rnd-20020921-8-src
[rocksndiamonds.git] / src / tools.c
index dd1ef61220fcbc42e1ee7c482d55fdf765132a3a..74d003cdbf7b2bdc65d71b8b43024ebc00a3824f 100644 (file)
@@ -458,7 +458,7 @@ void DrawPlayer(struct PlayerInfo *player)
   }
 #endif
 
-  if (element == EL_EXPLODING)
+  if (element == EL_EXPLOSION)
     return;
 
   /* draw things in the field the player is leaving, if needed */
@@ -482,8 +482,8 @@ void DrawPlayer(struct PlayerInfo *player)
     {
       if (player->GfxPos)
       {
-       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
-         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+       if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+         DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
        else
          DrawLevelElement(next_jx, next_jy, EL_EMPTY);
       }
@@ -605,8 +605,8 @@ void DrawPlayer(struct PlayerInfo *player)
   {
     int px = SCREENX(next_jx), py = SCREENY(next_jy);
 
-    if (element == EL_SOKOBAN_FELD_LEER ||
-       Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+    if (element == EL_SOKOBAN_FIELD_EMPTY ||
+       Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
       DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
                                 NO_CUTTING);
     else
@@ -653,7 +653,7 @@ void DrawPlayer(struct PlayerInfo *player)
       DrawGraphicThruMask(sx, sy, graphic + phase);
   }
 
-  if (player_is_moving && last_element == EL_EXPLODING)
+  if (player_is_moving && last_element == EL_EXPLOSION)
   {
     int phase = Frame[last_jx][last_jy];
     int delay = 2;
@@ -1376,7 +1376,7 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
   {
     graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
   }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
   {
     graphic += !phase2;
   }
@@ -1408,12 +1408,12 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
        graphic += phase2;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
+  else if (element == EL_MAGIC_WALL_ACTIVE ||
           element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTYING ||
+          element == EL_BD_MAGIC_WALL_ACTIVE ||
+          element == EL_BD_MAGIC_WALL_EMPTYING ||
           element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
+          element == EL_BD_MAGIC_WALL_FULL)
   {
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
   }
@@ -1438,14 +1438,16 @@ void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (rechts_massiv)
       graphic = GFX_MAUER_L;
   }
+#if 0
   else if ((element == EL_INVISIBLE_STEELWALL ||
            element == EL_INVISIBLE_WALL ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
+           element == EL_INVISIBLE_SAND) && game.light_time_left)
   {
     graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
               element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
+#endif
 
   if (dx || dy)
     DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
@@ -1542,7 +1544,7 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
     graphic = GFX_GEBLUBBER + getNewGraphicAnimationFrame(graphic, move_pos);
 #endif
   }
-  else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
+  else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
   {
     graphic += !phase2;
   }
@@ -1574,12 +1576,12 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
        graphic += phase2;
     }
   }
-  else if (element == EL_MAGIC_WALL_EMPTY ||
+  else if (element == EL_MAGIC_WALL_ACTIVE ||
           element == EL_MAGIC_WALL_EMPTYING ||
-          element == EL_MAGIC_WALL_BD_EMPTY ||
-          element == EL_MAGIC_WALL_BD_EMPTYING ||
+          element == EL_BD_MAGIC_WALL_ACTIVE ||
+          element == EL_BD_MAGIC_WALL_EMPTYING ||
           element == EL_MAGIC_WALL_FULL ||
-          element == EL_MAGIC_WALL_BD_FULL)
+          element == EL_BD_MAGIC_WALL_FULL)
   {
 #if 1
     graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
@@ -1608,14 +1610,16 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
     else if (rechts_massiv)
       graphic = GFX_MAUER_L;
   }
+#if 0
   else if ((element == EL_INVISIBLE_STEELWALL ||
            element == EL_INVISIBLE_WALL ||
-           element == EL_SAND_INVISIBLE) && game.light_time_left)
+           element == EL_INVISIBLE_SAND) && game.light_time_left)
   {
     graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
               element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
               GFX_SAND_INVISIBLE_ON);
   }
+#endif
 
   if (dx || dy)
     DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
@@ -1718,7 +1722,7 @@ void ErdreichAnbroeckeln(int x, int y)
 
   if (element == EL_SAND ||
       element == EL_LANDMINE ||
-      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP ||
       element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
@@ -1741,7 +1745,7 @@ void ErdreichAnbroeckeln(int x, int y)
 
       if (element == EL_SAND ||
          element == EL_LANDMINE ||
-         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP ||
          element == EL_TRAP_ACTIVE)
        continue;
 
@@ -1784,7 +1788,7 @@ void ErdreichAnbroeckeln(int x, int y)
       if (!IN_LEV_FIELD(uxx, uyy) ||
          (Feld[uxx][uyy] != EL_SAND &&
           Feld[uxx][uyy] != EL_LANDMINE &&
-          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+          Feld[uxx][uyy] != EL_TRAP &&
           Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
@@ -1862,12 +1866,12 @@ void DrawScreenField(int x, int y)
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
        element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
-            element == EL_MAGIC_WALL_BD_FILLING)
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
@@ -1904,7 +1908,7 @@ void DrawScreenField(int x, int y)
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
        element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
@@ -1952,12 +1956,12 @@ void DrawNewScreenField(int x, int y)
 
     if (element == EL_QUICKSAND_EMPTYING ||
        element == EL_MAGIC_WALL_EMPTYING ||
-       element == EL_MAGIC_WALL_BD_EMPTYING ||
+       element == EL_BD_MAGIC_WALL_EMPTYING ||
        element == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
     else if (element == EL_QUICKSAND_FILLING ||
             element == EL_MAGIC_WALL_FILLING ||
-            element == EL_MAGIC_WALL_BD_FILLING)
+            element == EL_BD_MAGIC_WALL_FILLING)
       cut_mode = CUT_BELOW;
 
     if (cut_mode == CUT_ABOVE)
@@ -1994,7 +1998,7 @@ void DrawNewScreenField(int x, int y)
 
     if (element_old == EL_QUICKSAND_EMPTYING ||
        element_old == EL_MAGIC_WALL_EMPTYING ||
-       element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+       element_old == EL_BD_MAGIC_WALL_EMPTYING ||
        element_old == EL_AMOEBA_DRIPPING)
       cut_mode = CUT_ABOVE;
 
@@ -3003,9 +3007,9 @@ int get_next_element(int element)
     case EL_QUICKSAND_FILLING:         return EL_QUICKSAND_FULL;
     case EL_QUICKSAND_EMPTYING:                return EL_QUICKSAND_EMPTY;
     case EL_MAGIC_WALL_FILLING:                return EL_MAGIC_WALL_FULL;
-    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_EMPTY;
-    case EL_MAGIC_WALL_BD_FILLING:     return EL_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_EMPTYING:    return EL_MAGIC_WALL_BD_EMPTY;
+    case EL_MAGIC_WALL_EMPTYING:       return EL_MAGIC_WALL_ACTIVE;
+    case EL_BD_MAGIC_WALL_FILLING:     return EL_BD_MAGIC_WALL_FULL;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return EL_BD_MAGIC_WALL_ACTIVE;
     case EL_AMOEBA_DRIPPING:           return EL_AMOEBA_WET;
 
     default:                           return element;
@@ -3021,12 +3025,11 @@ int el2gfx_OLD(int element)
     case EL_WALL:                      return GFX_MAUERWERK;
     case EL_WALL_CRUMBLED:             return GFX_FELSBODEN;
     case EL_ROCK:                      return GFX_FELSBROCKEN;
-    case EL_KEY:                       return GFX_SCHLUESSEL;
     case EL_EMERALD:                   return GFX_EDELSTEIN;
     case EL_EXIT_CLOSED:               return GFX_AUSGANG_ZU;
-    case EL_AUSGANG_ACT:               return GFX_AUSGANG_ACT;
+    case EL_EXIT_OPENING:              return GFX_AUSGANG_ACT;
     case EL_EXIT_OPEN:                 return GFX_AUSGANG_AUF;
-    case EL_PLAYER:                    return GFX_SPIELFIGUR;
+    case EL_SP_EXIT_OPEN:              return GFX_SP_EXIT;
     case EL_PLAYER1:                   return GFX_SPIELER1;
     case EL_PLAYER2:                   return GFX_SPIELER2;
     case EL_PLAYER3:                   return GFX_SPIELER3;
@@ -3041,16 +3044,16 @@ int el2gfx_OLD(int element)
     case EL_SPACESHIP_UP:              return GFX_FLIEGER_UP;
     case EL_SPACESHIP_LEFT:            return GFX_FLIEGER_LEFT;
     case EL_SPACESHIP_DOWN:            return GFX_FLIEGER_DOWN;
-    case EL_BUTTERFLY:                 return GFX_BUTTERFLY;
-    case EL_BUTTERFLY_RIGHT:           return GFX_BUTTERFLY_RIGHT;
-    case EL_BUTTERFLY_UP:              return GFX_BUTTERFLY_UP;
-    case EL_BUTTERFLY_LEFT:            return GFX_BUTTERFLY_LEFT;
-    case EL_BUTTERFLY_DOWN:            return GFX_BUTTERFLY_DOWN;
-    case EL_FIREFLY:                   return GFX_FIREFLY;
-    case EL_FIREFLY_RIGHT:             return GFX_FIREFLY_RIGHT;
-    case EL_FIREFLY_UP:                        return GFX_FIREFLY_UP;
-    case EL_FIREFLY_LEFT:              return GFX_FIREFLY_LEFT;
-    case EL_FIREFLY_DOWN:              return GFX_FIREFLY_DOWN;
+    case EL_BD_BUTTERFLY:              return GFX_BUTTERFLY;
+    case EL_BD_BUTTERFLY_RIGHT:                return GFX_BUTTERFLY_RIGHT;
+    case EL_BD_BUTTERFLY_UP:           return GFX_BUTTERFLY_UP;
+    case EL_BD_BUTTERFLY_LEFT:         return GFX_BUTTERFLY_LEFT;
+    case EL_BD_BUTTERFLY_DOWN:         return GFX_BUTTERFLY_DOWN;
+    case EL_BD_FIREFLY:                        return GFX_FIREFLY;
+    case EL_BD_FIREFLY_RIGHT:          return GFX_FIREFLY_RIGHT;
+    case EL_BD_FIREFLY_UP:             return GFX_FIREFLY_UP;
+    case EL_BD_FIREFLY_LEFT:           return GFX_FIREFLY_LEFT;
+    case EL_BD_FIREFLY_DOWN:           return GFX_FIREFLY_DOWN;
     case EL_YAMYAM:                    return GFX_MAMPFER;
     case EL_ROBOT:                     return GFX_ROBOT;
     case EL_STEELWALL:                 return GFX_BETON;
@@ -3061,7 +3064,7 @@ int el2gfx_OLD(int element)
     case EL_AMOEBA_DROP:               return GFX_TROPFEN;
     case EL_BOMB:                      return GFX_BOMBE;
     case EL_MAGIC_WALL:                        return GFX_MAGIC_WALL_OFF;
-    case EL_MAGIC_WALL_EMPTY:          return GFX_MAGIC_WALL_EMPTY;
+    case EL_MAGIC_WALL_ACTIVE:         return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_EMPTYING:       return GFX_MAGIC_WALL_EMPTY;
     case EL_MAGIC_WALL_FULL:           return GFX_MAGIC_WALL_FULL;
     case EL_MAGIC_WALL_DEAD:           return GFX_MAGIC_WALL_DEAD;
@@ -3104,6 +3107,7 @@ int el2gfx_OLD(int element)
     case EL_PACMAN_LEFT:               return GFX_PACMAN_LEFT;
     case EL_PACMAN_DOWN:               return GFX_PACMAN_DOWN;
     case EL_INVISIBLE_WALL:            return GFX_UNSICHTBAR;
+    case EL_INVISIBLE_WALL_ACTIVE:     return GFX_UNSICHTBAR_ON;
     case EL_WALL_EMERALD:              return GFX_ERZ_EDEL;
     case EL_WALL_DIAMOND:              return GFX_ERZ_DIAM;
     case EL_LAMP:                      return GFX_BIRNE_AUS;
@@ -3123,36 +3127,37 @@ int el2gfx_OLD(int element)
     case EL_WALL_EMERALD_RED:          return GFX_ERZ_EDEL_ROT;
     case EL_WALL_EMERALD_PURPLE:       return GFX_ERZ_EDEL_LILA;
     case EL_DARK_YAMYAM:               return GFX_MAMPFER2;
-    case EL_MAGIC_WALL_BD_OFF:         return GFX_MAGIC_WALL_BD_OFF;
-    case EL_MAGIC_WALL_BD_EMPTY:       return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
-    case EL_MAGIC_WALL_BD_FULL:                return GFX_MAGIC_WALL_BD_FULL;
-    case EL_MAGIC_WALL_BD_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
-    case EL_DYNABOMB_ACTIVE_1:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_2:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_3:         return GFX_DYNABOMB;
-    case EL_DYNABOMB_ACTIVE_4:         return GFX_DYNABOMB;
+    case EL_BD_MAGIC_WALL:             return GFX_MAGIC_WALL_BD_OFF;
+    case EL_BD_MAGIC_WALL_ACTIVE:      return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_EMPTYING:    return GFX_MAGIC_WALL_BD_EMPTY;
+    case EL_BD_MAGIC_WALL_FULL:                return GFX_MAGIC_WALL_BD_FULL;
+    case EL_BD_MAGIC_WALL_DEAD:                return GFX_MAGIC_WALL_BD_DEAD;
+    case EL_DYNABOMB_PLAYER1_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER2_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER3_ACTIVE:   return GFX_DYNABOMB;
+    case EL_DYNABOMB_PLAYER4_ACTIVE:   return GFX_DYNABOMB;
     case EL_DYNABOMB_NR:               return GFX_DYNABOMB_NR;
     case EL_DYNABOMB_SZ:               return GFX_DYNABOMB_SZ;
     case EL_DYNABOMB_XL:               return GFX_DYNABOMB_XL;
-    case EL_SOKOBAN_OBJEKT:            return GFX_SOKOBAN_OBJEKT;
-    case EL_SOKOBAN_FELD_LEER:         return GFX_SOKOBAN_FELD_LEER;
-    case EL_SOKOBAN_FELD_VOLL:         return GFX_SOKOBAN_FELD_VOLL;
+    case EL_SOKOBAN_OBJECT:            return GFX_SOKOBAN_OBJEKT;
+    case EL_SOKOBAN_FIELD_EMPTY:       return GFX_SOKOBAN_FELD_LEER;
+    case EL_SOKOBAN_FIELD_FULL:                return GFX_SOKOBAN_FELD_VOLL;
     case EL_MOLE:                      return GFX_MOLE;
     case EL_PENGUIN:                   return GFX_PINGUIN;
     case EL_PIG:                       return GFX_SCHWEIN;
     case EL_DRAGON:                    return GFX_DRACHE;
     case EL_SATELLITE:                 return GFX_SONDE;
-    case EL_ARROW_LEFT:                        return GFX_PFEIL_LEFT;
-    case EL_ARROW_RIGHT:               return GFX_PFEIL_RIGHT;
-    case EL_ARROW_UP:                  return GFX_PFEIL_UP;
-    case EL_ARROW_DOWN:                        return GFX_PFEIL_DOWN;
+    case EL_ARROW_BLUE_LEFT:           return GFX_PFEIL_LEFT;
+    case EL_ARROW_BLUE_RIGHT:          return GFX_PFEIL_RIGHT;
+    case EL_ARROW_BLUE_UP:             return GFX_PFEIL_UP;
+    case EL_ARROW_BLUE_DOWN:           return GFX_PFEIL_DOWN;
     case EL_SPEED_PILL:                        return GFX_SPEED_PILL;
     case EL_SP_TERMINAL_ACTIVE:                return GFX_SP_TERMINAL;
-    case EL_SP_BUG_ACTIVE:             return GFX_SP_BUG_ACTIVE;
+    case EL_SP_BUGGY_BASE_ACTIVE:      return GFX_SP_BUG_ACTIVE;
     case EL_SP_ZONK:                   return GFX_SP_ZONK;
       /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
     case EL_INVISIBLE_STEELWALL:       return GFX_INVISIBLE_STEEL;
+    case EL_INVISIBLE_STEELWALL_ACTIVE:        return GFX_INVISIBLE_STEEL_ON;
     case EL_BLACK_ORB:                 return GFX_BLACK_ORB;
     case EL_EM_GATE1:                  return GFX_EM_GATE_1;
     case EL_EM_GATE2:                  return GFX_EM_GATE_2;
@@ -3178,7 +3183,7 @@ int el2gfx_OLD(int element)
     case EL_DOOR_WHITE_GRAY:           return GFX_DOOR_WHITE_GRAY;
     case EL_KEY_WHITE:                 return GFX_KEY_WHITE;
     case EL_SHIELD_NORMAL:             return GFX_SHIELD_PASSIVE;
-    case EL_SHIELD_ACTIVE:             return GFX_SHIELD_ACTIVE;
+    case EL_SHIELD_DEADLY:             return GFX_SHIELD_ACTIVE;
     case EL_EXTRA_TIME:                        return GFX_EXTRA_TIME;
     case EL_SWITCHGATE_OPEN:           return GFX_SWITCHGATE_OPEN;
     case EL_SWITCHGATE_CLOSED:         return GFX_SWITCHGATE_CLOSED;
@@ -3187,24 +3192,36 @@ int el2gfx_OLD(int element)
     case EL_CONVEYOR_BELT1_LEFT:       return GFX_BELT1_LEFT;
     case EL_CONVEYOR_BELT1_MIDDLE:     return GFX_BELT1_MIDDLE;
     case EL_CONVEYOR_BELT1_RIGHT:      return GFX_BELT1_RIGHT;
+    case EL_CONVEYOR_BELT1_LEFT_ACTIVE:        return GFX_BELT1_LEFT;
+    case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
+    case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
     case EL_CONVEYOR_BELT1_SWITCH_LEFT:        return GFX_BELT1_SWITCH_LEFT;
     case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT2_LEFT:       return GFX_BELT2_LEFT;
     case EL_CONVEYOR_BELT2_MIDDLE:     return GFX_BELT2_MIDDLE;
     case EL_CONVEYOR_BELT2_RIGHT:      return GFX_BELT2_RIGHT;
+    case EL_CONVEYOR_BELT2_LEFT_ACTIVE:        return GFX_BELT2_LEFT;
+    case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
+    case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
     case EL_CONVEYOR_BELT2_SWITCH_LEFT:        return GFX_BELT2_SWITCH_LEFT;
     case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT3_LEFT:       return GFX_BELT3_LEFT;
     case EL_CONVEYOR_BELT3_MIDDLE:     return GFX_BELT3_MIDDLE;
     case EL_CONVEYOR_BELT3_RIGHT:      return GFX_BELT3_RIGHT;
+    case EL_CONVEYOR_BELT3_LEFT_ACTIVE:        return GFX_BELT3_LEFT;
+    case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
+    case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
     case EL_CONVEYOR_BELT3_SWITCH_LEFT:        return GFX_BELT3_SWITCH_LEFT;
     case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
     case EL_CONVEYOR_BELT4_LEFT:       return GFX_BELT4_LEFT;
     case EL_CONVEYOR_BELT4_MIDDLE:     return GFX_BELT4_MIDDLE;
     case EL_CONVEYOR_BELT4_RIGHT:      return GFX_BELT4_RIGHT;
+    case EL_CONVEYOR_BELT4_LEFT_ACTIVE:        return GFX_BELT4_LEFT;
+    case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
+    case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
     case EL_CONVEYOR_BELT4_SWITCH_LEFT:        return GFX_BELT4_SWITCH_LEFT;
     case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
     case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
@@ -3229,19 +3246,20 @@ int el2gfx_OLD(int element)
     case EL_MOLE_UP:                   return GFX_MOLE_UP;
     case EL_MOLE_DOWN:                 return GFX_MOLE_DOWN;
     case EL_STEELWALL_SLANTED:         return GFX_STEEL_SLANTED;
-    case EL_SAND_INVISIBLE:            return GFX_SAND_INVISIBLE;
+    case EL_INVISIBLE_SAND:            return GFX_SAND_INVISIBLE;
+    case EL_INVISIBLE_SAND_ACTIVE:     return GFX_SAND_INVISIBLE_ON;
     case EL_DX_UNKNOWN_15:             return GFX_DX_UNKNOWN_15;
     case EL_DX_UNKNOWN_42:             return GFX_DX_UNKNOWN_42;
     case EL_TIMEGATE_OPEN:             return GFX_TIMEGATE_OPEN;
     case EL_TIMEGATE_CLOSED:           return GFX_TIMEGATE_CLOSED;
-    case EL_TIMEGATE_SWITCH_ON:                return GFX_TIMEGATE_SWITCH;
-    case EL_TIMEGATE_SWITCH_OFF:       return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH_ACTIVE:    return GFX_TIMEGATE_SWITCH;
+    case EL_TIMEGATE_SWITCH:           return GFX_TIMEGATE_SWITCH;
     case EL_BALLOON:                   return GFX_BALLOON;
     case EL_BALLOON_SEND_LEFT:         return GFX_BALLOON_SEND_LEFT;
     case EL_BALLOON_SEND_RIGHT:                return GFX_BALLOON_SEND_RIGHT;
     case EL_BALLOON_SEND_UP:           return GFX_BALLOON_SEND_UP;
     case EL_BALLOON_SEND_DOWN:         return GFX_BALLOON_SEND_DOWN;
-    case EL_BALLOON_SEND_ANY:          return GFX_BALLOON_SEND_ANY;
+    case EL_BALLOON_SEND_ANY_DIRECTION:        return GFX_BALLOON_SEND_ANY;
     case EL_EMC_STEELWALL1:            return GFX_EMC_STEEL_WALL_1;
     case EL_EMC_STEELWALL2:            return GFX_EMC_STEEL_WALL_2;
     case EL_EMC_STEELWALL3:            return GFX_EMC_STEEL_WALL_3;
@@ -3254,20 +3272,20 @@ int el2gfx_OLD(int element)
     case EL_EMC_WALL6:                 return GFX_EMC_WALL_6;
     case EL_EMC_WALL7:                 return GFX_EMC_WALL_7;
     case EL_EMC_WALL8:                 return GFX_EMC_WALL_8;
-    case EL_TUBE_CROSS:                        return GFX_TUBE_CROSS;
+    case EL_TUBE_ALL:                  return GFX_TUBE_CROSS;
     case EL_TUBE_VERTICAL:             return GFX_TUBE_VERTICAL;
     case EL_TUBE_HORIZONTAL:           return GFX_TUBE_HORIZONTAL;
-    case EL_TUBE_VERT_LEFT:            return GFX_TUBE_VERT_LEFT;
-    case EL_TUBE_VERT_RIGHT:           return GFX_TUBE_VERT_RIGHT;
-    case EL_TUBE_HORIZ_UP:             return GFX_TUBE_HORIZ_UP;
-    case EL_TUBE_HORIZ_DOWN:           return GFX_TUBE_HORIZ_DOWN;
+    case EL_TUBE_VERTICAL_LEFT:                return GFX_TUBE_VERT_LEFT;
+    case EL_TUBE_VERTICAL_RIGHT:       return GFX_TUBE_VERT_RIGHT;
+    case EL_TUBE_HORIZONTAL_UP:                return GFX_TUBE_HORIZ_UP;
+    case EL_TUBE_HORIZONTAL_DOWN:      return GFX_TUBE_HORIZ_DOWN;
     case EL_TUBE_LEFT_UP:              return GFX_TUBE_LEFT_UP;
     case EL_TUBE_LEFT_DOWN:            return GFX_TUBE_LEFT_DOWN;
     case EL_TUBE_RIGHT_UP:             return GFX_TUBE_RIGHT_UP;
     case EL_TUBE_RIGHT_DOWN:           return GFX_TUBE_RIGHT_DOWN;
     case EL_SPRING:                    return GFX_SPRING;
     case EL_SPRING_MOVING:             return GFX_SPRING;
-    case EL_TRAP_INACTIVE:             return GFX_TRAP_INACTIVE;
+    case EL_TRAP:                      return GFX_TRAP_INACTIVE;
     case EL_TRAP_ACTIVE:               return GFX_TRAP_ACTIVE;
     case EL_BD_WALL:                   return GFX_BD_WALL;
     case EL_BD_ROCK:                   return GFX_BD_ROCK;
@@ -3296,6 +3314,12 @@ int el2gfx_OLD(int element)
 
 int el2gfx(int element)
 {
+#if 1
+  int graphic_OLD = el2gfx_OLD(element);
+
+  return graphic_OLD;
+#else
+
   int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
 
 #if DEBUG
@@ -3314,14 +3338,21 @@ int el2gfx(int element)
 #endif
 
   return graphic_NEW;
+#endif
 }
 
 int el2img(int element)
 {
+#if 1
+  int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+
+  return graphic_NEW;
+#else
+
   switch(element)
   {
-    case EL_BUTTERFLY:         return IMG_BD_BUTTERFLY;
-    case EL_FIREFLY:           return IMG_BD_FIREFLY;
+    case EL_BD_BUTTERFLY:      return IMG_BD_BUTTERFLY;
+    case EL_BD_FIREFLY:                return IMG_BD_FIREFLY;
     case EL_SP_ELECTRON:       return IMG_SP_ELECTRON;
 
     default:
@@ -3329,16 +3360,31 @@ int el2img(int element)
   }
 
   return IMG_EMPTY_SPACE;
+#endif
 }
 
 int el_dir2img(int element, int direction)
 {
-  if (element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT])
+  int action = GFX_ACTION_DEFAULT;
+
+  if (element_info[element].has_direction_graphic[action])
   {
-    int i = LOG_MV_DIR(direction);
+    int direction = MV_DIR_BIT(direction);
 
-    return element_info[element].direction_graphic[GFX_ACTION_DEFAULT][i];
+    return element_info[element].direction_graphic[action][direction];
   }
   else
     return el2img(element);
 }
+
+int el_dir_act2img(int element, int direction, int action)
+{
+  if (element_info[element].has_direction_graphic[action])
+  {
+    int direction = MV_DIR_BIT(direction);
+
+    return element_info[element].direction_graphic[action][direction];
+  }
+  else
+    return el_dir2img(element, direction);
+}