boolean any_player_moving,
boolean player_is_dropping)
{
- int i;
-
if (tape.single_step && tape.recording && !tape.pausing)
{
+#if 0
boolean active_players = FALSE;
+ int i;
for (i = 0; i < MAX_PLAYERS; i++)
if (action[i] != JOY_NO_ACTION)
active_players = TRUE;
+#endif
// if (frame == 0)
if (frame == 0 && !player_is_dropping)