if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+#if 0
+ if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+ sync_frame == 0 &&
+ FrameCounter > 10)
+ {
+ int x = 1 / 0;
+
+ printf("::: FOO!\n");
+ }
+#endif
+
return getAnimationFrame(graphic_info[graphic].anim_frames,
graphic_info[graphic].anim_delay,
graphic_info[graphic].anim_mode,