if (game_status != GAME_MODE_PLAYING)
return;
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ RedrawPlayfield_BD(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
RedrawPlayfield_EM(TRUE);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
RedrawPlayfield_SP(TRUE);
void BlitScreenToBitmap(Bitmap *target_bitmap)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ BlitScreenToBitmap_BD(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
BlitScreenToBitmap_EM(target_bitmap);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(target_bitmap);
fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
BackToFront();
+ // when using BD game engine, cover playfield before fading out after a game
+ if (game_bd.cover_screen)
+ CoverScreen_BD();
+
SetScreenStates_BeforeFadingOut();
SetTileCursorActive(FALSE);
gfx.anim_random_frame = GfxRandom[x][y];
}
+void SetAnimationFirstLevel(int first_level)
+{
+ gfx.anim_first_level = first_level;
+}
+
int getGraphicAnimationFrame(int graphic, int sync_frame)
{
// animation synchronized with global frame counter, not move position
game.envelope_active = FALSE;
}
+static Bitmap *GetPreviewTileBitmap(Bitmap *bitmap)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return GetPreviewTileBitmap_BD(bitmap);
+
+ return bitmap;
+}
+
static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
{
if (IS_MM_WALL(element))
int graphic = el2preimg(element);
getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+
+ // for BD style levels, maybe use bitmap with level-specific colors
+ src_bitmap = GetPreviewTileBitmap(src_bitmap);
+
BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
dst_x, dst_y);
}
redraw_mask |= REDRAW_FIELD;
}
+static int getPreviewLevelWidth(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->x2 - level.native_bd_level->cave->x1 + 1);
+
+ return lev_fieldx;
+}
+
+static int getPreviewLevelHeight(void)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return (level.native_bd_level->cave->y2 - level.native_bd_level->cave->y1 + 1);
+
+ return lev_fieldy;
+}
+
static void DrawPreviewLevelPlayfield(int from_x, int from_y)
{
boolean show_level_border = (BorderElement != EL_EMPTY);
- int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
- int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int level_xsize = getPreviewLevelWidth() + (show_level_border ? 2 : 0);
+ int level_ysize = getPreviewLevelHeight() + (show_level_border ? 2 : 0);
int tile_size = preview.tile_size;
int preview_width = preview.xsize * tile_size;
int preview_height = preview.ysize * tile_size;
}
}
+static void PreparePreviewTileBitmap(void)
+{
+ // check if special preview bitmap with level-specific colors should be created
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return;
+
+ // use original sized bitmap (else reduced color palette is lost by downscaling)
+ int original_tilesize = MAX(MINI_TILESIZE, preview.tile_size);
+ int scale_down_factor = original_tilesize / preview.tile_size;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int element_template = EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ int graphic_template = el2preimg(element_template);
+ int element_default = EL_BD_ROCK;
+ int graphic_default = el2preimg(element_default);
+
+ // create special preview bitmap and scale it down to preview tile size
+ getSizedGraphicSource(graphic_template, 0, original_tilesize, &src_bitmap, &src_x, &src_y);
+ PreparePreviewTileBitmap_BD(src_bitmap, scale_down_factor);
+
+ // force using special preview bitmap to replace original preview bitmap
+ getSizedGraphicSource(graphic_default, 0, preview.tile_size, &src_bitmap, &src_x, &src_y);
+ SetPreviewTileBitmapReference_BD(src_bitmap);
+}
+
void DrawPreviewLevelInitial(void)
{
+ PreparePreviewTileBitmap(); // only needed for native BD style levels
+
DrawPreviewLevelExt(TRUE);
DrawPreviewPlayers();
}
}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
if (!door_panel_drawn[door_index])
{
- ClearRectangle(drawto, door_rect->x, door_rect->y,
- door_rect->width, door_rect->height);
+ ClearRectangleOnBackground(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
door_panel_drawn[door_index] = TRUE;
}
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
request_gadget_id = gi->custom_id;
}
-static struct Mapping_EM_to_RND_object
+static int getEngineElement_Ext(int element, int game_engine_type, boolean is_drawing_element)
{
- int element_em;
- boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
- boolean is_backside; // backside of moving element
+ int el_empty;
+ int el_player;
+ int el_sand;
+ int el_wall;
+ int el_steelwall;
+ int el_exit_closed;
+
+ if (game_engine_type == -1)
+ game_engine_type = level.game_engine_type;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_BD_PLAYER;
+ el_sand = EL_BD_SAND;
+ el_wall = EL_BD_WALL;
+ el_steelwall = EL_BD_STEELWALL;
+ el_exit_closed = EL_BD_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EM_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_SP_MURPHY;
+ el_sand = EL_SP_BASE;
+ el_wall = EL_SP_CHIP_SINGLE;
+ el_steelwall = EL_SP_HARDWARE_GRAY;
+ el_exit_closed = EL_SP_EXIT_CLOSED;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_MM_MCDUFFIN_DOWN;
+ el_sand = EL_EMPTY;
+ el_wall = EL_MM_WOODEN_WALL;
+ el_steelwall = EL_MM_STEEL_WALL;
+ el_exit_closed = EL_MM_EXIT_CLOSED;
+
+ if (is_drawing_element)
+ {
+ el_wall = EL_MM_MIRROR_START;
+ el_sand = EL_MM_WOODEN_WALL;
+ }
+ }
+ else
+ {
+ el_empty = EL_EMPTY;
+ el_player = EL_PLAYER_1;
+ el_sand = EL_SAND;
+ el_wall = EL_WALL;
+ el_steelwall = EL_STEELWALL;
+ el_exit_closed = EL_EXIT_CLOSED;
+ }
+
+ return (element == EL_EMPTY ? el_empty :
+ element == EL_PLAYER_1 ? el_player :
+ element == EL_SAND ? el_sand :
+ element == EL_WALL ? el_wall :
+ element == EL_STEELWALL ? el_steelwall :
+ element == EL_EXIT_CLOSED ? el_exit_closed : EL_EMPTY);
+}
+
+int getEngineElement(int element)
+{
+ return getEngineElement_Ext(element, -1, FALSE);
+}
+
+int getDrawingElement(int element)
+{
+ return getEngineElement_Ext(element, -1, TRUE);
+}
+
+static struct Mapping_BD_to_RND_object
+{
+ int element_bd;
+ boolean is_rnd_to_bd_mapping; // unique mapping BD <-> RND
int element_rnd;
int action;
int direction;
}
-em_object_mapping_list[GAME_TILE_MAX + 1] =
+bd_object_mapping_list[] =
{
+ // additional RND style elements mapped to BD style elements (must be listed first)
+
{
- Zborder, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_DIRT, TRUE,
+ EL_SAND, -1, -1
},
{
- Zplayer, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
},
-
{
- Zbug, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
},
{
- Ztank, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_STEEL, TRUE,
+ EL_STEELWALL, -1, -1
},
{
- Zeater, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
},
{
- Zdynamite, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_INBOX, TRUE,
+ EL_PLAYER_1, -1, -1
},
{
- Zboom, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ O_INBOX, TRUE,
+ EL_PLAYER_2, -1, -1
},
-
{
- Xchain, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ O_INBOX, TRUE,
+ EL_PLAYER_3, -1, -1
},
{
- Xboom_bug, FALSE, FALSE,
- EL_BUG, ACTION_EXPLODING, -1
+ O_INBOX, TRUE,
+ EL_PLAYER_4, -1, -1
},
{
- Xboom_tank, FALSE, FALSE,
- EL_SPACESHIP, ACTION_EXPLODING, -1
+ O_PRE_OUTBOX, TRUE,
+ EL_EXIT_CLOSED, -1, -1
},
+
+ // BD style elements with their corresponding RND style elements
+
{
- Xboom_android, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_OTHER, -1
+ O_SPACE, TRUE,
+ EL_EMPTY, -1, -1
},
{
- Xboom_1, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ O_DIRT, TRUE,
+ EL_BD_SAND, -1, -1
},
{
- Xboom_2, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ O_DIRT_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_UP_RIGHT, -1, -1
},
-
{
- Xblank, TRUE, FALSE,
- EL_EMPTY, -1, -1
+ O_DIRT_SLOPED_UP_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_UP_LEFT, -1, -1
},
-
{
- Xsplash_e, FALSE, FALSE,
- EL_ACID_SPLASH_RIGHT, -1, -1
+ O_DIRT_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_LEFT, -1, -1
},
{
- Xsplash_w, FALSE, FALSE,
- EL_ACID_SPLASH_LEFT, -1, -1
+ O_DIRT_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_SAND_SLOPED_DOWN_RIGHT, -1, -1
},
-
{
- Xplant, TRUE, FALSE,
- EL_EMC_PLANT, -1, -1
+ O_DIRT_BALL, TRUE,
+ EL_BD_SAND_BALL, -1, -1
},
{
- Yplant, FALSE, FALSE,
- EL_EMC_PLANT, -1, -1
+ O_DIRT_BALL_F, TRUE,
+ EL_BD_SAND_BALL_FALLING, -1, -1
},
-
{
- Xacid_1, TRUE, FALSE,
- EL_ACID, -1, -1
+ O_DIRT_BALL_F, FALSE,
+ EL_BD_SAND_BALL, ACTION_FALLING, -1
},
{
- Xacid_2, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_DIRT_LOOSE, TRUE,
+ EL_BD_SAND_LOOSE, -1, -1
},
{
- Xacid_3, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_DIRT_LOOSE_F, TRUE,
+ EL_BD_SAND_LOOSE_FALLING, -1, -1
},
{
- Xacid_4, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_DIRT_LOOSE_F, FALSE,
+ EL_BD_SAND_LOOSE, ACTION_FALLING, -1
},
{
- Xacid_5, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_DIRT2, TRUE,
+ EL_BD_SAND_2, -1, -1
},
{
- Xacid_6, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_BRICK, TRUE,
+ EL_BD_WALL, -1, -1
},
{
- Xacid_7, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_BRICK_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_UP_RIGHT, -1, -1
},
{
- Xacid_8, FALSE, FALSE,
- EL_ACID, -1, -1
+ O_BRICK_SLOPED_UP_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_UP_LEFT, -1, -1
},
-
{
- Xfake_acid_1, TRUE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_BRICK_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_LEFT, -1, -1
},
{
- Xfake_acid_2, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_BRICK_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_WALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
- Xfake_acid_3, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_BRICK_NON_SLOPED, TRUE,
+ EL_BD_WALL_NON_SLOPED, -1, -1
},
{
- Xfake_acid_4, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_MAGIC_WALL, TRUE,
+ EL_BD_MAGIC_WALL, ACTION_ACTIVE, -1
},
{
- Xfake_acid_5, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_PRE_OUTBOX, TRUE,
+ EL_BD_EXIT_CLOSED, -1, -1
},
{
- Xfake_acid_6, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_OUTBOX, TRUE,
+ EL_BD_EXIT_OPEN, -1, -1
},
{
- Xfake_acid_7, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_PRE_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_CLOSED, -1, -1
},
{
- Xfake_acid_8, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_INVIS_OUTBOX, TRUE,
+ EL_BD_INVISIBLE_EXIT_OPEN, -1, -1
},
-
{
- Xfake_acid_1_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL, TRUE,
+ EL_BD_STEELWALL, -1, -1
},
{
- Xfake_acid_2_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_SLOPED_UP_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_RIGHT, -1, -1
},
{
- Xfake_acid_3_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_SLOPED_UP_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_UP_LEFT, -1, -1
},
{
- Xfake_acid_4_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_SLOPED_DOWN_LEFT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_LEFT, -1, -1
},
{
- Xfake_acid_5_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_SLOPED_DOWN_RIGHT, TRUE,
+ EL_BD_STEELWALL_SLOPED_DOWN_RIGHT, -1, -1
},
{
- Xfake_acid_6_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_EXPLODABLE, TRUE,
+ EL_BD_STEELWALL_EXPLODABLE, -1, -1
},
{
- Xfake_acid_7_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_STEEL_EATABLE, TRUE,
+ EL_BD_STEELWALL_DIGGABLE, -1, -1
},
{
- Xfake_acid_8_player, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ O_BRICK_EATABLE, TRUE,
+ EL_BD_WALL_DIGGABLE, -1, -1
},
-
{
- Xgrass, TRUE, FALSE,
- EL_EMC_GRASS, -1, -1
+ O_STONE, TRUE,
+ EL_BD_ROCK, -1, -1
},
{
- Ygrass_nB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ O_STONE_F, TRUE,
+ EL_BD_ROCK_FALLING, -1, -1
},
{
- Ygrass_eB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ O_STONE_F, FALSE,
+ EL_BD_ROCK, ACTION_FALLING, -1
},
{
- Ygrass_sB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ O_FLYING_STONE, TRUE,
+ EL_BD_FLYING_ROCK, -1, -1
},
{
- Ygrass_wB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ O_FLYING_STONE_F, TRUE,
+ EL_BD_FLYING_ROCK_FLYING, -1, -1
},
-
{
- Xdirt, TRUE, FALSE,
- EL_SAND, -1, -1
+ O_FLYING_STONE_F, FALSE,
+ EL_BD_FLYING_ROCK, ACTION_FLYING, -1
},
{
- Ydirt_nB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ O_MEGA_STONE, TRUE,
+ EL_BD_MEGA_ROCK, -1, -1
},
{
- Ydirt_eB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ O_MEGA_STONE_F, TRUE,
+ EL_BD_MEGA_ROCK_FALLING, -1, -1
},
{
- Ydirt_sB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ O_MEGA_STONE_F, FALSE,
+ EL_BD_MEGA_ROCK, ACTION_FALLING, -1
},
{
- Ydirt_wB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ O_DIAMOND, TRUE,
+ EL_BD_DIAMOND, -1, -1
},
-
{
- Xandroid, TRUE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ O_DIAMOND_F, TRUE,
+ EL_BD_DIAMOND_FALLING, -1, -1
},
{
- Xandroid_1_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ O_DIAMOND_F, FALSE,
+ EL_BD_DIAMOND, ACTION_FALLING, -1
},
{
- Xandroid_2_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ O_FLYING_DIAMOND, TRUE,
+ EL_BD_FLYING_DIAMOND, -1, -1
},
{
- Xandroid_1_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ O_FLYING_DIAMOND_F, TRUE,
+ EL_BD_FLYING_DIAMOND_FLYING, -1, -1
},
{
- Xandroid_2_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ O_FLYING_DIAMOND_F, FALSE,
+ EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
},
{
- Xandroid_1_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ O_NUT, TRUE,
+ EL_BD_NUT, -1, -1
},
{
- Xandroid_2_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ O_NUT_F, TRUE,
+ EL_BD_NUT_FALLING, -1, -1
},
{
- Xandroid_1_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ O_NUT_F, FALSE,
+ EL_BD_NUT, ACTION_FALLING, -1
},
{
- Xandroid_2_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ O_BLADDER_SPENDER, TRUE,
+ EL_BD_BLADDER_SPENDER, -1, -1
},
{
- Yandroid_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ O_INBOX, TRUE,
+ EL_BD_INBOX, -1, -1
},
{
- Yandroid_nB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ O_H_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
{
- Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ O_V_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
- Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ O_EXPANDING_WALL, TRUE,
+ EL_BD_EXPANDABLE_WALL_ANY, -1, -1
},
{
- Yandroid_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ O_H_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL, -1, -1
},
{
- Yandroid_eB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ O_V_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_VERTICAL, -1, -1
},
{
- Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ O_EXPANDING_STEEL_WALL, TRUE,
+ EL_BD_EXPANDABLE_STEELWALL_ANY, -1, -1
},
{
- Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ O_EXPANDING_WALL_SWITCH, TRUE,
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
- Yandroid_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ O_CREATURE_SWITCH, TRUE,
+ EL_BD_CREATURE_SWITCH, -1, -1
},
{
- Yandroid_sB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ O_BITER_SWITCH, TRUE,
+ EL_BD_BITER_SWITCH_1, -1, -1
},
{
- Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ O_REPLICATOR_SWITCH, TRUE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
},
{
- Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ O_CONVEYOR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
},
{
- Yandroid_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ O_CONVEYOR_DIR_SWITCH, TRUE,
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
},
{
- Yandroid_wB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ O_ACID, TRUE,
+ EL_BD_ACID, -1, -1
},
{
- Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ O_FALLING_WALL, TRUE,
+ EL_BD_FALLING_WALL, -1, -1
},
{
- Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ O_FALLING_WALL_F, TRUE,
+ EL_BD_FALLING_WALL_FALLING, -1, -1
},
-
{
- Xeater_n, TRUE, FALSE,
- EL_YAMYAM_UP, -1, -1
+ O_FALLING_WALL_F, FALSE,
+ EL_BD_FALLING_WALL, ACTION_FALLING, -1
},
{
- Xeater_e, TRUE, FALSE,
- EL_YAMYAM_RIGHT, -1, -1
+ O_BOX, TRUE,
+ EL_BD_BOX, -1, -1
},
{
- Xeater_w, TRUE, FALSE,
- EL_YAMYAM_LEFT, -1, -1
+ O_TIME_PENALTY, TRUE,
+ EL_BD_TIME_PENALTY, -1, -1
},
{
- Xeater_s, TRUE, FALSE,
- EL_YAMYAM_DOWN, -1, -1
+ O_GRAVESTONE, TRUE,
+ EL_BD_GRAVESTONE, -1, -1
},
{
- Yeater_n, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ O_STONE_GLUED, TRUE,
+ EL_BD_ROCK_GLUED, -1, -1
},
{
- Yeater_nB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ O_DIAMOND_GLUED, TRUE,
+ EL_BD_DIAMOND_GLUED, -1, -1
},
{
- Yeater_e, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ O_DIAMOND_KEY, TRUE,
+ EL_BD_DIAMOND_KEY, -1, -1
},
{
- Yeater_eB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ O_TRAPPED_DIAMOND, TRUE,
+ EL_BD_TRAPPED_DIAMOND, -1, -1
},
{
- Yeater_s, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ O_CLOCK, TRUE,
+ EL_BD_CLOCK, -1, -1
},
{
- Yeater_sB, FALSE, TRUE,
+ O_DIRT_GLUED, TRUE,
+ EL_BD_SAND_GLUED, -1, -1
+ },
+ {
+ O_KEY_1, TRUE,
+ EL_BD_KEY_1, -1, -1
+ },
+ {
+ O_KEY_2, TRUE,
+ EL_BD_KEY_2, -1, -1
+ },
+ {
+ O_KEY_3, TRUE,
+ EL_BD_KEY_3, -1, -1
+ },
+ {
+ O_DOOR_1, TRUE,
+ EL_BD_GATE_1, -1, -1
+ },
+ {
+ O_DOOR_2, TRUE,
+ EL_BD_GATE_2, -1, -1
+ },
+ {
+ O_DOOR_3, TRUE,
+ EL_BD_GATE_3, -1, -1
+ },
+ {
+ O_POT, TRUE,
+ EL_BD_POT, -1, -1
+ },
+ {
+ O_GRAVITY_SWITCH, TRUE,
+ EL_BD_GRAVITY_SWITCH, -1, -1
+ },
+ {
+ O_PNEUMATIC_HAMMER, TRUE,
+ EL_BD_PNEUMATIC_HAMMER, -1, -1
+ },
+ {
+ O_TELEPORTER, TRUE,
+ EL_BD_TELEPORTER, -1, -1
+ },
+ {
+ O_SKELETON, TRUE,
+ EL_BD_SKELETON, -1, -1
+ },
+ {
+ O_WATER, TRUE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_1, TRUE,
+ EL_BD_WATER_1, -1, -1
+ },
+ {
+ O_WATER_1, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_2, TRUE,
+ EL_BD_WATER_2, -1, -1
+ },
+ {
+ O_WATER_2, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_3, TRUE,
+ EL_BD_WATER_3, -1, -1
+ },
+ {
+ O_WATER_3, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_4, TRUE,
+ EL_BD_WATER_4, -1, -1
+ },
+ {
+ O_WATER_4, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_5, TRUE,
+ EL_BD_WATER_5, -1, -1
+ },
+ {
+ O_WATER_5, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_6, TRUE,
+ EL_BD_WATER_6, -1, -1
+ },
+ {
+ O_WATER_6, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_7, TRUE,
+ EL_BD_WATER_7, -1, -1
+ },
+ {
+ O_WATER_7, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_8, TRUE,
+ EL_BD_WATER_8, -1, -1
+ },
+ {
+ O_WATER_8, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_9, TRUE,
+ EL_BD_WATER_9, -1, -1
+ },
+ {
+ O_WATER_9, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_10, TRUE,
+ EL_BD_WATER_10, -1, -1
+ },
+ {
+ O_WATER_10, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_11, TRUE,
+ EL_BD_WATER_11, -1, -1
+ },
+ {
+ O_WATER_11, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_12, TRUE,
+ EL_BD_WATER_12, -1, -1
+ },
+ {
+ O_WATER_12, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_13, TRUE,
+ EL_BD_WATER_13, -1, -1
+ },
+ {
+ O_WATER_13, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_14, TRUE,
+ EL_BD_WATER_14, -1, -1
+ },
+ {
+ O_WATER_14, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_15, TRUE,
+ EL_BD_WATER_15, -1, -1
+ },
+ {
+ O_WATER_15, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_WATER_16, TRUE,
+ EL_BD_WATER_16, -1, -1
+ },
+ {
+ O_WATER_16, FALSE,
+ EL_BD_WATER, -1, -1
+ },
+ {
+ O_COW_1, TRUE,
+ EL_BD_COW_LEFT, -1, -1
+ },
+ {
+ O_COW_2, TRUE,
+ EL_BD_COW_UP, -1, -1
+ },
+ {
+ O_COW_3, TRUE,
+ EL_BD_COW_RIGHT, -1, -1
+ },
+ {
+ O_COW_4, TRUE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_1, TRUE,
+ EL_BD_COW_ENCLOSED_1, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_1, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_2, TRUE,
+ EL_BD_COW_ENCLOSED_2, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_2, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_3, TRUE,
+ EL_BD_COW_ENCLOSED_3, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_3, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_4, TRUE,
+ EL_BD_COW_ENCLOSED_4, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_4, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_5, TRUE,
+ EL_BD_COW_ENCLOSED_5, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_5, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_6, TRUE,
+ EL_BD_COW_ENCLOSED_6, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_6, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_7, TRUE,
+ EL_BD_COW_ENCLOSED_7, -1, -1
+ },
+ {
+ O_COW_ENCLOSED_7, FALSE,
+ EL_BD_COW_DOWN, -1, -1
+ },
+ {
+ O_WALLED_DIAMOND, TRUE,
+ EL_BD_WALL_DIAMOND, -1, -1
+ },
+ {
+ O_WALLED_KEY_1, TRUE,
+ EL_BD_WALL_KEY_1, -1, -1
+ },
+ {
+ O_WALLED_KEY_2, TRUE,
+ EL_BD_WALL_KEY_2, -1, -1
+ },
+ {
+ O_WALLED_KEY_3, TRUE,
+ EL_BD_WALL_KEY_3, -1, -1
+ },
+ {
+ O_AMOEBA, TRUE,
+ EL_BD_AMOEBA, -1, -1
+ },
+ {
+ O_AMOEBA_2, TRUE,
+ EL_BD_AMOEBA_2, -1, -1
+ },
+ {
+ O_REPLICATOR, TRUE,
+ EL_BD_REPLICATOR, -1, -1
+ },
+ {
+ O_CONVEYOR_LEFT, TRUE,
+ EL_BD_CONVEYOR_LEFT, -1, -1
+ },
+ {
+ O_CONVEYOR_RIGHT, TRUE,
+ EL_BD_CONVEYOR_RIGHT, -1, -1
+ },
+ {
+ O_LAVA, TRUE,
+ EL_BD_LAVA, -1, -1
+ },
+ {
+ O_SWEET, TRUE,
+ EL_BD_SWEET, -1, -1
+ },
+ {
+ O_VOODOO, TRUE,
+ EL_BD_VOODOO_DOLL, -1, -1
+ },
+ {
+ O_SLIME, TRUE,
+ EL_BD_SLIME, -1, -1
+ },
+ {
+ O_BLADDER, TRUE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_1, TRUE,
+ EL_BD_BLADDER_1, -1, -1
+ },
+ {
+ O_BLADDER_1, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_2, TRUE,
+ EL_BD_BLADDER_2, -1, -1
+ },
+ {
+ O_BLADDER_2, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_3, TRUE,
+ EL_BD_BLADDER_3, -1, -1
+ },
+ {
+ O_BLADDER_3, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_4, TRUE,
+ EL_BD_BLADDER_4, -1, -1
+ },
+ {
+ O_BLADDER_4, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_5, TRUE,
+ EL_BD_BLADDER_5, -1, -1
+ },
+ {
+ O_BLADDER_5, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_6, TRUE,
+ EL_BD_BLADDER_6, -1, -1
+ },
+ {
+ O_BLADDER_6, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_7, TRUE,
+ EL_BD_BLADDER_7, -1, -1
+ },
+ {
+ O_BLADDER_7, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_BLADDER_8, TRUE,
+ EL_BD_BLADDER_8, -1, -1
+ },
+ {
+ O_BLADDER_8, FALSE,
+ EL_BD_BLADDER, -1, -1
+ },
+ {
+ O_WAITING_STONE, TRUE,
+ EL_BD_WAITING_ROCK, -1, -1
+ },
+ {
+ O_CHASING_STONE, TRUE,
+ EL_BD_CHASING_ROCK, -1, -1
+ },
+ {
+ O_GHOST, TRUE,
+ EL_BD_GHOST, -1, -1
+ },
+ {
+ O_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_LEFT, -1, -1
+ },
+ {
+ O_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_UP, -1, -1
+ },
+ {
+ O_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_RIGHT, -1, -1
+ },
+ {
+ O_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_DOWN, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_1, TRUE,
+ EL_BD_FIREFLY_2_LEFT, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_2, TRUE,
+ EL_BD_FIREFLY_2_UP, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_3, TRUE,
+ EL_BD_FIREFLY_2_RIGHT, -1, -1
+ },
+ {
+ O_ALT_FIREFLY_4, TRUE,
+ EL_BD_FIREFLY_2_DOWN, -1, -1
+ },
+ {
+ O_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_LEFT, -1, -1
+ },
+ {
+ O_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_UP, -1, -1
+ },
+ {
+ O_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_RIGHT, -1, -1
+ },
+ {
+ O_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_DOWN, -1, -1
+ },
+ {
+ O_ALT_BUTTER_1, TRUE,
+ EL_BD_BUTTERFLY_2_LEFT, -1, -1
+ },
+ {
+ O_ALT_BUTTER_2, TRUE,
+ EL_BD_BUTTERFLY_2_UP, -1, -1
+ },
+ {
+ O_ALT_BUTTER_3, TRUE,
+ EL_BD_BUTTERFLY_2_RIGHT, -1, -1
+ },
+ {
+ O_ALT_BUTTER_4, TRUE,
+ EL_BD_BUTTERFLY_2_DOWN, -1, -1
+ },
+ {
+ O_STONEFLY_1, TRUE,
+ EL_BD_STONEFLY_LEFT, -1, -1
+ },
+ {
+ O_STONEFLY_2, TRUE,
+ EL_BD_STONEFLY_UP, -1, -1
+ },
+ {
+ O_STONEFLY_3, TRUE,
+ EL_BD_STONEFLY_RIGHT, -1, -1
+ },
+ {
+ O_STONEFLY_4, TRUE,
+ EL_BD_STONEFLY_DOWN, -1, -1
+ },
+ {
+ O_BITER_1, TRUE,
+ EL_BD_BITER_UP, -1, -1
+ },
+ {
+ O_BITER_2, TRUE,
+ EL_BD_BITER_RIGHT, -1, -1
+ },
+ {
+ O_BITER_3, TRUE,
+ EL_BD_BITER_DOWN, -1, -1
+ },
+ {
+ O_BITER_4, TRUE,
+ EL_BD_BITER_LEFT, -1, -1
+ },
+ {
+ O_DRAGONFLY_1, TRUE,
+ EL_BD_DRAGONFLY_LEFT, -1, -1
+ },
+ {
+ O_DRAGONFLY_2, TRUE,
+ EL_BD_DRAGONFLY_UP, -1, -1
+ },
+ {
+ O_DRAGONFLY_3, TRUE,
+ EL_BD_DRAGONFLY_RIGHT, -1, -1
+ },
+ {
+ O_DRAGONFLY_4, TRUE,
+ EL_BD_DRAGONFLY_DOWN, -1, -1
+ },
+ {
+ O_PRE_PL_1, TRUE,
+ EL_BD_PLAYER_GROWING_1, -1, -1
+ },
+ {
+ O_PRE_PL_1, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_2, TRUE,
+ EL_BD_PLAYER_GROWING_2, -1, -1
+ },
+ {
+ O_PRE_PL_2, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_PL_3, TRUE,
+ EL_BD_PLAYER_GROWING_3, -1, -1
+ },
+ {
+ O_PRE_PL_3, FALSE,
+ EL_BD_PLAYER, ACTION_GROWING, -1
+ },
+ {
+ O_PLAYER, TRUE,
+ EL_BD_PLAYER, -1, -1
+ },
+ {
+ O_PLAYER_BOMB, TRUE,
+ EL_BD_PLAYER_WITH_BOMB, -1, -1
+ },
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_PLAYER_GLUED, TRUE,
+ EL_BD_PLAYER_GLUED, -1, -1
+ },
+ {
+ O_PLAYER_STIRRING, TRUE,
+ EL_BD_PLAYER_STIRRING, -1, -1
+ },
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BD_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BD_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BD_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BD_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BD_ROCKET_DOWN, -1, -1
+ },
+ {
+ O_BOMB, TRUE,
+ EL_BD_BOMB, -1, -1
+ },
+ {
+ O_BOMB_TICK_1, TRUE,
+ EL_BD_BOMB_TICKING_1, -1, -1
+ },
+ {
+ O_BOMB_TICK_1, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_2, TRUE,
+ EL_BD_BOMB_TICKING_2, -1, -1
+ },
+ {
+ O_BOMB_TICK_2, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_3, TRUE,
+ EL_BD_BOMB_TICKING_3, -1, -1
+ },
+ {
+ O_BOMB_TICK_3, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_4, TRUE,
+ EL_BD_BOMB_TICKING_4, -1, -1
+ },
+ {
+ O_BOMB_TICK_4, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_5, TRUE,
+ EL_BD_BOMB_TICKING_5, -1, -1
+ },
+ {
+ O_BOMB_TICK_5, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_6, TRUE,
+ EL_BD_BOMB_TICKING_6, -1, -1
+ },
+ {
+ O_BOMB_TICK_6, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_BOMB_TICK_7, TRUE,
+ EL_BD_BOMB_TICKING_7, -1, -1
+ },
+ {
+ O_BOMB_TICK_7, FALSE,
+ EL_BD_BOMB, ACTION_ACTIVE, -1
+ },
+ {
+ O_NITRO_PACK, TRUE,
+ EL_BD_NITRO_PACK, -1, -1
+ },
+ {
+ O_NITRO_PACK_F, TRUE,
+ EL_BD_NITRO_PACK_FALLING, -1, -1
+ },
+ {
+ O_NITRO_PACK_F, FALSE,
+ EL_BD_NITRO_PACK, ACTION_FALLING, -1
+ },
+ {
+ O_PRE_CLOCK_1, TRUE,
+ EL_BD_CLOCK_GROWING_1, -1, -1
+ },
+ {
+ O_PRE_CLOCK_1, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_2, TRUE,
+ EL_BD_CLOCK_GROWING_2, -1, -1
+ },
+ {
+ O_PRE_CLOCK_2, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_3, TRUE,
+ EL_BD_CLOCK_GROWING_3, -1, -1
+ },
+ {
+ O_PRE_CLOCK_3, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_CLOCK_4, TRUE,
+ EL_BD_CLOCK_GROWING_4, -1, -1
+ },
+ {
+ O_PRE_CLOCK_4, FALSE,
+ EL_BD_CLOCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_1, TRUE,
+ EL_BD_DIAMOND_GROWING_1, -1, -1
+ },
+ {
+ O_PRE_DIA_1, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_2, TRUE,
+ EL_BD_DIAMOND_GROWING_2, -1, -1
+ },
+ {
+ O_PRE_DIA_2, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_3, TRUE,
+ EL_BD_DIAMOND_GROWING_3, -1, -1
+ },
+ {
+ O_PRE_DIA_3, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_4, TRUE,
+ EL_BD_DIAMOND_GROWING_4, -1, -1
+ },
+ {
+ O_PRE_DIA_4, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_DIA_5, TRUE,
+ EL_BD_DIAMOND_GROWING_5, -1, -1
+ },
+ {
+ O_PRE_DIA_5, FALSE,
+ EL_BD_DIAMOND, ACTION_GROWING, -1
+ },
+ {
+ O_EXPLODE_1, TRUE,
+ EL_BD_EXPLODING_1, -1, -1
+ },
+ {
+ O_EXPLODE_1, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_2, TRUE,
+ EL_BD_EXPLODING_2, -1, -1
+ },
+ {
+ O_EXPLODE_2, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_3, TRUE,
+ EL_BD_EXPLODING_3, -1, -1
+ },
+ {
+ O_EXPLODE_3, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_4, TRUE,
+ EL_BD_EXPLODING_4, -1, -1
+ },
+ {
+ O_EXPLODE_4, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_EXPLODE_5, TRUE,
+ EL_BD_EXPLODING_5, -1, -1
+ },
+ {
+ O_EXPLODE_5, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ O_PRE_STONE_1, TRUE,
+ EL_BD_ROCK_GROWING_1, -1, -1
+ },
+ {
+ O_PRE_STONE_1, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_2, TRUE,
+ EL_BD_ROCK_GROWING_2, -1, -1
+ },
+ {
+ O_PRE_STONE_2, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_3, TRUE,
+ EL_BD_ROCK_GROWING_3, -1, -1
+ },
+ {
+ O_PRE_STONE_3, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STONE_4, TRUE,
+ EL_BD_ROCK_GROWING_4, -1, -1
+ },
+ {
+ O_PRE_STONE_4, FALSE,
+ EL_BD_ROCK, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_1, TRUE,
+ EL_BD_STEELWALL_GROWING_1, -1, -1
+ },
+ {
+ O_PRE_STEEL_1, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_2, TRUE,
+ EL_BD_STEELWALL_GROWING_2, -1, -1
+ },
+ {
+ O_PRE_STEEL_2, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_3, TRUE,
+ EL_BD_STEELWALL_GROWING_3, -1, -1
+ },
+ {
+ O_PRE_STEEL_3, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_PRE_STEEL_4, TRUE,
+ EL_BD_STEELWALL_GROWING_4, -1, -1
+ },
+ {
+ O_PRE_STEEL_4, FALSE,
+ EL_BD_STEELWALL, ACTION_GROWING, -1
+ },
+ {
+ O_GHOST_EXPL_1, TRUE,
+ EL_BD_GHOST_EXPLODING_1, -1, -1
+ },
+ {
+ O_GHOST_EXPL_1, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_2, TRUE,
+ EL_BD_GHOST_EXPLODING_2, -1, -1
+ },
+ {
+ O_GHOST_EXPL_2, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_3, TRUE,
+ EL_BD_GHOST_EXPLODING_3, -1, -1
+ },
+ {
+ O_GHOST_EXPL_3, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_GHOST_EXPL_4, TRUE,
+ EL_BD_GHOST_EXPLODING_4, -1, -1
+ },
+ {
+ O_GHOST_EXPL_4, FALSE,
+ EL_BD_GHOST, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_1, TRUE,
+ EL_BD_BOMB_EXPLODING_1, -1, -1
+ },
+ {
+ O_BOMB_EXPL_1, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_2, TRUE,
+ EL_BD_BOMB_EXPLODING_2, -1, -1
+ },
+ {
+ O_BOMB_EXPL_2, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_3, TRUE,
+ EL_BD_BOMB_EXPLODING_3, -1, -1
+ },
+ {
+ O_BOMB_EXPL_3, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_BOMB_EXPL_4, TRUE,
+ EL_BD_BOMB_EXPLODING_4, -1, -1
+ },
+ {
+ O_BOMB_EXPL_4, FALSE,
+ EL_BD_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_1, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_1, -1, -1
+ },
+ {
+ O_NITRO_EXPL_1, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_2, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_2, -1, -1
+ },
+ {
+ O_NITRO_EXPL_2, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_3, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_3, -1, -1
+ },
+ {
+ O_NITRO_EXPL_3, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_EXPL_4, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING_4, -1, -1
+ },
+ {
+ O_NITRO_EXPL_4, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING, -1, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_1, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_1, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_2, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_2, -1, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_2, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_3, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_3, -1, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_3, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_4, TRUE,
+ EL_BD_AMOEBA_2_EXPLODING_4, -1, -1
+ },
+ {
+ O_AMOEBA_2_EXPL_4, FALSE,
+ EL_BD_AMOEBA_2, ACTION_EXPLODING, -1
+ },
+ {
+ O_NUT_EXPL_1, TRUE,
+ EL_BD_NUT_BREAKING_1, -1, -1
+ },
+ {
+ O_NUT_EXPL_1, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_2, TRUE,
+ EL_BD_NUT_BREAKING_2, -1, -1
+ },
+ {
+ O_NUT_EXPL_2, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_3, TRUE,
+ EL_BD_NUT_BREAKING_3, -1, -1
+ },
+ {
+ O_NUT_EXPL_3, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_NUT_EXPL_4, TRUE,
+ EL_BD_NUT_BREAKING_4, -1, -1
+ },
+ {
+ O_NUT_EXPL_4, FALSE,
+ EL_BD_NUT, ACTION_BREAKING, -1
+ },
+ {
+ O_PLAYER_PNEUMATIC_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PNEUMATIC_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
+ },
+ {
+ O_PNEUMATIC_ACTIVE_LEFT, FALSE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
+ },
+ {
+ O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
+ EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
+ },
+
+ // helper (runtime) elements
+
+ {
+ O_FAKE_BONUS, FALSE,
+ EL_BD_FAKE_BONUS, -1, -1
+ },
+ {
+ O_INBOX_CLOSED, FALSE,
+ EL_BD_INBOX, -1, -1
+ },
+ {
+ O_INBOX_OPEN, FALSE,
+ EL_BD_INBOX, ACTION_OPENING, -1
+ },
+ {
+ O_OUTBOX_CLOSED, FALSE,
+ EL_BD_EXIT_CLOSED, -1, -1
+ },
+ {
+ O_OUTBOX_OPEN, FALSE,
+ EL_BD_EXIT_OPEN, -1, -1
+ },
+ {
+ O_COVERED, FALSE,
+ EL_BD_COVERED, -1, -1
+ },
+ {
+ O_PLAYER_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ O_PLAYER_UP, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ O_PLAYER_DOWN, FALSE,
+ EL_BD_PLAYER, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ O_PLAYER_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_1, -1
+ },
+ {
+ O_PLAYER_TAP, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_2, -1
+ },
+ {
+ O_PLAYER_TAP_BLINK, FALSE,
+ EL_BD_PLAYER, ACTION_BORING_3, -1
+ },
+ {
+ O_PLAYER_PUSH_LEFT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_LEFT
+ },
+ {
+ O_PLAYER_PUSH_RIGHT, FALSE,
+ EL_BD_PLAYER, ACTION_PUSHING, MV_BIT_RIGHT
+ },
+ {
+ O_CREATURE_SWITCH_ON, FALSE,
+ EL_BD_CREATURE_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
+ },
+ {
+ O_EXPANDING_WALL_SWITCH_VERT, FALSE,
+ EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_GRAVITY_SWITCH_ACTIVE, FALSE,
+ EL_BD_GRAVITY_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_REPLICATOR_SWITCH_OFF, FALSE,
+ EL_BD_REPLICATOR_SWITCH, -1, -1
+ },
+ {
+ O_REPLICATOR_SWITCH_ON, FALSE,
+ EL_BD_REPLICATOR_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_DIR_NORMAL, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
+ },
+ {
+ O_CONVEYOR_DIR_CHANGED, FALSE,
+ EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_SWITCH_OFF, FALSE,
+ EL_BD_CONVEYOR_SWITCH, -1, -1
+ },
+ {
+ O_CONVEYOR_SWITCH_ON, FALSE,
+ EL_BD_CONVEYOR_SWITCH_ACTIVE, -1, -1
+ },
+ {
+ O_MAGIC_WALL_ACTIVE, FALSE,
+ EL_BD_MAGIC_WALL_ACTIVE, -1, -1
+ },
+ {
+ O_REPLICATOR_ACTIVE, FALSE,
+ EL_BD_REPLICATOR_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_LEFT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_LEFT_ACTIVE, -1, -1
+ },
+ {
+ O_CONVEYOR_RIGHT_ACTIVE, FALSE,
+ EL_BD_CONVEYOR_RIGHT_ACTIVE, -1, -1
+ },
+ {
+ O_BITER_SWITCH_1, FALSE,
+ EL_BD_BITER_SWITCH_1, -1, -1
+ },
+ {
+ O_BITER_SWITCH_2, FALSE,
+ EL_BD_BITER_SWITCH_2, -1, -1
+ },
+ {
+ O_BITER_SWITCH_3, FALSE,
+ EL_BD_BITER_SWITCH_3, -1, -1
+ },
+ {
+ O_BITER_SWITCH_4, FALSE,
+ EL_BD_BITER_SWITCH_4, -1, -1
+ },
+
+ {
+ -1, FALSE,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_BD_cave(int element_rnd)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_BD[i] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_RND_to_BD[bd_object_mapping_list[i].element_rnd] =
+ bd_object_mapping_list[i].element_bd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd];
+}
+
+int map_element_RND_to_BD_effect(int element_rnd, int action)
+{
+ static unsigned short mapping_RND_to_BD[NUM_FILE_ELEMENTS][NUM_ACTIONS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i, j;
+
+ // return "O_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ for (j = 0; j < NUM_ACTIONS; j++)
+ mapping_RND_to_BD[i][j] = O_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ {
+ int element_rnd = bd_object_mapping_list[i].element_rnd;
+ int element_bd = bd_object_mapping_list[i].element_bd;
+ int action = bd_object_mapping_list[i].action;
+
+ if (action != -1)
+ mapping_RND_to_BD[element_rnd][action] = element_bd;
+ }
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND element %d", element_rnd);
+
+ return O_UNKNOWN;
+ }
+
+ if (action < 0 || action >= NUM_ACTIONS)
+ {
+ Warn("invalid action %d", action);
+
+ return O_UNKNOWN;
+ }
+
+ return mapping_RND_to_BD[element_rnd][action];
+}
+
+int map_element_BD_to_RND_cave(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ if (bd_object_mapping_list[i].is_rnd_to_bd_mapping)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
+ {
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
+int map_element_BD_to_RND_game(int element_bd)
+{
+ static unsigned short mapping_BD_to_RND[O_MAX_ALL];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < O_MAX_ALL; i++)
+ mapping_BD_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ mapping_BD_to_RND[bd_object_mapping_list[i].element_bd] =
+ bd_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_bd < 0 || element_bd >= O_MAX_ALL)
+ {
+ Warn("invalid BD element %d", element_bd);
+
+ return EL_UNKNOWN;
+ }
+
+ return mapping_BD_to_RND[element_bd];
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
+ boolean is_backside; // backside of moving element
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[GAME_TILE_MAX + 1] =
+{
+ {
+ Zborder, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ Zbug, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Ztank, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zeater, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zboom, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ Xchain, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_tank, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ Xsplash_e, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Xsplash_w, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+ {
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+
+ {
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+
+ {
+ Xfake_acid_1_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+
+ {
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
+ },
+ {
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ },
+
+ {
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
+ },
+ {
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ },
+
+ {
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ },
+ {
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ },
+ {
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ },
+
+ {
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
+ },
+ {
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
+ },
+ {
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
+ },
+ {
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
+ },
+ {
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_sB, FALSE, TRUE,
EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
unsigned int InitRND(int seed)
{
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ return InitEngineRandom_BD(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);
return InitEngineRandom_RND(seed);
}
-static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
+static struct Mapping_BD_to_RND_object bd_object_mapping[O_MAX_ALL];
+static struct Mapping_EM_to_RND_object em_object_mapping[GAME_TILE_MAX];
+static struct Mapping_EM_to_RND_player em_player_mapping[MAX_PLAYERS][PLY_MAX];
static int get_effective_element_EM(int tile, int frame_em)
{
- int element = object_mapping[tile].element_rnd;
- int action = object_mapping[tile].action;
- boolean is_backside = object_mapping[tile].is_backside;
+ int element = em_object_mapping[tile].element_rnd;
+ int action = em_object_mapping[tile].action;
+ boolean is_backside = em_object_mapping[tile].is_backside;
boolean action_removing = (action == ACTION_DIGGING ||
action == ACTION_SNAPPING ||
action == ACTION_COLLECTING);
void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
int tile, int frame_em, int x, int y)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
int effective_element = get_effective_element_EM(tile, frame_em);
int graphic = (direction == MV_NONE ?
el_act2img(effective_element, action) :
}
else if (action_moving)
{
- boolean is_backside = object_mapping[tile].is_backside;
+ boolean is_backside = em_object_mapping[tile].is_backside;
if (is_backside)
{
- int direction = object_mapping[tile].direction;
+ int direction = em_object_mapping[tile].direction;
int move_dir = (action_falling ? MV_DOWN : direction);
GfxFrame[x][y]++;
void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
int tile, int frame_em, int x, int y)
{
- int action = object_mapping[tile].action;
- int direction = object_mapping[tile].direction;
- boolean is_backside = object_mapping[tile].is_backside;
+ int action = em_object_mapping[tile].action;
+ int direction = em_object_mapping[tile].direction;
+ boolean is_backside = em_object_mapping[tile].is_backside;
int effective_element = get_effective_element_EM(tile, frame_em);
int effective_action = action;
int graphic = (direction == MV_NONE ?
void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
int player_nr, int anim, int frame_em)
{
- int element = player_mapping[player_nr][anim].element_rnd;
- int action = player_mapping[player_nr][anim].action;
- int direction = player_mapping[player_nr][anim].direction;
+ int element = em_player_mapping[player_nr][anim].element_rnd;
+ int action = em_player_mapping[player_nr][anim].action;
+ int direction = em_player_mapping[player_nr][anim].direction;
int graphic = (direction == MV_NONE ?
el_act2img(element, action) :
el_act_dir2img(element, action, direction));
&g_em->src_x, &g_em->src_y, FALSE);
}
+#define BD_GFX_RANGE(a, n, i) ((i) >= (a) && (i) < (a) + (n))
+#define BD_GFX_FRAME(b, i) (((i) - (b)) * 8)
+
+void InitGraphicInfo_BD(void)
+{
+ int i, j;
+
+ // always start with reliable default values
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ bd_object_mapping[i].element_rnd = EL_UNKNOWN;
+ bd_object_mapping[i].action = ACTION_DEFAULT;
+ bd_object_mapping[i].direction = MV_NONE;
+ }
+
+ for (i = 0; bd_object_mapping_list[i].element_bd != -1; i++)
+ {
+ int e = bd_object_mapping_list[i].element_bd;
+
+ bd_object_mapping[e].element_rnd = bd_object_mapping_list[i].element_rnd;
+
+ if (bd_object_mapping_list[i].action != -1)
+ bd_object_mapping[e].action = bd_object_mapping_list[i].action;
+
+ if (bd_object_mapping_list[i].direction != -1)
+ bd_object_mapping[e].direction =
+ MV_DIR_FROM_BIT(bd_object_mapping_list[i].direction);
+ }
+
+ for (i = 0; i < O_MAX_ALL; i++)
+ {
+ int element = bd_object_mapping[i].element_rnd;
+ int action = bd_object_mapping[i].action;
+ int direction = bd_object_mapping[i].direction;
+
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[i][j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = (BD_GFX_RANGE(O_PRE_PL_1, 3, i) ? BD_GFX_FRAME(O_PRE_PL_1, i) :
+ BD_GFX_RANGE(O_PRE_DIA_1, 5, i) ? BD_GFX_FRAME(O_PRE_DIA_1, i) :
+ BD_GFX_RANGE(O_PRE_STONE_1, 4, i) ? BD_GFX_FRAME(O_PRE_STONE_1, i) :
+ BD_GFX_RANGE(O_PRE_STEEL_1, 4, i) ? BD_GFX_FRAME(O_PRE_STEEL_1, i) :
+ BD_GFX_RANGE(O_BOMB_TICK_1, 7, i) ? BD_GFX_FRAME(O_BOMB_TICK_1, i) :
+ BD_GFX_RANGE(O_BOMB_EXPL_1, 4, i) ? BD_GFX_FRAME(O_BOMB_EXPL_1, i) :
+ BD_GFX_RANGE(O_NUT_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NUT_EXPL_1, i) :
+ BD_GFX_RANGE(O_GHOST_EXPL_1, 4, i) ? BD_GFX_FRAME(O_GHOST_EXPL_1, i) :
+ BD_GFX_RANGE(O_EXPLODE_1, 5, i) ? BD_GFX_FRAME(O_EXPLODE_1, i) :
+ BD_GFX_RANGE(O_PRE_CLOCK_1, 4, i) ? BD_GFX_FRAME(O_PRE_CLOCK_1, i) :
+ BD_GFX_RANGE(O_NITRO_EXPL_1, 4, i) ? BD_GFX_FRAME(O_NITRO_EXPL_1, i) :
+ BD_GFX_RANGE(O_AMOEBA_2_EXPL_1, 4, i) ? BD_GFX_FRAME(O_AMOEBA_2_EXPL_1, i):
+ i == O_INBOX_OPEN || i == O_OUTBOX_OPEN ? j :
+ j * 2);
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = frame;
+ }
+ }
+
+ // game graphics template for level-specific colors for native BD levels
+ int graphic = IMG_BD_GAME_GRAPHICS_COLOR_TEMPLATE;
+ struct GraphicInfo_BD *g_bd = &graphic_info_bd_color_template;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSourceExt(graphic, 0, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_bd->bitmap = src_bitmap;
+ g_bd->src_x = src_x;
+ g_bd->src_y = src_y;
+ g_bd->width = TILEX;
+ g_bd->height = TILEY;
+
+ g_bd->graphic = graphic;
+ g_bd->frame = 0;
+}
+
void InitGraphicInfo_EM(void)
{
int i, j, p;
// always start with reliable default values
for (i = 0; i < GAME_TILE_MAX; i++)
{
- object_mapping[i].element_rnd = EL_UNKNOWN;
- object_mapping[i].is_backside = FALSE;
- object_mapping[i].action = ACTION_DEFAULT;
- object_mapping[i].direction = MV_NONE;
+ em_object_mapping[i].element_rnd = EL_UNKNOWN;
+ em_object_mapping[i].is_backside = FALSE;
+ em_object_mapping[i].action = ACTION_DEFAULT;
+ em_object_mapping[i].direction = MV_NONE;
}
// always start with reliable default values
{
for (i = 0; i < PLY_MAX; i++)
{
- player_mapping[p][i].element_rnd = EL_UNKNOWN;
- player_mapping[p][i].action = ACTION_DEFAULT;
- player_mapping[p][i].direction = MV_NONE;
+ em_player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ em_player_mapping[p][i].action = ACTION_DEFAULT;
+ em_player_mapping[p][i].direction = MV_NONE;
}
}
{
int e = em_object_mapping_list[i].element_em;
- object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
- object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+ em_object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ em_object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
if (em_object_mapping_list[i].action != -1)
- object_mapping[e].action = em_object_mapping_list[i].action;
+ em_object_mapping[e].action = em_object_mapping_list[i].action;
if (em_object_mapping_list[i].direction != -1)
- object_mapping[e].direction =
+ em_object_mapping[e].direction =
MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
}
int a = em_player_mapping_list[i].action_em;
int p = em_player_mapping_list[i].player_nr;
- player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+ em_player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
if (em_player_mapping_list[i].action != -1)
- player_mapping[p][a].action = em_player_mapping_list[i].action;
+ em_player_mapping[p][a].action = em_player_mapping_list[i].action;
if (em_player_mapping_list[i].direction != -1)
- player_mapping[p][a].direction =
+ em_player_mapping[p][a].direction =
MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
for (i = 0; i < GAME_TILE_MAX; i++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
boolean action_exploding = ((action == ACTION_EXPLODING ||
action == ACTION_SMASHED_BY_ROCK ||
action == ACTION_SMASHED_BY_SPRING) &&
{
for (j = 0; j < 8; j++)
{
- int element = object_mapping[i].element_rnd;
- int action = object_mapping[i].action;
- int direction = object_mapping[i].direction;
- boolean is_backside = object_mapping[i].is_backside;
+ int element = em_object_mapping[i].element_rnd;
+ int action = em_object_mapping[i].action;
+ int direction = em_object_mapping[i].direction;
+ boolean is_backside = em_object_mapping[i].is_backside;
int graphic_action = el_act_dir2img(element, action, direction);
int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
{
for (i = 0; i < PLY_MAX; i++)
{
- int element = player_mapping[p][i].element_rnd;
- int action = player_mapping[p][i].action;
- int direction = player_mapping[p][i].direction;
+ int element = em_player_mapping[p][i].element_rnd;
+ int action = em_player_mapping[p][i].action;
+ int direction = em_player_mapping[p][i].direction;
for (j = 0; j < 8; j++)
{
#endif
}
+void ToggleAudioSampleRateIfNeeded(void)
+{
+ int setup_audio_sample_rate = (setup.audio_sample_rate_44100 ? 44100 : 22050);
+
+ // if setup and audio sample rate are already matching, nothing do do
+ if ((setup_audio_sample_rate == audio.sample_rate) ||
+ !audio.sound_available)
+ return;
+
+#if 1
+ // apparently changing the audio output sample rate does not work at runtime,
+ // so currently the program has to be restarted to apply the new sample rate
+ Request("Please restart the program to change audio sample rate!", REQ_CONFIRM);
+#else
+ SDLReopenAudio();
+
+ // set setup value according to successfully changed audio sample rate
+ setup.audio_sample_rate_44100 = (audio.sample_rate == 44100);
+#endif
+}
+
void ToggleFullscreenIfNeeded(void)
{
// if setup and video fullscreen state are already matching, nothing do do
boolean init_gfx_buffers = FALSE;
boolean init_video_buffer = FALSE;
boolean init_gadgets_and_anims = FALSE;
+ boolean init_bd_graphics = FALSE;
boolean init_em_graphics = FALSE;
if (new_win_xsize != WIN_XSIZE ||
// changing tile size invalidates scroll values of engine snapshots
FreeEngineSnapshotSingle();
- // changing tile size requires update of graphic mapping for EM engine
+ // changing tile size requires update of graphic mapping for BD/EM engine
+ init_bd_graphics = TRUE;
init_em_graphics = TRUE;
}
InitGlobalAnimations();
}
+ if (init_bd_graphics)
+ {
+ InitGraphicInfo_BD();
+ }
+
if (init_em_graphics)
{
InitGraphicInfo_EM();
OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
}
+char *getCurrentLevelsetName(void)
+{
+ return leveldir_current->name;
+}
+
// ============================================================================
// tests
static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
{
- struct hashtable *hash_seeds =
- create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
- struct hashtable *hash_uuids =
- create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
+ HashTable *hash_seeds =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
+ HashTable *hash_uuids =
+ create_hashtable(get_hash_from_string, hash_key_strings_are_equal, free, NULL);
static char message[100];
int i;
Request(message, REQ_CONFIRM);
- hashtable_destroy(hash_seeds, 0);
- hashtable_destroy(hash_uuids, 0);
+ hashtable_destroy(hash_seeds);
+ hashtable_destroy(hash_uuids);
}
void TestGeneratingUUIDs(void)