DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
+#define TILE_GFX_ELEMENT(x, y) \
+ (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ? \
+ GfxElement[x][y] : Feld[x][y])
+
static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
if (!IN_LEV_FIELD(x, y))
return;
- element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
- GfxElement[x][y] : Feld[x][y]);
+ element = TILE_GFX_ELEMENT(x, y);
/* crumble field itself */
if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
int xx = x + xy[i][0];
int yy = y + xy[i][1];
+#if 1
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+#else
element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
+#endif
/* check if neighbour field is of same type */
if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
int sxx = sx + xy[i][0];
int syy = sy + xy[i][1];
+#if 1
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ element = TILE_GFX_ELEMENT(xx, yy);
+
+ if (!GFX_CRUMBLED(element))
+ continue;
+#else
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy) ||
!GFX_CRUMBLED(Feld[xx][yy]) ||
IS_MOVING(xx, yy))
continue;
+#endif
#if 1
graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
boolean draw_masked = graphic_info[graphic].draw_masked;
int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.index_search);
unsigned long anim_delay = 0;
- int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
int sound_opening = element_info[element].sound[ACTION_OPENING];
int sound_closing = element_info[element].sound[ACTION_CLOSING];
boolean ffwd_delay = (tape.playing && tape.fast_forward);
- int wait_delay_value = (ffwd_delay ? 500 : 1000);
+ boolean no_delay = (tape.index_search);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
stepsize = 20; /* must be choosen to always draw last frame */
door_delay_value = 0;
+#if 0
StopSound(SND_DOOR_OPENING);
StopSound(SND_DOOR_CLOSING);
+#endif
}
if (global.autoplay_leveldir)
door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
int x;
- if (!(door_state & DOOR_NO_DELAY))
+ if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
}
}
+#if 0
if (setup.quick_doors)
{
StopSound(SND_DOOR_OPENING);
StopSound(SND_DOOR_CLOSING);
}
+#endif
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;