{
stepsize = 20;
door_delay_value = 0;
- StopSound(SND_OEFFNEN);
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
}
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+ {
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlaySoundStereo(SND_MENU_DOOR_OPENING, PSND_MAX_RIGHT);
+ if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlaySoundStereo(SND_MENU_DOOR_CLOSING, PSND_MAX_RIGHT);
+ }
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
}
if (setup.quick_doors)
- StopSound(SND_OEFFNEN);
+ {
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
+ }
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;