#include "network.h"
#include "tape.h"
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX 0
+
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
#define TOOL_CTRL_ID_NO 1
static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
+static char *print_if_not_empty(int element)
+{
+ static char *s = NULL;
+ char *token_name = element_info[element].token_name;
+
+ if (s != NULL)
+ free(s);
+
+ s = checked_malloc(strlen(token_name) + 10 + 1);
+
+ if (element != EL_EMPTY)
+ sprintf(s, "%d\t['%s']", element, token_name);
+ else
+ sprintf(s, "%d", element);
+
+ return s;
+}
+
+void DumpTile(int x, int y)
+{
+ int sx = SCREENX(x);
+ int sy = SCREENY(y);
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
+ printf_line("-", 79);
+ printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
+ printf_line("-", 79);
+
+ if (!IN_LEV_FIELD(x, y))
+ {
+ printf("(not in level field)\n");
+ printf("\n");
+
+ return;
+ }
+
+ printf(" Feld: %d\t['%s']\n", Feld[x][y],
+ element_info[Feld[x][y]].token_name);
+ printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
+ printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
+ printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
+ printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
+ printf(" MovPos: %d\n", MovPos[x][y]);
+ printf(" MovDir: %d\n", MovDir[x][y]);
+ printf(" MovDelay: %d\n", MovDelay[x][y]);
+ printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
+ printf(" CustomValue: %d\n", CustomValue[x][y]);
+ printf(" GfxElement: %d\n", GfxElement[x][y]);
+ printf(" GfxAction: %d\n", GfxAction[x][y]);
+ printf(" GfxFrame: %d\n", GfxFrame[x][y]);
+ printf("\n");
+}
+
void SetDrawtoField(int mode)
{
if (mode == DRAW_BUFFERED && setup.soft_scrolling)
void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
- if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ /* currently there is no partial redraw -- always redraw whole playfield */
+
+ RedrawPlayfield_EM(TRUE);
+ }
+ else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
if (force_redraw)
{
if (redraw_mask & REDRAW_ALL)
{
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- redraw_mask = 0;
+
+ redraw_mask = REDRAW_NONE;
}
if (redraw_mask & REDRAW_FIELD)
{
BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
-#ifdef DEBUG
#if 0
+#ifdef DEBUG
printf("redrawing all (ScreenGfxPos == %d) because %s\n",
ScreenGfxPos,
(setup.soft_scrolling ?
{
if (redraw_mask & REDRAW_DOOR_1)
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
+
if (redraw_mask & REDRAW_DOOR_2)
- {
- if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
- BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
- else
- {
- if (redraw_mask & REDRAW_VIDEO_1)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
- if (redraw_mask & REDRAW_VIDEO_2)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
- if (redraw_mask & REDRAW_VIDEO_3)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
- }
- }
+ BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
if (redraw_mask & REDRAW_DOOR_3)
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
if (redraw_mask & REDRAW_TILES)
{
for (x = 0; x < SCR_FIELDX; x++)
- for (y =0 ; y < SCR_FIELDY; y++)
+ for (y = 0 ; y < SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
BlitBitmap(buffer, window,
- FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
SX + x * TILEX, SY + y * TILEY);
}
BackToFront();
}
+void FadeIn(int fade_delay)
+{
+ if (fade_delay == 0)
+ {
+ BackToFront();
+
+ return;
+ }
+
+ FadeScreen(NULL, FADE_MODE_FADE_IN, fade_delay, 0);
+
+ redraw_mask = REDRAW_NONE;
+}
+
+void FadeOut(int fade_delay, int post_delay)
+{
+ if (fade_delay == 0)
+ {
+ ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ BackToFront();
+
+ return;
+ }
+
+ FadeScreen(NULL, FADE_MODE_FADE_OUT, fade_delay, post_delay);
+
+ redraw_mask = REDRAW_NONE;
+}
+
+void FadeCross(int fade_delay)
+{
+ if (fade_delay == 0)
+ {
+ BlitBitmap(bitmap_db_title, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ BackToFront();
+
+ return;
+ }
+
+ FadeScreen(bitmap_db_title, FADE_MODE_CROSSFADE, fade_delay, 0);
+
+ redraw_mask = REDRAW_NONE;
+}
+
+void SetMainBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetMainBackgroundImage(graphic);
+}
+
void SetMainBackgroundImage(int graphic)
{
SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawBackground(int dest_x, int dest_y, int width, int height)
+void DrawBackground(int dst_x, int dst_y, int width, int height)
{
- ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+ ClearRectangleOnBackground(backbuffer, dst_x, dst_y, width, height);
redraw_mask |= REDRAW_FIELD;
}
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+#if 0
+ if (graphic == element_info[EL_CUSTOM_START + 255].graphic[ACTION_DEFAULT] &&
+ sync_frame == 0 &&
+ FrameCounter > 10)
+ {
+ int x = 1 / 0;
+
+ printf("::: FOO!\n");
+ }
+#endif
+
return getAnimationFrame(graphic_info[graphic].anim_frames,
graphic_info[graphic].anim_delay,
graphic_info[graphic].anim_mode,
sync_frame);
}
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
+inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
{
- int frame = getGraphicAnimationFrame(graphic, sync_frame);
-
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
- else
- DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
-}
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
-inline void DrawGraphicAnimation(int x, int y, int graphic)
-{
- int lx = LEVELX(x), ly = LEVELY(y);
+ *bitmap = g->bitmap;
- if (!IN_SCR_FIELD(x, y))
- return;
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
- DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
- MarkTileDirty(x, y);
-}
+ *x = pos % max_width;
+ *y = src_y % g->height + pos / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
-void DrawLevelGraphicAnimation(int x, int y, int graphic)
-{
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+ *x = src_x % g->width + pos / max_height * g->width;
+ *y = pos % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = src_x + frame * g->offset_x;
+ *y = src_y + frame * g->offset_y;
+ }
}
-void DrawLevelElementAnimation(int x, int y, int element)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
-#if 1
- int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
-#else
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
-#endif
+ getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawGraphic(int x, int y, int graphic, int frame)
{
- int sx = SCREENX(x), sy = SCREENY(y);
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
-
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
+ }
+#endif
- DrawGraphicAnimation(sx, sy, graphic);
-
- if (GFX_CRUMBLED(Feld[x][y]))
- DrawLevelFieldCrumbledSand(x, y);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ MarkTileDirty(x, y);
}
-void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- int sx = SCREENX(x), sy = SCREENY(y);
- int graphic;
-
- if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
- return;
-
- graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
-
- if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
- return;
-
- DrawGraphicAnimation(sx, sy, graphic);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- if (GFX_CRUMBLED(element))
- DrawLevelFieldCrumbledSand(x, y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-static int getPlayerAction(struct PlayerInfo *player, int move_dir)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
- int action = (player->is_pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->is_snapping ? ACTION_SNAPPING :
- player->is_sleeping ? ACTION_SLEEPING :
- player->is_bored ? ACTION_BORING :
- player->is_waiting ? ACTION_WAITING : ACTION_DEFAULT);
-
- if (player->is_sleeping)
- {
- if (player->num_special_action_sleeping > 0)
- {
- if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
- {
- int last_special_action = player->special_action_sleeping;
- int num_special_action = player->num_special_action_sleeping;
- int special_action =
- (last_special_action == ACTION_DEFAULT ? ACTION_SLEEPING_1 :
- last_special_action == ACTION_SLEEPING ? ACTION_SLEEPING :
- last_special_action < ACTION_SLEEPING_1 + num_special_action - 1 ?
- last_special_action + 1 : ACTION_SLEEPING);
- int special_graphic =
- el_act_dir2img(player->element_nr, special_action, move_dir);
-
- player->anim_delay_counter =
- graphic_info[special_graphic].anim_delay_fixed +
- SimpleRND(graphic_info[special_graphic].anim_delay_random);
- player->post_delay_counter =
- graphic_info[special_graphic].post_delay_fixed +
- SimpleRND(graphic_info[special_graphic].post_delay_random);
-
- player->special_action_sleeping = special_action;
- }
-
- if (player->anim_delay_counter > 0)
- {
- action = player->special_action_sleeping;
- player->anim_delay_counter--;
- }
- else if (player->post_delay_counter > 0)
- {
- player->post_delay_counter--;
- }
- }
- }
- else if (player->is_bored)
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
{
- if (player->num_special_action_bored > 0)
- {
- if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
- {
- int special_action =
- ACTION_BORING_1 + SimpleRND(player->num_special_action_bored);
- int special_graphic =
- el_act_dir2img(player->element_nr, special_action, move_dir);
-
- player->anim_delay_counter =
- graphic_info[special_graphic].anim_delay_fixed +
- SimpleRND(graphic_info[special_graphic].anim_delay_random);
- player->post_delay_counter =
- graphic_info[special_graphic].post_delay_fixed +
- SimpleRND(graphic_info[special_graphic].post_delay_random);
-
- player->special_action_bored = special_action;
- }
-
- if (player->anim_delay_counter > 0)
- {
- action = player->special_action_bored;
- player->anim_delay_counter--;
- }
- else if (player->post_delay_counter > 0)
- {
- player->post_delay_counter--;
- }
- }
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
}
+#endif
- return action;
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
}
-static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
+ int frame)
{
- if (player->use_murphy_graphic)
- {
- /* this works only because currently only one player can be "murphy" ... */
- static int last_horizontal_dir = MV_LEFT;
- int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
-
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
-
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
- {
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
- }
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- return graphic;
- }
- else
- return el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
-static boolean equalGraphics(int graphic1, int graphic2)
+void DrawMiniGraphic(int x, int y, int graphic)
{
- struct GraphicInfo *g1 = &graphic_info[graphic1];
- struct GraphicInfo *g2 = &graphic_info[graphic2];
-
- return (g1->bitmap == g2->bitmap &&
- g1->src_x == g2->src_x &&
- g1->src_y == g2->src_y &&
- g1->anim_frames == g2->anim_frames &&
- g1->anim_delay == g2->anim_delay &&
- g1->anim_mode == g2->anim_mode);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
}
-void DrawAllPlayers()
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- int i;
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int mini_startx = 0;
+ int mini_starty = g->bitmap->height * 2 / 3;
- for (i = 0; i < MAX_PLAYERS; i++)
- if (stored_player[i].active)
- DrawPlayer(&stored_player[i]);
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
-void DrawPlayerField(int x, int y)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
- if (!IS_PLAYER(x, y))
- return;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- DrawPlayer(PLAYERINFO(x, y));
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawPlayer(struct PlayerInfo *player)
+inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
- int jx = player->jx;
- int jy = player->jy;
- int move_dir = player->MovDir;
-#if 0
- int last_jx = player->last_jx;
- int last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx);
- int next_jy = jy + (jy - last_jy);
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-#else
- int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
- int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
- int last_jx = (player->is_moving ? jx - dx : jx);
- int last_jy = (player->is_moving ? jy - dy : jy);
- int next_jx = jx + dx;
- int next_jy = jy + dy;
- boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
-#endif
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic;
- int action = ACTION_DEFAULT;
- int last_player_graphic = getPlayerGraphic(player, move_dir);
- int last_player_frame = player->Frame;
- int frame = 0;
-
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
- return;
-
-#if DEBUG
- if (!IN_LEV_FIELD(jx, jy))
- {
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
- return;
- }
-#endif
-
- if (element == EL_EXPLOSION)
- return;
-
-#if 1
-
- action = getPlayerAction(player, move_dir);
-
-#else
-
- action = (player->is_pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->is_snapping ? ACTION_SNAPPING :
- player->is_sleeping ? ACTION_SLEEPING :
- player->is_bored ? ACTION_BORING :
- player->is_waiting ? ACTION_WAITING : ACTION_DEFAULT);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
- if (player->is_bored && player->num_special_action_bored > 0)
+ if (dx || dy) /* shifted graphic */
{
- if (player->anim_delay_counter == 0 && player->post_delay_counter == 0)
+ if (x < BX1) /* object enters playfield from the left */
{
- int graphic_waiting;
-
- action = ACTION_BORING_1 + SimpleRND(player->num_special_action_bored);
- special_graphic = el_act_dir2img(EL_SP_MURPHY, action, move_dir);
-
- player->anim_delay_counter =
- graphic_info[special_graphic].anim_delay_fixed +
- SimpleRND(graphic_info[special_graphic].anim_delay_random);
- player->post_delay_counter =
- graphic_info[special_graphic].post_delay_fixed +
- SimpleRND(graphic_info[special_graphic].post_delay_random);
- player->special_action_bored = action;
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
}
-
- if (player->anim_delay_counter > 0)
+ else if (x > BX2) /* object enters playfield from the right */
{
- action = player->special_action_bored;
- player->anim_delay_counter--;
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
}
-
- if (player->post_delay_counter > 0)
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
- player->post_delay_counter--;
+ width += dx;
+ cx = -dx;
+ dx = 0;
}
- }
-#endif
-
-#if 0
- printf("::: '%s'\n", element_action_info[action].suffix);
-#endif
-
- InitPlayerGfxAnimation(player, action, move_dir);
-
- /* ----------------------------------------------------------------------- */
- /* draw things in the field the player is leaving, if needed */
- /* ----------------------------------------------------------------------- */
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
+ width -= dx;
+ else if (dx) /* general horizontal movement */
+ MarkTileDirty(x + SIGN(dx), y);
-#if 1
- if (player->is_moving)
-#else
- if (player_is_moving)
-#endif
- {
- if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ if (y < BY1) /* object enters playfield from the top */
{
- DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
+ return;
- if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelFieldThruMask(last_jx, last_jy);
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
}
- else if (last_element == EL_DYNAMITE_ACTIVE ||
- last_element == EL_SP_DISK_RED_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelField(last_jx, last_jy);
+ else if (y > BY2) /* object enters playfield from the bottom */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
+ {
+ if (y == BY2) /* object completely above bottom border */
+ return;
- if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* object leaves playfield to the bottom */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* general vertical movement */
+ MarkTileDirty(x, y + SIGN(dy));
}
- if (!IN_SCR_FIELD(sx, sy))
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
return;
+ }
+#endif
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BUFFERED);
+ if (width > 0 && height > 0)
+ {
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- /* ----------------------------------------------------------------------- */
- /* draw things behind the player, if needed */
- /* ----------------------------------------------------------------------- */
+ src_x += cx;
+ src_y += cy;
- if (Back[jx][jy])
- DrawLevelElement(jx, jy, Back[jx][jy]);
- else if (IS_ACTIVE_BOMB(element))
- DrawLevelElement(jx, jy, EL_EMPTY);
- else
- {
- if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
- {
- if (GFX_CRUMBLED(GfxElement[jx][jy]))
- DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
- else
- {
- int old_element = GfxElement[jx][jy];
- int old_graphic = el_act_dir2img(old_element, action, move_dir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+ dst_x = FX + x * TILEX + dx;
+ dst_y = FY + y * TILEY + dy;
- DrawGraphic(sx, sy, old_graphic, frame);
- }
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
else
- {
- GfxElement[jx][jy] = EL_UNDEFINED;
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawLevelField(jx, jy);
- }
+ MarkTileDirty(x, y);
}
+}
- /* ----------------------------------------------------------------------- */
- /* draw player himself */
- /* ----------------------------------------------------------------------- */
-
-#if 1
-
- graphic = getPlayerGraphic(player, move_dir);
-
- /* in the case of changed player action or direction, prevent the current
- animation frame from being restarted for identical animations */
- if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
- player->Frame = last_player_frame;
-
-#else
-
- if (player->use_murphy_graphic)
+inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + SIGN(dx);
+ int y2 = y + SIGN(dy);
+ int anim_frames = graphic_info[graphic].anim_frames;
+ int sync_frame = (dx ? ABS(dx) : ABS(dy)) * anim_frames / TILESIZE;
+ boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
+ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
+
+ /* re-calculate animation frame for two-tile movement animation */
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ /* check if movement start graphic inside screen area and should be drawn */
+ if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
- static int last_horizontal_dir = MV_LEFT;
-
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- last_horizontal_dir = move_dir;
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+ dst_x = FX + x1 * TILEX;
+ dst_y = FY + y1 * TILEY;
- if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ if (mask_mode == USE_MASKING)
{
- int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
-
- graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
+
+ MarkTileDirty(x1, y1);
}
- else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
-#endif
+ /* check if movement end graphic inside screen area and should be drawn */
+ if (draw_end_tile && IN_SCR_FIELD(x2, y2))
+ {
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- frame = getGraphicAnimationFrame(graphic, player->Frame);
+ dst_x = FX + x2 * TILEX;
+ dst_y = FY + y2 * TILEY;
- if (player->GfxPos)
- {
- if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
- sxx = player->GfxPos;
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
else
- syy = player->GfxPos;
- }
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ MarkTileDirty(x2, y2);
+ }
+}
- if (SHIELD_ON(player))
+static void DrawGraphicShifted(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ if (graphic < 0)
{
- int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
- IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getGraphicAnimationFrame(graphic, -1);
+ DrawGraphic(x, y, graphic, frame);
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ return;
}
- /* ----------------------------------------------------------------------- */
- /* draw things the player is pushing, if needed */
- /* ----------------------------------------------------------------------- */
+ if (graphic_info[graphic].double_movement) /* EM style movement images */
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ else
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+}
-#if 0
- printf("::: %d, %d [%d, %d] [%d]\n",
- player->is_pushing, player_is_moving, player->GfxAction,
- player->is_moving, player_is_moving);
-#endif
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
+}
-#if 1
- if (player->is_pushing && player->is_moving)
-#else
- if (player->is_pushing && player_is_moving)
-#endif
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(lx, ly))
{
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
+ SetRandomAnimationValue(lx, ly);
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- if ((sxx || syy) && element == EL_SOKOBAN_OBJECT)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
- NO_CUTTING);
- else
+ /* do not use double (EM style) movement graphic when not moving */
+ if (graphic_info[graphic].double_movement && !dx && !dy)
{
- int element = MovingOrBlocked2Element(next_jx, next_jy);
- int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
-#if 1
- int frame = getGraphicAnimationFrame(graphic, player->StepFrame);
-#else
- int frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
- DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
- NO_CUTTING, NO_MASKING);
+ graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
}
-
- /* ----------------------------------------------------------------------- */
- /* draw things in front of player (active dynamite or dynabombs) */
- /* ----------------------------------------------------------------------- */
-
- if (IS_ACTIVE_BOMB(element))
+ else /* border element */
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
-
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
- else
- DrawGraphicThruMask(sx, sy, graphic, frame);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
- if (player_is_moving && last_element == EL_EXPLOSION)
+ if (element == EL_EXPANDABLE_WALL)
{
- int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
- int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = ExplodePhase[last_jx][last_jy] - 1;
- int frame = getGraphicAnimationFrame(graphic, phase - delay);
-
- if (phase >= delay)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
- }
-
- /* ----------------------------------------------------------------------- */
- /* draw elements the player is just walking/passing through/under */
- /* ----------------------------------------------------------------------- */
-
- /* handle the field the player is leaving ... */
- if (player_is_moving && IS_ACCESSIBLE_INSIDE(last_element))
- DrawLevelField(last_jx, last_jy);
- else if (player_is_moving && IS_ACCESSIBLE_UNDER(last_element))
- DrawLevelFieldThruMask(last_jx, last_jy);
-
- /* ... and the field the player is entering */
- if (IS_ACCESSIBLE_INSIDE(element))
- DrawLevelField(jx, jy);
- else if (IS_ACCESSIBLE_UNDER(element))
- DrawLevelFieldThruMask(jx, jy);
+ boolean left_stopped = FALSE, right_stopped = FALSE;
- if (setup.direct_draw)
- {
- int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
- int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
- int x_size = TILEX * (1 + ABS(jx - last_jx));
- int y_size = TILEY * (1 + ABS(jy - last_jy));
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ right_stopped = TRUE;
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
}
- MarkTileDirty(sx,sy);
+ if (dx || dy)
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic, frame);
+ else
+ DrawGraphic(x, y, graphic, frame);
}
-void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
- struct GraphicInfo *g = &graphic_info[graphic];
-
- *bitmap = g->bitmap;
-
- if (g->offset_y == 0) /* frames are ordered horizontally */
- {
- int max_width = g->anim_frames_per_line * g->width;
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
- *x = (g->src_x + frame * g->offset_x) % max_width;
- *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
- }
- else if (g->offset_x == 0) /* frames are ordered vertically */
- {
- int max_height = g->anim_frames_per_line * g->height;
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
- *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
- *y = (g->src_y + frame * g->offset_y) % max_height;
- }
- else /* frames are ordered diagonally */
- {
- *x = g->src_x + frame * g->offset_x;
- *y = g->src_y + frame * g->offset_y;
- }
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-void DrawGraphic(int x, int y, int graphic, int frame)
+void DrawLevelElementThruMask(int x, int y, int element)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
-#endif
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
- MarkTileDirty(x, y);
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
int src_x, src_y;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+ int crumbled_border_size = graphic_info[graphic].border_size;
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
+ if (!IN_LEV_FIELD(x, y))
+ return;
-void DrawGraphicThruMask(int x, int y, int graphic, int frame)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
+ element = TILE_GFX_ELEMENT(x, y);
+
+ /* crumble field itself */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
- return;
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same type */
+ if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
+ continue;
+
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 2 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 3 ? TILEY - crumbled_border_size : 0);
+ }
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+ }
+
+ MarkTileDirty(sx, sy);
}
-#endif
+ else /* crumble neighbour fields */
+ {
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
- frame);
- MarkTileDirty(x, y);
-}
+#if 1
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ IS_MOVING(xx, yy))
+ continue;
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
- int frame)
-{
#if 1
- Bitmap *src_bitmap;
- int src_x, src_y;
- GC drawing_gc;
+ if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
+#endif
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
-#else
- GC drawing_gc = src_bitmap->stored_clip_gc;
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int src_x = graphic_info[graphic].src_x;
- int src_y = graphic_info[graphic].src_y;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
+ element = TILE_GFX_ELEMENT(xx, yy);
- src_x += frame * offset_x;
- src_y += frame * offset_y;
+ if (!GFX_CRUMBLED(element))
+ continue;
+#else
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+#endif
+#if 1
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+#else
+ graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
#endif
+ crumbled_border_size = graphic_info[graphic].border_size;
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-}
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-void DrawMiniGraphic(int x, int y, int graphic)
-{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
- MarkTileDirty(x / 2, y / 2);
-}
+ if (i == 1 || i == 2)
+ {
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (i == 0 ? TILEY - crumbled_border_size : 0);
+ }
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- struct GraphicInfo *g = &graphic_info[graphic];
- int mini_startx = 0;
- int mini_starty = g->bitmap->height * 2 / 3;
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
- *bitmap = g->bitmap;
- *x = mini_startx + g->src_x / 2;
- *y = mini_starty + g->src_y / 2;
+ MarkTileDirty(sxx, syy);
+ }
+ }
}
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+void DrawLevelFieldCrumbledSand(int x, int y)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
+ int graphic;
- getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-}
+ if (!IN_LEV_FIELD(x, y))
+ return;
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
- int cut_mode, int mask_mode)
-{
- Bitmap *src_bitmap;
- GC drawing_gc;
- int src_x, src_y;
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int dest_x, dest_y;
+#if 1
+ /* !!! CHECK THIS !!! */
- if (graphic < 0)
+ /*
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GFX_CRUMBLED(GfxElement[x][y]))
+ */
+
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GfxElement[x][y] != EL_UNDEFINED &&
+ GFX_CRUMBLED(GfxElement[x][y]))
{
- DrawGraphic(x, y, graphic, frame);
+ DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+
return;
}
-
- if (dx || dy) /* shifted graphic */
- {
- if (x < BX1) /* object enters playfield from the left */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* object enters playfield from the right */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
- width -= dx;
- else if (dx) /* general horizontal movement */
- MarkTileDirty(x + SIGN(dx), y);
-
- if (y < BY1) /* object enters playfield from the top */
- {
- if (cut_mode==CUT_BELOW) /* object completely above top border */
- return;
-
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* object enters playfield from the bottom */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode == CUT_ABOVE)
- {
- if (y == BY2) /* object completely above bottom border */
- return;
-
- height = dy;
- cy = TILEY - dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* object leaves playfield to the bottom */
- else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
- height -= dy;
- else if (dy) /* general vertical movement */
- MarkTileDirty(x, y + SIGN(dy));
- }
+#endif
#if 1
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
#else
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
- offset_x = graphic_info[graphic].offset_x;
- offset_y = graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-#endif
-
- drawing_gc = src_bitmap->stored_clip_gc;
-
- src_x += cx;
- src_y += cy;
-
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
-
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
- }
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
#endif
- if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
- }
- else
- BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
-
- MarkTileDirty(x,y);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
}
-void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
- int frame, int cut_mode)
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
{
- DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
}
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
{
- int lx = LEVELX(x), ly = LEVELY(y);
- int graphic;
- int frame;
-
- if (IN_LEV_FIELD(lx, ly))
- {
- SetRandomAnimationValue(lx, ly);
-
- graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- }
- else /* border element */
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
{
- graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
- }
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
- if (element == EL_EXPANDABLE_WALL)
+ for (i = 0; i < 4; i++)
{
- boolean left_stopped = FALSE, right_stopped = FALSE;
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
- left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
- right_stopped = TRUE;
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
- if (left_stopped && right_stopped)
- graphic = IMG_WALL;
- else if (left_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
- else if (right_stopped)
- {
- graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
- frame = graphic_info[graphic].anim_frames - 1;
- }
+ DrawLevelField(xx, yy);
}
-
- if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
- else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic, frame);
- else
- DrawGraphic(x, y, graphic, frame);
}
-void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+static int getBorderElement(int x, int y)
{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
- cut_mode, mask_mode);
-}
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
-void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ return border[steel_position][steel_type];
}
-void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
+void DrawScreenElement(int x, int y, int element)
{
- DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
-void DrawLevelElementThruMask(int x, int y, int element)
+void DrawLevelElement(int x, int y, int element)
{
- DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
-void DrawLevelFieldThruMask(int x, int y)
+void DrawScreenField(int x, int y)
{
- DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
-}
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int element, content;
-static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int sx = SCREENX(x), sy = SCREENY(y);
- int element;
- int width, height, cx, cy, i;
-#if 1
- int crumbled_border_size = graphic_info[graphic].border_size;
-#else
- int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
-#endif
- static int xy[4][2] =
+ if (!IN_LEV_FIELD(lx, ly))
{
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
-
-#if 0
- if (x == 0 && y == 7)
- printf("::: %d, %d [%d]\n", GfxElement[x][y], Feld[x][y],
- crumbled_border_size);
-#endif
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+ element = EL_EMPTY;
+ else
+ element = getBorderElement(lx, ly);
- if (!IN_LEV_FIELD(x, y))
+ DrawScreenElement(x, y, element);
return;
+ }
- element = (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?
- GfxElement[x][y] : Feld[x][y]);
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
- /* crumble field itself */
- if (GFX_CRUMBLED(element) && !IS_MOVING(x, y))
+ if (IS_MOVING(lx, ly))
{
- if (!IN_SCR_FIELD(sx, sy))
- return;
-
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : BorderElement);
-
- /* check if neighbour field is of same type */
- if (GFX_CRUMBLED(element) && !IS_MOVING(xx, yy))
- continue;
-
-#if 0
- if (Feld[x][y] == EL_CUSTOM_START + 123)
- printf("::: crumble [%d] THE CHAOS ENGINE (%d, %d): %d, %d\n",
- i, Feld[x][y], element,
- GFX_CRUMBLED(element), IS_MOVING(x, y));
-#endif
-
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 2 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 3 ? TILEY - crumbled_border_size : 0);
- }
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
- }
-
- MarkTileDirty(sx, sy);
- }
- else /* crumble neighbour fields */
- {
-#if 0
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
-
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
-
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
-
-#if 1
- graphic = el_act2crm(Feld[xx][yy], ACTION_DEFAULT);
- crumbled_border_size = graphic_info[graphic].border_size;
-
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
-#endif
-
- if (i == 1 || i == 2)
- {
- width = crumbled_border_size;
- height = TILEY;
- cx = (i == 1 ? TILEX - crumbled_border_size : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = crumbled_border_size;
- cx = 0;
- cy = (i == 0 ? TILEY - crumbled_border_size : 0);
- }
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
-
- MarkTileDirty(sxx, syy);
- }
- }
-}
-
-void DrawLevelFieldCrumbledSand(int x, int y)
-{
-#if 1
- int graphic;
-
- if (!IN_LEV_FIELD(x, y))
- return;
-
- graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
-
- DrawLevelFieldCrumbledSandExt(x, y, graphic, 0);
-#else
- DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
-#endif
-}
-
-void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
- int step_frame)
-{
-#if 1
- int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
-#else
- int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
- int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
-#endif
- int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
- int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
- int sx = SCREENX(x), sy = SCREENY(y);
-
- DrawGraphic(sx, sy, graphic1, frame1);
- DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
-}
-
-void DrawLevelFieldCrumbledSandNeighbours(int x, int y)
-{
- int sx = SCREENX(x), sy = SCREENY(y);
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
- int i;
-
- for (i = 0; i < 4; i++)
- {
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
-
- if (!IN_LEV_FIELD(xx, yy) ||
- !IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
- IS_MOVING(xx, yy))
- continue;
-
- DrawLevelField(xx, yy);
- }
-}
-
-static int getBorderElement(int x, int y)
-{
- int border[7][2] =
- {
- { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
- { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
- { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
- { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
- { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
- { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
- { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
- };
- int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- int steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : 6);
-
- return border[steel_position][steel_type];
-}
-
-void DrawScreenElement(int x, int y, int element)
-{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
-}
-
-void DrawLevelElement(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElement(SCREENX(x), SCREENY(y), element);
-}
-
-void DrawScreenField(int x, int y)
-{
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, content;
-
- if (!IN_LEV_FIELD(lx, ly))
- {
- if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
- element = EL_EMPTY;
- else
- element = getBorderElement(lx, ly);
-
- DrawScreenElement(x, y, element);
- return;
- }
-
- element = Feld[lx][ly];
- content = Store[lx][ly];
-
- if (IS_MOVING(lx, ly))
- {
- int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
- boolean cut_mode = NO_CUTTING;
-
- if (element == EL_QUICKSAND_EMPTYING ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DROPPING)
- cut_mode = CUT_ABOVE;
- else if (element == EL_QUICKSAND_FILLING ||
- element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
- cut_mode = CUT_BELOW;
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
+ element == EL_AMOEBA_DROPPING)
+ cut_mode = CUT_ABOVE;
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_BD_MAGIC_WALL_FILLING)
+ cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
if (content == EL_ACID)
- DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
+ {
+ int dir = MovDir[lx][ly];
+ int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+
+ DrawLevelElementThruMask(newlx, newly, EL_ACID);
+ }
}
else if (IS_BLOCKED(lx, ly))
{
void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
- boolean draw_masked = graphic_info[graphic].draw_masked;
- int mask_mode = (draw_masked ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
unsigned long anim_delay = 0;
- int anim_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int max_xsize = level.envelope_xsize[envelope_nr];
- int max_ysize = level.envelope_ysize[envelope_nr];
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
int xend = max_xsize;
DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
- level.envelope_text[envelope_nr], font_nr, max_xsize,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
xsize - 2, ysize - 2, mask_mode);
redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
int sound_opening = element_info[element].sound[ACTION_OPENING];
int sound_closing = element_info[element].sound[ACTION_CLOSING];
boolean ffwd_delay = (tape.playing && tape.fast_forward);
- int wait_delay_value = (ffwd_delay ? 500 : 1000);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
- PlaySoundStereo(sound_opening, SOUND_MIDDLE);
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
if (anim_mode == ANIM_DEFAULT)
AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
else
WaitForEventToContinue();
- PlaySoundStereo(sound_closing, SOUND_MIDDLE);
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
if (anim_mode != ANIM_NONE)
AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
{
int x, y;
- DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ DrawBackground(xpos, ypos, MICROLEVEL_XSIZE, MICROLEVEL_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
#define MICROLABEL_EMPTY 0
#define MICROLABEL_LEVEL_NAME 1
-#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR_HEAD 2
#define MICROLABEL_LEVEL_AUTHOR 3
-#define MICROLABEL_IMPORTED_FROM 4
-#define MICROLABEL_LEVEL_IMPORT_INFO 5
+#define MICROLABEL_IMPORTED_FROM_HEAD 4
+#define MICROLABEL_IMPORTED_FROM 5
+#define MICROLABEL_IMPORTED_BY_HEAD 6
+#define MICROLABEL_IMPORTED_BY 7
static void DrawMicroLevelLabelExt(int mode)
{
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
int font_nr = FONT_TEXT_2;
+ int i;
- if (mode == MICROLABEL_CREATED_BY || mode == MICROLABEL_IMPORTED_FROM)
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
font_nr = FONT_TEXT_3;
max_len_label_text = SXSIZE / getFontWidth(font_nr);
- DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(font_nr));
+ for (i = 0; i < max_len_label_text; i++)
+ label_text[i] = ' ';
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+ }
- strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
- mode == MICROLABEL_CREATED_BY ? "created by" :
- mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
- mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
- mode == MICROLABEL_LEVEL_IMPORT_INFO ?
- leveldir_current->imported_from : ""),
+ strncpy(label_text,
+ (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
+ mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
+ mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
+ mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
max_len_label_text);
label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
{
int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
- int lypos = MICROLABEL_YPOS;
+ int lypos = MICROLABEL2_YPOS;
DrawText(lxpos, lypos, label_text, font_nr);
}
if (leveldir_current->name)
{
- int text_width = getTextWidth(leveldir_current->name, FONT_TEXT_1);
- int lxpos = SX + (SXSIZE - text_width) / 2;
- int lypos = SY + 352;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int font_nr = FONT_TEXT_1;
+ int max_len_label_text = SXSIZE / getFontWidth(font_nr);
+ int lxpos, lypos;
- DrawText(lxpos, lypos, leveldir_current->name, FONT_TEXT_1);
+ strncpy(label_text, leveldir_current->name, max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ lypos = SY + MICROLABEL1_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
}
game_status = last_game_status; /* restore current game status */
DrawMicroLevelExt(xpos, ypos, from_x, from_y);
}
+ /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
/* redraw micro level label, if needed */
- if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
- strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir_current->name) != 0 &&
+ if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+ !strEqual(level.author, ANONYMOUS_NAME) &&
+ !strEqual(level.author, leveldir_current->name) &&
DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
int max_label_counter = 23;
- if (leveldir_current->imported_from != NULL)
+ if (leveldir_current->imported_from != NULL &&
+ strlen(leveldir_current->imported_from) > 0)
+ max_label_counter += 14;
+ if (leveldir_current->imported_by != NULL &&
+ strlen(leveldir_current->imported_by) > 0)
max_label_counter += 14;
label_counter = (label_counter + 1) % max_label_counter;
label_state = (label_counter >= 0 && label_counter <= 7 ?
MICROLABEL_LEVEL_NAME :
label_counter >= 9 && label_counter <= 12 ?
- MICROLABEL_CREATED_BY :
+ MICROLABEL_LEVEL_AUTHOR_HEAD :
label_counter >= 14 && label_counter <= 21 ?
MICROLABEL_LEVEL_AUTHOR :
label_counter >= 23 && label_counter <= 26 ?
- MICROLABEL_IMPORTED_FROM :
+ MICROLABEL_IMPORTED_FROM_HEAD :
label_counter >= 28 && label_counter <= 35 ?
- MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 37 && label_counter <= 40 ?
+ MICROLABEL_IMPORTED_BY_HEAD :
+ label_counter >= 42 && label_counter <= 49 ?
+ MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
+
+ if (leveldir_current->imported_from == NULL &&
+ (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
+ label_state == MICROLABEL_IMPORTED_FROM))
+ label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
+ MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
+
DrawMicroLevelLabelExt(label_state);
}
game_status = last_game_status; /* restore current game status */
}
-void WaitForEventToContinue()
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- boolean still_wait = TRUE;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- /* simulate releasing mouse button over last gadget, if still pressed */
- if (button_status)
- HandleGadgets(-1, -1, 0);
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
- button_status = MB_RELEASED;
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
- while (still_wait)
- {
- if (PendingEvent())
- {
- Event event;
+ if (!IN_SCR_FIELD(x, y))
+ return;
- NextEvent(&event);
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+}
- switch (event.type)
- {
- case EVENT_BUTTONPRESS:
- case EVENT_KEYPRESS:
- still_wait = FALSE;
- break;
-
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
-
- default:
- HandleOtherEvents(&event);
- break;
- }
- }
- else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
- {
- still_wait = FALSE;
- }
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
- DoAnimation();
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
- /* don't eat all CPU time */
- Delay(10);
- }
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-#define MAX_REQUEST_LINES 13
-#define MAX_REQUEST_LINE_LEN 7
-
-boolean Request(char *text, unsigned int req_state)
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
- int mx, my, ty, result = -1;
- unsigned int old_door_state;
- int last_game_status = game_status; /* save current game status */
+ int sx = SCREENX(x), sy = SCREENY(y);
-#if 1
- SetMouseCursor(CURSOR_DEFAULT);
-#endif
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
-#if defined(PLATFORM_UNIX)
- /* pause network game while waiting for request to answer */
- if (options.network &&
- game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR)
- SendToServer_PausePlaying();
-#endif
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
- old_door_state = GetDoorState();
+ DrawGraphicAnimation(sx, sy, graphic);
- /* simulate releasing mouse button over last gadget, if still pressed */
- if (button_status)
- HandleGadgets(-1, -1, 0);
+#if 1
+ if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
+ DrawLevelFieldCrumbledSand(x, y);
+#else
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbledSand(x, y);
+#endif
+}
- UnmapAllGadgets();
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
- CloseDoor(DOOR_CLOSE_1);
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
- /* save old door content */
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
- /* clear door drawing field */
- DrawBackground(DX, DY, DXSIZE, DYSIZE);
+ DrawGraphicAnimation(sx, sy, graphic);
- /* force DOOR font on preview level */
- game_status = GAME_MODE_PSEUDO_DOOR;
+ if (GFX_CRUMBLED(element))
+ DrawLevelFieldCrumbledSand(x, y);
+}
- /* write text for request */
- for (ty = 0; ty < MAX_REQUEST_LINES; ty++)
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+ if (player->use_murphy)
{
- char text_line[MAX_REQUEST_LINE_LEN + 1];
- int tx, tl, tc;
+ /* this works only because currently only one player can be "murphy" ... */
+ static int last_horizontal_dir = MV_LEFT;
+ int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
- if (!*text)
- break;
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- for (tl = 0, tx = 0; tx < MAX_REQUEST_LINE_LEN; tl++, tx++)
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
{
- tc = *(text + tx);
- if (!tc || tc == ' ')
- break;
- }
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
- if (!tl)
- {
- text++;
- ty--;
- continue;
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
- strncpy(text_line, text, tl);
- text_line[tl] = 0;
+ return graphic;
+ }
+ else
+ return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+}
- DrawText(DX + (DXSIZE - tl * getFontWidth(FONT_TEXT_2)) / 2,
- DY + 8 + ty * (getFontHeight(FONT_TEXT_2) + 2),
- text_line, FONT_TEXT_2);
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+ struct GraphicInfo *g1 = &graphic_info[graphic1];
+ struct GraphicInfo *g2 = &graphic_info[graphic2];
- text += tl + (tc == ' ' ? 1 : 0);
- }
+ return (g1->bitmap == g2->bitmap &&
+ g1->src_x == g2->src_x &&
+ g1->src_y == g2->src_y &&
+ g1->anim_frames == g2->anim_frames &&
+ g1->anim_delay == g2->anim_delay &&
+ g1->anim_mode == g2->anim_mode);
+}
- game_status = last_game_status; /* restore current game status */
+void DrawAllPlayers()
+{
+ int i;
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
- }
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
- /* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
- OpenDoor(DOOR_OPEN_1);
+ DrawPlayer(PLAYERINFO(x, y));
+}
-#if 0
- ClearEventQueue();
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx;
+ int jy = player->jy;
+ int move_dir = player->MovDir;
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+ boolean player_is_opaque = FALSE;
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int action = ACTION_DEFAULT;
+ int last_player_graphic = getPlayerGraphic(player, move_dir);
+ int last_player_frame = player->Frame;
+ int frame = 0;
+
+#if 1
+ /* GfxElement[][] is set to the element the player is digging or collecting;
+ remove also for off-screen player if the player is not moving anymore */
+ if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+ GfxElement[jx][jy] = EL_UNDEFINED;
#endif
- if (!(req_state & REQUEST_WAIT_FOR))
- {
- SetDrawBackgroundMask(REDRAW_FIELD);
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
- return FALSE;
+#if DEBUG
+ if (!IN_LEV_FIELD(jx, jy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
}
+#endif
- if (game_status != GAME_MODE_MAIN)
- InitAnimation();
+ if (element == EL_EXPLOSION)
+ return;
- button_status = MB_RELEASED;
+ action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_dropping ? ACTION_DROPPING :
+ player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
- request_gadget_id = -1;
+#if 1
+ if (player->is_waiting)
+ move_dir = player->dir_waiting;
+#endif
- SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+ InitPlayerGfxAnimation(player, action, move_dir);
-#if 0
- SetMouseCursor(CURSOR_DEFAULT);
-#endif
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
- while (result < 0)
+ if (player->is_moving)
{
- if (PendingEvent())
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
- Event event;
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
- NextEvent(&event);
+ if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelField(last_jx, last_jy);
- switch(event.type)
- {
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
- {
- if (event.type == EVENT_MOTIONNOTIFY)
- {
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
+ if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
- if (!button_status)
- continue;
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
- }
- else
- {
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
- else
- button_status = MB_RELEASED;
- }
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
- switch(request_gadget_id)
- {
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else if (IS_ACTIVE_BOMB(element))
+ DrawLevelElement(jx, jy, EL_EMPTY);
+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
+ if (GFX_CRUMBLED(old_element))
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
+ DrawGraphic(sx, sy, old_graphic, frame);
- default:
- break;
- }
+ if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+ player_is_opaque = TRUE;
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
- break;
- }
+ /* make sure that pushed elements are drawn with correct frame rate */
+ if (player->is_pushing && player->is_moving)
+ GfxFrame[jx][jy] = player->StepFrame;
- case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_Return:
- result = 1;
- break;
+ DrawLevelField(jx, jy);
+ }
+ }
- case KSYM_Escape:
- result = 0;
- break;
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
- default:
- break;
- }
- if (req_state & REQ_PLAYER)
- result = 0;
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
+
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
+
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->is_pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
+
+#if 1
+ if (player->is_pushing && player->is_moving)
+ {
+ int px = SCREENX(jx), py = SCREENY(jy);
+ int pxx = (TILEX - ABS(sxx)) * dx;
+ int pyy = (TILEY - ABS(syy)) * dy;
+
+ int graphic;
+ int frame;
+
+ if (!IS_MOVING(jx, jy)) /* push movement already finished */
+ element = Feld[next_jx][next_jy];
+
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+ frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+
+ /* draw background element under pushed element (like the Sokoban field) */
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+
+ /* masked drawing is needed for EMC style (double) movement graphics */
+ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
+ }
+#endif
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
+
+ if (IS_ACTIVE_BOMB(element))
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
+ }
+
+ if (player_is_moving && last_element == EL_EXPLOSION)
+ {
+ int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+ GfxElement[last_jx][last_jy] : EL_EMPTY);
+ int graphic = el_act2img(element, ACTION_EXPLODING);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
+
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw elements the player is just walking/passing through/under */
+ /* ----------------------------------------------------------------------- */
+
+ if (player_is_moving)
+ {
+ /* handle the field the player is leaving ... */
+ if (IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+
+ /* do not redraw accessible elements if the player is just pushing them */
+ if (!player_is_moving || !player->is_pushing)
+ {
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+ }
+
+ if (setup.direct_draw)
+ {
+ int dst_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dst_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
+
+ BlitBitmap(drawto_field, window,
+ dst_x, dst_y, x_size, y_size, dst_x, dst_y);
+ SetDrawtoField(DRAW_DIRECT);
+ }
+
+ MarkTileDirty(sx, sy);
+}
+
+/* ------------------------------------------------------------------------- */
+
+void WaitForEventToContinue()
+{
+ boolean still_wait = TRUE;
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ button_status = MB_RELEASED;
+
+ while (still_wait)
+ {
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_KEYPRESS:
+ still_wait = FALSE;
break;
case EVENT_KEYRELEASE:
}
else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
- int joy = AnyJoystick();
-
- if (joy & JOY_BUTTON_1)
- result = 1;
- else if (joy & JOY_BUTTON_2)
- result = 0;
+ still_wait = FALSE;
}
DoAnimation();
/* don't eat all CPU time */
Delay(10);
}
+}
- if (game_status != GAME_MODE_MAIN)
- StopAnimation();
+#define MAX_REQUEST_LINES 13
+#define MAX_REQUEST_LINE_FONT1_LEN 7
+#define MAX_REQUEST_LINE_FONT2_LEN 10
- UnmapToolButtons();
+boolean Request(char *text, unsigned int req_state)
+{
+ int mx, my, ty, result = -1;
+ unsigned int old_door_state;
+ int last_game_status = game_status; /* save current game status */
+ int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
+ int font_nr = FONT_TEXT_2;
+ int max_word_len = 0;
+ char *text_ptr;
- if (!(req_state & REQ_STAY_OPEN))
+ for (text_ptr = text; *text_ptr; text_ptr++)
{
- CloseDoor(DOOR_CLOSE_1);
+ max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
- if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
{
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_1);
+ max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+ font_nr = FONT_LEVEL_NUMBER;
+
+ break;
}
}
- RemapAllGadgets();
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
- SetDrawBackgroundMask(REDRAW_FIELD);
+ /* disable deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOff(TRUE);
-#if defined(PLATFORM_UNIX)
- /* continue network game after request */
+ SetMouseCursor(CURSOR_DEFAULT);
+
+#if defined(NETWORK_AVALIABLE)
+ /* pause network game while waiting for request to answer */
if (options.network &&
game_status == GAME_MODE_PLAYING &&
- req_state & REQUEST_WAIT_FOR)
- SendToServer_ContinuePlaying();
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_PausePlaying();
#endif
- return result;
-}
+ old_door_state = GetDoorState();
-unsigned int OpenDoor(unsigned int door_state)
-{
- unsigned int new_door_state;
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
- if (door_state & DOOR_COPY_BACK)
+ UnmapAllGadgets();
+
+ if (old_door_state & DOOR_OPEN_1)
{
+ CloseDoor(DOOR_CLOSE_1);
+
+ /* save old door content */
BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- door_state &= ~DOOR_COPY_BACK;
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
}
- new_door_state = MoveDoor(door_state);
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
- return(new_door_state);
-}
+ /* clear door drawing field */
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
-unsigned int CloseDoor(unsigned int door_state)
-{
- unsigned int new_door_state;
+ /* force DOOR font on preview level */
+ game_status = GAME_MODE_PSEUDO_DOOR;
- BlitBitmap(backbuffer, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, bitmap_db_door,
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ /* write text for request */
+ for (ty = 0; ty < MAX_REQUEST_LINES; ty++)
+ {
+ char text_line[max_request_line_len + 1];
+ int tx, tl, tc = 0;
+
+ if (!*text)
+ break;
+
+ for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
+ {
+ tc = *(text + tx);
+ if (!tc || tc == ' ')
+ break;
+ }
+
+ if (!tl)
+ {
+ text++;
+ ty--;
+ continue;
+ }
+
+ strncpy(text_line, text, tl);
+ text_line[tl] = 0;
+
+ DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
+ DY + 8 + ty * (getFontHeight(font_nr) + 2),
+ text_line, font_nr);
+
+ text += tl + (tc == ' ' ? 1 : 0);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ BlitBitmap(drawto, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ OpenDoor(DOOR_OPEN_1);
+
+ if (!(req_state & REQUEST_WAIT_FOR_INPUT))
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ return FALSE;
+ }
+
+ if (game_status != GAME_MODE_MAIN)
+ InitAnimation();
+
+ button_status = MB_RELEASED;
+
+ request_gadget_id = -1;
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ while (result < 0)
+ {
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
+ {
+ if (event.type == EVENT_MOTIONNOTIFY)
+ {
+ if (!PointerInWindow(window))
+ continue; /* window and pointer are on different screens */
+
+ if (!button_status)
+ continue;
+
+ motion_status = TRUE;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
+ }
+ else
+ {
+ motion_status = FALSE;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
+ else
+ button_status = MB_RELEASED;
+ }
+
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
+
+ switch(request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ }
+
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_Return:
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+ if (req_state & REQ_PLAYER)
+ result = 0;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ int joy = AnyJoystick();
+
+ if (joy & JOY_BUTTON_1)
+ result = 1;
+ else if (joy & JOY_BUTTON_2)
+ result = 0;
+ }
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
+
+ UnmapToolButtons();
+
+ if (!(req_state & REQ_STAY_OPEN))
+ {
+ CloseDoor(DOOR_CLOSE_1);
+
+ if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
+ (req_state & REQ_REOPEN))
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ }
+
+ RemapAllGadgets();
+
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+#if defined(NETWORK_AVALIABLE)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_ContinuePlaying();
+#endif
+
+ /* restore deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ return result;
+}
+
+unsigned int OpenDoor(unsigned int door_state)
+{
+ if (door_state & DOOR_COPY_BACK)
+ {
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+
+ door_state &= ~DOOR_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int CloseDoor(unsigned int door_state)
+{
+ unsigned int old_door_state = GetDoorState();
+
+ if (!(door_state & DOOR_NO_COPY_BACK))
+ {
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door,
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
- new_door_state = MoveDoor(door_state);
+ door_state &= ~DOOR_NO_COPY_BACK;
+ }
- return(new_door_state);
+ return MoveDoor(door_state);
}
unsigned int GetDoorState()
unsigned long door_delay_value;
int stepsize = 1;
+ if (door_1.width < 0 || door_1.width > DXSIZE)
+ door_1.width = DXSIZE;
+ if (door_1.height < 0 || door_1.height > DYSIZE)
+ door_1.height = DYSIZE;
+ if (door_2.width < 0 || door_2.width > VXSIZE)
+ door_2.width = VXSIZE;
+ if (door_2.height < 0 || door_2.height > VYSIZE)
+ door_2.height = VYSIZE;
+
if (door_state == DOOR_GET_STATE)
- return(door1 | door2);
+ return (door1 | door2);
if (door_state & DOOR_SET_STATE)
{
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
}
- if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
- door_state &= ~DOOR_OPEN_1;
- else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
- door_state &= ~DOOR_CLOSE_1;
- if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
- door_state &= ~DOOR_OPEN_2;
- else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
- door_state &= ~DOOR_CLOSE_2;
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
door_2.step_delay);
{
stepsize = 20; /* must be choosen to always draw last frame */
door_delay_value = 0;
-
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
}
if (global.autoplay_leveldir)
if (door_state & DOOR_ACTION)
{
- boolean door_1_done = !(door_state & DOOR_ACTION_1);
- boolean door_2_done = !(door_state & DOOR_ACTION_2);
- int start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
- int end = (door_state & DOOR_ACTION_1 &&
- door_1.anim_mode == ANIM_VERTICAL ? DYSIZE : DXSIZE);
- int x;
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+#if 1
+ int end = door_size;
+#else
+ int end = (door_state & DOOR_ACTION_1 && door_1.anim_mode & ANIM_VERTICAL ?
+ DYSIZE : DXSIZE);
+#endif
+#if 1
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+#else
+ int start = ((door_state & DOOR_NO_DELAY) ? end : offset_skip);
+#endif
+ int k;
- if (!(door_state & DOOR_NO_DELAY))
+ if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
- for (x = start; x <= end && !(door_1_done && door_2_done); x += stepsize)
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
{
+ int x = k;
Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
if (door_state & DOOR_ACTION_1)
{
int a = MIN(x * door_1.step_offset, end);
- int i = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int i = p + door_skip;
- if (x <= a)
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i / 2,
- DXSIZE,DYSIZE - i / 2, DX, DY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
- ClearRectangle(drawto, DX, DY + DYSIZE - i / 2, DXSIZE, i / 2);
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
}
- if (door_1.anim_mode == ANIM_HORIZONTAL && x <= DXSIZE)
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX + DXSIZE - i, dst1_y = DY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_1.anim_mode == ANIM_VERTICAL && x <= DYSIZE)
+ else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
{
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
int dst1_x = DX, dst1_y = DY + DYSIZE - i;
if (door_state & DOOR_ACTION_2)
{
- int a = MIN(x * door_2.step_offset, VXSIZE);
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE - a : a);
+#if 1
+ int a = MIN(x * door_2.step_offset, door_size);
+ int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+ int i = p + door_skip;
+#else
+ int a = MIN(x * door_2.step_offset, door_size_2);
+ int p = (door_state & DOOR_OPEN_2 ? door_size_2 - a : a);
+ int i = p + door_skip;
+#endif
- if (x <= VYSIZE)
+ if (door_2.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+ VXSIZE, VYSIZE, VX, VY);
+ }
+ else if (x <= VYSIZE)
{
BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i / 2,
- VXSIZE, VYSIZE - i / 2, VX, VY);
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+ VXSIZE, VYSIZE - p / 2, VX, VY);
- ClearRectangle(drawto, VX, VY + VYSIZE - i / 2, VXSIZE, i / 2);
+ ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
}
- if (door_2.anim_mode == ANIM_HORIZONTAL && x <= VXSIZE)
+ if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX + VXSIZE - i, dst1_y = VY;
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
}
- else if (door_2.anim_mode == ANIM_VERTICAL && x <= VYSIZE)
+ else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
{
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
int dst1_x = VX, dst1_y = VY + VYSIZE - i;
door_2_done = (a == VXSIZE);
}
- BackToFront();
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
- if (game_status == GAME_MODE_MAIN)
- DoAnimation();
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
- if (!(door_state & DOOR_NO_DELAY))
WaitUntilDelayReached(&door_delay, door_delay_value);
+ }
}
}
- if (setup.quick_doors)
- {
- StopSound(SND_DOOR_OPENING);
- StopSound(SND_DOOR_CLOSING);
- }
-
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
EX - 4, EY - 12);
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
- EX - 4, EY - 4);
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
redraw_mask |= REDRAW_ALL;
}
{
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
- EX - 4, EY - 12);
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
redraw_mask |= REDRAW_ALL;
}
GDI_CALLBACK_ACTION, HandleToolButtons,
GDI_END);
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+void FreeToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
+{
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ {
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
+ },
+ {
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
+ },
+ {
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+#endif /* EM_ENGINE_BAD_ROLL */
+
+ {
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xtank_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Xtank_gon, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_goe, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_gos, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_gow, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ },
+ {
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ },
+ {
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ },
+ {
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_e, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_w, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_e, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_w, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
+ {
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
+ },
+ {
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
+ },
+ {
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
+ },
+ {
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
+ },
+ {
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xemerald, TRUE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_pause, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_fall, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_shine, FALSE, FALSE,
+ EL_EMERALD, ACTION_TWINKLING, -1
+ },
+ {
+ Yemerald_s, FALSE, FALSE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_sB, FALSE, TRUE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_e, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_eB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_w, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_wB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_eat, FALSE, FALSE,
+ EL_EMERALD, ACTION_COLLECTING, -1
+ },
+ {
+ Yemerald_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
+ },
+ {
+ Xdiamond, TRUE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_pause, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_fall, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_shine, FALSE, FALSE,
+ EL_DIAMOND, ACTION_TWINKLING, -1
+ },
+ {
+ Ydiamond_s, FALSE, FALSE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_sB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_e, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_eB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_w, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_wB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_eat, FALSE, FALSE,
+ EL_DIAMOND, ACTION_COLLECTING, -1
+ },
+ {
+ Ydiamond_stone, FALSE, FALSE,
+ EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Xdrip_fall, TRUE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
+ },
+ {
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_eat, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
+ },
+ {
+ Ydrip_s1, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s1B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xbomb, TRUE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_pause, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_fall, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Ybomb_s, FALSE, FALSE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_sB, FALSE, TRUE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_e, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_eB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_w, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_wB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_eat, FALSE, FALSE,
+ EL_BOMB, ACTION_ACTIVATING, -1
+ },
+ {
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
+ },
+ {
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
+ },
+ {
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
+ },
+ {
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
+ },
+ {
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ },
+ {
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
+ },
+ {
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ },
+ {
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
+ },
+ {
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
+ },
+ {
+ Xball_1B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_eat, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ },
+ {
+ Ykey_1_eat, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_2_eat, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_3_eat, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_4_eat, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_5_eat, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_6_eat, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_7_eat, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_8_eat, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ },
+ {
+ Ylenses_eat, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_eat, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_eat, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_eat, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
+ },
+ {
+ Xgrow_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ },
+ {
+ Ygrow_ns_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ },
+ {
+ Xgrow_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ },
+ {
+ Ygrow_ew_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ },
+ {
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
+ },
+ {
+ XwonderwallB, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xdoor_1, TRUE, FALSE,
+ EL_EM_GATE_1, -1, -1
+ },
+ {
+ Xdoor_2, TRUE, FALSE,
+ EL_EM_GATE_2, -1, -1
+ },
+ {
+ Xdoor_3, TRUE, FALSE,
+ EL_EM_GATE_3, -1, -1
+ },
+ {
+ Xdoor_4, TRUE, FALSE,
+ EL_EM_GATE_4, -1, -1
+ },
+ {
+ Xdoor_5, TRUE, FALSE,
+ EL_EMC_GATE_5, -1, -1
+ },
+ {
+ Xdoor_6, TRUE, FALSE,
+ EL_EMC_GATE_6, -1, -1
+ },
+ {
+ Xdoor_7, TRUE, FALSE,
+ EL_EMC_GATE_7, -1, -1
+ },
+ {
+ Xdoor_8, TRUE, FALSE,
+ EL_EMC_GATE_8, -1, -1
+ },
+ {
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
+ },
+ {
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
+ },
+ {
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
+ },
+ {
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
+ },
+ {
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
+ },
+ {
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
+ },
+ {
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
+ },
+ {
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
+ },
+ {
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
+ },
+ {
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
+ },
+ {
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
+ },
+ {
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
+ },
+ {
+ Xwind_nesw, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
+ },
+ {
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
+ },
+ {
+ Xexit, TRUE, FALSE,
+ EL_EXIT_CLOSED, -1, -1
+ },
+ {
+ Xexit_1, TRUE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_2, FALSE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_3, FALSE, FALSE,
+ EL_EXIT_OPEN, -1, -1
+ },
+ {
+ Xdynamite, TRUE, FALSE,
+ EL_EM_DYNAMITE, -1, -1
+ },
+ {
+ Ydynamite_eat, FALSE, FALSE,
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ },
+ {
+ Xdynamite_1, TRUE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_2, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_3, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_4, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
+ },
+ {
+ XbumperB, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xwheel, TRUE, FALSE,
+ EL_ROBOT_WHEEL, -1, -1
+ },
+ {
+ XwheelB, FALSE, FALSE,
+ EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ },
+ {
+ Xswitch, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ },
+ {
+ XswitchB, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ },
+ {
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
+ },
+ {
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonein_1, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_2, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_3, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_4, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
+ },
+ {
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
+ },
+ {
+ Xdripper, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
+ },
+ {
+ XdripperB, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
+ },
+ {
+ Xfake_blankB, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
+ },
+ {
+ Xfake_grassB, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
+ },
+ {
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
+ },
+ {
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
+ },
+ {
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
+ },
+ {
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
+ },
+ {
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
+ },
+ {
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
+ },
+ {
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
+ },
+ {
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
+ },
+ {
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
+ },
+ {
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
+ },
+ {
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
+ },
+ {
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
+ },
+ {
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
+ },
+ {
+ Xround_wall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xround_wall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xround_wall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xround_wall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+ {
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
+ {
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
+ },
+ {
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
+ },
+ {
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
+ },
+ {
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
+ },
+ {
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
+ },
+ {
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
+ },
+ {
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
+ },
+ {
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
+ },
+ {
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
+ },
+ {
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
+ },
+ {
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
+ },
+ {
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
+ },
+ {
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
+ },
+ {
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
+ },
+ {
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
+ },
+ {
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
+ },
+ {
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
+ },
+ {
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
+ },
+ {
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
+ },
+ {
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
+ },
+ {
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
+ },
+ {
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
+ },
+ {
+ Xalpha_quote, TRUE, FALSE,
+ EL_CHAR('"'), -1, -1
+ },
+ {
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
+ },
+ {
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
+ },
+ {
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
+ },
+ {
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
+ },
+ {
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
+ },
+ {
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
+ },
+ {
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
+ },
+ {
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
+ },
+ {
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
+ },
+ {
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
+ },
+ {
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
+ },
+ {
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
+ },
+ {
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
+ },
+ {
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
+ },
+ {
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
+ },
+ {
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
+ },
+ {
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
+ },
+ {
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
+ },
+ {
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
+ },
+ {
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
+ },
+ {
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
+ },
+ {
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
+ },
+ {
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
+ },
+ {
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
+ },
+ {
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
+ },
+ {
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
+ },
+ {
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
+ },
+ {
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
+ },
+ {
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
+ },
+ {
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
+ {
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
+ {
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
+ {
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR('©'), -1, -1
+ },
+
+ {
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_bomb, FALSE, FALSE,
+ EL_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Znormal, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ ZBORDER, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
+ }
+};
+
+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
+
+ for (i = 0; i < level->num_android_clone_elements; i++)
+ {
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
+
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+ }
+}
+
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ level->num_android_clone_elements = 0;
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element_em = lev->android_array[i];
+ int element_rnd;
+ boolean element_found = FALSE;
+
+ if (element_em == Xblank)
+ continue;
+
+ element_rnd = map_element_EM_to_RND(element_em);
- tool_gadget[id] = gi;
- }
-}
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
-void FreeToolButtons()
-{
- int i;
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- FreeGadget(tool_gadget[i]);
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
+ }
+
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
}
-static void UnmapToolButtons()
+int map_direction_RND_to_EM(int direction)
{
- int i;
-
- for (i = 0; i < NUM_TOOL_BUTTONS; i++)
- UnmapGadget(tool_gadget[i]);
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
}
-static void HandleToolButtons(struct GadgetInfo *gi)
+int map_direction_EM_to_RND(int direction)
{
- request_gadget_id = gi->custom_id;
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
}
int get_next_element(int element)
}
}
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].graphic[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
+}
+#else
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_graphic[action][direction];
}
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ if (direction == MV_NONE)
+ return element_info[element].crumbled[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_crumbled[action][direction];
+}
+#else
static int el_act_dir2crm(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
- direction = MV_DIR_BIT(direction);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
return element_info[element].direction_crumbled[action][direction];
}
+#endif
int el_act2img(int element, int action)
{
return el_act_dir2img(element, ACTION_DEFAULT, direction);
}
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
int el2img(int element)
{
element = GFX_ELEMENT(element);
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}
+
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+#if 0
+void setCenteredPlayerNr_EM(int centered_player_nr)
+{
+ game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
+}
+
+int getCenteredPlayerNr_EM()
+{
+#if 0
+ if (game.centered_player_nr_next >= 0 &&
+ !native_em_level.ply[game.centered_player_nr_next]->alive)
+ game.centered_player_nr_next = game.centered_player_nr;
+#endif
+
+ if (game.centered_player_nr != game.centered_player_nr_next)
+ game.centered_player_nr = game.centered_player_nr_next;
+
+ return game.centered_player_nr;
+}
+
+void setSetCenteredPlayer_EM(boolean set_centered_player)
+{
+ game.set_centered_player = set_centered_player;
+}
+
+boolean getSetCenteredPlayer_EM()
+{
+ return game.set_centered_player;
+}
+#endif
+
+int getNumActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
+#if 1
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
+}
+#endif
+
+unsigned int InitRND(long seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRND_EM(seed);
+ else
+ return InitEngineRND(seed);
+}
+
+void InitGraphicInfo_EM(void)
+{
+ struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+ struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+ int i, j, p;
+
+#if DEBUG_EM_GFX
+ int num_em_gfx_errors = 0;
+
+ if (graphic_info_em_object[0][0].bitmap == NULL)
+ {
+ /* EM graphics not yet initialized in em_open_all() */
+
+ return;
+ }
+
+ printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
+#endif
+
+ /* always start with reliable default values */
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ object_mapping[i].element_rnd = EL_UNKNOWN;
+ object_mapping[i].is_backside = FALSE;
+ object_mapping[i].action = ACTION_DEFAULT;
+ object_mapping[i].direction = MV_NONE;
+ }
+
+ /* always start with reliable default values */
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ player_mapping[p][i].action = ACTION_DEFAULT;
+ player_mapping[p][i].direction = MV_NONE;
+ }
+ }
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ {
+ int e = em_object_mapping_list[i].element_em;
+
+ object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+
+ if (em_object_mapping_list[i].action != -1)
+ object_mapping[e].action = em_object_mapping_list[i].action;
+
+ if (em_object_mapping_list[i].direction != -1)
+ object_mapping[e].direction =
+ MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
+ }
+
+ for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
+ {
+ int a = em_player_mapping_list[i].action_em;
+ int p = em_player_mapping_list[i].player_nr;
+
+ player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+
+ if (em_player_mapping_list[i].action != -1)
+ player_mapping[p][a].action = em_player_mapping_list[i].action;
+
+ if (em_player_mapping_list[i].direction != -1)
+ player_mapping[p][a].direction =
+ MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
+ }
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ int sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
+ g->double_movement && is_backside);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ g_em->preserve_background = FALSE;
+
+#if 0
+ if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
+ printf("::: empty crumbled: %d [%s], %d, %d\n",
+ effective_element, element_info[effective_element].token_name,
+ effective_action, direction);
+#endif
+
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like snapping sand with the original R'n'D graphics), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ {
+ getGraphicSource(crumbled, frame, &src_bitmap, &src_x, &src_y);
+
+ g_em->has_crumbled_graphics = TRUE;
+ g_em->crumbled_bitmap = src_bitmap;
+ g_em->crumbled_src_x = src_x;
+ g_em->crumbled_src_y = src_y;
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+ }
+
+#if 0
+ if (element == EL_ROCK &&
+ effective_action == ACTION_FILLING)
+ printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
+
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
+ {
+ int move_dir =
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ }
+ else /* tile where movement ends */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ }
+
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
+ }
+
+#if 1
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+#else
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style element
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (i << 16) | (j << 12) | (g_em->width << 6) | g_em->height;
+#endif
+
+#if 0
+ if (effective_element == EL_ROCK)
+ printf("::: EL_ROCK(%d, %d): %d, %d => %d\n",
+ effective_action, j, graphic, frame, g_em->unique_identifier);
+#endif
+
+#if DEBUG_EM_GFX
+
+#if 1
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_EMC_FAKE_ACID)
+ continue;
+#endif
+
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y ||
+ g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0 ||
+ g_em->width != TILEX ||
+ g_em->height != TILEY)
+ {
+ static int last_i = -1;
+
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
+
+ printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
+ i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
+ j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j, (is_backside ? 'B' : 'F'),
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+
+ if (g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0)
+ printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
+ j, is_backside,
+ g_em->src_offset_x, g_em->src_offset_y,
+ g_em->dst_offset_x, g_em->dst_offset_y);
+
+ if (g_em->width != TILEX ||
+ g_em->height != TILEY)
+ printf(" %d (%d): size %d,%d should be %d,%d\n",
+ j, is_backside,
+ g_em->width, g_em->height, TILEX, TILEY);
+
+ num_em_gfx_errors++;
+ }
+#endif
+
+ }
+ }
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 1
+ int graphic_action = el_act_dir2img(element, action, direction);
+ int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
+#else
+ int graphic_action = element_info[element].graphic[action];
+ int graphic_default = element_info[element].graphic[ACTION_DEFAULT];
+#endif
+
+ if ((action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING ||
+ action == ACTION_EATING) &&
+ graphic_action == graphic_default)
+ {
+ int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
+ action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
+ direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
+ direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
+ Xspring);
+
+ /* no separate animation for "smashed by rock" -- use rock instead */
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+
+ g_em->bitmap = g_xx->bitmap;
+ g_em->src_x = g_xx->src_x;
+ g_em->src_y = g_xx->src_y;
+ g_em->src_offset_x = g_xx->src_offset_x;
+ g_em->src_offset_y = g_xx->src_offset_y;
+ g_em->dst_offset_x = g_xx->dst_offset_x;
+ g_em->dst_offset_y = g_xx->dst_offset_y;
+ g_em->width = g_xx->width;
+ g_em->height = g_xx->height;
+#if 1
+ g_em->unique_identifier = g_xx->unique_identifier;
+#endif
+
+ if (!is_backside)
+ g_em->preserve_background = TRUE;
+ }
+ }
+ }
+
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ int element = player_mapping[p][i].element_rnd;
+ int action = player_mapping[p][i].action;
+ int direction = player_mapping[p][i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = j;
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x,&src_y, FALSE);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+#if DEBUG_EM_GFX
+
+#if 1
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_PLAYER_3 ||
+ element == EL_PLAYER_4)
+ continue;
+#endif
+
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ {
+ static int last_i = -1;
+
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
+
+ printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
+ p, i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
+ j, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j,
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+
+ num_em_gfx_errors++;
+ }
+#endif
+
+ }
+ }
+ }
+
+#if DEBUG_EM_GFX
+ printf("\n");
+ printf("::: [%d errors found]\n", num_em_gfx_errors);
+
+ exit(0);
+#endif
+}
+
+void PlayMenuSound()
+{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+void PlayMenuSoundStereo(int sound, int stereo_position)
+{
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+ else
+ PlaySoundStereo(sound, stereo_position);
+}
+
+void PlayMenuSoundIfLoop()
+{
+ int sound = menu.sound[game_status];
+
+ if (sound == SND_UNDEFINED)
+ return;
+
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+}
+
+void PlayMenuMusic()
+{
+ int music = menu.music[game_status];
+
+ if (music == MUS_UNDEFINED)
+ return;
+
+ PlayMusic(music);
+}