return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int game_frame_delay_value;