Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
+ // may happen for "border.draw_masked.*" with undefined "global.border.*"
+ if (src_bitmap == NULL)
+ return;
+
if (x == -1 && y == -1)
return;
FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
+static int getGlobalGameStatus(int status)
+{
+ return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
+ status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
+ status);
+}
+
static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
{
if (graphic == IMG_UNDEFINED)
return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
}
-Bitmap *getGlobalBorderBitmapFromStatus(int status)
+Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
{
+ int status = getGlobalGameStatus(status_raw);
int graphic =
- (status == GAME_MODE_MAIN ||
- status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
- status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
- status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
- status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
+ status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
IMG_GLOBAL_BORDER);
return getGlobalBorderBitmap(graphic);
return sync_frame % g->anim_frames;
}
+ else
+ {
+ int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
- int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
-
- return getGraphicAnimationFrame(graphic, sync_frame);
+ return getGraphicAnimationFrame(graphic, sync_frame);
+ }
}
void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
}
}
+void DrawLevelGraphic(int x, int y, int graphic, int frame)
+{
+ DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+}
+
void DrawScreenElement(int x, int y, int element)
{
int mask_mode = NO_MASKING;
for (xx = 0; xx < xsize; xx++)
DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
- DrawTextBuffer(sx + font_width, sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, 0, mask_mode,
- level.envelope[envelope_nr].autowrap,
- level.envelope[envelope_nr].centered, FALSE);
+ DrawTextArea(sx + font_width, sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
redraw_mask |= REDRAW_FIELD;
BackToFront();
int y = pos->y;
int id = i;
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
if (global.use_envelope_request && !is_touch_button)
{
setRequestPosition(&base_x, &base_y, TRUE);
{
boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
FALSE : setup.small_game_graphics);
- int gfx_game_mode = game_status;
- int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
- game_status);
+ int gfx_game_mode = getGlobalGameStatus(game_status);
+ int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
+ gfx_game_mode);
struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
}
}
+void OpenURL(char *url)
+{
+ SDL_OpenURL(url);
+}
+
+void OpenURLFromHash(SetupFileHash *hash, int hash_key)
+{
+ OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
+}
+
// ============================================================================
// tests
// ============================================================================
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
/* FILETIME of Jan 1 1970 00:00:00. */
static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
return seed_text;
}
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
static char *test_init_uuid_random_function_better_windows(void)
{
static char seed_text[100];
return (max > 0 ? prng_get_uint() % max : 0);
}
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#define NUM_UUID_TESTS 3
#else
#define NUM_UUID_TESTS 2
test_uuid_random_function_better);
int xpos = 40;
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
if (nr == 2)
{
random_name = "windows";