removed unused array for SDL key state
[rocksndiamonds.git] / src / tools.c
index 26df75352df7bb0345e1c4bf7b5a8ad081ffd93e..7c81b8f7748ba8f67339e8d784d6898371729a8d 100644 (file)
@@ -5515,6 +5515,10 @@ unsigned int MoveDoor(unsigned int door_state)
       }
     }
 
+    SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+    game.any_door_active = TRUE;
+
     for (k = start; k < num_move_steps; k++)
     {
       int last_frame = num_move_steps - 1;     // last frame of this "for" loop
@@ -5709,6 +5713,8 @@ unsigned int MoveDoor(unsigned int door_state)
        BackToFront();
       }
     }
+
+    game.any_door_active = FALSE;
   }
 
   if (door_state & DOOR_ACTION_1)
@@ -6006,6 +6012,88 @@ static void HandleToolButtons(struct GadgetInfo *gi)
   request_gadget_id = gi->custom_id;
 }
 
+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
+{
+  int el_empty;
+  int el_player;
+  int el_sand;
+  int el_wall;
+  int el_steelwall;
+  int el_exit_closed;
+
+  if (game_engine_type == -1)
+    game_engine_type = level.game_engine_type;
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    el_empty           = EL_EMPTY;
+    el_player          = EL_BD_PLAYER;
+    el_sand            = EL_BD_SAND;
+    el_wall            = EL_BD_WALL;
+    el_steelwall       = EL_BD_STEELWALL;
+    el_exit_closed     = EL_BD_EXIT_CLOSED;
+  }
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    el_empty           = EL_EMPTY;
+    el_player          = EL_PLAYER_1;
+    el_sand            = EL_SAND;
+    el_wall            = EL_WALL;
+    el_steelwall       = EL_STEELWALL;
+    el_exit_closed     = EL_EM_EXIT_CLOSED;
+  }
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
+    el_empty           = EL_EMPTY;
+    el_player          = EL_SP_MURPHY;
+    el_sand            = EL_SP_BASE;
+    el_wall            = EL_SP_CHIP_SINGLE;
+    el_steelwall       = EL_SP_HARDWARE_GRAY;
+    el_exit_closed     = EL_SP_EXIT_CLOSED;
+  }
+  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+  {
+    el_empty           = EL_EMPTY;
+    el_player          = EL_MM_MCDUFFIN_DOWN;
+    el_sand            = EL_EMPTY;
+    el_wall            = EL_MM_WOODEN_WALL;
+    el_steelwall       = EL_MM_STEEL_WALL;
+    el_exit_closed     = EL_MM_EXIT_CLOSED;
+
+    if (is_drawing_element)
+    {
+      el_wall          = EL_MM_MIRROR_START;
+      el_sand          = EL_MM_WOODEN_WALL;
+    }
+  }
+  else
+  {
+    el_empty           = EL_EMPTY;
+    el_player          = EL_PLAYER_1;
+    el_sand            = EL_SAND;
+    el_wall            = EL_WALL;
+    el_steelwall       = EL_STEELWALL;
+    el_exit_closed     = EL_EXIT_CLOSED;
+  }
+
+  return (element == EL_EMPTY          ? el_empty :
+         element == EL_PLAYER_1        ? el_player :
+         element == EL_SAND            ? el_sand :
+         element == EL_WALL            ? el_wall :
+         element == EL_STEELWALL       ? el_steelwall :
+         element == EL_EXIT_CLOSED     ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+  return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+  return getEngineElement_Ext(element, -1, TRUE);
+}
+
 static struct Mapping_BD_to_RND_object
 {
   int element_bd;
@@ -6212,7 +6300,7 @@ bd_object_mapping_list[] =
   },
   {
     O_FLYING_STONE_F,                          FALSE,
-    EL_BD_FLYING_ROCK,                         ACTION_FALLING, -1
+    EL_BD_FLYING_ROCK,                         ACTION_FLYING, -1
   },
   {
     O_MEGA_STONE,                              TRUE,
@@ -6248,7 +6336,7 @@ bd_object_mapping_list[] =
   },
   {
     O_FLYING_DIAMOND_F,                                FALSE,
-    EL_BD_FLYING_DIAMOND,                      ACTION_FALLING, -1
+    EL_BD_FLYING_DIAMOND,                      ACTION_FLYING, -1
   },
   {
     O_NUT,                                     TRUE,
@@ -6296,7 +6384,7 @@ bd_object_mapping_list[] =
   },
   {
     O_EXPANDING_WALL_SWITCH,                   TRUE,
-    EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,   -1, -1
+    EL_BD_EXPANDABLE_WALL_SWITCH,              -1, -1
   },
   {
     O_CREATURE_SWITCH,                         TRUE,
@@ -6316,7 +6404,7 @@ bd_object_mapping_list[] =
   },
   {
     O_CONVEYOR_DIR_SWITCH,                     TRUE,
-    EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,          -1, -1
+    EL_BD_CONVEYOR_DIR_SWITCH,                 -1, -1
   },
   {
     O_ACID,                                    TRUE,
@@ -6894,6 +6982,10 @@ bd_object_mapping_list[] =
     O_PLAYER_BOMB,                             TRUE,
     EL_BD_PLAYER_WITH_BOMB,                    -1, -1
   },
+  {
+    O_PLAYER_ROCKET_LAUNCHER,                  TRUE,
+    EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,         -1, -1
+  },
   {
     O_PLAYER_GLUED,                            TRUE,
     EL_BD_PLAYER_GLUED,                                -1, -1
@@ -6902,6 +6994,26 @@ bd_object_mapping_list[] =
     O_PLAYER_STIRRING,                         TRUE,
     EL_BD_PLAYER_STIRRING,                     -1, -1
   },
+  {
+    O_ROCKET_LAUNCHER,                         TRUE,
+    EL_BD_ROCKET_LAUNCHER,                     -1, -1
+  },
+  {
+    O_ROCKET_1,                                        TRUE,
+    EL_BD_ROCKET_RIGHT,                                -1, -1
+  },
+  {
+    O_ROCKET_2,                                        TRUE,
+    EL_BD_ROCKET_UP,                           -1, -1
+  },
+  {
+    O_ROCKET_3,                                        TRUE,
+    EL_BD_ROCKET_LEFT,                         -1, -1
+  },
+  {
+    O_ROCKET_4,                                        TRUE,
+    EL_BD_ROCKET_DOWN,                         -1, -1
+  },
   {
     O_BOMB,                                    TRUE,
     EL_BD_BOMB,                                        -1, -1
@@ -6974,14 +7086,6 @@ bd_object_mapping_list[] =
     O_NITRO_PACK_F,                            FALSE,
     EL_BD_NITRO_PACK,                          ACTION_FALLING, -1
   },
-  {
-    O_NITRO_PACK_EXPLODE,                      TRUE,
-    EL_BD_NITRO_PACK_EXPLODING,                        -1, -1
-  },
-  {
-    O_NITRO_PACK_EXPLODE,                      FALSE,
-    EL_BD_NITRO_PACK,                          ACTION_EXPLODING, -1
-  },
   {
     O_PRE_CLOCK_1,                             TRUE,
     EL_BD_CLOCK_GROWING_1,                     -1, -1
@@ -7254,6 +7358,14 @@ bd_object_mapping_list[] =
     O_NITRO_EXPL_4,                            FALSE,
     EL_BD_NITRO_PACK,                          ACTION_EXPLODING, -1
   },
+  {
+    O_NITRO_PACK_EXPLODE,                      TRUE,
+    EL_BD_NITRO_PACK_EXPLODING,                        -1, -1
+  },
+  {
+    O_NITRO_PACK_EXPLODE,                      FALSE,
+    EL_BD_NITRO_PACK,                          ACTION_EXPLODING, -1
+  },
   {
     O_AMOEBA_2_EXPL_1,                         TRUE,
     EL_BD_AMOEBA_2_EXPLODING_1,                        -1, -1
@@ -7327,11 +7439,11 @@ bd_object_mapping_list[] =
     EL_BD_PLAYER,                              ACTION_HITTING, MV_BIT_RIGHT
   },
   {
-    O_PNEUMATIC_ACTIVE_LEFT,                   TRUE,
+    O_PNEUMATIC_ACTIVE_LEFT,                   FALSE,
     EL_BD_PNEUMATIC_HAMMER,                    ACTION_HITTING, MV_BIT_LEFT
   },
   {
-    O_PNEUMATIC_ACTIVE_RIGHT,                  TRUE,
+    O_PNEUMATIC_ACTIVE_RIGHT,                  FALSE,
     EL_BD_PNEUMATIC_HAMMER,                    ACTION_HITTING, MV_BIT_RIGHT
   },
 
@@ -7369,6 +7481,14 @@ bd_object_mapping_list[] =
     O_PLAYER_RIGHT,                            FALSE,
     EL_BD_PLAYER,                              ACTION_MOVING, MV_BIT_RIGHT
   },
+  {
+    O_PLAYER_UP,                               FALSE,
+    EL_BD_PLAYER,                              ACTION_MOVING, MV_BIT_UP
+  },
+  {
+    O_PLAYER_DOWN,                             FALSE,
+    EL_BD_PLAYER,                              ACTION_MOVING, MV_BIT_DOWN
+  },
   {
     O_PLAYER_BLINK,                            FALSE,
     EL_BD_PLAYER,                              ACTION_BORING_1, -1
@@ -7381,17 +7501,25 @@ bd_object_mapping_list[] =
     O_PLAYER_TAP_BLINK,                                FALSE,
     EL_BD_PLAYER,                              ACTION_BORING_3, -1
   },
+  {
+    O_PLAYER_PUSH_LEFT,                                FALSE,
+    EL_BD_PLAYER,                              ACTION_PUSHING, MV_BIT_LEFT
+  },
+  {
+    O_PLAYER_PUSH_RIGHT,                       FALSE,
+    EL_BD_PLAYER,                              ACTION_PUSHING, MV_BIT_RIGHT
+  },
   {
     O_CREATURE_SWITCH_ON,                      FALSE,
     EL_BD_CREATURE_SWITCH_ACTIVE,              -1, -1
   },
   {
     O_EXPANDING_WALL_SWITCH_HORIZ,             FALSE,
-    EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,   -1, -1
+    EL_BD_EXPANDABLE_WALL_SWITCH,              -1, -1
   },
   {
     O_EXPANDING_WALL_SWITCH_VERT,              FALSE,
-    EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL,     -1, -1
+    EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE,       -1, -1
   },
   {
     O_GRAVITY_SWITCH_ACTIVE,                   FALSE,
@@ -7407,11 +7535,11 @@ bd_object_mapping_list[] =
   },
   {
     O_CONVEYOR_DIR_NORMAL,                     FALSE,
-    EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,          -1, -1
+    EL_BD_CONVEYOR_DIR_SWITCH,                 -1, -1
   },
   {
     O_CONVEYOR_DIR_CHANGED,                    FALSE,
-    EL_BD_CONVEYOR_DIR_SWITCH_CHANGED,         -1, -1
+    EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE,          -1, -1
   },
   {
     O_CONVEYOR_SWITCH_OFF,                     FALSE,
@@ -7491,6 +7619,50 @@ int map_element_RND_to_BD_cave(int element_rnd)
   return mapping_RND_to_BD[element_rnd];
 }
 
+int map_element_RND_to_BD_effect(int element_rnd, int action)
+{
+  static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
+  static boolean mapping_initialized = FALSE;
+
+  if (!mapping_initialized)
+  {
+    int i, j;
+
+    // return "O_UNKNOWN" for all undefined elements in mapping array
+    for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+      for (j = 0; j < NUM_ACTIONS; j++)
+       mapping_RND_to_BD[i][j] = O_UNKNOWN;
+
+    for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+    {
+      int element_rnd = bd_object_mapping_list[i].element_rnd;
+      int element_bd  = bd_object_mapping_list[i].element_bd;
+      int action      = bd_object_mapping_list[i].action;
+
+      if (action != -1)
+       mapping_RND_to_BD[element_rnd][action] = element_bd;
+    }
+
+    mapping_initialized = TRUE;
+  }
+
+  if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+  {
+    Warn("invalid RND element %d", element_rnd);
+
+    return O_UNKNOWN;
+  }
+
+  if (action < 0 || action >= NUM_ACTIONS)
+  {
+    Warn("invalid action %d", action);
+
+    return O_UNKNOWN;
+  }
+
+  return mapping_RND_to_BD[element_rnd][action];
+}
+
 int map_element_BD_to_RND_cave(int element_bd)
 {
   static unsigned short mapping_BD_to_RND[O_MAX_ALL];
@@ -11259,6 +11431,27 @@ void PlaySoundSelecting(void)
 #endif
 }
 
+void ToggleAudioSampleRateIfNeeded(void)
+{
+  int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050);
+
+  // if setup and audio sample rate are already matching, nothing do do
+  if ((setup_audio_sample_rate == audio.sample_rate) ||
+      !audio.sound_available)
+    return;
+
+#if 1
+  // apparently changing the audio output sample rate does not work at runtime,
+  // so currently the program has to be restarted to apply the new sample rate
+  Request("Please restart the program to change audio sample rate!", REQ_CONFIRM);
+#else
+  SDLReopenAudio();
+
+  // set setup value according to successfully changed audio sample rate
+  setup.audio_sample_rate_44100 = (audio.sample_rate == 44100);
+#endif
+}
+
 void ToggleFullscreenIfNeeded(void)
 {
   // if setup and video fullscreen state are already matching, nothing do do