player->is_moving ? ACTION_MOVING :
player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+#if 0
+ printf("::: '%s'\n", element_action_info[action].suffix);
+#endif
+
InitPlayerGfxAnimation(player, action, move_dir);
/* ----------------------------------------------------------------------- */
if (strlen(label_text) > 0)
{
- int text_width = strlen(label_text) * getFontWidth(font_nr);
- int lxpos = SX + (SXSIZE - text_width) / 2;
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
int lypos = MICROLABEL_YPOS;
DrawText(lxpos, lypos, label_text, font_nr);
if (leveldir_current->name)
{
- int len = strlen(leveldir_current->name);
- int lxpos = SX + (SXSIZE - len * getFontWidth(FONT_TEXT_1)) / 2;
+ int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
int lypos = SY + 352;
DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ SetMouseCursor(CURSOR_DEFAULT);
+
while(result < 0)
{
if (PendingEvent())