info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, FONT_OPAQUE);
+ DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
}
FlushDisplay();
int graphic;
int frame = 0;
boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
- int current_action = ACTION_DEFAULT;
+ int move_dir = player->MovDir;
+ int action = ACTION_DEFAULT;
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
if (element == EL_EXPLOSION)
return;
- current_action = (player->Pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_collecting ? ACTION_COLLECTING :
- player->is_moving ? ACTION_MOVING :
- player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+ action = (player->Pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
- InitPlayerGfxAnimation(player, current_action, player->MovDir);
+ InitPlayerGfxAnimation(player, action, move_dir);
/* ----------------------------------------------------------------------- */
/* draw things in the field the player is leaving, if needed */
{
if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
{
- int old_element = GfxElement[jx][jy];
- int old_graphic =
- el_act_dir2img(old_element, ACTION_DIGGING, player->MovDir);
- int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
-
-#if 0
- Bitmap *src_bitmap;
- int src_x, src_y;
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
-
- if (player->MovDir == MV_UP)
- {
- cy = player->GfxPos;
- height -= cy;
- }
- else if (player->MovDir == MV_DOWN)
- {
- cy = 0;
- height = TILEY - player->GfxPos;
- }
- else if (player->MovDir == MV_LEFT)
- {
- cx = player->GfxPos;
- width -= cx;
- }
- else if (player->MovDir == MV_RIGHT)
+ if (GfxElement[jx][jy] == EL_SAND)
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
{
- cx = 0;
- width = TILEX - player->GfxPos;
- }
-
- getGraphicSource(old_graphic, frame, &src_bitmap, &src_x, &src_y);
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
-#else
-#if 0
- printf("::: %d, %d, %d, %d => %d, %d [%d, %d, %d]\n",
- old_element, ACTION_DIGGING, player->MovDir, player->Frame,
- old_graphic, frame,
- player->MovPos, player->GfxPos, player->StepFrame);
-#endif
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
- DrawGraphic(sx, sy, old_graphic, frame);
-#endif
+ DrawGraphic(sx, sy, old_graphic, frame);
+ }
}
else
{
static int last_horizontal_dir = MV_LEFT;
int direction;
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_horizontal_dir = player->MovDir;
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- direction = (player->snapped ? player->MovDir : last_horizontal_dir);
+ direction = (player->snapped ? move_dir : last_horizontal_dir);
graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction,
- player->MovDir);
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
{
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
sxx = player->GfxPos;
else
syy = player->GfxPos;
if ((sxx || syy) && IS_PUSHABLE(element))
{
- graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
+ graphic = el_act_dir2img(element, ACTION_MOVING, move_dir);
frame = getGraphicAnimationFrame(graphic, player->Frame);
}
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
- int src_x = graphic_info[graphic].src_x + frame * offset_x;
- int src_y = graphic_info[graphic].src_y + frame * offset_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+
+ *x = (g->src_x + frame * g->offset_x) % max_width;
+ *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+
+ *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
+ *y = (g->src_y + frame * g->offset_y) % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = g->src_x + frame * g->offset_x;
+ *y = g->src_y + frame * g->offset_y;
+ }
}
void DrawGraphic(int x, int y, int graphic, int frame)
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ struct GraphicInfo *g = &graphic_info[graphic];
int mini_startx = 0;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 2;
- int src_y = mini_starty + graphic_info[graphic].src_y / 2;
+ int mini_starty = g->bitmap->height * 2 / 3;
-#if 0
- /* !!! not needed anymore, because of automatically created mini graphics */
- if (src_x + MINI_TILEX > src_bitmap->width ||
- src_y + MINI_TILEY > src_bitmap->height)
- {
- /* graphic of desired size seems not to be contained in this image;
- dirty workaround: get it from the middle of the normal sized image */
-
- printf("::: using dirty workaround for %d (%d, %d)\n",
- graphic, src_bitmap->width, src_bitmap->height);
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- src_x += (TILEX / 2 - MINI_TILEX / 2);
- src_y += (TILEY / 2 - MINI_TILEY / 2);
- }
-#endif
-
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void DrawCrumbledSand(int x, int y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
int src_x, src_y;
- int i, width, height, cx,cy;
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, graphic;
- int snip = 4;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+ int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
static int xy[4][2] =
{
{ 0, -1 },
{ 0, +1 }
};
- if (!IN_LEV_FIELD(lx, ly))
+ if (!IN_LEV_FIELD(x, y))
return;
- element = Feld[lx][ly];
+ element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]);
- if (element == EL_SAND ||
-#if 1
- (element == EL_EMPTY_SPACE && GfxElement[lx][ly] == EL_SAND) ||
-#endif
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ /* crumble field itself */
+ if (CAN_BE_CRUMBLED(element))
{
- if (!IN_SCR_FIELD(x, y))
+ if (!IN_SCR_FIELD(sx, sy))
return;
- graphic = IMG_SAND_CRUMBLED;
-
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
for(i=0; i<4; i++)
{
- int lxx, lyy;
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
- if (!IN_LEV_FIELD(lxx, lyy))
- element = EL_STEELWALL;
- else
- element = Feld[lxx][lyy];
+ element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL);
- if (element == EL_SAND ||
-#if 1
- (element == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) ||
-#endif
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */
continue;
if (i == 1 || i == 2)
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
- MarkTileDirty(x, y);
+ MarkTileDirty(sx, sy);
}
- else
+ else /* crumble neighbour fields */
{
- graphic = IMG_SAND_CRUMBLED;
-
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
for(i=0; i<4; i++)
{
- int xx, yy, lxx, lyy;
-
- xx = x + xy[i][0];
- yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
-
- if (!IN_LEV_FIELD(lxx, lyy) ||
- (Feld[lxx][lyy] != EL_SAND &&
-#if 1
- !(Feld[lxx][lyy] == EL_EMPTY_SPACE && GfxElement[lxx][lyy] == EL_SAND) &&
-#endif
- Feld[lxx][lyy] != EL_LANDMINE &&
- Feld[lxx][lyy] != EL_TRAP &&
- Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
- !IN_SCR_FIELD(xx, yy))
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !CAN_BE_CRUMBLED(Feld[xx][yy]))
continue;
if (i == 1 || i == 2)
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
- MarkTileDirty(xx, yy);
+ MarkTileDirty(sxx, syy);
}
}
}
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+ DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
+{
+ int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
static int getBorderElement(int x, int y)
{
int border[7][2] =
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawCrumbledSand(x, y);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
void DrawLevelElement(int x, int y, int element)
redraw_mask |= REDRAW_ALL;
}
-#ifndef TARGET_SDL
-int ReadPixel(DrawBuffer *bitmap, int x, int y)
-{
- XImage *pixel_image;
- unsigned long pixel_value;
-
- pixel_image = XGetImage(display, bitmap->drawable,
- x, y, 1, 1, AllPlanes, ZPixmap);
- pixel_value = XGetPixel(pixel_image, 0, 0);
-
- XDestroyImage(pixel_image);
-
- return pixel_value;
-}
-#endif
/* ---------- new tool button stuff ---------------------------------------- */