int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int max_xsize = level.envelope_xsize[envelope_nr];
- int max_ysize = level.envelope_ysize[envelope_nr];
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
int xend = max_xsize;
DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope_text[envelope_nr], font_nr, max_xsize,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
xsize - 2, ysize - 2, mask_mode);
redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
#if 1
int end = door_size;
#else
- int end = (door_state & DOOR_ACTION_1 &&
- door_1.anim_mode & ANIM_VERTICAL ? DYSIZE : DXSIZE);
+ int end = (door_state & DOOR_ACTION_1 && door_1.anim_mode & ANIM_VERTICAL ?
+ DYSIZE : DXSIZE);
#endif
#if 1
int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
if (door_state & DOOR_ACTION_2)
{
+#if 1
+ int a = MIN(x * door_2.step_offset, door_size);
+ int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+ int i = p + door_skip;
+#else
int a = MIN(x * door_2.step_offset, door_size_2);
int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a);
int i = p + door_skip;
+#endif
if (door_2.anim_mode & ANIM_STATIC_PANEL)
{