added new animation mode ".global_anim_sync" for game element graphics
[rocksndiamonds.git] / src / tools.c
index 627c77c61f842840eefe6ca162e4482776df9728..98e60731333f9add8584999855c3ee65459e3e1f 100644 (file)
@@ -1492,6 +1492,8 @@ int getGraphicAnimationFrame(int graphic, int sync_frame)
   // animation synchronized with global frame counter, not move position
   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
     sync_frame = FrameCounter;
+  else if (graphic_info[graphic].anim_global_anim_sync)
+    sync_frame = getGlobalAnimSyncFrame();
 
   return getAnimationFrame(graphic_info[graphic].anim_frames,
                           graphic_info[graphic].anim_delay,
@@ -8786,6 +8788,8 @@ void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
 
   if (graphic_info[graphic].anim_global_sync)
     sync_frame = FrameCounter;
+  else if (graphic_info[graphic].anim_global_anim_sync)
+    sync_frame = getGlobalAnimSyncFrame();
   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
     sync_frame = GfxFrame[x][y];
   else
@@ -8845,6 +8849,8 @@ void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
 
   if (graphic_info[graphic].anim_global_sync)
     sync_frame = FrameCounter;
+  else if (graphic_info[graphic].anim_global_anim_sync)
+    sync_frame = getGlobalAnimSyncFrame();
   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
     sync_frame = GfxFrame[x][y];
   else
@@ -9308,7 +9314,7 @@ void InitGraphicInfo_EM(void)
   }
 }
 
-static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
+static void CheckSaveEngineSnapshot_EM(int frame,
                                       boolean any_player_moving,
                                       boolean any_player_snapping,
                                       boolean any_player_dropping)
@@ -9365,7 +9371,7 @@ static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
   }
 }
 
-boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+boolean CheckSingleStepMode_EM(int frame,
                               boolean any_player_moving,
                               boolean any_player_snapping,
                               boolean any_player_dropping)
@@ -9374,7 +9380,7 @@ boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
     if (frame == 7 && !any_player_dropping && FrameCounter > 6)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
-  CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
+  CheckSaveEngineSnapshot_EM(frame, any_player_moving,
                             any_player_snapping, any_player_dropping);
 
   return tape.pausing;
@@ -9408,7 +9414,7 @@ void CheckSingleStepMode_MM(boolean element_clicked,
 }
 
 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
-                        int graphic, int sync_frame, int x, int y)
+                        int graphic, int sync_frame)
 {
   int frame = getGraphicAnimationFrame(graphic, sync_frame);