/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* tools.c *
***********************************************************/
-#include <stdarg.h>
-
-#if defined(PLATFORM_FREEBSD)
-#include <machine/joystick.h>
-#endif
-
#include "libgame/libgame.h"
#include "tools.h"
#include "game.h"
#include "events.h"
-#include "joystick.h"
#include "cartoons.h"
#include "network.h"
#include "tape.h"
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
#define TOOL_CTRL_ID_NO 1
}
}
+void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
+{
+ if (game_status == PLAYING)
+ {
+ if (force_redraw)
+ {
+ x = gfx.sx - TILEX;
+ y = gfx.sy - TILEY;
+ width = gfx.sxsize + 2 * TILEX;
+ height = gfx.sysize + 2 * TILEY;
+ }
+
+ if (force_redraw || setup.direct_draw)
+ {
+ int xx, yy;
+ int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
+ int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ for(xx=BX1; xx<=BX2; xx++)
+ for(yy=BY1; yy<=BY2; yy++)
+ if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
+ DrawScreenField(xx, yy);
+ DrawAllPlayers();
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_DIRECT);
+ }
+
+ if (setup.soft_scrolling)
+ {
+ int fx = FX, fy = FY;
+
+ fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+
+ BlitBitmap(fieldbuffer, backbuffer, fx,fy, SXSIZE,SYSIZE, SX,SY);
+ }
+ }
+
+ BlitBitmap(drawto, window, x, y, width, height, x, y);
+}
+
void BackToFront()
{
int x,y;
if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
- if (!redraw_mask)
+ if (redraw_mask == REDRAW_NONE)
return;
if (global.fps_slowdown && game_status == PLAYING)
for(y=0; y<MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
- redraw_mask = 0;
+ redraw_mask = REDRAW_NONE;
}
void FadeToFront()
else
graphic = GFX_MURPHY_GO_LEFT;
- graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+ graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
}
if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
GFX2_SHIELD_PASSIVE);
DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
- 3, 8, ANIM_OSCILLATE);
+ 3, 8, ANIM_PINGPONG);
}
if (player->Pushing && player->GfxPos)
{
int phase;
- if (mode == ANIM_OSCILLATE)
+ if (mode == ANIM_PINGPONG)
{
int max_anim_frames = 2 * frames - 2;
+
phase = (FrameCounter % (delay * max_anim_frames)) / delay;
phase = (phase < frames ? phase : max_anim_frames - phase);
}
if (mode == ANIM_REVERSE)
phase = -phase;
- return(phase);
+ return phase;
+}
+
+static int getNewGraphicAnimationFrame(int graphic)
+{
+ int frames = new_graphic_info[graphic].anim_frames;
+ int delay = new_graphic_info[graphic].anim_delay;
+ int mode = new_graphic_info[graphic].anim_mode;
+ int phase;
+
+ if (mode == ANIM_PINGPONG)
+ {
+ int max_anim_frames = 2 * frames - 2;
+
+ phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+ phase = (phase < frames ? phase : max_anim_frames - phase);
+ }
+ else
+ phase = (FrameCounter % (delay * frames)) / delay;
+
+ if (mode == ANIM_REVERSE)
+ phase = (frames - 1) - phase;
+
+ return phase;
}
void DrawGraphicAnimationExt(int x, int y, int graphic,
}
}
+void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
+{
+ int delay = new_graphic_info[graphic].anim_delay;
+
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ {
+ int frame = getNewGraphicAnimationFrame(graphic);
+
+ if (mask_mode == USE_MASKING)
+ DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
+ else
+ DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ }
+}
+
void DrawGraphicAnimation(int x, int y, int graphic,
int frames, int delay, int mode)
{
DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
}
+void DrawNewGraphicAnimation(int x, int y, int graphic)
+{
+ DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
+}
+
void DrawGraphicAnimationThruMask(int x, int y, int graphic,
int frames, int delay, int mode)
{
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
}
-void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
+void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
{
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap_nr = PIX_BACK;
- *x = SX + (graphic % GFX_PER_LINE) * TILEX;
- *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ *bitmap = graphic_info[graphic].bitmap;
+ *x = graphic_info[graphic].src_x;
+ *y = graphic_info[graphic].src_y;
+ }
+ else if (graphic >= GFX_START_ROCKSELEMENTS &&
+ graphic <= GFX_END_ROCKSELEMENTS)
+ {
+ graphic -= GFX_START_ROCKSELEMENTS;
+ *bitmap = pix[PIX_ELEMENTS];
+ *x = (graphic % GFX_PER_LINE) * TILEX;
+ *y = (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- *bitmap_nr = PIX_HEROES;
+ *bitmap = pix[PIX_HEROES];
*x = (graphic % HEROES_PER_LINE) * TILEX;
*y = (graphic / HEROES_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- *bitmap_nr = PIX_SP;
+ *bitmap = pix[PIX_SP];
*x = (graphic % SP_PER_LINE) * TILEX;
*y = (graphic / SP_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
{
graphic -= GFX_START_ROCKSDC;
- *bitmap_nr = PIX_DC;
+ *bitmap = pix[PIX_DC];
*x = (graphic % DC_PER_LINE) * TILEX;
*y = (graphic / DC_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- *bitmap_nr = PIX_MORE;
+ *bitmap = pix[PIX_MORE];
*x = (graphic % MORE_PER_LINE) * TILEX;
*y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *bitmap_nr = PIX_BIGFONT;
+ *bitmap = pix[PIX_FONT_EM];
*x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
+ *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
}
else
{
- *bitmap_nr = PIX_SP;
+ *bitmap = pix[PIX_SP];
*x = 0;
*y = 0;
}
void DrawGraphic(int x, int y, int graphic)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
+ MarkTileDirty(x, y);
}
-void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
+void DrawNewGraphic(int x, int y, int graphic, int frame)
{
- int bitmap_nr;
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawNewGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, frame);
+ MarkTileDirty(x, y);
+}
+
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
+{
+ Bitmap *src_bitmap;
int src_x, src_y;
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+}
+
+void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int src_x = new_graphic_info[graphic].src_x;
+ int src_y = new_graphic_info[graphic].src_y;
+
+ if (new_graphic_info[graphic].anim_vertical)
+ src_y += frame * TILEY;
+ else
+ src_x += frame * TILEX;
+
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
void DrawGraphicThruMask(int x, int y, int graphic)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicThruMask(): This should never happen!\n");
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
+ MarkTileDirty(x, y);
+}
+
+void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
+ graphic, frame);
+ MarkTileDirty(x, y);
}
void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
{
int tile = graphic;
- int bitmap_nr;
int src_x, src_y;
Bitmap *src_bitmap;
GC drawing_gc;
if (graphic == GFX_LEERRAUM)
return;
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix[bitmap_nr];
- drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ drawing_gc = src_bitmap->stored_clip_gc;
if (tile_clipmask[tile] != None)
{
#endif
#endif
- SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
BlitBitmapMasked(src_bitmap, d,
src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
}
+void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
+ int graphic, int frame)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ GC drawing_gc = src_bitmap->stored_clip_gc;
+ int src_x = new_graphic_info[graphic].src_x;
+ int src_y = new_graphic_info[graphic].src_y;
+
+ if (new_graphic_info[graphic].anim_vertical)
+ src_y += frame * TILEY;
+ else
+ src_x += frame * TILEX;
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+}
+
void DrawMiniGraphic(int x, int y, int graphic)
{
DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
{
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap = pix[PIX_BACK];
+ graphic -= GFX_START_ROCKSELEMENTS;
+ *bitmap = pix[PIX_ELEMENTS];
*x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
*y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
}
else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
*bitmap = pix[PIX_SP];
*x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
*y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_SMALLFONT];
- *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
- *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
+ *bitmap = pix[PIX_FONT_EM];
+ *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
+ *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
}
else
{
int cx = 0, cy = 0;
int src_x, src_y, dest_x, dest_y;
int tile = graphic;
- int bitmap_nr;
Bitmap *src_bitmap;
GC drawing_gc;
MarkTileDirty(x, y + SIGN(dy));
}
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix[bitmap_nr];
- drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ drawing_gc = src_bitmap->stored_clip_gc;
+
+ src_x += cx;
+ src_y += cy;
+
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (mask_mode == USE_MASKING)
+ {
+ if (tile_clipmask[tile] != None)
+ {
+ SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+#ifndef TARGET_SDL
+ printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+#endif
+
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+ }
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ Bitmap *src_bitmap;
+ GC drawing_gc;
+ int src_x;
+ int src_y;
+
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int dest_x, dest_y;
+
+ if (graphic < 0)
+ {
+ DrawNewGraphic(x, y, graphic, frame);
+ return;
+ }
+
+ if (dx || dy) /* Verschiebung der Grafik? */
+ {
+ if (x < BX1) /* Element kommt von links ins Bild */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ width -= dx;
+ else if (dx) /* allg. Bewegung in x-Richtung */
+ MarkTileDirty(x + SIGN(dx), y);
+
+ if (y < BY1) /* Element kommt von oben ins Bild */
+ {
+ if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ return;
+
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* Element kommt von unten ins Bild */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
+ {
+ if (y == BY2) /* Element unterhalb des Bildes */
+ return;
+
+ height = dy;
+ cy = TILEY - dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* Element verläßt unten das Bild */
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
+ height -= dy;
+ else if (dy) /* allg. Bewegung in y-Richtung */
+ MarkTileDirty(x, y + SIGN(dy));
+ }
+
+ src_bitmap = new_graphic_info[graphic].bitmap;
+ drawing_gc = src_bitmap->stored_clip_gc;
+ src_x = new_graphic_info[graphic].src_x;
+ src_y = new_graphic_info[graphic].src_y;
+
+ if (new_graphic_info[graphic].anim_vertical)
+ src_y += frame * TILEY;
+ else
+ src_x += frame * TILEX;
src_x += cx;
src_y += cy;
dest_x = FX + x * TILEX + dx;
dest_y = FY + y * TILEY + dy;
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (mask_mode == USE_MASKING)
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
+
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+}
+
+void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int frame, int cut_mode)
+{
+ DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ int ux = LEVELX(x), uy = LEVELY(y);
+ int graphic = el2gfx(element);
+ int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
+ int phase4 = phase8 / 2;
+ int phase2 = phase8 / 4;
+ int dir = MovDir[ux][uy];
+
+ if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ {
+ graphic += 1 * !phase2;
+
+ if (dir == MV_UP)
+ graphic += 1 * 2;
+ else if (dir == MV_LEFT)
+ graphic += 2 * 2;
+ else if (dir == MV_DOWN)
+ graphic += 3 * 2;
+ }
+ else if (element == EL_SP_SNIKSNAK)
+ {
+ if (dir == MV_LEFT)
+ graphic = GFX_SP_SNIKSNAK_LEFT;
+ else if (dir == MV_RIGHT)
+ graphic = GFX_SP_SNIKSNAK_RIGHT;
+ else if (dir == MV_UP)
+ graphic = GFX_SP_SNIKSNAK_UP;
+ else
+ graphic = GFX_SP_SNIKSNAK_DOWN;
+
+ graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ }
+ else if (element == EL_SP_ELECTRON)
+ {
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_MOLE || element == EL_PINGUIN ||
+ element == EL_SCHWEIN || element == EL_DRACHE)
+ {
+ if (dir == MV_LEFT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
+ element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir == MV_RIGHT)
+ graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
+ element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir == MV_UP)
+ graphic = (element == EL_MOLE ? GFX_MOLE_UP :
+ element == EL_PINGUIN ? GFX_PINGUIN_UP :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else
+ graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
+ element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+
+ graphic += phase4;
+ }
+ else if (element == EL_SONDE)
+ {
+ graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_SALZSAEURE)
+ {
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+ }
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+ {
+ graphic += !phase2;
+ }
+ else if (element == EL_BALLOON)
+ {
+ graphic += phase4;
+ }
+ else if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK ||
+ element == EL_SP_INFOTRON ||
+ IS_GEM(element))
+ && !cut_mode)
+ {
+ if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ {
+ if (element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
+ }
+ }
+ else if (element == EL_MAGIC_WALL_EMPTY ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_MAGIC_WALL_BD_EMPTY ||
+ element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_MAGIC_WALL_FULL ||
+ element == EL_MAGIC_WALL_BD_FULL)
+ {
+ graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
+ }
+ else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ {
+ graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic += (x + 2 * y + 4) % 4;
+ }
+ else if (element == EL_MAUER_LEBT)
+ {
+ boolean links_massiv = FALSE, rechts_massiv = FALSE;
+
+ if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
+ links_massiv = TRUE;
+ if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
+ rechts_massiv = TRUE;
+
+ if (links_massiv && rechts_massiv)
+ graphic = GFX_MAUERWERK;
+ else if (links_massiv)
+ graphic = GFX_MAUER_R;
+ else if (rechts_massiv)
+ graphic = GFX_MAUER_L;
}
-#endif
-
- if (mask_mode == USE_MASKING)
+ else if ((element == EL_INVISIBLE_STEEL ||
+ element == EL_UNSICHTBAR ||
+ element == EL_SAND_INVISIBLE) && game.light_time_left)
{
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- }
+ graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ GFX_SAND_INVISIBLE_ON);
}
- else
- BlitBitmap(pix[bitmap_nr], drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
-
- MarkTileDirty(x,y);
-}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
-{
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+ if (dx || dy)
+ DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic);
+ else
+ DrawGraphic(x, y, graphic);
}
-void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
int ux = LEVELX(x), uy = LEVELY(y);
- int graphic = el2gfx(element);
+ int dir = MovDir[ux][uy];
+ int graphic = el_dir2img(element, dir);
+ int frame = getNewGraphicAnimationFrame(graphic);
int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
int phase4 = phase8 / 2;
int phase2 = phase8 / 4;
- int dir = MovDir[ux][uy];
- if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ if (element == EL_KAEFER)
{
- graphic += 4 * !phase2;
+ ;
+ }
+ else if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ {
+ graphic += 1 * !phase2;
if (dir == MV_UP)
- graphic += 1;
+ graphic += 1 * 2;
else if (dir == MV_LEFT)
- graphic += 2;
+ graphic += 2 * 2;
else if (dir == MV_DOWN)
- graphic += 3;
+ graphic += 3 * 2;
}
else if (element == EL_SP_SNIKSNAK)
{
}
else if (element == EL_SP_ELECTRON)
{
+#if 1
graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+#else
+ graphic = GFX2_SP_ELECTRON + getNewGraphicAnimationFrame(graphic);
+#endif
}
else if (element == EL_MOLE || element == EL_PINGUIN ||
element == EL_SCHWEIN || element == EL_DRACHE)
}
else if (element == EL_SONDE)
{
+#if 1
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+#else
+ graphic = GFX_SONDE_START + getNewGraphicAnimationFrame(graphic);
+#endif
}
else if (element == EL_SALZSAEURE)
{
+#if 1
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+#else
+ graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic);
+#endif
}
else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
{
element == EL_MAGIC_WALL_FULL ||
element == EL_MAGIC_WALL_BD_FULL)
{
+#if 1
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
+#else
+ graphic += 3 + getNewGraphicAnimationFrame(graphic);
+#endif
}
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
}
if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+ DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic);
+ DrawNewGraphicThruMask(x, y, graphic, frame);
else
- DrawGraphic(x, y, graphic);
+ DrawNewGraphic(x, y, graphic, frame);
}
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
cut_mode, mask_mode);
}
+void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
+
void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
+void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
+
void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
+void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
+
void DrawScreenElementThruMask(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
+void DrawNewScreenElementThruMask(int x, int y, int element)
+{
+ DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
+void DrawNewLevelElementThruMask(int x, int y, int element)
+{
+ DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
void DrawLevelFieldThruMask(int x, int y)
{
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
+void DrawNewLevelFieldThruMask(int x, int y)
+{
+ DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+}
+
void ErdreichAnbroeckeln(int x, int y)
{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
int i, width, height, cx,cy;
int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
graphic = GFX_ERDENRAND;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+
for(i=0; i<4; i++)
{
int uxx, uyy;
cy = (i == 3 ? TILEY - snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
{
graphic = GFX_ERDENRAND;
+ getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+
for(i=0; i<4; i++)
{
int xx, yy, uxx, uyy;
cy = (i==0 ? TILEY-snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
MarkTileDirty(xx, yy);
ErdreichAnbroeckeln(x, y);
}
+void DrawNewScreenElement(int x, int y, int element)
+{
+ DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ ErdreichAnbroeckeln(x, y);
+}
+
void DrawLevelElement(int x, int y, int element)
{
if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
+void DrawNewLevelElement(int x, int y, int element)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
+}
+
void DrawScreenField(int x, int y)
{
int ux = LEVELX(x), uy = LEVELY(y);
DrawScreenElement(x, y, EL_LEERRAUM);
}
+void DrawNewScreenField(int x, int y)
+{
+ int ux = LEVELX(x), uy = LEVELY(y);
+ int element, content;
+
+ if (!IN_LEV_FIELD(ux, uy))
+ {
+ if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ element = EL_LEERRAUM;
+ else
+ element = BorderElement;
+
+ DrawNewScreenElement(x, y, element);
+ return;
+ }
+
+ element = Feld[ux][uy];
+ content = Store[ux][uy];
+
+ if (IS_MOVING(ux, uy))
+ {
+ int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
+
+ if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_MAGIC_WALL_EMPTYING ||
+ element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_AMOEBA_DRIPPING)
+ cut_mode = CUT_ABOVE;
+ else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_MAGIC_WALL_FILLING ||
+ element == EL_MAGIC_WALL_BD_FILLING)
+ cut_mode = CUT_BELOW;
+
+ if (cut_mode == CUT_ABOVE)
+ DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+ else
+ DrawNewScreenElement(x, y, EL_LEERRAUM);
+
+ if (horiz_move)
+ DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+ else
+ DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+
+ if (content == EL_SALZSAEURE)
+ DrawNewLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ }
+ else if (IS_BLOCKED(ux, uy))
+ {
+ int oldx, oldy;
+ int sx, sy;
+ int horiz_move;
+ boolean cut_mode = NO_CUTTING;
+ int element_old, content_old;
+
+ Blocked2Moving(ux, uy, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
+
+ element_old = Feld[oldx][oldy];
+ content_old = Store[oldx][oldy];
+
+ if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_MAGIC_WALL_EMPTYING ||
+ element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_AMOEBA_DRIPPING)
+ cut_mode = CUT_ABOVE;
+
+ DrawNewScreenElement(x, y, EL_LEERRAUM);
+
+ if (horiz_move)
+ DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ NO_CUTTING);
+ else if (cut_mode == NO_CUTTING)
+ DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ cut_mode);
+ else
+ DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ cut_mode);
+ }
+ else if (IS_DRAWABLE(element))
+ DrawNewScreenElement(x, y, element);
+ else
+ DrawNewScreenElement(x, y, EL_LEERRAUM);
+}
+
void DrawLevelField(int x, int y)
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
}
}
+void DrawNewLevelField(int x, int y)
+{
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawNewScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
+ {
+ int newx,newy;
+
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawNewScreenField(SCREENX(newx), SCREENY(newy));
+ }
+ else if (IS_BLOCKED(x, y))
+ {
+ int oldx, oldy;
+
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
+ }
+}
+
void DrawMiniElement(int x, int y, int element)
{
int graphic;
if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
BlitBitmap(pix[PIX_SP], drawto,
MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
+ else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
+ {
+ graphic -= GFX_CHAR_START;
+ BlitBitmap(pix[PIX_FONT_EM], drawto,
+ MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
+ MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
else
- BlitBitmap(pix[PIX_BACK], drawto,
+ BlitBitmap(pix[PIX_ELEMENTS], drawto,
MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
MICRO_TILEX, MICRO_TILEY, xpos, ypos);
return 0;
}
+#define MAX_REQUEST_LINES 13
+#define MAX_REQUEST_LINE_LEN 7
+
boolean Request(char *text, unsigned int req_state)
{
int mx, my, ty, result = -1;
ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
/* write text for request */
- for(ty=0; ty<13; ty++)
+ for(ty=0; ty < MAX_REQUEST_LINES; ty++)
{
+ char text_line[MAX_REQUEST_LINE_LEN + 1];
int tx, tl, tc;
- char txt[256];
if (!*text)
break;
- for(tl=0,tx=0; tx<7; tl++,tx++)
+ for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
{
tc = *(text + tx);
- if (!tc || tc == 32)
+ if (!tc || tc == ' ')
break;
}
+
if (!tl)
{
text++;
ty--;
continue;
}
- sprintf(txt, text);
- txt[tl] = 0;
- DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
- txt, FS_SMALL, FC_YELLOW);
- text += tl + (tc == 32 ? 1 : 0);
+
+ strncpy(text_line, text, tl);
+ text_line[tl] = 0;
+
+ DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+ text_line, FS_SMALL, FC_YELLOW);
+
+ text += tl + (tc == ' ' ? 1 : 0);
}
if (req_state & REQ_ASK)
break;
case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
+ ClearPlayerAction();
break;
default:
unsigned int GetDoorState()
{
- return(MoveDoor(DOOR_GET_STATE));
+ return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
}
unsigned int MoveDoor(unsigned int door_state)
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return(door1 | door2);
+ }
+
if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
{
stepsize = 20;
door_delay_value = 0;
- StopSound(SND_OEFFNEN);
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
}
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+ }
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
}
if (setup.quick_doors)
- StopSound(SND_OEFFNEN);
+ {
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
+ }
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
}
};
-#if 0
-static void DoNotDisplayInfoText(void *ptr)
-{
- return;
-}
-#endif
-
void CreateToolButtons()
{
int i;
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_EVENT_MASK, event_mask,
-
-#if 0
- GDI_CALLBACK_INFO, DoNotDisplayInfoText,
-#endif
-
GDI_CALLBACK_ACTION, HandleToolButtons,
GDI_END);
}
}
-int el2gfx(int element)
+int el2gfx_OLD(int element)
{
switch(element)
{
}
}
}
+
+int el2gfx(int element)
+{
+ int graphic_NEW = element_info[element].graphic;
+
+#if DEBUG
+ int graphic_OLD = el2gfx_OLD(element);
+
+ if (element >= MAX_ELEMENTS)
+ {
+ Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+ }
+
+ if (graphic_NEW != graphic_OLD)
+ {
+ Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
+ graphic_NEW, graphic_OLD);
+ }
+#endif
+
+ return graphic_NEW;
+}
+
+int el2img(int element)
+{
+ switch(element)
+ {
+ case EL_BUTTERFLY: return IMG_BD_BUTTERFLY;
+ case EL_FIREFLY: return IMG_BD_FIREFLY;
+
+ default:
+ break;
+ }
+
+ return IMG_EMPTY_SPACE;
+}
+
+int el_dir2img(int element, int direction)
+{
+ if (element_info[element].has_direction_graphic)
+ return element_info[element].direction_graphic[LOG_MV_DIR(direction)];
+ else
+ return el2img(element);
+}