/* draw player himself */
- if (game.emulation == EMU_SUPAPLEX)
+ if (player->use_murphy_graphic)
{
static int last_dir = MV_LEFT;
int action = (player->programmed_action ? player->programmed_action :
{
if (player->MovDir == MV_LEFT)
graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_LEFT :
+ player->is_digging ? IMG_PLAYER1_DIGGING_LEFT :
player->is_moving ? IMG_PLAYER1_MOVING_LEFT :
+ player->snapped ? IMG_PLAYER1_SNAPPING_LEFT :
IMG_PLAYER1_LEFT);
else if (player->MovDir == MV_RIGHT)
graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_RIGHT :
+ player->is_digging ? IMG_PLAYER1_DIGGING_RIGHT :
player->is_moving ? IMG_PLAYER1_MOVING_RIGHT :
+ player->snapped ? IMG_PLAYER1_SNAPPING_RIGHT :
IMG_PLAYER1_RIGHT);
else if (player->MovDir == MV_UP)
graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_UP :
+ player->is_digging ? IMG_PLAYER1_DIGGING_UP :
player->is_moving ? IMG_PLAYER1_MOVING_UP :
+ player->snapped ? IMG_PLAYER1_SNAPPING_UP :
IMG_PLAYER1_UP);
else /* MV_DOWN || MV_NO_MOVING */
graphic = (player->Pushing ? IMG_PLAYER1_PUSHING_DOWN :
+ player->is_digging ? IMG_PLAYER1_DIGGING_DOWN :
player->is_moving ? IMG_PLAYER1_MOVING_DOWN :
+ player->snapped ? IMG_PLAYER1_SNAPPING_DOWN :
IMG_PLAYER1_DOWN);
graphic = PLAYER_NR_GFX(graphic, player->index_nr);