draw_border_function);
redraw_mask &= ~fade_mask;
+
+ ClearEventQueue();
}
static void SetScreenStates_BeforeFadingIn()
SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
+
+ ClearEventQueue();
}
void ShowEnvelope(int envelope_nr)
SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
}
+
+ ClearEventQueue();
}
void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
struct TextPosInfo *pos = &menu.main.network_players;
int tile_size = pos->tile_size;
- int border_size = 2;
+ int border_size = pos->border_size;
int xoffset_text = tile_size + border_size;
int font_nr = pos->font;
int font_width = getFontWidth(font_nr);
DrawMaskedBorder(REDRAW_DOOR_1);
DrawMaskedBorder(REDRAW_DOOR_2);
+ ClearEventQueue();
+
return (door1 | door2);
}