#endif
}
-void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
+void ToggleFullscreenIfNeeded(void)
{
- if (setup.fullscreen != video.fullscreen_enabled &&
- video.fullscreen_available)
- {
- SDLSetWindowFullscreen(setup.fullscreen);
+ // if setup and video fullscreen state are already matching, nothing do do
+ if (setup.fullscreen == video.fullscreen_enabled ||
+ !video.fullscreen_available)
+ return;
- // set setup value according to successfully changed fullscreen mode
- setup.fullscreen = video.fullscreen_enabled;
- }
- else if (setup.window_scaling_percent != video.window_scaling_percent &&
- !video.fullscreen_enabled)
- {
- SDLSetWindowScaling(setup.window_scaling_percent);
+ SDLSetWindowFullscreen(setup.fullscreen);
- // set setup value according to successfully changed window scaling
- setup.window_scaling_percent = video.window_scaling_percent;
- }
+ // set setup value according to successfully changed fullscreen mode
+ setup.fullscreen = video.fullscreen_enabled;
+}
+
+void ChangeWindowScalingIfNeeded(void)
+{
+ // if setup and video window scaling are already matching, nothing do do
+ if (setup.window_scaling_percent == video.window_scaling_percent ||
+ video.fullscreen_enabled)
+ return;
+
+ SDLSetWindowScaling(setup.window_scaling_percent);
+
+ // set setup value according to successfully changed window scaling
+ setup.window_scaling_percent = video.window_scaling_percent;
}
void ChangeVsyncModeIfNeeded(void)