player->is_moving ? ACTION_MOVING :
player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+#if 0
+ printf("::: '%s'\n", element_action_info[action].suffix);
+#endif
+
InitPlayerGfxAnimation(player, action, move_dir);
/* ----------------------------------------------------------------------- */
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ SetMouseCursor(CURSOR_DEFAULT);
+
while(result < 0)
{
if (PendingEvent())