unsigned int door_delay_value;
int stepsize = 1;
+#if 1
if (door_1.width < 0 || door_1.width > DXSIZE)
door_1.width = DXSIZE;
if (door_1.height < 0 || door_1.height > DYSIZE)
door_2.width = VXSIZE;
if (door_2.height < 0 || door_2.height > VYSIZE)
door_2.height = VYSIZE;
+#endif
if (door_state == DOOR_GET_STATE)
return (door1 | door2);
door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
door_2.step_delay);
+ // door_delay_value *= 4; // !!! TEST ONLY !!!
+
if (setup.quick_doors)
{
stepsize = 20; /* must be chosen to always draw last frame */
if (door_state & DOOR_ACTION)
{
+#if 1
+ struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ int door_1_left_width = g1_left->width;
+ int door_1_left_height = g1_left->height;
+ int door_1_right_width = g1_right->width;
+ int door_1_right_height = g1_right->height;
+ int door_2_left_width = g2_left->width;
+ int door_2_left_height = g2_left->height;
+ int door_2_right_width = g2_right->width;
+ int door_2_right_height = g2_right->height;
+ int door_1_width = MAX(door_1_left_width, door_1_right_width);
+ int door_1_height = MAX(door_1_left_height, door_1_right_height);
+ int door_2_width = MAX(door_2_left_width, door_2_right_width);
+ int door_2_height = MAX(door_2_left_height, door_2_right_height);
+#endif
boolean handle_door_1 = (door_state & DOOR_ACTION_1);
boolean handle_door_2 = (door_state & DOOR_ACTION_2);
boolean door_1_done = (!handle_door_1);
boolean door_2_done = (!handle_door_2);
boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+#if 1
+#if 1
+ int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
+ int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
+#else
+ int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+#endif
+#else
int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+#endif
int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
- int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int door_size = (handle_door_2 ? door_size_2 : door_size_1);
int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
int door_skip = max_door_size - door_size;
int end = door_size;
for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
{
int x = k;
+#if 0
Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
+#endif
- if (door_state & DOOR_ACTION_1)
+ if (door_state & DOOR_ACTION_1 &&
+ x * door_1.step_offset <= door_size_1)
{
int a = MIN(x * door_1.step_offset, end);
int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+#if 1
+ int i = p;
+#else
int i = p + door_skip;
+#endif
+
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
if (door_1.anim_mode & ANIM_STATIC_PANEL)
{
if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height = DYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
int dst2_x = DX, dst2_y = DY;
int width = i, height = DYSIZE;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = DX;
+ int dst1_y = DY + DYSIZE - i;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = DXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX, dst1_y = DY + DYSIZE - i;
int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+ int dst1_x = DX, dst1_y = DY + DYSIZE - i;
int dst2_x = DX, dst2_y = DY;
int width = DXSIZE, height = i;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (x <= DXSIZE) /* ANIM_DEFAULT */
{
int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height1 = 63, height2 = DYSIZE / 2 - height1;
+ int ypos1 = 0, ypos2 = height2;
+ int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height2,
+ dst1_x, dst1_y + ypos1 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos3, width, height1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height2 - j,
+ dst2_x, dst2_y + ypos1);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos3, width, height1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos4, width, height2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos4, width, height2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+ int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos2,
+ dst1_x, dst1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos3, width, ypos1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos2 - j,
+ dst2_x, dst2_y);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos3, width, ypos1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos2, width, ypos1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos4, width, ypos2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos2, width, ypos1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos4, width, ypos2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+
+ /*
SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
BlitBitmapMasked(bitmap, drawto,
DXSIZE, DOOR_GFX_PAGEY1, i, 77,
BlitBitmapMasked(bitmap, drawto,
DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
DX + DXSIZE - i, DY + 203 + j);
+ */
+#endif
}
redraw_mask |= REDRAW_DOOR_1;
door_1_done = (a == end);
}
- if (door_state & DOOR_ACTION_2)
+ if (door_state & DOOR_ACTION_2 &&
+ x * door_2.step_offset <= door_size_2)
{
int a = MIN(x * door_2.step_offset, door_size);
int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
int i = p + door_skip;
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
+
if (door_2.anim_mode & ANIM_STATIC_PANEL)
{
BlitBitmap(bitmap_db_door, drawto,
if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
int dst2_x = VX, dst2_y = VY;
int width = i, height = VYSIZE;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = VX;
+ int dst1_y = VY + VYSIZE - i;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = VXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX, dst1_y = VY + VYSIZE - i;
int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+ int dst1_x = VX, dst1_y = VY + VYSIZE - i;
int dst2_x = VX, dst2_y = VY;
int width = VXSIZE, height = i;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (x <= VXSIZE) /* ANIM_DEFAULT */
{
int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE / 2;
+ int ypos1 = 0, ypos2 = VYSIZE / 2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height,
+ dst1_x, dst1_y + ypos1 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height - j,
+ dst2_x, dst2_y + ypos1);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height,
+ dst2_x, dst2_y + ypos2 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height - j,
+ dst1_x, dst1_y + ypos2 + j);
+#else
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+ int ypos = VYSIZE / 2;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos,
+ dst1_x, dst1_y + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos - j,
+ dst2_x, dst2_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos, width, ypos,
+ dst2_x, dst2_y + ypos - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos, width, ypos - j,
+ dst1_x, dst1_y + ypos + j);
+
+ /*
SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
BlitBitmapMasked(bitmap, drawto,
VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
i, VYSIZE / 2 - j,
VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ */
+#endif
}
redraw_mask |= REDRAW_DOOR_2;
void DrawSpecialEditorDoor()
{
- /* draw bigger toolbox window */
+#if 1
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
+#else
+ /* draw bigger level editor toolbox window */
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
- EX - 4, EY - 12);
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
- EX - 6, EY - 4);
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
+#endif
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
+#if 1
+ struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
+ int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
+
+ /* draw normal tape recorder window */
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
+#else
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
- EX - 6, EY - 12);
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
+#endif
redraw_mask |= REDRAW_ALL;
}
return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
}
+#if 1
+boolean getTeamMode_EM()
+{
+ return game.team_mode;
+}
+#else
int getNumActivePlayers_EM()
{
+#if 1
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return (setup.team_mode ? MAX_PLAYERS : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return (num_players > 1 ? MAX_PLAYERS : 1);
+
+#else
+
int num_players = 0;
int i;
+ /* when recording game, activate all connected players */
if (!tape.playing)
return -1;
num_players++;
return num_players;
+#endif
}
+#endif
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
void ChangeViewportPropertiesIfNeeded()
{
+#if 0
int *door_1_x = &DX;
int *door_1_y = &DY;
int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
+#endif
int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
game_status == GAME_MODE_EDITOR ? game_status :
GAME_MODE_MAIN);
+ int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
+ game_status);
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
- struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
- int border_size = vp_playfield->border_size;
- int new_sx = vp_playfield->x + border_size;
- int new_sy = vp_playfield->y + border_size;
- int new_sxsize = vp_playfield->width - 2 * border_size;
- int new_sysize = vp_playfield->height - 2 * border_size;
- int new_real_sx = vp_playfield->x;
- int new_real_sy = vp_playfield->y;
- int new_full_sxsize = vp_playfield->width;
- int new_full_sysize = vp_playfield->height;
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
+ struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
+ int border_size = vp_playfield->border_size;
+ int new_sx = vp_playfield->x + border_size;
+ int new_sy = vp_playfield->y + border_size;
+ int new_sxsize = vp_playfield->width - 2 * border_size;
+ int new_sysize = vp_playfield->height - 2 * border_size;
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+ int new_dx = vp_door_1->x;
+ int new_dy = vp_door_1->y;
+ int new_dxsize = vp_door_1->width;
+ int new_dysize = vp_door_1->height;
+ int new_vx = vp_door_2->x;
+ int new_vy = vp_door_2->y;
+ int new_vxsize = vp_door_2->width;
+ int new_vysize = vp_door_2->height;
+ int new_ex = vp_door_3->x;
+ int new_ey = vp_door_3->y;
+ int new_exsize = vp_door_3->width;
+ int new_eysize = vp_door_3->height;
#if NEW_TILESIZE
int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
if (new_sx != SX ||
new_sy != SY ||
+ new_dx != DX ||
+ new_dy != DY ||
+ new_vx != VX ||
+ new_vy != VY ||
+ new_ex != EX ||
+ new_ey != EY ||
new_sxsize != SXSIZE ||
new_sysize != SYSIZE ||
+ new_dxsize != DXSIZE ||
+ new_dysize != DYSIZE ||
+ new_vxsize != VXSIZE ||
+ new_vysize != VYSIZE ||
+ new_exsize != EXSIZE ||
+ new_eysize != EYSIZE ||
new_real_sx != REAL_SX ||
new_real_sy != REAL_SY ||
new_full_sxsize != FULL_SXSIZE ||
new_full_sysize != FULL_SYSIZE ||
- new_tilesize_var != TILESIZE_VAR ||
+ new_tilesize_var != TILESIZE_VAR
+#if 0
+ ||
vp_door_1->x != *door_1_x ||
vp_door_1->y != *door_1_y ||
vp_door_2->x != *door_2_x ||
- vp_door_2->y != *door_2_y)
+ vp_door_2->y != *door_2_y
+#endif
+ )
{
SX = new_sx;
SY = new_sy;
+ DX = new_dx;
+ DY = new_dy;
+ VX = new_vx;
+ VY = new_vy;
+ EX = new_ex;
+ EY = new_ey;
SXSIZE = new_sxsize;
SYSIZE = new_sysize;
+ DXSIZE = new_dxsize;
+ DYSIZE = new_dysize;
+ VXSIZE = new_vxsize;
+ VYSIZE = new_vysize;
+ EXSIZE = new_exsize;
+ EYSIZE = new_eysize;
REAL_SX = new_real_sx;
REAL_SY = new_real_sy;
FULL_SXSIZE = new_full_sxsize;
setup.small_game_graphics);
#endif
+#if 0
*door_1_x = vp_door_1->x;
*door_1_y = vp_door_1->y;
*door_2_x = vp_door_2->x;
*door_2_y = vp_door_2->y;
+#endif
#if 1
init_gfx_buffers = TRUE;