// animation synchronized with global frame counter, not move position
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
return getAnimationFrame(graphic_info[graphic].anim_frames,
graphic_info[graphic].anim_delay,
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, TRUE);
+ Key key = GetEventKey((KeyEvent *)&event);
switch (key)
{
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
sync_frame = GfxFrame[x][y];
else
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
sync_frame = GfxFrame[x][y];
else
}
}
-static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
+static void CheckSaveEngineSnapshot_EM(int frame,
boolean any_player_moving,
boolean any_player_snapping,
boolean any_player_dropping)
}
}
-boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+boolean CheckSingleStepMode_EM(int frame,
boolean any_player_moving,
boolean any_player_snapping,
boolean any_player_dropping)
if (frame == 7 && !any_player_dropping && FrameCounter > 6)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
+ CheckSaveEngineSnapshot_EM(frame, any_player_moving,
any_player_snapping, any_player_dropping);
return tape.pausing;
}
void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
- int graphic, int sync_frame, int x, int y)
+ int graphic, int sync_frame)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);