/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "network.h"
#include "tape.h"
-#if defined(PLATFORM_MSDOS)
-extern boolean wait_for_vsync;
-#endif
-
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
#define TOOL_CTRL_ID_NO 1
#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
- int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
MICROLEV_XPOS, MICROLEV_YPOS);
BlitBitmap(backbuffer, window,
- SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(FONT_SPECIAL_GAME),
SX, MICROLABEL_YPOS);
redraw_mask &= ~REDRAW_MICROLEVEL;
}
info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+ DrawTextExt(window, SX, SY, text, FONT_DEFAULT_SMALL, FONT_OPAQUE);
}
FlushDisplay();
BackToFront();
}
+void SetMainBackgroundImage(int graphic)
+{
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void SetDoorBackgroundImage(int graphic)
+{
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
+}
+
+void DrawBackground(int dest_x, int dest_y, int width, int height)
+{
+ ClearRectangleOnBackground(backbuffer, dest_x, dest_y, width, height);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
void ClearWindow()
{
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
if (setup.soft_scrolling && game_status == PLAYING)
{
ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
-
- redraw_mask |= REDRAW_FIELD;
}
void MarkTileDirty(int x, int y)
{
int x, y;
- BorderElement = EL_LEERRAUM;
+ BorderElement = EL_EMPTY;
- for(y=0; y<lev_fieldy && BorderElement == EL_LEERRAUM; y++)
+ for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for(x=0; x<lev_fieldx; x++)
{
- if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_BETON;
+ if (!IS_INDESTRUCTIBLE(Feld[x][y]))
+ BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
x = lev_fieldx - 2;
}
}
+void SetRandomAnimationValue(int x, int y)
+{
+ gfx.anim_random_frame = GfxRandom[x][y];
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(graphic_info[graphic].anim_frames,
+ graphic_info[graphic].anim_delay,
+ graphic_info[graphic].anim_mode,
+ graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
+
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (!IN_SCR_FIELD(x, y))
+ return;
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+}
+
void DrawAllPlayers()
{
int i;
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic, phase;
+ int graphic;
+ int frame = 0;
boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
}
#endif
- if (element == EL_EXPLODING)
+ if (element == EL_EXPLOSION)
return;
- /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
if (player_is_moving)
{
if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+
if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
{
if (player->GfxPos)
{
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
else
- DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else
DrawLevelField(next_jx, next_jy);
if (setup.direct_draw)
SetDrawtoField(DRAW_BUFFERED);
- /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
if (Store[jx][jy])
DrawLevelElement(jx, jy, Store[jx][jy]);
else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
else
- DrawLevelElement(jx, jy, EL_LEERRAUM);
+ DrawLevelElement(jx, jy, EL_EMPTY);
- /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
- if (game.emulation == EMU_SUPAPLEX)
- {
- static int last_dir = MV_LEFT;
- int action = (player->programmed_action ? player->programmed_action :
- player->action);
- boolean action_moving =
- (player_is_moving ||
- ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
- !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
+ player->GfxAction = (player->Pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_moving ? ACTION_MOVING :
+ player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
- graphic = GFX_SP_MURPHY;
+ if (player->use_murphy_graphic)
+ {
+ static int last_horizontal_dir = MV_LEFT;
+ int direction;
- if (player->Pushing)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- }
- else if (player->snapped)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_SNAP_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_SNAP_RIGHT;
- else if (player->MovDir == MV_UP)
- graphic = GFX_MURPHY_SNAP_UP;
- else if (player->MovDir == MV_DOWN)
- graphic = GFX_MURPHY_SNAP_DOWN;
- }
- else if (action_moving)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else
- graphic = GFX_MURPHY_GO_LEFT;
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_horizontal_dir = player->MovDir;
- graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
- }
+ direction = (player->snapped ? player->MovDir : last_horizontal_dir);
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_dir = player->MovDir;
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
else
- {
- if (player->MovDir == MV_LEFT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction,
+ player->MovDir);
- graphic += player->index_nr * 3 * HEROES_PER_LINE;
- graphic += player->Frame;
- }
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
{
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
{
- int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
- GFX2_SHIELD_PASSIVE);
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
- 3, 8, ANIM_OSCILLATE);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
- if (player->Pushing && player->GfxPos)
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (player->Pushing && player_is_moving)
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (element == EL_SOKOBAN_FELD_LEER ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+ if ((sxx || syy) &&
+ (element == EL_SOKOBAN_FIELD_EMPTY ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL))
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, IMG_SOKOBAN_OBJECT, 0,
NO_CUTTING);
else
{
int element = Feld[next_jx][next_jy];
- int graphic = el2gfx(element);
+ int graphic = el2img(element);
+ int frame = 0;
- if ((element == EL_FELSBROCKEN ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
+ if ((sxx || syy) && IS_PUSHABLE(element))
{
- int phase = (player->GfxPos / (TILEX / 4));
-
- if (player->MovDir == MV_LEFT)
- graphic += phase;
- else
- graphic += (phase + 4) % 4;
+ graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
}
- DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
}
}
- /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
if (IS_ACTIVE_BOMB(element))
{
- graphic = el2gfx(element);
-
- if (element == EL_DYNAMITE_ACTIVE)
- {
- if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
- phase = 6;
- }
- else
- {
- if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
- phase = 7 - phase;
- }
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
else
- DrawGraphicThruMask(sx, sy, graphic + phase);
+ DrawGraphicThruMask(sx, sy, graphic, frame);
}
- if (player_is_moving && last_element == EL_EXPLODING)
+ if (player_is_moving && last_element == EL_EXPLOSION)
{
- int phase = Frame[last_jx][last_jy];
- int delay = 2;
+ int stored = Store[last_jx][last_jy];
+ int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+ stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- if (phase > 2)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION + ((phase - 1) / delay - 1));
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
}
- /* draw elements that stay over the player */
+ /* ----------------------------------------------------------------------- */
+ /* draw elements that stay over the player */
+ /* ----------------------------------------------------------------------- */
+
/* handle the field the player is leaving ... */
if (player_is_moving && IS_OVER_PLAYER(last_element))
DrawLevelField(last_jx, last_jy);
+
/* ... and the field the player is entering */
if (IS_OVER_PLAYER(element))
DrawLevelField(jx, jy);
MarkTileDirty(sx,sy);
}
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- int phase;
-
- if (mode == ANIM_OSCILLATE)
- {
- int max_anim_frames = 2 * frames - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode == ANIM_REVERSE)
- phase = -phase;
-
- return(phase);
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int offset_x = graphic_info[graphic].offset_x;
+ int offset_y = graphic_info[graphic].offset_y;
+ int src_x = graphic_info[graphic].src_x + frame * offset_x;
+ int src_y = graphic_info[graphic].src_y + frame * offset_y;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
-void DrawGraphicAnimationExt(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
+void DrawGraphic(int x, int y, int graphic, int frame)
{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
{
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
- else
- DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
}
-}
+#endif
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+ MarkTileDirty(x, y);
}
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
-}
-
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
- int sxx, int syy,
- int graphic,
- int frames, int delay,
- int mode)
+#if 0
+void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
-}
+ Bitmap *src_bitmap;
+ int src_x, src_y;
-void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
-{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap_nr = PIX_BACK;
- *x = SX + (graphic % GFX_PER_LINE) * TILEX;
- *y = SY + (graphic / GFX_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- *bitmap_nr = PIX_HEROES;
- *x = (graphic % HEROES_PER_LINE) * TILEX;
- *y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- *bitmap_nr = PIX_SP;
- *x = (graphic % SP_PER_LINE) * TILEX;
- *y = (graphic / SP_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- *bitmap_nr = PIX_DC;
- *x = (graphic % DC_PER_LINE) * TILEX;
- *y = (graphic / DC_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *bitmap_nr = PIX_MORE;
- *x = (graphic % MORE_PER_LINE) * TILEX;
- *y = (graphic / MORE_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- *bitmap_nr = PIX_BIGFONT;
- *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
- }
- else
- {
- *bitmap_nr = PIX_SP;
- *x = 0;
- *y = 0;
- }
+ getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-
-void DrawGraphic(int x, int y, int graphic)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
#endif
- DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
-}
-
-void DrawGraphicExt(DrawBuffer *bitmap, int x, int y, int graphic)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- int bitmap_nr;
+#if 1
+ Bitmap *src_bitmap;
int src_x, src_y;
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- BlitBitmap(pix[bitmap_nr], bitmap, src_x, src_y, TILEX, TILEY, x, y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+ int offset_x = graphic_info[graphic].offset_x;
+ int offset_y = graphic_info[graphic].offset_y;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
+#endif
+
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicThruMask(): This should never happen!\n");
}
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
}
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+ int frame)
{
- int tile = graphic;
- int bitmap_nr;
- int src_x, src_y;
+#if 1
Bitmap *src_bitmap;
+ int src_x, src_y;
GC drawing_gc;
- if (graphic == GFX_LEERRAUM)
- return;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ drawing_gc = src_bitmap->stored_clip_gc;
+#else
+ GC drawing_gc = src_bitmap->stored_clip_gc;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int src_x = graphic_info[graphic].src_x;
+ int src_y = graphic_info[graphic].src_y;
+ int offset_x = graphic_info[graphic].offset_x;
+ int offset_y = graphic_info[graphic].offset_y;
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix[bitmap_nr];
- drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
#endif
- SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
- MarkTileDirty(x/2, y/2);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
}
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- *bitmap = pix[PIX_BACK];
- *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
- *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
- *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
- *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
- *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
- *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_SMALLFONT];
- *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
- *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
- }
- else
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mini_startx = 0;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + graphic_info[graphic].src_x / 2;
+ int src_y = mini_starty + graphic_info[graphic].src_y / 2;
+
+#if 0
+ /* !!! not needed anymore, because of automatically created mini graphics */
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
{
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX;
- *y = MINI_SP_STARTY;
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
+
+ printf("::: using dirty workaround for %d (%d, %d)\n",
+ graphic, src_bitmap->width, src_bitmap->height);
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MINI_TILEX / 2);
+ src_y += (TILEY / 2 - MINI_TILEY / 2);
}
+#endif
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
- Bitmap *bitmap;
+ Bitmap *src_bitmap;
int src_x, src_y;
- getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
- BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
int cut_mode, int mask_mode)
{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x, src_y, dest_x, dest_y;
- int tile = graphic;
- int bitmap_nr;
Bitmap *src_bitmap;
GC drawing_gc;
+ int src_x;
+ int src_y;
+ int offset_x;
+ int offset_y;
+
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int dest_x, dest_y;
if (graphic < 0)
{
- DrawGraphic(x, y, graphic);
+ DrawGraphic(x, y, graphic, frame);
return;
}
- if (dx || dy) /* Verschiebung der Grafik? */
+ if (dx || dy) /* shifted graphic */
{
- if (x < BX1) /* Element kommt von links ins Bild */
+ if (x < BX1) /* object enters playfield from the left */
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* object enters playfield from the right */
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
+ else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* object enters playfield from the bottom */
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* Element unterhalb des Bildes */
+ if (y == BY2) /* object completely above bottom border */
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
+ } /* object leaves playfield to the bottom */
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
+ else if (dy) /* general vertical movement */
MarkTileDirty(x, y + SIGN(dy));
}
- getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
- src_bitmap = pix[bitmap_nr];
- drawing_gc = pix[bitmap_nr]->stored_clip_gc;
+ src_bitmap = graphic_info[graphic].bitmap;
+ src_x = graphic_info[graphic].src_x;
+ src_y = graphic_info[graphic].src_y;
+ offset_x = graphic_info[graphic].offset_x;
+ offset_y = graphic_info[graphic].offset_y;
+
+ drawing_gc = src_bitmap->stored_clip_gc;
+
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
src_x += cx;
src_y += cy;
if (mask_mode == USE_MASKING)
{
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- }
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
}
else
- BlitBitmap(pix[bitmap_nr], drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dest_x, dest_y);
MarkTileDirty(x,y);
}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
{
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+ DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
}
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- int ux = LEVELX(x), uy = LEVELY(y);
- int graphic = el2gfx(element);
- int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
- int phase4 = phase8 / 2;
- int phase2 = phase8 / 4;
- int dir = MovDir[ux][uy];
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
- if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
+ if (IN_LEV_FIELD(lx, ly))
{
- graphic += 4 * !phase2;
+ SetRandomAnimationValue(lx, ly);
- if (dir == MV_UP)
- graphic += 1;
- else if (dir == MV_LEFT)
- graphic += 2;
- else if (dir == MV_DOWN)
- graphic += 3;
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
- else if (element == EL_SP_SNIKSNAK)
+ else /* border element */
{
- if (dir == MV_LEFT)
- graphic = GFX_SP_SNIKSNAK_LEFT;
- else if (dir == MV_RIGHT)
- graphic = GFX_SP_SNIKSNAK_RIGHT;
- else if (dir == MV_UP)
- graphic = GFX_SP_SNIKSNAK_UP;
- else
- graphic = GFX_SP_SNIKSNAK_DOWN;
-
- graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
- else if (element == EL_SP_ELECTRON)
- {
- graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
- }
- else if (element == EL_MOLE || element == EL_PINGUIN ||
- element == EL_SCHWEIN || element == EL_DRACHE)
- {
- if (dir == MV_LEFT)
- graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
- element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
- else if (dir == MV_RIGHT)
- graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
- element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
- else if (dir == MV_UP)
- graphic = (element == EL_MOLE ? GFX_MOLE_UP :
- element == EL_PINGUIN ? GFX_PINGUIN_UP :
- element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
- else
- graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
- element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
- graphic += phase4;
- }
- else if (element == EL_SONDE)
- {
- graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
- }
- else if (element == EL_SALZSAEURE)
- {
- graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
- }
- else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
- {
- graphic += !phase2;
- }
- else if (element == EL_BALLOON)
+ if (element == EL_WALL_GROWING)
{
- graphic += phase4;
- }
- else if ((element == EL_FELSBROCKEN ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK ||
- element == EL_SP_INFOTRON ||
- IS_GEM(element))
- && !cut_mode)
- {
- if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ boolean left_stopped = FALSE, right_stopped = FALSE;
+
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly]))
+ left_stopped = TRUE;
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly]))
+ right_stopped = TRUE;
+
+ if (left_stopped && right_stopped)
+ graphic = IMG_WALL;
+ else if (left_stopped)
{
- if (element == EL_FELSBROCKEN ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK)
- {
- if (dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
+ graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
+ else if (right_stopped)
+ {
+ graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
}
}
- else if (element == EL_MAGIC_WALL_EMPTY ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTY ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
- element == EL_MAGIC_WALL_FULL ||
- element == EL_MAGIC_WALL_BD_FULL)
- {
- graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
- }
+#if 0
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
+ element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
+ element == EL_AMOEBA_DRY ? IMG_AMOEBA_DRY_PART1 :
+ element == EL_AMOEBA_FULL ? IMG_AMOEBA_FULL_PART1 :
+ IMG_AMOEBA_DEAD_PART1);
+
graphic += (x + 2 * y + 4) % 4;
}
- else if (element == EL_MAUER_LEBT)
- {
- boolean links_massiv = FALSE, rechts_massiv = FALSE;
-
- if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
- links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
- rechts_massiv = TRUE;
+#endif
- if (links_massiv && rechts_massiv)
- graphic = GFX_MAUERWERK;
- else if (links_massiv)
- graphic = GFX_MAUER_R;
- else if (rechts_massiv)
- graphic = GFX_MAUER_L;
- }
- else if ((element == EL_INVISIBLE_STEEL ||
- element == EL_UNSICHTBAR ||
- element == EL_SAND_INVISIBLE) && game.light_time_left)
+#if 0
+ if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
- graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
- GFX_SAND_INVISIBLE_ON);
+ if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+ printf("---> %d -> %d / %d [%d]\n",
+ element, graphic, frame, GfxRandom[lx][ly]);
}
+#endif
if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic);
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawGraphic(x, y, graphic);
+ DrawGraphic(x, y, graphic, frame);
}
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
+#if 0
+void DrawOldScreenElementThruMask(int x, int y, int element)
+{
+ DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
void DrawScreenElementThruMask(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
+#endif
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void ErdreichAnbroeckeln(int x, int y)
+void DrawCrumbledSand(int x, int y)
{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
int i, width, height, cx,cy;
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
{ 0, +1 }
};
- if (!IN_LEV_FIELD(ux, uy))
+ if (!IN_LEV_FIELD(lx, ly))
return;
- element = Feld[ux][uy];
+ element = Feld[lx][ly];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
{
if (!IN_SCR_FIELD(x, y))
return;
- graphic = GFX_ERDENRAND;
+ graphic = IMG_SAND_CRUMBLED;
+
+ src_bitmap = graphic_info[graphic].bitmap;
+ src_x = graphic_info[graphic].src_x;
+ src_y = graphic_info[graphic].src_y;
for(i=0; i<4; i++)
{
- int uxx, uyy;
+ int lxx, lyy;
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_BETON;
+ lxx = lx + xy[i][0];
+ lyy = ly + xy[i][1];
+ if (!IN_LEV_FIELD(lxx, lyy))
+ element = EL_STEELWALL;
else
- element = Feld[uxx][uyy];
+ element = Feld[lxx][lyy];
- if (element == EL_ERDREICH ||
+ if (element == EL_SAND ||
element == EL_LANDMINE ||
- element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP ||
element == EL_TRAP_ACTIVE)
continue;
cy = (i == 3 ? TILEY - snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
}
else
{
- graphic = GFX_ERDENRAND;
+ graphic = IMG_SAND_CRUMBLED;
+
+ src_bitmap = graphic_info[graphic].bitmap;
+ src_x = graphic_info[graphic].src_x;
+ src_y = graphic_info[graphic].src_y;
for(i=0; i<4; i++)
{
- int xx, yy, uxx, uyy;
+ int xx, yy, lxx, lyy;
xx = x + xy[i][0];
yy = y + xy[i][1];
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
-
- if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_ERDREICH &&
- Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
- Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
+ lxx = lx + xy[i][0];
+ lyy = ly + xy[i][1];
+
+ if (!IN_LEV_FIELD(lxx, lyy) ||
+ (Feld[lxx][lyy] != EL_SAND &&
+ Feld[lxx][lyy] != EL_LANDMINE &&
+ Feld[lxx][lyy] != EL_TRAP &&
+ Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
cy = (i==0 ? TILEY-snip : 0);
}
- BlitBitmap(pix[PIX_BACK], drawto_field,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
MarkTileDirty(xx, yy);
}
}
+static int getBorderElement(int x, int y)
+{
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
+
+ return border[steel_position][steel_type];
+}
+
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x, y);
+ DrawCrumbledSand(x, y);
}
void DrawLevelElement(int x, int y, int element)
void DrawScreenField(int x, int y)
{
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int element, content;
- if (!IN_LEV_FIELD(ux, uy))
+ if (!IN_LEV_FIELD(lx, ly))
{
- if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_LEERRAUM;
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
+ element = EL_EMPTY;
else
- element = BorderElement;
+ element = getBorderElement(lx, ly);
DrawScreenElement(x, y, element);
return;
}
- element = Feld[ux][uy];
- content = Store[ux][uy];
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
- if (IS_MOVING(ux, uy))
+ if (IS_MOVING(lx, ly))
{
- int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
boolean cut_mode = NO_CUTTING;
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_BD_EMPTYING ||
+ element == EL_BD_MAGIC_WALL_EMPTYING ||
element == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_MAGIC_WALL_BD_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
else
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
- if (content == EL_SALZSAEURE)
- DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
+ if (content == EL_ACID)
+ DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
}
- else if (IS_BLOCKED(ux, uy))
+ else if (IS_BLOCKED(lx, ly))
{
int oldx, oldy;
int sx, sy;
boolean cut_mode = NO_CUTTING;
int element_old, content_old;
- Blocked2Moving(ux, uy, &oldx, &oldy);
+ Blocked2Moving(lx, ly, &oldx, &oldy);
sx = SCREENX(oldx);
sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_MAGIC_WALL_BD_EMPTYING ||
+ element_old == EL_BD_MAGIC_WALL_EMPTYING ||
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
else if (IS_DRAWABLE(element))
DrawScreenElement(x, y, element);
else
- DrawScreenElement(x, y, EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_EMPTY);
}
void DrawLevelField(int x, int y)
{
int graphic;
- if (!element)
- {
- DrawMiniGraphic(x, y, -1);
- return;
- }
-
- graphic = el2gfx(element);
+ graphic = el2edimg(element);
DrawMiniGraphic(x, y, graphic);
}
int x = sx + scroll_x, y = sy + scroll_y;
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawMiniElement(sx, sy, EL_LEERRAUM);
+ DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
- {
- int steel_type, steel_position;
- int border[6][2] =
- {
- { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
- { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
- { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
- { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
- { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
- { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
- };
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
+}
- steel_type = (BorderElement == EL_BETON ? 0 : 1);
- steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : -1);
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mini_startx = src_bitmap->width * 3 / 4;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + graphic_info[graphic].src_x / 8;
+ int src_y = mini_starty + graphic_info[graphic].src_y / 8;
+
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ {
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
- if (steel_position != -1)
- DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MICRO_TILEX / 2);
+ src_y += (TILEY / 2 - MICRO_TILEY / 2);
}
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
void DrawMicroElement(int xpos, int ypos, int element)
{
- int graphic;
-
- if (element == EL_LEERRAUM)
- return;
-
- graphic = el2gfx(element);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
- if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
- BlitBitmap(pix[PIX_SP], drawto,
- MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
- MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- BlitBitmap(pix[PIX_DC], drawto,
- MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
- MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- BlitBitmap(pix[PIX_MORE], drawto,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else
- BlitBitmap(pix[PIX_BACK], drawto,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
+ xpos, ypos);
}
void DrawLevel()
{
int x,y;
+ SetDrawBackgroundMask(REDRAW_NONE);
ClearWindow();
for(x=BX1; x<=BX2; x++)
{
int x, y;
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ DrawBackground(xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
Ur[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
+ && BorderElement != EL_EMPTY)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- BorderElement);
+ getBorderElement(lx, ly));
}
}
#define MICROLABEL_IMPORTED_FROM 4
#define MICROLABEL_LEVEL_IMPORT_INFO 5
-#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
-
static void DrawMicroLevelLabelExt(int mode)
{
- char label_text[MAX_MICROLABEL_SIZE + 1];
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text = SXSIZE / getFontWidth(FONT_SPECIAL_GAME);
- ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE,getFontHeight(FONT_SPECIAL_GAME));
strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
mode == MICROLABEL_CREATED_BY ? "created by" :
mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
mode == MICROLABEL_LEVEL_IMPORT_INFO ?
leveldir_current->imported_from : ""),
- MAX_MICROLABEL_SIZE);
- label_text[MAX_MICROLABEL_SIZE] = '\0';
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
{
- int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
+ int text_width = strlen(label_text) * getFontWidth(FONT_SPECIAL_GAME);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
int lypos = MICROLABEL_YPOS;
- DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, label_text, FONT_SPECIAL_GAME);
}
redraw_mask |= REDRAW_MICROLEVEL;
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
/* clear door drawing field */
- ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
/* write text for request */
for(ty=0; ty < MAX_REQUEST_LINES; ty++)
strncpy(text_line, text, tl);
text_line[tl] = 0;
- DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
- text_line, FS_SMALL, FC_YELLOW);
+ DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
+ text_line, FONT_DEFAULT_SMALL);
text += tl + (tc == ' ' ? 1 : 0);
}
}
/* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
#endif
if (!(req_state & REQUEST_WAIT_FOR))
- return(FALSE);
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
+ return FALSE;
+ }
if (game_status != MAINMENU)
InitAnimation();
request_gadget_id = -1;
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
while(result < 0)
{
if (PendingEvent())
break;
case EVENT_KEYRELEASE:
- key_joystick_mapping = 0;
+ ClearPlayerAction();
break;
default:
if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
RemapAllGadgets();
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
#if defined(PLATFORM_UNIX)
/* continue network game after request */
if (options.network &&
SendToServer_ContinuePlaying();
#endif
- return(result);
+ return result;
}
unsigned int OpenDoor(unsigned int door_state)
if (door_state & DOOR_COPY_BACK)
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
{
unsigned int new_door_state;
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
{
stepsize = 20;
door_delay_value = 0;
- StopSound(SND_OEFFNEN);
+
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
+ }
+
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
}
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+ }
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
for(x=start; x<=DXSIZE; x+=stepsize)
{
- Bitmap *bitmap = pix[PIX_DOOR];
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
- WaitUntilDelayReached(&door_delay, door_delay_value);
+ if (!(door_state & DOOR_NO_DELAY))
+ WaitUntilDelayReached(&door_delay, door_delay_value);
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
int j = (DXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
DXSIZE,DYSIZE - i/2, DX, DY);
int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
int j = (VXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
VXSIZE, VYSIZE - i/2, VX, VY);
}
if (setup.quick_doors)
- StopSound(SND_OEFFNEN);
+ {
+ StopSound(SND_MENU_DOOR_OPENING);
+ StopSound(SND_MENU_DOOR_CLOSING);
+ }
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
void DrawSpecialEditorDoor()
{
/* draw bigger toolbox window */
- BlitBitmap(pix[PIX_DOOR], drawto,
- DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+ EX - 4, EY - 4);
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
/* draw normal tape recorder window */
- BlitBitmap(pix[PIX_BACK], drawto,
- 562, 344, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+ EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
}
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
- getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
&deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
}
}
+void FreeToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
static void UnmapToolButtons()
{
int i;
{
switch(element)
{
- case EL_QUICKSAND_FILLING: return EL_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return EL_MORAST_LEER;
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_BD_FILLING: return EL_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_EMPTYING: return EL_MAGIC_WALL_BD_EMPTY;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBE_NASS;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
default: return element;
}
}
-int el2gfx(int element)
+int el_act_dir2img(int element, int action, int direction)
{
- switch(element)
- {
- case EL_LEERRAUM: return -1;
- case EL_ERDREICH: return GFX_ERDREICH;
- case EL_MAUERWERK: return GFX_MAUERWERK;
- case EL_FELSBODEN: return GFX_FELSBODEN;
- case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
- case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
- case EL_EDELSTEIN: return GFX_EDELSTEIN;
- case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
- case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
- case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
- case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
- case EL_SPIELER1: return GFX_SPIELER1;
- case EL_SPIELER2: return GFX_SPIELER2;
- case EL_SPIELER3: return GFX_SPIELER3;
- case EL_SPIELER4: return GFX_SPIELER4;
- case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
- case EL_KAEFER_UP: return GFX_KAEFER_UP;
- case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
- case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
- case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
- case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
- case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
- case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
- case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
- case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
- case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
- case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
- case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
- case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
- case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
- case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
- case EL_MAMPFER: return GFX_MAMPFER;
- case EL_ROBOT: return GFX_ROBOT;
- case EL_BETON: return GFX_BETON;
- case EL_DIAMANT: return GFX_DIAMANT;
- case EL_MORAST_LEER: return GFX_MORAST_LEER;
- case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
- case EL_TROPFEN: return GFX_TROPFEN;
- case EL_BOMBE: return GFX_BOMBE;
- case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
- case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_EMPTYING:return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
- case EL_SALZSAEURE: return GFX_SALZSAEURE;
- case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
- case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
- case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
- case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
- case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
- case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
- case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
- case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
- case EL_LIFE: return GFX_LIFE;
- case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
- case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
- case EL_BADEWANNE: return GFX_BADEWANNE;
- case EL_BADEWANNE1: return GFX_BADEWANNE1;
- case EL_BADEWANNE2: return GFX_BADEWANNE2;
- case EL_BADEWANNE3: return GFX_BADEWANNE3;
- case EL_BADEWANNE4: return GFX_BADEWANNE4;
- case EL_BADEWANNE5: return GFX_BADEWANNE5;
- case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
- case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
- case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
- case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
- case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
- case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
- case EL_PFORTE1: return GFX_PFORTE1;
- case EL_PFORTE2: return GFX_PFORTE2;
- case EL_PFORTE3: return GFX_PFORTE3;
- case EL_PFORTE4: return GFX_PFORTE4;
- case EL_PFORTE1X: return GFX_PFORTE1X;
- case EL_PFORTE2X: return GFX_PFORTE2X;
- case EL_PFORTE3X: return GFX_PFORTE3X;
- case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
- case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
- case EL_PACMAN_UP: return GFX_PACMAN_UP;
- case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
- case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
- case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
- case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
- case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
- case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
- case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
- case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
- case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
- case EL_MAUER_X: return GFX_MAUER_X;
- case EL_MAUER_Y: return GFX_MAUER_Y;
- case EL_MAUER_XY: return GFX_MAUER_XY;
- case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
- case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
- case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
- case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
- case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
- case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
- case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
- case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
- case EL_MAMPFER2: return GFX_MAMPFER2;
- case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
- case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_EMPTYING:return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
- case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
- case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
- case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
- case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
- case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
- case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
- case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
- case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
- case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MOLE: return GFX_MOLE;
- case EL_PINGUIN: return GFX_PINGUIN;
- case EL_SCHWEIN: return GFX_SCHWEIN;
- case EL_DRACHE: return GFX_DRACHE;
- case EL_SONDE: return GFX_SONDE;
- case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
- case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
- case EL_PFEIL_UP: return GFX_PFEIL_UP;
- case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
- case EL_SPEED_PILL: return GFX_SPEED_PILL;
- case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
- case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
- case EL_SP_ZONK: return GFX_SP_ZONK;
- /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
- case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
- case EL_BLACK_ORB: return GFX_BLACK_ORB;
- case EL_EM_GATE_1: return GFX_EM_GATE_1;
- case EL_EM_GATE_2: return GFX_EM_GATE_2;
- case EL_EM_GATE_3: return GFX_EM_GATE_3;
- case EL_EM_GATE_4: return GFX_EM_GATE_4;
- case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
- case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
- case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
- case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
- case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
- case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
- case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
- case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
- case EL_EM_KEY_1: return GFX_EM_KEY_1;
- case EL_EM_KEY_2: return GFX_EM_KEY_2;
- case EL_EM_KEY_3: return GFX_EM_KEY_3;
- case EL_EM_KEY_4: return GFX_EM_KEY_4;
- case EL_PEARL: return GFX_PEARL;
- case EL_CRYSTAL: return GFX_CRYSTAL;
- case EL_WALL_PEARL: return GFX_WALL_PEARL;
- case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
- case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
- case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
- case EL_KEY_WHITE: return GFX_KEY_WHITE;
- case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
- case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
- case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
- case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
- case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
- case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
- case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
- case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
- case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
- case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
- case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
- case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
- case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
- case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
- case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
- case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
- case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
- case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
- case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
- case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
- case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
- case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
- case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
- case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
- case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
- case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
- case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
- case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
- case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
- case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
- case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
- case EL_LANDMINE: return GFX_LANDMINE;
- case EL_ENVELOPE: return GFX_ENVELOPE;
- case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
- case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
- case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
- case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
- case EL_SIGN_STOP: return GFX_SIGN_STOP;
- case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
- case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
- case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
- case EL_SIGN_HEART: return GFX_SIGN_HEART;
- case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
- case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
- case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
- case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
- case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
- case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
- case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
- case EL_MOLE_UP: return GFX_MOLE_UP;
- case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
- case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
- case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
- case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
- case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
- case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
- case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
- case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
- case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
- case EL_BALLOON: return GFX_BALLOON;
- case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
- case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
- case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
- case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
- case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
- case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
- case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
- case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
- case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
- case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
- case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
- case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
- case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
- case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
- case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
- case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
- case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
- case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
- case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
- case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
- case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
- case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
- case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
- case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
- case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
- case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
- case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
- case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
- case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
- case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
- case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
- case EL_BD_WALL: return GFX_BD_WALL;
- case EL_BD_ROCK: return GFX_BD_ROCK;
- case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
- case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
-
- default:
- {
- if (IS_CHAR(element))
- return GFX_CHAR_START + (element - EL_CHAR_START);
- else if (element >= EL_SP_START && element <= EL_SP_END)
- {
- int nr_element = element - EL_SP_START;
- int gfx_per_line = 8;
- int nr_graphic =
- (nr_element / gfx_per_line) * SP_PER_LINE +
- (nr_element % gfx_per_line);
+ direction = MV_DIR_BIT(direction);
- return GFX_START_ROCKSSP + nr_graphic;
- }
- else
- return -1;
- }
- }
+ return element_info[element].direction_graphic[action][direction];
+}
+
+int el_act2img(int element, int action)
+{
+ return element_info[element].graphic[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
+
+int el2img(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
+
+int el2preimg(int element)
+{
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}