement graphics */
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
-
-#else
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
-
- if ((pxx || pyy) && element == EL_SOKOBAN_OBJECT)
- DrawGraphicShiftedThruMask(px, py, pxx, pyy, IMG_SOKOBAN_OBJECT, 0,
- NO_CUTTING);
- else
- {
- int element = MovingOrBlocked2Element(next_jx, next_jy);
- int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
- int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#else
- int frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
-#if 1
- /* masked drawing is needed for EMC style (double) movement graphics */
- DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame,
- NO_CUTTING);
-#else
- DrawGraphicShifted(px, py, pxx, pyy, graphic, frame,
- NO_CUTTING, NO_MASKING);
-#endif
- }
-#endif
}
+#endif
/* ----------------------------------------------------------------------- */
/* draw things in front of player (active dynamite or dynabombs) */
if (player_is_moving && last_element == EL_EXPLOSION)
{
- int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
+ int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+ GfxElement[last_jx][last_jy] : EL_EMPTY);
+ int graphic = el_act2img(element, ACTION_EXPLODING);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
DrawLevelFieldThruMask(last_jx, last_jy);
}
-#if 1
/* do not redraw accessible elements if the player is just pushing them */
if (!player_is_moving || !player->is_pushing)
{
DrawLevelFieldThruMask(jx, jy);
}
-#else
-
-#if 0
- /* !!! I have forgotton what this should be good for !!! */
- /* !!! causes player being visible when pushing from within tubes !!! */
- if (!player->is_pushing)
-#endif
- {
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
- }
-#endif
-
if (setup.direct_draw)
{
int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
}
}
-#if 1
if (game_status == GAME_MODE_PLAYING &&
level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(backbuffer);
-#endif
-#if 1
/* disable deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
TapeDeactivateDisplayOff(TRUE);
-#endif
-#if 1
SetMouseCursor(CURSOR_DEFAULT);
-#endif
#if defined(NETWORK_AVALIABLE)
/* pause network game while waiting for request to answer */
OpenDoor(DOOR_OPEN_1);
-#if 0
- ClearEventQueue();
-#endif
-
if (!(req_state & REQUEST_WAIT_FOR_INPUT))
{
SetDrawBackgroundMask(REDRAW_FIELD);
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
-#if 0
- SetMouseCursor(CURSOR_DEFAULT);
-#endif
-
while (result < 0)
{
if (PendingEvent())
SendToServer_ContinuePlaying();
#endif
-#if 1
/* restore deactivated drawing when quick-loading level tape recording */
if (tape.playing && tape.deactivate_display)
TapeDeactivateDisplayOn();
-#endif
return result;
}
unsigned long door_delay_value;
int stepsize = 1;
+ if (door_1.width < 0 || door_1.width > DXSIZE)
+ door_1.width = DXSIZE;
+ if (door_1.height < 0 || door_1.height > DYSIZE)
+ door_1.height = DYSIZE;
+ if (door_2.width < 0 || door_2.width > VXSIZE)
+ door_2.width = VXSIZE;
+ if (door_2.height < 0 || door_2.height > VYSIZE)
+ door_2.height = VYSIZE;
+
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
{
stepsize = 20; /* must be choosen to always draw last frame */
door_delay_value = 0;
-
-#if 0
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
-#endif
}
if (global.autoplay_leveldir)
if (door_state & DOOR_ACTION)
{
- boolean door_1_done = !(door_state & DOOR_ACTION_1);
- boolean door_2_done = !(door_state & DOOR_ACTION_2);
- int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+#if 1
+ int end = door_size;
+#else
int end = (door_state & DOOR_ACTION_1 &&
- door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
- int x;
+ door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE);
+#endif
+#if 1
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+#else
+ int start = ((door_state & DOOR_NO_DELAY) ? end : offset_skip);
+#endif
+ int k;
if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
{
PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
- for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
{
+ int x = k;
Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
if (door_state & DOOR_ACTION_1)
{
int a = MIN(x * door_1.step_offset, end);
- int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int i = p + door_skip;
- if (x <= a)
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
- DXSIZE, DYSIZE - i / 2, DX, DY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
- ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
}
- if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX + DXSIZE - i, dst1_y = DY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+ else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX, dst1_y = DY + DYSIZE - i;
if (door_state & DOOR_ACTION_2)
{
- int a = MIN(x * door_2.step_offset, VXSIZE);
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+ int a = MIN(x * door_2.step_offset, door_size_2);
+ int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a);
+ int i = p + door_skip;
- if (x <= VYSIZE)
+ if (door_2.anim_mode & ANIM_STATIC_PANEL)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
- VXSIZE, VYSIZE - i / 2, VX, VY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+ VXSIZE, VYSIZE, VX, VY);
+ }
+ else if (x <= VYSIZE)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+ VXSIZE, VYSIZE - p / 2, VX, VY);
- ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+ ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
}
- if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+ if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX + VXSIZE - i, dst1_y = VY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+ else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX, dst1_y = VY + VYSIZE - i;
}
}
-#if 0
- if (setup.quick_doors)
- {
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
- }
-#endif
-
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
EX - 4, EY - 12);
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
- EX - 4, EY - 4);
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
redraw_mask |= REDRAW_ALL;
}
{
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
- EX - 4, EY - 12);
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
redraw_mask |= REDRAW_ALL;
}
request_gadget_id = gi->custom_id;
}
-#if 1
-
static struct Mapping_EM_to_RND_object
{
int element_em;
},
{
Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
},
{
Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
},
{
Yandroid_e, FALSE, FALSE,
},
{
Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
},
{
Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
},
{
Yandroid_s, FALSE, FALSE,
},
{
Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
},
{
Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
},
{
Yandroid_w, FALSE, FALSE,
},
{
Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
},
{
Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
},
{
Xspring, TRUE, FALSE,
},
{
Yspring_kill_e, FALSE, FALSE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
Yspring_kill_eB, FALSE, TRUE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_RIGHT
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
Yspring_kill_w, FALSE, FALSE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
Yspring_kill_wB, FALSE, TRUE,
- EL_ROBOT, ACTION_SLURPED_BY_SPRING, MV_BIT_LEFT
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
Xeater_n, TRUE, FALSE,
- EL_YAMYAM, -1, -1
+ EL_YAMYAM_UP, -1, -1
},
{
- Xeater_e, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
},
{
- Xeater_w, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
},
{
- Xeater_s, FALSE, FALSE,
- EL_YAMYAM, -1, -1
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
},
{
Yeater_n, FALSE, FALSE,
},
{
Ybomb_eat, FALSE, FALSE,
- EL_BOMB, ACTION_SMASHED_BY_ROCK, -1
+ EL_BOMB, ACTION_ACTIVATING, -1
},
{
Xballoon, TRUE, FALSE,
},
{
Xdynamite, TRUE, FALSE,
- EL_DYNAMITE, -1, -1
+ EL_EM_DYNAMITE, -1, -1
},
{
Ydynamite_eat, FALSE, FALSE,
- EL_DYNAMITE, ACTION_COLLECTING, -1
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
},
{
Xdynamite_1, TRUE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_2, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_3, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xdynamite_4, FALSE, FALSE,
- EL_DYNAMITE_ACTIVE, -1, -1
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
Xbumper, TRUE, FALSE,
EL_QUICKSAND_FULL, -1, -1
},
{
- Xsand_stonein_1, FALSE, FALSE,
+ Xsand_stonein_1, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_2, FALSE, FALSE,
+ Xsand_stonein_2, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_3, FALSE, FALSE,
+ Xsand_stonein_3, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
- Xsand_stonein_4, FALSE, FALSE,
+ Xsand_stonein_4, FALSE, TRUE,
EL_ROCK, ACTION_FILLING, -1
},
{
Xalpha_copyr, TRUE, FALSE,
EL_CHAR('©'), -1, -1
},
- {
- Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
- },
{
Xboom_bug, FALSE, FALSE,
SPR_still, 1,
EL_PLAYER_2, ACTION_DEFAULT, -1,
},
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
{
-1, -1,
return EL_UNKNOWN;
}
-#else
-
-int map_element_RND_to_EM(int element_rnd)
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
- static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
- static boolean mapping_initialized = FALSE;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
- struct
- {
- int element_em;
- int element_rnd;
- }
- mapping_RND_to_EM_list[] =
- {
- { Xblank, EL_EMPTY },
- { Xstone, EL_ROCK },
- { Xnut, EL_NUT },
- { Xbug_n, EL_BUG_UP },
- { Xbug_e, EL_BUG_RIGHT },
- { Xbug_s, EL_BUG_DOWN },
- { Xbug_w, EL_BUG_LEFT },
- { Xtank_n, EL_SPACESHIP_UP },
- { Xtank_e, EL_SPACESHIP_RIGHT },
- { Xtank_s, EL_SPACESHIP_DOWN },
- { Xtank_w, EL_SPACESHIP_LEFT },
- { Xandroid, EL_EMC_ANDROID },
- { Xandroid_1_n, EL_EMC_ANDROID_UP },
- { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
- { Xspring, EL_SPRING },
- { Xeater_n, EL_YAMYAM },
- { Xalien, EL_ROBOT },
- { Xemerald, EL_EMERALD },
- { Xdiamond, EL_DIAMOND },
- { Xdrip_fall, EL_AMOEBA_DROP },
- { Xbomb, EL_BOMB },
- { Xballoon, EL_BALLOON },
- { Xgrass, EL_EMC_GRASS },
- { Xdirt, EL_SAND },
- { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
- { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
- { Xacid_s, EL_ACID_POOL_BOTTOM },
- { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
- { Xacid_nw, EL_ACID_POOL_TOPLEFT },
- { Xacid_1, EL_ACID },
- { Xball_1, EL_EMC_MAGIC_BALL },
- { Xgrow_ns, EL_EMC_GROW },
- { Xwonderwall, EL_MAGIC_WALL },
- { Xamoeba_1, EL_AMOEBA_WET },
- { Xdoor_1, EL_EM_GATE_1 },
- { Xdoor_2, EL_EM_GATE_2 },
- { Xdoor_3, EL_EM_GATE_3 },
- { Xdoor_4, EL_EM_GATE_4 },
- { Xdoor_5, EL_EMC_GATE_5 },
- { Xdoor_6, EL_EMC_GATE_6 },
- { Xdoor_7, EL_EMC_GATE_7 },
- { Xdoor_8, EL_EMC_GATE_8 },
- { Xkey_1, EL_EM_KEY_1 },
- { Xkey_2, EL_EM_KEY_2 },
- { Xkey_3, EL_EM_KEY_3 },
- { Xkey_4, EL_EM_KEY_4 },
- { Xkey_5, EL_EMC_KEY_5 },
- { Xkey_6, EL_EMC_KEY_6 },
- { Xkey_7, EL_EMC_KEY_7 },
- { Xkey_8, EL_EMC_KEY_8 },
- { Xwind_n, EL_BALLOON_SWITCH_UP },
- { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
- { Xwind_s, EL_BALLOON_SWITCH_DOWN },
- { Xwind_w, EL_BALLOON_SWITCH_LEFT },
- { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
- { Xwind_stop, EL_BALLOON_SWITCH_NONE },
- { Xexit, EL_EXIT_CLOSED },
- { Xexit_1, EL_EXIT_OPEN },
- { Xdynamite, EL_DYNAMITE },
- { Xdynamite_1, EL_DYNAMITE_ACTIVE },
- { Xbumper, EL_EMC_BUMPER },
- { Xwheel, EL_ROBOT_WHEEL },
- { Xswitch, EL_UNKNOWN },
- { Xsand, EL_QUICKSAND_EMPTY },
- { Xsand_stone, EL_QUICKSAND_FULL },
- { Xplant, EL_EMC_PLANT },
- { Xlenses, EL_EMC_LENSES },
- { Xmagnify, EL_EMC_MAGNIFIER },
- { Xdripper, EL_UNKNOWN },
- { Xfake_blank, EL_INVISIBLE_WALL },
- { Xfake_grass, EL_INVISIBLE_SAND },
- { Xfake_door_1, EL_EM_GATE_1_GRAY },
- { Xfake_door_2, EL_EM_GATE_2_GRAY },
- { Xfake_door_3, EL_EM_GATE_3_GRAY },
- { Xfake_door_4, EL_EM_GATE_4_GRAY },
- { Xfake_door_5, EL_EMC_GATE_5_GRAY },
- { Xfake_door_6, EL_EMC_GATE_6_GRAY },
- { Xfake_door_7, EL_EMC_GATE_7_GRAY },
- { Xfake_door_8, EL_EMC_GATE_8_GRAY },
- { Xsteel_1, EL_STEELWALL },
- { Xsteel_2, EL_UNKNOWN },
- { Xsteel_3, EL_EMC_STEELWALL_1 },
- { Xsteel_4, EL_UNKNOWN },
- { Xwall_1, EL_WALL },
- { Xwall_2, EL_UNKNOWN },
- { Xwall_3, EL_UNKNOWN },
- { Xwall_4, EL_UNKNOWN },
- { Xround_wall_1, EL_WALL_SLIPPERY },
- { Xround_wall_2, EL_UNKNOWN },
- { Xround_wall_3, EL_UNKNOWN },
- { Xround_wall_4, EL_UNKNOWN },
- { Xdecor_1, EL_UNKNOWN },
- { Xdecor_2, EL_EMC_WALL_6 },
- { Xdecor_3, EL_EMC_WALL_4 },
- { Xdecor_4, EL_EMC_WALL_5 },
- { Xdecor_5, EL_EMC_WALL_7 },
- { Xdecor_6, EL_EMC_WALL_8 },
- { Xdecor_7, EL_UNKNOWN },
- { Xdecor_8, EL_EMC_WALL_1 },
- { Xdecor_9, EL_EMC_WALL_2 },
- { Xdecor_10, EL_EMC_WALL_3 },
- { Xdecor_11, EL_UNKNOWN },
- { Xdecor_12, EL_UNKNOWN },
- { Xalpha_0, EL_CHAR('0') },
- { Xalpha_1, EL_CHAR('1') },
- { Xalpha_2, EL_CHAR('2') },
- { Xalpha_3, EL_CHAR('3') },
- { Xalpha_4, EL_CHAR('4') },
- { Xalpha_5, EL_CHAR('5') },
- { Xalpha_6, EL_CHAR('6') },
- { Xalpha_7, EL_CHAR('7') },
- { Xalpha_8, EL_CHAR('8') },
- { Xalpha_9, EL_CHAR('9') },
- { Xalpha_excla, EL_CHAR('!') },
- { Xalpha_quote, EL_CHAR('"') },
- { Xalpha_comma, EL_CHAR(',') },
- { Xalpha_minus, EL_CHAR('-') },
- { Xalpha_perio, EL_CHAR('.') },
- { Xalpha_colon, EL_CHAR(':') },
- { Xalpha_quest, EL_CHAR('?') },
- { Xalpha_a, EL_CHAR('A') },
- { Xalpha_b, EL_CHAR('B') },
- { Xalpha_c, EL_CHAR('C') },
- { Xalpha_d, EL_CHAR('D') },
- { Xalpha_e, EL_CHAR('E') },
- { Xalpha_f, EL_CHAR('F') },
- { Xalpha_g, EL_CHAR('G') },
- { Xalpha_h, EL_CHAR('H') },
- { Xalpha_i, EL_CHAR('I') },
- { Xalpha_j, EL_CHAR('J') },
- { Xalpha_k, EL_CHAR('K') },
- { Xalpha_l, EL_CHAR('L') },
- { Xalpha_m, EL_CHAR('M') },
- { Xalpha_n, EL_CHAR('N') },
- { Xalpha_o, EL_CHAR('O') },
- { Xalpha_p, EL_CHAR('P') },
- { Xalpha_q, EL_CHAR('Q') },
- { Xalpha_r, EL_CHAR('R') },
- { Xalpha_s, EL_CHAR('S') },
- { Xalpha_t, EL_CHAR('T') },
- { Xalpha_u, EL_CHAR('U') },
- { Xalpha_v, EL_CHAR('V') },
- { Xalpha_w, EL_CHAR('W') },
- { Xalpha_x, EL_CHAR('X') },
- { Xalpha_y, EL_CHAR('Y') },
- { Xalpha_z, EL_CHAR('Z') },
- { Xalpha_arrow_e, EL_CHAR('>') },
- { Xalpha_arrow_w, EL_CHAR('<') },
- { Xalpha_copyr, EL_CHAR('©') },
-
- { Zplayer, EL_PLAYER_1 },
- { Zplayer, EL_PLAYER_2 },
- { Zplayer, EL_PLAYER_3 },
- { Zplayer, EL_PLAYER_4 },
-
- { ZBORDER, EL_EMC_LEVEL_BORDER },
-
- { -1, -1 }
- };
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
- if (!mapping_initialized)
+ for (i = 0; i < level->num_android_clone_elements; i++)
{
- int i;
-
- /* return "Xalpha_quest" for all undefined elements in mapping array */
- for (i = 0; i < NUM_FILE_ELEMENTS; i++)
- mapping_RND_to_EM[i] = Xalpha_quest;
-
- for (i = 0; mapping_RND_to_EM_list[i].element_rnd != -1; i++)
- mapping_RND_to_EM[mapping_RND_to_EM_list[i].element_rnd] =
- mapping_RND_to_EM_list[i].element_em;
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
- mapping_initialized = TRUE;
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
}
-
- if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
- return mapping_RND_to_EM[element_rnd];
-
- Error(ERR_WARN, "invalid RND level element %d", element_rnd);
-
- return EL_UNKNOWN;
}
-int map_element_EM_to_RND(int element_em)
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
- static unsigned short mapping_EM_to_RND[TILE_MAX];
- static boolean mapping_initialized = FALSE;
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ level->num_android_clone_elements = 0;
- struct
+ for (i = 0; i < TILE_MAX; i++)
{
- int element_em;
+ int element_em = lev->android_array[i];
int element_rnd;
- }
- em_object_mapping_list[] =
- {
- { Xblank, EL_EMPTY },
- { Yacid_splash_eB, EL_EMPTY },
- { Yacid_splash_wB, EL_EMPTY },
+ boolean element_found = FALSE;
-#ifdef EM_ENGINE_BAD_ROLL
- { Xstone_force_e, EL_ROCK },
- { Xstone_force_w, EL_ROCK },
- { Xnut_force_e, EL_NUT },
- { Xnut_force_w, EL_NUT },
- { Xspring_force_e, EL_SPRING },
- { Xspring_force_w, EL_SPRING },
- { Xemerald_force_e, EL_EMERALD },
- { Xemerald_force_w, EL_EMERALD },
- { Xdiamond_force_e, EL_DIAMOND },
- { Xdiamond_force_w, EL_DIAMOND },
- { Xbomb_force_e, EL_BOMB },
- { Xbomb_force_w, EL_BOMB },
-#endif
+ if (element_em == Xblank)
+ continue;
- { Xstone, EL_ROCK },
- { Xstone_pause, EL_ROCK },
- { Xstone_fall, EL_ROCK },
- { Ystone_s, EL_ROCK },
- { Ystone_sB, EL_ROCK },
- { Ystone_e, EL_ROCK },
- { Ystone_eB, EL_ROCK },
- { Ystone_w, EL_ROCK },
- { Ystone_wB, EL_ROCK },
- { Xnut, EL_NUT },
- { Xnut_pause, EL_NUT },
- { Xnut_fall, EL_NUT },
- { Ynut_s, EL_NUT },
- { Ynut_sB, EL_NUT },
- { Ynut_e, EL_NUT },
- { Ynut_eB, EL_NUT },
- { Ynut_w, EL_NUT },
- { Ynut_wB, EL_NUT },
- { Xbug_n, EL_BUG_UP },
- { Xbug_e, EL_BUG_RIGHT },
- { Xbug_s, EL_BUG_DOWN },
- { Xbug_w, EL_BUG_LEFT },
- { Xbug_gon, EL_BUG_UP },
- { Xbug_goe, EL_BUG_RIGHT },
- { Xbug_gos, EL_BUG_DOWN },
- { Xbug_gow, EL_BUG_LEFT },
- { Ybug_n, EL_BUG_UP },
- { Ybug_nB, EL_BUG_UP },
- { Ybug_e, EL_BUG_RIGHT },
- { Ybug_eB, EL_BUG_RIGHT },
- { Ybug_s, EL_BUG_DOWN },
- { Ybug_sB, EL_BUG_DOWN },
- { Ybug_w, EL_BUG_LEFT },
- { Ybug_wB, EL_BUG_LEFT },
- { Ybug_w_n, EL_BUG_UP },
- { Ybug_n_e, EL_BUG_RIGHT },
- { Ybug_e_s, EL_BUG_DOWN },
- { Ybug_s_w, EL_BUG_LEFT },
- { Ybug_e_n, EL_BUG_UP },
- { Ybug_s_e, EL_BUG_RIGHT },
- { Ybug_w_s, EL_BUG_DOWN },
- { Ybug_n_w, EL_BUG_LEFT },
- { Ybug_stone, EL_ROCK },
- { Ybug_spring, EL_SPRING },
- { Xtank_n, EL_SPACESHIP_UP },
- { Xtank_e, EL_SPACESHIP_RIGHT },
- { Xtank_s, EL_SPACESHIP_DOWN },
- { Xtank_w, EL_SPACESHIP_LEFT },
- { Xtank_gon, EL_SPACESHIP_UP },
- { Xtank_goe, EL_SPACESHIP_RIGHT },
- { Xtank_gos, EL_SPACESHIP_DOWN },
- { Xtank_gow, EL_SPACESHIP_LEFT },
- { Ytank_n, EL_SPACESHIP_UP },
- { Ytank_nB, EL_SPACESHIP_UP },
- { Ytank_e, EL_SPACESHIP_RIGHT },
- { Ytank_eB, EL_SPACESHIP_RIGHT },
- { Ytank_s, EL_SPACESHIP_DOWN },
- { Ytank_sB, EL_SPACESHIP_DOWN },
- { Ytank_w, EL_SPACESHIP_LEFT },
- { Ytank_wB, EL_SPACESHIP_LEFT },
- { Ytank_w_n, EL_SPACESHIP_UP },
- { Ytank_n_e, EL_SPACESHIP_RIGHT },
- { Ytank_e_s, EL_SPACESHIP_DOWN },
- { Ytank_s_w, EL_SPACESHIP_LEFT },
- { Ytank_e_n, EL_SPACESHIP_UP },
- { Ytank_s_e, EL_SPACESHIP_RIGHT },
- { Ytank_w_s, EL_SPACESHIP_DOWN },
- { Ytank_n_w, EL_SPACESHIP_LEFT },
- { Ytank_stone, EL_ROCK },
- { Ytank_spring, EL_SPRING },
- { Xandroid, EL_EMC_ANDROID },
- { Xandroid_1_n, EL_EMC_ANDROID_UP },
- { Xandroid_2_n, EL_EMC_ANDROID_UP },
- { Xandroid_1_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_2_e, EL_EMC_ANDROID_RIGHT },
- { Xandroid_1_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_2_w, EL_EMC_ANDROID_LEFT },
- { Xandroid_1_s, EL_EMC_ANDROID_DOWN },
- { Xandroid_2_s, EL_EMC_ANDROID_DOWN },
- { Yandroid_n, EL_EMC_ANDROID_UP },
- { Yandroid_nB, EL_EMC_ANDROID_UP },
- { Yandroid_ne, EL_EMC_ANDROID_RIGHT_UP },
- { Yandroid_neB, EL_EMC_ANDROID_RIGHT_UP },
- { Yandroid_e, EL_EMC_ANDROID_RIGHT },
- { Yandroid_eB, EL_EMC_ANDROID_RIGHT },
- { Yandroid_se, EL_EMC_ANDROID_RIGHT_DOWN },
- { Yandroid_seB, EL_EMC_ANDROID_RIGHT_DOWN },
- { Yandroid_s, EL_EMC_ANDROID_DOWN },
- { Yandroid_sB, EL_EMC_ANDROID_DOWN },
- { Yandroid_sw, EL_EMC_ANDROID_LEFT_DOWN },
- { Yandroid_swB, EL_EMC_ANDROID_LEFT_DOWN },
- { Yandroid_w, EL_EMC_ANDROID_LEFT },
- { Yandroid_wB, EL_EMC_ANDROID_LEFT },
- { Yandroid_nw, EL_EMC_ANDROID_LEFT_UP },
- { Yandroid_nwB, EL_EMC_ANDROID_LEFT_UP },
- { Xspring, EL_SPRING },
- { Xspring_pause, EL_SPRING },
- { Xspring_e, EL_SPRING },
- { Xspring_w, EL_SPRING },
- { Xspring_fall, EL_SPRING },
- { Yspring_s, EL_SPRING },
- { Yspring_sB, EL_SPRING },
- { Yspring_e, EL_SPRING },
- { Yspring_eB, EL_SPRING },
- { Yspring_w, EL_SPRING },
- { Yspring_wB, EL_SPRING },
- { Yspring_kill_e, EL_SPRING },
- { Yspring_kill_eB, EL_SPRING },
- { Yspring_kill_w, EL_SPRING },
- { Yspring_kill_wB, EL_SPRING },
- { Xeater_n, EL_YAMYAM },
- { Xeater_e, EL_YAMYAM },
- { Xeater_w, EL_YAMYAM },
- { Xeater_s, EL_YAMYAM },
- { Yeater_n, EL_YAMYAM },
- { Yeater_nB, EL_YAMYAM },
- { Yeater_e, EL_YAMYAM },
- { Yeater_eB, EL_YAMYAM },
- { Yeater_s, EL_YAMYAM },
- { Yeater_sB, EL_YAMYAM },
- { Yeater_w, EL_YAMYAM },
- { Yeater_wB, EL_YAMYAM },
- { Yeater_stone, EL_ROCK },
- { Yeater_spring, EL_SPRING },
- { Xalien, EL_ROBOT },
- { Xalien_pause, EL_ROBOT },
- { Yalien_n, EL_ROBOT },
- { Yalien_nB, EL_ROBOT },
- { Yalien_e, EL_ROBOT },
- { Yalien_eB, EL_ROBOT },
- { Yalien_s, EL_ROBOT },
- { Yalien_sB, EL_ROBOT },
- { Yalien_w, EL_ROBOT },
- { Yalien_wB, EL_ROBOT },
- { Yalien_stone, EL_ROCK },
- { Yalien_spring, EL_SPRING },
- { Xemerald, EL_EMERALD },
- { Xemerald_pause, EL_EMERALD },
- { Xemerald_fall, EL_EMERALD },
- { Xemerald_shine, EL_EMERALD },
- { Yemerald_s, EL_EMERALD },
- { Yemerald_sB, EL_EMERALD },
- { Yemerald_e, EL_EMERALD },
- { Yemerald_eB, EL_EMERALD },
- { Yemerald_w, EL_EMERALD },
- { Yemerald_wB, EL_EMERALD },
- { Yemerald_eat, EL_EMERALD },
- { Yemerald_stone, EL_ROCK },
- { Xdiamond, EL_DIAMOND },
- { Xdiamond_pause, EL_DIAMOND },
- { Xdiamond_fall, EL_DIAMOND },
- { Xdiamond_shine, EL_DIAMOND },
- { Ydiamond_s, EL_DIAMOND },
- { Ydiamond_sB, EL_DIAMOND },
- { Ydiamond_e, EL_DIAMOND },
- { Ydiamond_eB, EL_DIAMOND },
- { Ydiamond_w, EL_DIAMOND },
- { Ydiamond_wB, EL_DIAMOND },
- { Ydiamond_eat, EL_DIAMOND },
- { Ydiamond_stone, EL_ROCK },
- { Xdrip_fall, EL_AMOEBA_DROP },
- { Xdrip_stretch, EL_AMOEBA_DROP },
- { Xdrip_stretchB, EL_AMOEBA_DROP },
- { Xdrip_eat, EL_AMOEBA_DROP },
- { Ydrip_s1, EL_AMOEBA_DROP },
- { Ydrip_s1B, EL_AMOEBA_DROP },
- { Ydrip_s2, EL_AMOEBA_DROP },
- { Ydrip_s2B, EL_AMOEBA_DROP },
- { Xbomb, EL_BOMB },
- { Xbomb_pause, EL_BOMB },
- { Xbomb_fall, EL_BOMB },
- { Ybomb_s, EL_BOMB },
- { Ybomb_sB, EL_BOMB },
- { Ybomb_e, EL_BOMB },
- { Ybomb_eB, EL_BOMB },
- { Ybomb_w, EL_BOMB },
- { Ybomb_wB, EL_BOMB },
- { Ybomb_eat, EL_BOMB },
- { Xballoon, EL_BALLOON },
- { Yballoon_n, EL_BALLOON },
- { Yballoon_nB, EL_BALLOON },
- { Yballoon_e, EL_BALLOON },
- { Yballoon_eB, EL_BALLOON },
- { Yballoon_s, EL_BALLOON },
- { Yballoon_sB, EL_BALLOON },
- { Yballoon_w, EL_BALLOON },
- { Yballoon_wB, EL_BALLOON },
- { Xgrass, EL_SAND },
- { Ygrass_nB, EL_SAND },
- { Ygrass_eB, EL_SAND },
- { Ygrass_sB, EL_SAND },
- { Ygrass_wB, EL_SAND },
- { Xdirt, EL_SAND },
- { Ydirt_nB, EL_SAND },
- { Ydirt_eB, EL_SAND },
- { Ydirt_sB, EL_SAND },
- { Ydirt_wB, EL_SAND },
- { Xacid_ne, EL_ACID_POOL_TOPRIGHT },
- { Xacid_se, EL_ACID_POOL_BOTTOMRIGHT },
- { Xacid_s, EL_ACID_POOL_BOTTOM },
- { Xacid_sw, EL_ACID_POOL_BOTTOMLEFT },
- { Xacid_nw, EL_ACID_POOL_TOPLEFT },
- { Xacid_1, EL_ACID },
- { Xacid_2, EL_ACID },
- { Xacid_3, EL_ACID },
- { Xacid_4, EL_ACID },
- { Xacid_5, EL_ACID },
- { Xacid_6, EL_ACID },
- { Xacid_7, EL_ACID },
- { Xacid_8, EL_ACID },
- { Xball_1, EL_EMC_MAGIC_BALL },
- { Xball_1B, EL_EMC_MAGIC_BALL },
- { Xball_2, EL_EMC_MAGIC_BALL },
- { Xball_2B, EL_EMC_MAGIC_BALL },
- { Yball_eat, EL_EMC_MAGIC_BALL },
- { Xgrow_ns, EL_EMC_GROW },
- { Ygrow_ns_eat, EL_EMC_GROW },
- { Xgrow_ew, EL_EMC_GROW },
- { Ygrow_ew_eat, EL_EMC_GROW },
- { Xwonderwall, EL_MAGIC_WALL },
- { XwonderwallB, EL_MAGIC_WALL },
- { Xamoeba_1, EL_AMOEBA_WET },
- { Xamoeba_2, EL_AMOEBA_WET },
- { Xamoeba_3, EL_AMOEBA_WET },
- { Xamoeba_4, EL_AMOEBA_WET },
- { Xamoeba_5, EL_AMOEBA_WET },
- { Xamoeba_6, EL_AMOEBA_WET },
- { Xamoeba_7, EL_AMOEBA_WET },
- { Xamoeba_8, EL_AMOEBA_WET },
- { Xdoor_1, EL_EM_GATE_1 },
- { Xdoor_2, EL_EM_GATE_2 },
- { Xdoor_3, EL_EM_GATE_3 },
- { Xdoor_4, EL_EM_GATE_4 },
- { Xdoor_5, EL_EMC_GATE_5 },
- { Xdoor_6, EL_EMC_GATE_6 },
- { Xdoor_7, EL_EMC_GATE_7 },
- { Xdoor_8, EL_EMC_GATE_8 },
- { Xkey_1, EL_EM_KEY_1 },
- { Xkey_2, EL_EM_KEY_2 },
- { Xkey_3, EL_EM_KEY_3 },
- { Xkey_4, EL_EM_KEY_4 },
- { Xkey_5, EL_EMC_KEY_5 },
- { Xkey_6, EL_EMC_KEY_6 },
- { Xkey_7, EL_EMC_KEY_7 },
- { Xkey_8, EL_EMC_KEY_8 },
- { Xwind_n, EL_BALLOON_SWITCH_UP },
- { Xwind_e, EL_BALLOON_SWITCH_RIGHT },
- { Xwind_s, EL_BALLOON_SWITCH_DOWN },
- { Xwind_w, EL_BALLOON_SWITCH_LEFT },
- { Xwind_nesw, EL_BALLOON_SWITCH_ANY },
- { Xwind_stop, EL_BALLOON_SWITCH_NONE },
- { Xexit, EL_EXIT_CLOSED },
- { Xexit_1, EL_EXIT_OPEN },
- { Xexit_2, EL_EXIT_OPEN },
- { Xexit_3, EL_EXIT_OPEN },
- { Xdynamite, EL_DYNAMITE },
- { Ydynamite_eat, EL_DYNAMITE },
- { Xdynamite_1, EL_DYNAMITE_ACTIVE },
- { Xdynamite_2, EL_DYNAMITE_ACTIVE },
- { Xdynamite_3, EL_DYNAMITE_ACTIVE },
- { Xdynamite_4, EL_DYNAMITE_ACTIVE },
- { Xbumper, EL_EMC_BUMPER },
- { XbumperB, EL_EMC_BUMPER },
- { Xwheel, EL_ROBOT_WHEEL },
- { XwheelB, EL_ROBOT_WHEEL },
- { Xswitch, EL_UNKNOWN },
- { XswitchB, EL_UNKNOWN },
- { Xsand, EL_QUICKSAND_EMPTY },
- { Xsand_stone, EL_QUICKSAND_FULL },
- { Xsand_stonein_1, EL_QUICKSAND_FULL },
- { Xsand_stonein_2, EL_QUICKSAND_FULL },
- { Xsand_stonein_3, EL_QUICKSAND_FULL },
- { Xsand_stonein_4, EL_QUICKSAND_FULL },
- { Xsand_stonesand_1, EL_QUICKSAND_FULL },
- { Xsand_stonesand_2, EL_QUICKSAND_FULL },
- { Xsand_stonesand_3, EL_QUICKSAND_FULL },
- { Xsand_stonesand_4, EL_QUICKSAND_FULL },
- { Xsand_stoneout_1, EL_QUICKSAND_FULL },
- { Xsand_stoneout_2, EL_QUICKSAND_FULL },
- { Xsand_sandstone_1, EL_QUICKSAND_FULL },
- { Xsand_sandstone_2, EL_QUICKSAND_FULL },
- { Xsand_sandstone_3, EL_QUICKSAND_FULL },
- { Xsand_sandstone_4, EL_QUICKSAND_FULL },
- { Xplant, EL_EMC_PLANT },
- { Yplant, EL_EMC_PLANT },
- { Xlenses, EL_EMC_LENSES },
- { Xmagnify, EL_EMC_MAGNIFIER },
- { Xdripper, EL_UNKNOWN },
- { XdripperB, EL_UNKNOWN },
- { Xfake_blank, EL_INVISIBLE_WALL },
- { Xfake_blankB, EL_INVISIBLE_WALL },
- { Xfake_grass, EL_INVISIBLE_SAND },
- { Xfake_grassB, EL_INVISIBLE_SAND },
- { Xfake_door_1, EL_EM_GATE_1_GRAY },
- { Xfake_door_2, EL_EM_GATE_2_GRAY },
- { Xfake_door_3, EL_EM_GATE_3_GRAY },
- { Xfake_door_4, EL_EM_GATE_4_GRAY },
- { Xfake_door_5, EL_EMC_GATE_5_GRAY },
- { Xfake_door_6, EL_EMC_GATE_6_GRAY },
- { Xfake_door_7, EL_EMC_GATE_7_GRAY },
- { Xfake_door_8, EL_EMC_GATE_8_GRAY },
- { Xsteel_1, EL_STEELWALL },
- { Xsteel_2, EL_UNKNOWN },
- { Xsteel_3, EL_EMC_STEELWALL_1 },
- { Xsteel_4, EL_UNKNOWN },
- { Xwall_1, EL_WALL },
- { Xwall_2, EL_UNKNOWN },
- { Xwall_3, EL_UNKNOWN },
- { Xwall_4, EL_UNKNOWN },
- { Xround_wall_1, EL_WALL_SLIPPERY },
- { Xround_wall_2, EL_UNKNOWN },
- { Xround_wall_3, EL_UNKNOWN },
- { Xround_wall_4, EL_UNKNOWN },
- { Xdecor_1, EL_UNKNOWN },
- { Xdecor_2, EL_EMC_WALL_6 },
- { Xdecor_3, EL_EMC_WALL_4 },
- { Xdecor_4, EL_EMC_WALL_5 },
- { Xdecor_5, EL_EMC_WALL_7 },
- { Xdecor_6, EL_EMC_WALL_8 },
- { Xdecor_7, EL_UNKNOWN },
- { Xdecor_8, EL_EMC_WALL_1 },
- { Xdecor_9, EL_EMC_WALL_2 },
- { Xdecor_10, EL_EMC_WALL_3 },
- { Xdecor_11, EL_UNKNOWN },
- { Xdecor_12, EL_UNKNOWN },
- { Xalpha_0, EL_CHAR('0') },
- { Xalpha_1, EL_CHAR('1') },
- { Xalpha_2, EL_CHAR('2') },
- { Xalpha_3, EL_CHAR('3') },
- { Xalpha_4, EL_CHAR('4') },
- { Xalpha_5, EL_CHAR('5') },
- { Xalpha_6, EL_CHAR('6') },
- { Xalpha_7, EL_CHAR('7') },
- { Xalpha_8, EL_CHAR('8') },
- { Xalpha_9, EL_CHAR('9') },
- { Xalpha_excla, EL_CHAR('!') },
- { Xalpha_quote, EL_CHAR('"') },
- { Xalpha_comma, EL_CHAR(',') },
- { Xalpha_minus, EL_CHAR('-') },
- { Xalpha_perio, EL_CHAR('.') },
- { Xalpha_colon, EL_CHAR(':') },
- { Xalpha_quest, EL_CHAR('?') },
- { Xalpha_a, EL_CHAR('A') },
- { Xalpha_b, EL_CHAR('B') },
- { Xalpha_c, EL_CHAR('C') },
- { Xalpha_d, EL_CHAR('D') },
- { Xalpha_e, EL_CHAR('E') },
- { Xalpha_f, EL_CHAR('F') },
- { Xalpha_g, EL_CHAR('G') },
- { Xalpha_h, EL_CHAR('H') },
- { Xalpha_i, EL_CHAR('I') },
- { Xalpha_j, EL_CHAR('J') },
- { Xalpha_k, EL_CHAR('K') },
- { Xalpha_l, EL_CHAR('L') },
- { Xalpha_m, EL_CHAR('M') },
- { Xalpha_n, EL_CHAR('N') },
- { Xalpha_o, EL_CHAR('O') },
- { Xalpha_p, EL_CHAR('P') },
- { Xalpha_q, EL_CHAR('Q') },
- { Xalpha_r, EL_CHAR('R') },
- { Xalpha_s, EL_CHAR('S') },
- { Xalpha_t, EL_CHAR('T') },
- { Xalpha_u, EL_CHAR('U') },
- { Xalpha_v, EL_CHAR('V') },
- { Xalpha_w, EL_CHAR('W') },
- { Xalpha_x, EL_CHAR('X') },
- { Xalpha_y, EL_CHAR('Y') },
- { Xalpha_z, EL_CHAR('Z') },
- { Xalpha_arrow_e, EL_CHAR('>') },
- { Xalpha_arrow_w, EL_CHAR('<') },
- { Xalpha_copyr, EL_CHAR('©') },
-
- { Zplayer, EL_PLAYER_1 },
-
- { ZBORDER, EL_EMC_LEVEL_BORDER },
-
- { -1, -1 }
- };
+ element_rnd = map_element_EM_to_RND(element_em);
- if (!mapping_initialized)
- {
- int i;
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
- /* return "EL_UNKNOWN" for all undefined elements in mapping array */
- for (i = 0; i < TILE_MAX; i++)
- mapping_EM_to_RND[i] = EL_UNKNOWN;
-
- for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
- mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
- em_object_mapping_list[i].element_rnd;
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
- mapping_initialized = TRUE;
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
}
- if (element_em >= 0 && element_em < TILE_MAX)
- return mapping_EM_to_RND[element_em];
-
- Error(ERR_WARN, "invalid EM level element %d", element_em);
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
+}
- return EL_UNKNOWN;
+int map_direction_RND_to_EM(int direction)
+{
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
}
-#endif
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
+}
int get_next_element(int element)
{
{
element = GFX_ELEMENT(element);
- if (direction == MV_NO_MOVING)
+ if (direction == MV_NONE)
return element_info[element].graphic[action];
- direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_TO_BIT(direction);
return element_info[element].direction_graphic[action][direction];
}
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
/* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_graphic[action][direction];
{
element = GFX_ELEMENT(element);
- if (direction == MV_NO_MOVING)
+ if (direction == MV_NONE)
return element_info[element].crumbled[action];
- direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_TO_BIT(direction);
return element_info[element].direction_crumbled[action][direction];
}
static int el_act_dir2crm(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction); /* default: MV_NO_MOVING => MV_DOWN */
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
/* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_crumbled[action][direction];
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+#if 0
+void setCenteredPlayerNr_EM(int centered_player_nr)
+{
+ game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
+}
+
+int getCenteredPlayerNr_EM()
+{
+#if 0
+ if (game.centered_player_nr_next >= 0 &&
+ !native_em_level.ply[game.centered_player_nr_next]->alive)
+ game.centered_player_nr_next = game.centered_player_nr;
+#endif
+
+ if (game.centered_player_nr != game.centered_player_nr_next)
+ game.centered_player_nr = game.centered_player_nr_next;
+
+ return game.centered_player_nr;
+}
+
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+ game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+ return game.set_centered_player;
+}
+#endif
+
+int getNumActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
+#if 1
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;
return game_frame_delay_value;
}
+#endif
unsigned int InitRND(long seed)
{
return InitEngineRND(seed);
}
-#define DEBUG_EM_GFX 0
-
void InitGraphicInfo_EM(void)
{
struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
- struct Mapping_EM_to_RND_player player_mapping[2][SPR_MAX];
+ struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
int i, j, p;
#if DEBUG_EM_GFX
+ int num_em_gfx_errors = 0;
+
if (graphic_info_em_object[0][0].bitmap == NULL)
{
/* EM graphics not yet initialized in em_open_all() */
return;
}
+
+ printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
#endif
/* always start with reliable default values */
object_mapping[i].element_rnd = EL_UNKNOWN;
object_mapping[i].is_backside = FALSE;
object_mapping[i].action = ACTION_DEFAULT;
- object_mapping[i].direction = MV_NO_MOVING;
+ object_mapping[i].direction = MV_NONE;
}
/* always start with reliable default values */
- for (p = 0; p < 2; p++)
+ for (p = 0; p < MAX_PLAYERS; p++)
{
for (i = 0; i < SPR_MAX; i++)
{
player_mapping[p][i].element_rnd = EL_UNKNOWN;
player_mapping[p][i].action = ACTION_DEFAULT;
- player_mapping[p][i].direction = MV_NO_MOVING;
+ player_mapping[p][i].direction = MV_NONE;
}
}
object_mapping[e].action = em_object_mapping_list[i].action;
if (em_object_mapping_list[i].direction != -1)
- object_mapping[e].direction = (1 << em_object_mapping_list[i].direction);
+ object_mapping[e].direction =
+ MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
}
for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
if (em_player_mapping_list[i].direction != -1)
player_mapping[p][a].direction =
- (1 << em_player_mapping_list[i].direction);
+ MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
for (i = 0; i < TILE_MAX; i++)
i == Ymagnify_eat ? element :
i == Ygrass_eat ? element :
i == Ydirt_eat ? element :
- i == Yspring_kill_e ? EL_SPRING :
- i == Yspring_kill_w ? EL_SPRING :
i == Yemerald_stone ? EL_EMERALD :
i == Ydiamond_stone ? EL_ROCK :
- i == Xsand_stonein_4 ? EL_EMPTY :
- i == Xsand_stoneout_2 ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
is_backside ? EL_EMPTY :
action_removing ? EL_EMPTY :
element);
direction));
int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
i == Xexit_2 ? j + 8 :
i == Xexit_3 ? j + 16 :
i == Xdynamite_1 ? 0 :
- i == Xdynamite_2 ? 20 :
- i == Xdynamite_3 ? 40 :
- i == Xdynamite_4 ? 60 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
i == Xsand_stonein_1 ? j + 1 :
i == Xsand_stonein_2 ? j + 9 :
i == Xsand_stonein_3 ? j + 17 :
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
g->double_movement && is_backside);
-#if 1
g_em->bitmap = src_bitmap;
g_em->src_x = src_x;
g_em->src_y = src_y;
g_em->has_crumbled_graphics = FALSE;
g_em->preserve_background = FALSE;
-#endif
-
-#if 0
- if (effective_element == EL_EMC_GRASS &&
- effective_action == ACTION_DIGGING)
- printf("::: %d\n", crumbled);
-#endif
#if 0
if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
g_em->crumbled_border_size = graphic_info[crumbled].border_size;
}
-#if 1
- if (!g->double_movement && (effective_action == ACTION_FALLING ||
- effective_action == ACTION_MOVING ||
- effective_action == ACTION_PUSHING))
- {
- int move_dir =
- (effective_action == ACTION_FALLING ? MV_DOWN : direction);
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ||
- i == Ydrip_s1B ||
- i == Ydrip_s2 ||
- i == Ydrip_s2B ? 16 : 8);
- int cx = ABS(dx) * (TILEX / num_steps);
- int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ||
- i == Ydrip_s2B ? j + 8 : j) + 1;
- int step = (is_backside ? step_frame : num_steps - step_frame);
-
- if (is_backside) /* tile where movement starts */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- else
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- }
- else /* tile where movement ends */
- {
- if (dx < 0 || dy < 0)
- {
- g_em->dst_offset_x = cx * step;
- g_em->dst_offset_y = cy * step;
- }
- else
- {
- g_em->src_offset_x = cx * step;
- g_em->src_offset_y = cy * step;
- }
- }
-
- g_em->width = TILEX - cx * step;
- g_em->height = TILEY - cy * step;
- }
-
#if 0
- if (effective_action == ACTION_SMASHED_BY_ROCK &&
- element_info[effective_element].graphic[effective_action] ==
- element_info[effective_element].graphic[ACTION_DEFAULT])
+ if (element == EL_ROCK &&
+ effective_action == ACTION_FILLING)
+ printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
{
- int move_dir = MV_DOWN;
+ int move_dir =
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = 8;
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
int cx = ABS(dx) * (TILEX / num_steps);
int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = j + 1;
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
int step = (is_backside ? step_frame : num_steps - step_frame);
- graphic = (el_act_dir2img(EL_ROCK, ACTION_FALLING, MV_DOWN));
- g = &graphic_info[graphic];
- sync_frame = j;
- frame = getAnimationFrame(g->anim_frames,
- g->anim_delay,
- g->anim_mode,
- g->anim_start_frame,
- sync_frame);
- getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
- g->double_movement && is_backside);
-
- g_em->bitmap = src_bitmap;
- g_em->src_x = src_x;
- g_em->src_y = src_y;
- g_em->src_offset_x = 0;
- g_em->src_offset_y = 0;
- g_em->dst_offset_x = 0;
- g_em->dst_offset_y = 0;
-
if (is_backside) /* tile where movement starts */
{
if (dx < 0 || dy < 0)
g_em->width = TILEX - cx * step;
g_em->height = TILEY - cy * step;
-
-#if 0
- printf("::: -> '%s'\n", element_info[effective_element].token_name);
-#endif
}
-#endif
-
-#endif
+#if 1
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+#else
/* create unique graphic identifier to decide if tile must be redrawn */
/* bit 31 - 16 (16 bit): EM style element
bit 15 - 12 ( 4 bit): EM style frame
bit 5 - 0 ( 6 bit): graphic height */
g_em->unique_identifier =
(i << 16) | (j << 12) | (g_em->width << 6) | g_em->height;
+#endif
+
+#if 0
+ if (effective_element == EL_ROCK)
+ printf("::: EL_ROCK(%d, %d): %d, %d => %d\n",
+ effective_action, j, graphic, frame, g_em->unique_identifier);
+#endif
#if DEBUG_EM_GFX
+
+#if 1
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_EMC_FAKE_ACID)
+ continue;
+#endif
+
if (g_em->bitmap != debug_bitmap ||
g_em->src_x != debug_src_x ||
g_em->src_y != debug_src_y ||
printf(" %d (%d): size %d,%d should be %d,%d\n",
j, is_backside,
g_em->width, g_em->height, TILEX, TILEY);
+
+ num_em_gfx_errors++;
}
#endif
}
}
-#if 1
for (i = 0; i < TILE_MAX; i++)
{
for (j = 0; j < 8; j++)
{
int element = object_mapping[i].element_rnd;
int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 1
+ int graphic_action = el_act_dir2img(element, action, direction);
+ int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
+#else
+ int graphic_action = element_info[element].graphic[action];
+ int graphic_default = element_info[element].graphic[ACTION_DEFAULT];
+#endif
- if (action == ACTION_SMASHED_BY_ROCK &&
- element_info[element].graphic[action] ==
- element_info[element].graphic[ACTION_DEFAULT])
+ if ((action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING ||
+ action == ACTION_EATING) &&
+ graphic_action == graphic_default)
{
+ int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
+ action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
+ direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
+ direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
+ Xspring);
+
/* no separate animation for "smashed by rock" -- use rock instead */
struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
g_em->bitmap = g_xx->bitmap;
g_em->src_x = g_xx->src_x;
g_em->dst_offset_y = g_xx->dst_offset_y;
g_em->width = g_xx->width;
g_em->height = g_xx->height;
+#if 1
+ g_em->unique_identifier = g_xx->unique_identifier;
+#endif
- g_em->preserve_background = TRUE;
+ if (!is_backside)
+ g_em->preserve_background = TRUE;
}
}
}
-#endif
- for (p = 0; p < 2; p++)
+ for (p = 0; p < MAX_PLAYERS; p++)
{
for (i = 0; i < SPR_MAX; i++)
{
{
int effective_element = element;
int effective_action = action;
- int graphic = (direction == MV_NO_MOVING ?
+ int graphic = (direction == MV_NONE ?
el_act2img(effective_element, effective_action) :
el_act_dir2img(effective_element, effective_action,
direction));
getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE);
-#if 1
g_em->bitmap = src_bitmap;
g_em->src_x = src_x;
g_em->src_y = src_y;
g_em->dst_offset_y = 0;
g_em->width = TILEX;
g_em->height = TILEY;
-#endif
#if DEBUG_EM_GFX
+
+#if 1
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_PLAYER_3 ||
+ element == EL_PLAYER_4)
+ continue;
+#endif
+
if (g_em->bitmap != debug_bitmap ||
g_em->src_x != debug_src_x ||
g_em->src_y != debug_src_y)
g_em->src_x / 32, g_em->src_y / 32,
debug_src_x, debug_src_y,
debug_src_x / 32, debug_src_y / 32);
+
+ num_em_gfx_errors++;
}
#endif
}
#if DEBUG_EM_GFX
+ printf("\n");
+ printf("::: [%d errors found]\n", num_em_gfx_errors);
+
exit(0);
#endif
}