unsigned int InitRND(int seed)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return InitEngineRandom_BD(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);