static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
int xsize, int ysize)
{
- if (!global.use_envelope_request ||
- request.sort_priority <= 0)
+ if (!global.use_envelope_request)
return;
if (request.bitmap == NULL ||
request.ysize = ysize;
}
-void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+void DrawEnvelopeRequestToScreen(int drawing_target)
{
if (global.use_envelope_request &&
game.request_active_or_moving &&
- request.sort_priority > 0 &&
- drawing_target == DRAW_TO_SCREEN &&
- drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+ drawing_target == DRAW_TO_SCREEN)
{
BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
request.sx, request.sy);
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
- if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
element_rnd <= EL_MM_END_2 ?
EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
+ element_rnd >= EL_MM_START_3 &&
+ element_rnd <= EL_MM_END_3 ?
+ EL_MM_START_3_NATIVE + element_rnd - EL_MM_START_3 :
+
element_rnd >= EL_CHAR_START &&
element_rnd <= EL_CHAR_END ?
EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
element_mm <= EL_MM_END_2_NATIVE ?
EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
+ element_mm >= EL_MM_START_3_NATIVE &&
+ element_mm <= EL_MM_END_3_NATIVE ?
+ EL_MM_START_3 + element_mm - EL_MM_START_3_NATIVE :
+
element_mm >= EL_MM_CHAR_START_NATIVE &&
element_mm <= EL_MM_CHAR_END_NATIVE ?
EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :