}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
request_gadget_id = gi->custom_id;
}
+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
+{
+ int el_empty;
+ int el_player;
+ int el_sand;
+ int el_wall;
+ int el_steelwall;
+ int el_exit_closed;
+
+ if (game_engine_type == -1)
+ game_engine_type = level.game_engine_type;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_BD_PLAYER;
+ el_sand = EL_BD_SAND;
+ el_wall = EL_BD_WALL;
+ el_steelwall = EL_BD_STEELWALL;
+ el_exit_closed = EL_BD_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EM_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_SP_MURPHY;
+ el_sand = EL_SP_BASE;
+ el_wall = EL_SP_CHIP_SINGLE;
+ el_steelwall = EL_SP_HARDWARE_GRAY;
+ el_exit_closed = EL_SP_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_MM_MCDUFFIN_DOWN;
+ el_sand = EL_EMPTY;
+ el_wall = EL_MM_WOODEN_WALL;
+ el_steelwall = EL_MM_STEEL_WALL;
+ el_exit_closed = EL_MM_EXIT_CLOSED;
+
+ if (is_drawing_element)
+ {
+ el_wall = EL_MM_MIRROR_START;
+ el_sand = EL_MM_WOODEN_WALL;
+ }
+ }
+ else
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EXIT_CLOSED;
+ }
+
+ return (element == EL_EMPTY ? el_empty :
+ element == EL_PLAYER_1 ? el_player :
+ element == EL_SAND ? el_sand :
+ element == EL_WALL ? el_wall :
+ element == EL_STEELWALL ? el_steelwall :
+ element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+ return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+ return getEngineElement_Ext(element, -1, TRUE);
+}
+
static struct Mapping_BD_to_RND_object
{
int element_bd;
O_PLAYER_BOMB, TRUE,
EL_BD_PLAYER_WITH_BOMB, -1, -1
},
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
+ },
{
O_PLAYER_GLUED, TRUE,
EL_BD_PLAYER_GLUED, -1, -1
O_PLAYER_STIRRING, TRUE,
EL_BD_PLAYER_STIRRING, -1, -1
},
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BD_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BD_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BD_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BD_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BD_ROCKET_DOWN, -1, -1
+ },
{
O_BOMB, TRUE,
EL_BD_BOMB, -1, -1
O_PLAYER_RIGHT, FALSE,
EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
},
+ {
+ O_PLAYER_UP, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ O_PLAYER_DOWN, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN
+ },
{
O_PLAYER_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_1, -1
O_PLAYER_TAP_BLINK, FALSE,
EL_BD_PLAYER, ACTION_BORING_3, -1
},
+ {
+ O_PLAYER_PUSH_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PUSH_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT
+ },
{
O_CREATURE_SWITCH_ON, FALSE,
EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
#endif
}
+void ToggleAudioSampleRateIfNeeded(void)
+{
+ int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050);
+
+ // if setup and audio sample rate are already matching, nothing do do
+ if ((setup_audio_sample_rate == audio.sample_rate) ||
+ !audio.sound_available)
+ return;
+
+#if 1
+ // apparently changing the audio output sample rate does not work at runtime,
+ // so currently the program has to be restarted to apply the new sample rate
+ Request("Please restart the program to change audio sample rate!", REQ_CONFIRM);
+#else
+ SDLReopenAudio();
+
+ // set setup value according to successfully changed audio sample rate
+ setup.audio_sample_rate_44100 = (audio.sample_rate == 44100);
+#endif
+}
+
void ToggleFullscreenIfNeeded(void)
{
// if setup and video fullscreen state are already matching, nothing do do