effectiveGameStatus() == GAME_MODE_TITLE)
return;
- /* never draw masked screen borders when displaying request outside door */
- if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
- global.use_envelope_request)
- return;
-
if (redraw_mask & REDRAW_ALL)
DrawMaskedBorder_ALL();
else
}
}
-static void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
+void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
- DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
int fx = FX, fy = FY;
int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
}
- if (border.draw_masked[GAME_MODE_PLAYING])
- {
- if (buffer != backbuffer)
- {
- /* copy playfield buffer to backbuffer to add masked border */
- BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
- DrawMaskedBorder(REDRAW_FIELD);
- }
-
- BlitBitmap(backbuffer, target_bitmap,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- REAL_SX, REAL_SY);
- }
- else
- {
- BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
- }
+ BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
void BlitScreenToBitmap(Bitmap *target_bitmap)
BlitScreenToBitmap_RND(target_bitmap);
}
-void BackToFront()
+void BackToFront_OLD()
{
DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
redraw_mask = REDRAW_NONE;
}
+void BackToFront()
+{
+ if (redraw_mask == REDRAW_NONE)
+ return;
+
+ // draw masked border to all viewports, if defined
+ DrawMaskedBorder(redraw_mask);
+
+ // blit backbuffer to visible screen
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ redraw_mask = REDRAW_NONE;
+}
+
static void FadeCrossSaveBackbuffer()
{
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
BackToFront();
}
-static void setRequestPosition(int *x, int *y, boolean add_border_size)
+static void setRequestCenterPosition(int *x, int *y)
{
- int border_size = request.border_size;
int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
- int sx = sx_center - request.width / 2;
- int sy = sy_center - request.height / 2;
+
+ *x = sx_center;
+ *y = sy_center;
+}
+
+static void setRequestPosition(int *x, int *y, boolean add_border_size)
+{
+ int border_size = request.border_size;
+ int sx_center, sy_center;
+ int sx, sy;
+
+ setRequestCenterPosition(&sx_center, &sy_center);
+
+ sx = sx_center - request.width / 2;
+ sy = sy_center - request.height / 2;
if (add_border_size)
{
int y = ystart + i * ystep;
int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
- int sx_center = (request.x != -1 ? request.x : SX + SXSIZE / 2);
- int sy_center = (request.y != -1 ? request.y : SY + SYSIZE / 2);
- int src_x = sx_center - width / 2;
- int src_y = sy_center - height / 2;
- int dst_x = sx_center - xsize * tile_size / 2;
- int dst_y = sy_center - ysize * tile_size / 2;
int xsize_size_left = (xsize - 1) * tile_size;
int ysize_size_top = (ysize - 1) * tile_size;
int max_xsize_pos = (max_xsize - 1) * tile_size;
int max_ysize_pos = (max_ysize - 1) * tile_size;
+ int sx_center, sy_center;
+ int src_x, src_y;
+ int dst_x, dst_y;
int xx, yy;
+ setRequestCenterPosition(&sx_center, &sy_center);
+
+ src_x = sx_center - width / 2;
+ src_y = sy_center - height / 2;
+ dst_x = sx_center - xsize * tile_size / 2;
+ dst_y = sy_center - ysize * tile_size / 2;
+
BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
for (yy = 0; yy < 2; yy++)
static int RequestHandleEvents(unsigned int req_state)
{
+ boolean level_solved = (game_status == GAME_MODE_PLAYING &&
+ local_player->LevelSolved_GameEnd);
int last_game_status = game_status; /* save current game status */
+ int width = request.width;
+ int height = request.height;
+ int sx, sy;
int result;
- int mx, my;
+
+ setRequestPosition(&sx, &sy, FALSE);
button_status = MB_RELEASED;
while (result < 0)
{
+ if (level_solved)
+ {
+ SetDrawtoField(DRAW_FIELDBUFFER);
+
+ HandleGameActions();
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ if (global.use_envelope_request)
+ {
+ /* copy current state of request area to middle of playfield area */
+ BlitBitmap(bitmap_db_cross, drawto, sx, sy, width, height, sx, sy);
+ }
+ }
+
if (PendingEvent())
{
Event event;
case EVENT_BUTTONRELEASE:
case EVENT_MOTIONNOTIFY:
{
+ int mx, my;
+
if (event.type == EVENT_MOTIONNOTIFY)
{
- if (!PointerInWindow(window))
- continue; /* window and pointer on different screens */
-
if (!button_status)
continue;
result = 0;
}
- if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ if (level_solved)
{
- HandleGameActions();
+ if (global.use_envelope_request)
+ {
+ /* copy back current state of pressed buttons inside request area */
+ BlitBitmap(drawto, bitmap_db_cross, sx, sy, width, height, sx, sy);
+ }
}
else
{