#if 1
if (global.autoplay_leveldir)
- fading.fade_mode = FADE_MODE_NONE;
+ {
+ // fading.fade_mode = FADE_MODE_NONE;
+
+ return;
+ }
#endif
#if 1
if (fading.fade_mode == FADE_MODE_NONE)
+ {
+ BackToFront();
+
return;
+ }
#endif
if (fade_mask & REDRAW_FIELD)
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
-int el2doorimg(int element)
+int el2panelimg(int element)
{
element = GFX_ELEMENT(element);
- return element_info[element].special_graphic[GFX_SPECIAL_ARG_DOOR];
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
}
int font2baseimg(int font_nr)