MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
MICROLEV_XPOS, MICROLEV_YPOS);
BlitBitmap(backbuffer, window,
- SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS, SXSIZE, getFontHeight(FONT_SPECIAL_GAME),
SX, MICROLABEL_YPOS);
redraw_mask &= ~REDRAW_MICROLEVEL;
}
info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW, FONT_OPAQUE);
+ DrawTextExt(window, SX, SY, text, FONT_DEFAULT_SMALL, FONT_OPAQUE);
}
FlushDisplay();
SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
graphic_info[graphic].bitmap ?
graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+ graphic_info[IMG_BACKGROUND].bitmap);
}
void SetDoorBackgroundImage(int graphic)
SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
graphic_info[graphic].bitmap ?
graphic_info[graphic].bitmap :
- graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
+ graphic_info[IMG_BACKGROUND].bitmap);
}
void DrawBackground(int dest_x, int dest_y, int width, int height)
{
for(x=0; x<lev_fieldx; x++)
{
- if (!IS_MASSIVE(Feld[x][y]))
+ if (!IS_INDESTRUCTIBLE(Feld[x][y]))
BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
}
}
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
-{
- int phase;
-
- if (mode & ANIM_PINGPONG)
- {
- int max_anim_frames = 2 * frames - 2;
-
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode & ANIM_REVERSE)
- phase = -phase;
-
- return phase;
-}
-
void SetRandomAnimationValue(int x, int y)
{
- anim.random_frame = GfxRandom[x][y];
+ gfx.anim_random_frame = GfxRandom[x][y];
}
inline int getGraphicAnimationFrame(int graphic, int sync_frame)
DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline boolean checkDrawGraphicAnimation(int sx, int sy, int graphic)
-{
- int lx = LEVELX(sx), ly = LEVELY(sy);
-
- return (IN_SCR_FIELD(sx, sy) && IS_NEW_FRAME(GfxFrame[lx][ly], graphic));
-}
-
-inline boolean checkDrawLevelGraphicAnimation(int lx, int ly, int graphic)
-{
- int sx = SCREENX(lx), sy = SCREENY(ly);
-
- return (IN_SCR_FIELD(sx, sy) && IS_NEW_FRAME(GfxFrame[lx][ly], graphic));
-}
-
-inline boolean DrawGraphicAnimation(int x, int y, int graphic)
+inline void DrawGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
-#if 0
- if (!checkDrawGraphicAnimation(x, y, graphic))
- return FALSE;
-#else
if (!IN_SCR_FIELD(x, y))
- return FALSE;
-#endif
+ return;
DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
graphic, GfxFrame[lx][ly], NO_MASKING);
MarkTileDirty(x, y);
-
- return TRUE;
}
-boolean DrawLevelGraphicAnimation(int x, int y, int graphic)
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
{
- return DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-boolean DrawLevelElementAnimation(int x, int y, int element)
+void DrawLevelElementAnimation(int x, int y, int element)
{
- return DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
}
-inline void ContinueLevelGraphicAnimation(int x, int y, int graphic)
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
- DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+ DrawGraphicAnimation(sx, sy, graphic);
}
-void ContinueLevelElementAnimation(int x, int y, int element)
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
{
- ContinueLevelGraphicAnimation(x, y, el2img(element));
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ graphic = el_act_dir2img(element, GfxAction[x][y], MovDir[x][y]);
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
}
void DrawAllPlayers()
if (element == EL_EXPLOSION)
return;
- /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
if (player_is_moving)
{
if (setup.direct_draw)
SetDrawtoField(DRAW_BUFFERED);
- /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
if (Store[jx][jy])
DrawLevelElement(jx, jy, Store[jx][jy]);
else
DrawLevelElement(jx, jy, EL_EMPTY);
- /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
- if (game.emulation == EMU_SUPAPLEX)
- {
- static int last_dir = MV_LEFT;
- int action = (player->programmed_action ? player->programmed_action :
- player->action);
- boolean action_moving =
- (player_is_moving ||
- ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
- !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
+ player->GfxAction = (player->Pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_moving ? ACTION_MOVING :
+ player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
- graphic = IMG_SP_MURPHY;
+ if (player->use_murphy_graphic)
+ {
+ static int last_horizontal_dir = MV_LEFT;
+ int direction;
- if (player->Pushing)
- {
- if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_PUSHING_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = IMG_SP_MURPHY_PUSHING_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_PUSHING_RIGHT;
- }
- else if (player->snapped)
- {
- if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_SNAPPING_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_SNAPPING_RIGHT;
- else if (player->MovDir == MV_UP)
- graphic = IMG_SP_MURPHY_SNAPPING_UP;
- else if (player->MovDir == MV_DOWN)
- graphic = IMG_SP_MURPHY_SNAPPING_DOWN;
- }
- else if (action_moving)
- {
- if (player->MovDir == MV_LEFT)
- graphic = IMG_SP_MURPHY_MOVING_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_MOVING_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = IMG_SP_MURPHY_MOVING_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = IMG_SP_MURPHY_MOVING_RIGHT;
- else
- graphic = IMG_SP_MURPHY_MOVING_LEFT;
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_horizontal_dir = player->MovDir;
- frame = getGraphicAnimationFrame(graphic, -1);
- }
+ direction = (player->snapped ? player->MovDir : last_horizontal_dir);
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_dir = player->MovDir;
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
else
- {
- if (player->MovDir == MV_LEFT)
- graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT :
- player->is_moving ? IMG_PLAYER1_MOVING_LEFT :
- IMG_PLAYER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT :
- player->is_moving ? IMG_PLAYER1_MOVING_RIGHT :
- IMG_PLAYER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP :
- player->is_moving ? IMG_PLAYER1_MOVING_UP :
- IMG_PLAYER1_UP);
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN :
- player->is_moving ? IMG_PLAYER1_MOVING_DOWN :
- IMG_PLAYER1_DOWN);
-
- graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction,
+ player->MovDir);
-#if 0
- frame = player->Frame;
-#else
- frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
- }
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
{
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
-#if 0
- if (player->Frame)
- printf("-> %d\n", player->Frame);
-#endif
-
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
-#if 0
- if (player->Pushing && player->GfxPos)
-#else
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
+
if (player->Pushing && player_is_moving)
-#endif
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
{
int element = Feld[next_jx][next_jy];
int graphic = el2img(element);
-#if 1
int frame = 0;
-#endif
if ((sxx || syy) && IS_PUSHABLE(element))
{
- graphic = el_dir_act2img(element, player->MovDir, ACTION_MOVING);
-#if 1
- frame = getGraphicAnimationFrame(graphic, player->GfxPos);
-
+ graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
frame = getGraphicAnimationFrame(graphic, player->Frame);
-#endif
-
-#if 0
- printf("-> %d [%d]\n", player->Frame, player->GfxPos);
-#endif
-
-#if 0
- /* !!! FIX !!! */
- if (player->MovDir == MV_LEFT)
- frame = 3 - frame;
-#endif
-
-#if 0
- frame = (player->GfxPos / (TILEX / 4));
-
- if (player->MovDir == MV_RIGHT)
- frame = (frame + 4) % 4;
-#endif
}
DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
}
}
- /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
if (IS_ACTIVE_BOMB(element))
{
graphic = el2img(element);
-
-#if 0
- if (element == EL_DYNAMITE_ACTIVE)
- {
- if ((frame = (96 - MovDelay[jx][jy]) / 12) > 6)
- frame = 6;
- }
- else
- {
- if ((frame = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
- frame = 7 - frame;
- }
-#else
-
-#if 0
- frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
-#else
frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
-#endif
-
-#endif
if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
}
- /* draw elements that stay over the player */
+ /* ----------------------------------------------------------------------- */
+ /* draw elements that stay over the player */
+ /* ----------------------------------------------------------------------- */
+
/* handle the field the player is leaving ... */
if (player_is_moving && IS_OVER_PLAYER(last_element))
DrawLevelField(last_jx, last_jy);
int src_x = mini_startx + graphic_info[graphic].src_x / 2;
int src_y = mini_starty + graphic_info[graphic].src_y / 2;
+#if 0
+ /* !!! not needed anymore, because of automatically created mini graphics */
if (src_x + MINI_TILEX > src_bitmap->width ||
src_y + MINI_TILEY > src_bitmap->height)
{
/* graphic of desired size seems not to be contained in this image;
dirty workaround: get it from the middle of the normal sized image */
+ printf("::: using dirty workaround for %d (%d, %d)\n",
+ graphic, src_bitmap->width, src_bitmap->height);
+
getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
src_x += (TILEX / 2 - MINI_TILEX / 2);
src_y += (TILEY / 2 - MINI_TILEY / 2);
}
+#endif
*bitmap = src_bitmap;
*x = src_x;
MarkTileDirty(x,y);
}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
int frame, int cut_mode)
{
DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
}
-inline static int getFramePosition(int x, int y)
-{
- int frame_pos = -1; /* default: global synchronization */
-#if 0
- int element = Feld[x][y];
-
- if (element == EL_QUICKSAND_FULL ||
- element == EL_MAGIC_WALL_FULL ||
- element == EL_BD_MAGIC_WALL_FULL)
- frame_pos = -1;
- else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
- frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-#else
-
- frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
-
- frame_pos = GfxFrame[x][y];
-
-#endif
-
- return frame_pos;
-}
-
-inline static int getGfxAction(int x, int y)
-{
- int gfx_action = ACTION_DEFAULT;
-
-#if 0
- if (GfxAction[x][y] != ACTION_DEFAULT)
- gfx_action = GfxAction[x][y];
- else if (IS_MOVING(x, y))
- gfx_action = ACTION_MOVING;
-#else
- gfx_action = GfxAction[x][y];
-#endif
-
-#if DEBUG
- if (gfx_action < 0)
- printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n",
- x, y, gfx_action);
-#endif
-
- return gfx_action;
-}
-
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int graphic;
int frame;
- if (IN_LEV_FIELD(ux, uy))
+ if (IN_LEV_FIELD(lx, ly))
{
- int move_dir = MovDir[ux][uy];
- int move_pos = getFramePosition(ux, uy);
- int gfx_action = getGfxAction(ux, uy);
+ SetRandomAnimationValue(lx, ly);
- SetRandomAnimationValue(ux, uy);
-
- graphic = el_dir_act2img(element, move_dir, gfx_action);
- frame = getGraphicAnimationFrame(graphic, move_pos);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], MovDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
- else
+ else /* border element */
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, 0);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
if (element == EL_WALL_GROWING)
{
boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(ux - 1, uy) || IS_MAUER(Feld[ux - 1][uy]))
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_MAUER(Feld[lx - 1][ly]))
left_stopped = TRUE;
- if (!IN_LEV_FIELD(ux + 1, uy) || IS_MAUER(Feld[ux + 1][uy]))
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_MAUER(Feld[lx + 1][ly]))
right_stopped = TRUE;
if (left_stopped && right_stopped)
frame = graphic_info[graphic].anim_frames - 1;
}
}
+#if 0
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
graphic += (x + 2 * y + 4) % 4;
}
+#endif
+
+#if 0
+ if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ {
+ if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+ printf("---> %d -> %d / %d [%d]\n",
+ element, graphic, frame, GfxRandom[lx][ly]);
+ }
+#endif
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
Bitmap *src_bitmap;
int src_x, src_y;
int i, width, height, cx,cy;
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
{ 0, +1 }
};
- if (!IN_LEV_FIELD(ux, uy))
+ if (!IN_LEV_FIELD(lx, ly))
return;
- element = Feld[ux][uy];
+ element = Feld[lx][ly];
if (element == EL_SAND ||
element == EL_LANDMINE ||
for(i=0; i<4; i++)
{
- int uxx, uyy;
+ int lxx, lyy;
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy))
+ lxx = lx + xy[i][0];
+ lyy = ly + xy[i][1];
+ if (!IN_LEV_FIELD(lxx, lyy))
element = EL_STEELWALL;
else
- element = Feld[uxx][uyy];
+ element = Feld[lxx][lyy];
if (element == EL_SAND ||
element == EL_LANDMINE ||
for(i=0; i<4; i++)
{
- int xx, yy, uxx, uyy;
+ int xx, yy, lxx, lyy;
xx = x + xy[i][0];
yy = y + xy[i][1];
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
-
- if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_SAND &&
- Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP &&
- Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
+ lxx = lx + xy[i][0];
+ lyy = ly + xy[i][1];
+
+ if (!IN_LEV_FIELD(lxx, lyy) ||
+ (Feld[lxx][lyy] != EL_SAND &&
+ Feld[lxx][lyy] != EL_LANDMINE &&
+ Feld[lxx][lyy] != EL_TRAP &&
+ Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
}
}
+static int getBorderElement(int x, int y)
+{
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
+
+ return border[steel_position][steel_type];
+}
+
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
void DrawScreenField(int x, int y)
{
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int element, content;
- if (!IN_LEV_FIELD(ux, uy))
+ if (!IN_LEV_FIELD(lx, ly))
{
- if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
element = EL_EMPTY;
else
- element = BorderElement;
+ element = getBorderElement(lx, ly);
DrawScreenElement(x, y, element);
return;
}
- element = Feld[ux][uy];
- content = Store[ux][uy];
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
- if (IS_MOVING(ux, uy))
+ if (IS_MOVING(lx, ly))
{
- int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
boolean cut_mode = NO_CUTTING;
if (element == EL_QUICKSAND_EMPTYING ||
DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
else
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
if (content == EL_ACID)
- DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
+ DrawLevelElementThruMask(lx, ly + 1, EL_ACID);
}
- else if (IS_BLOCKED(ux, uy))
+ else if (IS_BLOCKED(lx, ly))
{
int oldx, oldy;
int sx, sy;
boolean cut_mode = NO_CUTTING;
int element_old, content_old;
- Blocked2Moving(ux, uy, &oldx, &oldy);
+ Blocked2Moving(lx, ly, &oldx, &oldy);
sx = SCREENX(oldx);
sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
{
int graphic;
- graphic = el2img(element);
+ graphic = el2edimg(element);
DrawMiniGraphic(x, y, graphic);
}
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
- {
- int steel_type, steel_position;
- int border[6][2] =
- {
- { IMG_STEELWALL_TOPLEFT, IMG_INVISIBLE_STEELWALL_TOPLEFT },
- { IMG_STEELWALL_TOPRIGHT, IMG_INVISIBLE_STEELWALL_TOPRIGHT },
- { IMG_STEELWALL_BOTTOMLEFT, IMG_INVISIBLE_STEELWALL_BOTTOMLEFT },
- { IMG_STEELWALL_BOTTOMRIGHT, IMG_INVISIBLE_STEELWALL_BOTTOMRIGHT },
- { IMG_STEELWALL_VERTICAL, IMG_INVISIBLE_STEELWALL_VERTICAL },
- { IMG_STEELWALL_HORIZONTAL, IMG_INVISIBLE_STEELWALL_HORIZONTAL }
- };
-
- steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : -1);
-
- if (steel_position != -1)
- DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
- }
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
Bitmap *src_bitmap;
int src_x, src_y;
- int graphic = el2img(element);
+ int graphic = el2preimg(element);
getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1
&& BorderElement != EL_EMPTY)
DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- BorderElement);
+ getBorderElement(lx, ly));
}
}
#define MICROLABEL_IMPORTED_FROM 4
#define MICROLABEL_LEVEL_IMPORT_INFO 5
-#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
-
static void DrawMicroLevelLabelExt(int mode)
{
- char label_text[MAX_MICROLABEL_SIZE + 1];
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text = SXSIZE / getFontWidth(FONT_SPECIAL_GAME);
- DrawBackground(SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ DrawBackground(SX, MICROLABEL_YPOS, SXSIZE,getFontHeight(FONT_SPECIAL_GAME));
strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
mode == MICROLABEL_CREATED_BY ? "created by" :
mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
mode == MICROLABEL_LEVEL_IMPORT_INFO ?
leveldir_current->imported_from : ""),
- MAX_MICROLABEL_SIZE);
- label_text[MAX_MICROLABEL_SIZE] = '\0';
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
if (strlen(label_text) > 0)
{
- int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
+ int text_width = strlen(label_text) * getFontWidth(FONT_SPECIAL_GAME);
+ int lxpos = SX + (SXSIZE - text_width) / 2;
int lypos = MICROLABEL_YPOS;
- DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, label_text, FONT_SPECIAL_GAME);
}
redraw_mask |= REDRAW_MICROLEVEL;
text_line[tl] = 0;
DrawText(DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
- text_line, FS_SMALL, FC_YELLOW);
+ text_line, FONT_DEFAULT_SMALL);
text += tl + (tc == ' ' ? 1 : 0);
}
}
}
-int el2img(int element)
+int el_act_dir2img(int element, int action, int direction)
{
- int graphic = element_info[element].graphic[ACTION_DEFAULT];
+ direction = MV_DIR_BIT(direction);
-#if DEBUG
- if (graphic < 0)
- Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
- element, graphic);
-#endif
+ return element_info[element].direction_graphic[action][direction];
+}
- return graphic;
+int el_act2img(int element, int action)
+{
+ return element_info[element].graphic[action];
}
int el_dir2img(int element, int direction)
{
- return el_dir_act2img(element, direction, ACTION_DEFAULT);
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
}
-int el_dir_act2img(int element, int direction, int action)
+int el2img(int element)
{
-#if DEBUG
- if (element < 0)
- {
- printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n",
- element);
-
- return IMG_EMPTY;
- }
-
- if (action < 0)
- {
- printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n",
- action);
-
- return IMG_EMPTY;
- }
-#endif
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
- direction = MV_DIR_BIT(direction);
+int el2edimg(int element)
+{
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
- return element_info[element].direction_graphic[action][direction];
+int el2preimg(int element)
+{
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}