/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "libgame/libgame.h"
#include "tools.h"
+#include "init.h"
#include "game.h"
#include "events.h"
#include "cartoons.h"
#include "network.h"
#include "tape.h"
+#include "screens.h"
+
+
+/* select level set with EMC X11 graphics before activating EM GFX debugging */
+#define DEBUG_EM_GFX 0
/* tool button identifiers */
#define TOOL_CTRL_ID_YES 0
#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
- int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
+static int el_act_dir2crm(int, int, int);
+static int el_act2crm(int, int);
static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
static int request_gadget_id = -1;
+static char *print_if_not_empty(int element)
+{
+ static char *s = NULL;
+ char *token_name = element_info[element].token_name;
+
+ if (s != NULL)
+ free(s);
+
+ s = checked_malloc(strlen(token_name) + 10 + 1);
+
+ if (element != EL_EMPTY)
+ sprintf(s, "%d\t['%s']", element, token_name);
+ else
+ sprintf(s, "%d", element);
+
+ return s;
+}
+
+void DumpTile(int x, int y)
+{
+ int sx = SCREENX(x);
+ int sy = SCREENY(y);
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ x--;
+ y--;
+ }
+
+ printf_line("-", 79);
+ printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
+ printf_line("-", 79);
+
+ if (!IN_LEV_FIELD(x, y))
+ {
+ printf("(not in level field)\n");
+ printf("\n");
+
+ return;
+ }
+
+ printf(" Feld: %d\t['%s']\n", Feld[x][y],
+ element_info[Feld[x][y]].token_name);
+ printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
+ printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
+ printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
+ printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
+ printf(" MovPos: %d\n", MovPos[x][y]);
+ printf(" MovDir: %d\n", MovDir[x][y]);
+ printf(" MovDelay: %d\n", MovDelay[x][y]);
+ printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
+ printf(" CustomValue: %d\n", CustomValue[x][y]);
+ printf(" GfxElement: %d\n", GfxElement[x][y]);
+ printf(" GfxAction: %d\n", GfxAction[x][y]);
+ printf(" GfxFrame: %d\n", GfxFrame[x][y]);
+ printf("\n");
+}
+
void SetDrawtoField(int mode)
{
if (mode == DRAW_BUFFERED && setup.soft_scrolling)
{
+#if NEW_TILESIZE
+#if NEW_SCROLL
+ FX = 2 * TILEX_VAR;
+ FY = 2 * TILEY_VAR;
+ BX1 = -2;
+ BY1 = -2;
+ BX2 = SCR_FIELDX + 1;
+ BY2 = SCR_FIELDY + 1;
+ redraw_x1 = 2;
+ redraw_y1 = 2;
+#else
+ FX = TILEX_VAR;
+ FY = TILEY_VAR;
+ BX1 = -1;
+ BY1 = -1;
+ BX2 = SCR_FIELDX;
+ BY2 = SCR_FIELDY;
+ redraw_x1 = 1;
+ redraw_y1 = 1;
+#endif
+#else
+#if NEW_SCROLL
+ FX = 2 * TILEX;
+ FY = 2 * TILEY;
+ BX1 = -2;
+ BY1 = -2;
+ BX2 = SCR_FIELDX + 1;
+ BY2 = SCR_FIELDY + 1;
+ redraw_x1 = 2;
+ redraw_y1 = 2;
+#else
FX = TILEX;
FY = TILEY;
BX1 = -1;
BY2 = SCR_FIELDY;
redraw_x1 = 1;
redraw_y1 = 1;
+#endif
+#endif
drawto_field = fieldbuffer;
}
- else /* DRAW_DIRECT, DRAW_BACKBUFFER */
+ else /* DRAW_BACKBUFFER */
{
FX = SX;
FY = SY;
redraw_x1 = 0;
redraw_y1 = 0;
- drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
+ drawto_field = backbuffer;
}
}
void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
{
- if (game_status == PLAYING)
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ /* currently there is no partial redraw -- always redraw whole playfield */
+ RedrawPlayfield_EM(TRUE);
+
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
+ }
+ else if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ /* currently there is no partial redraw -- always redraw whole playfield */
+ RedrawPlayfield_SP(TRUE);
+
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_SP(backbuffer);
+ }
+ else if (game_status == GAME_MODE_PLAYING &&
+ !game.envelope_active)
{
if (force_redraw)
{
height = gfx.sysize + 2 * TILEY;
}
- if (force_redraw || setup.direct_draw)
+ if (force_redraw)
{
int xx, yy;
int x1 = (x - SX) / TILEX, y1 = (y - SY) / TILEY;
int x2 = (x - SX + width) / TILEX, y2 = (y - SY + height) / TILEY;
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BACKBUFFER);
-
- for(xx=BX1; xx<=BX2; xx++)
- for(yy=BY1; yy<=BY2; yy++)
+ for (xx = BX1; xx <= BX2; xx++)
+ for (yy = BY1; yy <= BY2; yy++)
if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
DrawScreenField(xx, yy);
DrawAllPlayers();
-
- if (setup.direct_draw)
- SetDrawtoField(DRAW_DIRECT);
}
if (setup.soft_scrolling)
}
}
+ if (force_redraw)
+ {
+ x = gfx.sx;
+ y = gfx.sy;
+ width = gfx.sxsize;
+ height = gfx.sysize;
+ }
+
BlitBitmap(drawto, window, x, y, width, height, x, y);
}
+void DrawMaskedBorder_Rect(int x, int y, int width, int height)
+{
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+
+ SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
+ BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
+}
+
+void DrawMaskedBorder_FIELD()
+{
+ if (global.border_status >= GAME_MODE_TITLE &&
+ global.border_status <= GAME_MODE_PLAYING &&
+ border.draw_masked[global.border_status])
+ DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_1()
+{
+ if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
+ (global.border_status != GAME_MODE_EDITOR ||
+ border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
+ DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_2()
+{
+ if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
+ global.border_status != GAME_MODE_EDITOR)
+ DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
+}
+
+void DrawMaskedBorder_DOOR_3()
+{
+ /* currently not available */
+}
+
+void DrawMaskedBorder_ALL()
+{
+ DrawMaskedBorder_FIELD();
+ DrawMaskedBorder_DOOR_1();
+ DrawMaskedBorder_DOOR_2();
+ DrawMaskedBorder_DOOR_3();
+}
+
+void DrawMaskedBorder(int redraw_mask)
+{
+ /* never draw masked screen borders on borderless screens */
+ if (effectiveGameStatus() == GAME_MODE_LOADING ||
+ effectiveGameStatus() == GAME_MODE_TITLE)
+ return;
+
+ /* never draw masked screen borders when displaying request outside door */
+ if (effectiveGameStatus() == GAME_MODE_PSEUDO_DOOR &&
+ global.use_envelope_request)
+ return;
+
+ if (redraw_mask & REDRAW_ALL)
+ DrawMaskedBorder_ALL();
+ else
+ {
+ if (redraw_mask & REDRAW_FIELD)
+ DrawMaskedBorder_FIELD();
+ if (redraw_mask & REDRAW_DOOR_1)
+ DrawMaskedBorder_DOOR_1();
+ if (redraw_mask & REDRAW_DOOR_2)
+ DrawMaskedBorder_DOOR_2();
+ if (redraw_mask & REDRAW_DOOR_3)
+ DrawMaskedBorder_DOOR_3();
+ }
+}
+
+void BlitScreenToBitmap(Bitmap *target_bitmap)
+{
+ DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
+ int fx = FX, fy = FY;
+
+#if NEW_TILESIZE
+ int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int ffx, ffy;
+
+ // fx += dx * TILESIZE_VAR / TILESIZE;
+ // fy += dy * TILESIZE_VAR / TILESIZE;
+#else
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+#endif
+
+ ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+ ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
+
+ if (EVEN(SCR_FIELDX))
+ {
+ if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+ else
+ fx += (dx_var > 0 ? TILEX_VAR : 0);
+ }
+ else
+ {
+ fx += dx_var;
+ }
+
+ if (EVEN(SCR_FIELDY))
+ {
+ if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+ else
+ fy += (dy_var > 0 ? TILEY_VAR : 0);
+ }
+ else
+ {
+ fy += dy_var;
+ }
+
+#if 0
+ printf("::: (%d, %d) [(%d / %d, %d / %d)] => %d, %d\n",
+ scroll_x, scroll_y,
+ SBX_Left, SBX_Right,
+ SBY_Upper, SBY_Lower,
+ fx, fy);
+#endif
+
+ if (border.draw_masked[GAME_MODE_PLAYING])
+ {
+ if (buffer != backbuffer)
+ {
+ /* copy playfield buffer to backbuffer to add masked border */
+ BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ DrawMaskedBorder(REDRAW_FIELD);
+ }
+
+ BlitBitmap(backbuffer, target_bitmap,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+ }
+ else
+ {
+ BlitBitmap(buffer, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ }
+}
+
void BackToFront()
{
- int x,y;
+ int x, y;
DrawBuffer *buffer = (drawto_field == window ? backbuffer : drawto_field);
- if (setup.direct_draw && game_status == PLAYING)
- redraw_mask &= ~REDRAW_MAIN;
+#if 0
+ printf("::: TILES TO REFRESH: %d\n", redraw_tiles);
+ for (x = 0; x < SCR_FIELDX; x++)
+ for (y = 0 ; y < SCR_FIELDY; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ printf("::: - %d, %d [%s]\n",
+ LEVELX(x), LEVELY(y),
+ EL_NAME(Feld[LEVELX(x)][LEVELY(y)]));
+#endif
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
+#if 0
+ // never redraw single tiles, always redraw the whole field
+ // (redrawing single tiles up to a certain threshold was faster on old,
+ // now legacy graphics, but slows things down on modern graphics now)
+ // UPDATE: this is now globally defined by value of REDRAWTILES_THRESHOLD
+ if (redraw_mask & REDRAW_TILES)
+ redraw_mask |= REDRAW_FIELD;
+#endif
+
+#if 0
+ /* !!! TEST ONLY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
+ /* (force full redraw) */
+ if (game_status == GAME_MODE_PLAYING)
+ redraw_mask |= REDRAW_FIELD;
+#endif
+
if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
if (redraw_mask == REDRAW_NONE)
return;
- if (global.fps_slowdown && game_status == PLAYING)
+#if 0
+ printf("::: ");
+ if (redraw_mask & REDRAW_ALL)
+ printf("[REDRAW_ALL]");
+ if (redraw_mask & REDRAW_FIELD)
+ printf("[REDRAW_FIELD]");
+ if (redraw_mask & REDRAW_TILES)
+ printf("[REDRAW_TILES]");
+ if (redraw_mask & REDRAW_DOOR_1)
+ printf("[REDRAW_DOOR_1]");
+ if (redraw_mask & REDRAW_DOOR_2)
+ printf("[REDRAW_DOOR_2]");
+ if (redraw_mask & REDRAW_FROM_BACKBUFFER)
+ printf("[REDRAW_FROM_BACKBUFFER]");
+ printf(" [%d]\n", FrameCounter);
+#endif
+
+ if (redraw_mask & REDRAW_TILES &&
+ game_status == GAME_MODE_PLAYING &&
+ border.draw_masked[GAME_MODE_PLAYING])
+ redraw_mask |= REDRAW_FIELD;
+
+ if (global.fps_slowdown && game_status == GAME_MODE_PLAYING)
{
static boolean last_frame_skipped = FALSE;
boolean skip_even_when_not_scrolling = TRUE;
SyncDisplay();
+ /* never draw masked border to backbuffer when using playfield buffer */
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER ||
+ buffer == backbuffer)
+ DrawMaskedBorder(redraw_mask);
+ else
+ DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
+
if (redraw_mask & REDRAW_ALL)
{
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- redraw_mask = 0;
+
+ redraw_mask = REDRAW_NONE;
}
if (redraw_mask & REDRAW_FIELD)
{
- if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
+#if 0
+ printf("::: REDRAW_FIELD\n");
+#endif
+
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
{
BlitBitmap(backbuffer, window,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
else
{
+#if 1
+ BlitScreenToBitmap(window);
+#else
int fx = FX, fy = FY;
- if (setup.soft_scrolling)
+#if NEW_TILESIZE
+ int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int ffx, ffy;
+
+ // fx += dx * TILESIZE_VAR / TILESIZE;
+ // fy += dy * TILESIZE_VAR / TILESIZE;
+#else
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+#endif
+
+ /* !!! THIS WORKS !!! */
+
+ printf("::: %d, %d\n", scroll_x, scroll_y);
+
+ ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+ ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
+
+ if (EVEN(SCR_FIELDX))
+ {
+ if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+ else
+ fx += (dx > 0 ? TILEX_VAR : 0);
+ }
+ else
+ {
+ fx += dx;
+ }
+
+ if (EVEN(SCR_FIELDY))
+ {
+ if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+ else
+ fy += (dy > 0 ? TILEY_VAR : 0);
+ }
+ else
{
- fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ fy += dy;
}
- if (setup.soft_scrolling ||
- ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
- ABS(ScreenMovPos) == ScrollStepSize ||
- redraw_tiles > REDRAWTILES_THRESHOLD)
+ if (border.draw_masked[GAME_MODE_PLAYING])
+ {
+ if (buffer != backbuffer)
+ {
+ /* copy playfield buffer to backbuffer to add masked border */
+ BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ DrawMaskedBorder(REDRAW_FIELD);
+ }
+
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+ }
+ else
{
BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ }
+#endif
-#ifdef DEBUG
#if 0
- printf("redrawing all (ScreenGfxPos == %d) because %s\n",
- ScreenGfxPos,
- (setup.soft_scrolling ?
- "setup.soft_scrolling" :
- ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
- "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
- ABS(ScreenGfxPos) == ScrollStepSize ?
- "ABS(ScreenGfxPos) == ScrollStepSize" :
- "redraw_tiles > REDRAWTILES_THRESHOLD"));
+#ifdef DEBUG
+ printf("redrawing all (ScreenGfxPos == %d) because %s\n",
+ ScreenGfxPos,
+ (setup.soft_scrolling ?
+ "setup.soft_scrolling" :
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
+ "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
+ ABS(ScreenGfxPos) == ScrollStepSize ?
+ "ABS(ScreenGfxPos) == ScrollStepSize" :
+ "redraw_tiles > REDRAWTILES_THRESHOLD"));
#endif
#endif
- }
}
redraw_mask &= ~REDRAW_MAIN;
{
if (redraw_mask & REDRAW_DOOR_1)
BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
+
if (redraw_mask & REDRAW_DOOR_2)
- {
- if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
- BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
- else
- {
- if (redraw_mask & REDRAW_VIDEO_1)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
- if (redraw_mask & REDRAW_VIDEO_2)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
- if (redraw_mask & REDRAW_VIDEO_3)
- BlitBitmap(backbuffer, window,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
- }
- }
+ BlitBitmap(backbuffer, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+
if (redraw_mask & REDRAW_DOOR_3)
BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
+
redraw_mask &= ~REDRAW_DOORS;
}
if (redraw_mask & REDRAW_MICROLEVEL)
{
- BlitBitmap(backbuffer, window,
- MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
- MICROLEV_XPOS, MICROLEV_YPOS);
- BlitBitmap(backbuffer, window,
- SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
- SX, MICROLABEL_YPOS);
+ BlitBitmap(backbuffer, window, SX, SY + 10 * TILEY, SXSIZE, 7 * TILEY,
+ SX, SY + 10 * TILEY);
+
redraw_mask &= ~REDRAW_MICROLEVEL;
}
if (redraw_mask & REDRAW_TILES)
{
- for(x=0; x<SCR_FIELDX; x++)
- for(y=0; y<SCR_FIELDY; y++)
+#if 0
+ printf("::: REDRAW_TILES\n");
+#endif
+
+#if NEW_TILESIZE
+
+#if 1
+ InitGfxClipRegion(TRUE, SX, SY, SXSIZE, SYSIZE);
+
+ {
+ int sx = SX; // - (EVEN(SCR_FIELDX) ? TILEX_VAR / 2 : 0);
+ int sy = SY; // + (EVEN(SCR_FIELDY) ? TILEY_VAR / 2 : 0);
+
+ int dx = 0, dy = 0;
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int ffx, ffy;
+ int fx = FX, fy = FY;
+
+ int scr_fieldx = SCR_FIELDX + (EVEN(SCR_FIELDX) ? 2 : 0);
+ int scr_fieldy = SCR_FIELDY + (EVEN(SCR_FIELDY) ? 2 : 0);
+
+ ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+ ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
+
+ if (EVEN(SCR_FIELDX))
+ {
+ if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
+ {
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+
+ if (fx % TILEX_VAR)
+ sx -= TILEX_VAR / 2;
+ else
+ sx -= TILEX_VAR;
+ }
+ else
+ {
+ fx += (dx_var > 0 ? TILEX_VAR : 0);
+ }
+ }
+
+ if (EVEN(SCR_FIELDY))
+ {
+ if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
+ {
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+
+ if (fy % TILEY_VAR)
+ sy -= TILEY_VAR / 2;
+ else
+ sy -= TILEY_VAR;
+ }
+ else
+ {
+ fy += (dy_var > 0 ? TILEY_VAR : 0);
+ }
+ }
+
+#if 0
+ printf("::: %d, %d, %d, %d\n", sx, sy, SCR_FIELDX, SCR_FIELDY);
+#endif
+
+ for (x = 0; x < scr_fieldx; x++)
+ for (y = 0 ; y < scr_fieldy; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ BlitBitmap(buffer, window,
+ FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ TILEX_VAR, TILEY_VAR,
+ sx + x * TILEX_VAR, sy + y * TILEY_VAR);
+ }
+
+ InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+#else
+ for (x = 0; x < SCR_FIELDX; x++)
+ for (y = 0 ; y < SCR_FIELDY; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ BlitBitmap(buffer, window,
+ FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ TILEX_VAR, TILEY_VAR,
+ SX + x * TILEX_VAR, SY + y * TILEY_VAR);
+#endif
+
+#else
+ for (x = 0; x < SCR_FIELDX; x++)
+ for (y = 0 ; y < SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
BlitBitmap(buffer, window,
- FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ FX + x * TILEX, FY + y * TILEY, TILEX, TILEY,
SX + x * TILEX, SY + y * TILEY);
+#endif
}
if (redraw_mask & REDRAW_FPS) /* display frames per second */
if (!global.fps_slowdown)
info1[0] = '\0';
- sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FS_SMALL, FC_YELLOW);
+ sprintf(text, "%04.1f fps%s", global.frames_per_second, info1);
+#if 1
+ DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
+#else
+ DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
+#endif
}
FlushDisplay();
- for(x=0; x<MAX_BUF_XSIZE; x++)
- for(y=0; y<MAX_BUF_YSIZE; y++)
+ for (x = 0; x < MAX_BUF_XSIZE; x++)
+ for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
redraw_tiles = 0;
redraw_mask = REDRAW_NONE;
}
-void FadeToFront()
+static void FadeCrossSaveBackbuffer()
{
-#if 0
- long fading_delay = 300;
+ BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+}
+
+static void FadeExt(int fade_mask, int fade_mode, int fade_type)
+{
+ static int fade_type_skip = FADE_TYPE_NONE;
+ void (*draw_border_function)(void) = NULL;
+ Bitmap *bitmap = (fade_mode & FADE_TYPE_TRANSFORM ? bitmap_db_cross : NULL);
+ int x, y, width, height;
+ int fade_delay, post_delay;
- if (setup.fading && (redraw_mask & REDRAW_FIELD))
+ if (fade_type == FADE_TYPE_FADE_OUT)
{
+ if (fade_type_skip != FADE_TYPE_NONE)
+ {
+#if 0
+ printf("::: skipping %d ... [%d] (X)\n", fade_mode, fade_type_skip);
#endif
-#if 0
- int x,y;
+ /* skip all fade operations until specified fade operation */
+ if (fade_type & fade_type_skip)
+ fade_type_skip = FADE_TYPE_NONE;
- ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- FlushDisplay();
+ return;
+ }
- for(i=0;i<2*FULL_SYSIZE;i++)
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
{
- for(y=0;y<FULL_SYSIZE;y++)
- {
- BlitBitmap(backbuffer, window,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- }
- FlushDisplay();
- Delay(10);
+ FadeCrossSaveBackbuffer();
+
+ return;
}
-#endif
+ }
-#if 0
- for(i=1;i<FULL_SYSIZE;i+=2)
- BlitBitmap(backbuffer, window,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- FlushDisplay();
- Delay(fading_delay);
-#endif
-
-#if 0
- SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
-
- SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
- BlitBitmapMasked(backbuffer, window,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
- FlushDisplay();
- Delay(fading_delay);
+ redraw_mask |= fade_mask;
- redraw_mask &= ~REDRAW_MAIN;
- }
+ if (fade_type == FADE_TYPE_SKIP)
+ {
+#if 0
+ printf("::: will skip %d ... [%d]\n", fade_mode, fade_type_skip);
#endif
- BackToFront();
-}
+ fade_type_skip = fade_mode;
-void ClearWindow()
-{
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-
- if (setup.soft_scrolling && game_status == PLAYING)
- {
- ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
- SetDrawtoField(DRAW_BUFFERED);
- }
- else
- SetDrawtoField(DRAW_BACKBUFFER);
-
- if (setup.direct_draw && game_status == PLAYING)
- {
- ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- SetDrawtoField(DRAW_DIRECT);
+ return;
}
- redraw_mask |= REDRAW_FIELD;
-}
-
-void MarkTileDirty(int x, int y)
-{
- int xx = redraw_x1 + x;
- int yy = redraw_y1 + y;
-
- if (!redraw[xx][yy])
- redraw_tiles++;
-
- redraw[xx][yy] = TRUE;
- redraw_mask |= REDRAW_TILES;
-}
-
-void SetBorderElement()
-{
- int x, y;
+#if 0
+ printf("::: !!! FADING %d ... [%d] [%d]\n", fade_mode, fade_type,
+ fade_type_skip);
+#endif
- BorderElement = EL_EMPTY;
+#if 1
+ fade_delay = fading.fade_delay;
+ post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
+#endif
- for(y=0; y<lev_fieldy && BorderElement == EL_EMPTY; y++)
+ if (fade_type_skip != FADE_TYPE_NONE)
{
- for(x=0; x<lev_fieldx; x++)
- {
- if (!IS_MASSIVE(Feld[x][y]))
- BorderElement = EL_STEELWALL;
-
- if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
- x = lev_fieldx - 2;
- }
- }
-}
-
-void DrawAllPlayers()
-{
- int i;
-
- for(i=0; i<MAX_PLAYERS; i++)
- if (stored_player[i].active)
- DrawPlayer(&stored_player[i]);
-}
-
-void DrawPlayerField(int x, int y)
-{
- if (!IS_PLAYER(x, y))
- return;
-
- DrawPlayer(PLAYERINFO(x, y));
-}
+#if 0
+ printf("::: skipping %d ... [%d]\n", fade_mode, fade_type_skip);
+#endif
-void DrawPlayer(struct PlayerInfo *player)
-{
- int jx = player->jx, jy = player->jy;
- int last_jx = player->last_jx, last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic, phase;
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+ /* skip all fade operations until specified fade operation */
+ if (fade_type & fade_type_skip)
+ fade_type_skip = FADE_TYPE_NONE;
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+#if 1
+ fade_delay = 0;
+#else
return;
+#endif
+ }
-#if DEBUG
- if (!IN_LEV_FIELD(jx,jy))
+#if 1
+ if (global.autoplay_leveldir)
{
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
+ // fading.fade_mode = FADE_MODE_NONE;
+
return;
}
#endif
- if (element == EL_EXPLOSION)
- return;
-
- /* draw things in the field the player is leaving, if needed */
-
- if (player_is_moving)
+#if 0
+ if (fading.fade_mode == FADE_MODE_NONE)
{
- if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
- {
- DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
- if (last_element == EL_DYNAMITE_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelFieldThruMask(last_jx, last_jy);
- }
- else if (last_element == EL_DYNAMITE_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawLevelField(last_jx, last_jy);
-
- if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- {
- if (player->GfxPos)
- {
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
- else
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
- }
- else
- DrawLevelField(next_jx, next_jy);
- }
- }
+ BackToFront();
- if (!IN_SCR_FIELD(sx, sy))
return;
+ }
+#endif
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BUFFERED);
-
- /* draw things behind the player, if needed */
-
- if (Store[jx][jy])
- DrawLevelElement(jx, jy, Store[jx][jy]);
- else if (!IS_ACTIVE_BOMB(element))
- DrawLevelField(jx, jy);
- else
- DrawLevelElement(jx, jy, EL_EMPTY);
+ /* !!! what about fade_mask == REDRAW_FIELD | REDRAW_ALL ??? !!! */
- /* draw player himself */
-
- if (game.emulation == EMU_SUPAPLEX)
- {
- static int last_dir = MV_LEFT;
- int action = (player->programmed_action ? player->programmed_action :
- player->action);
- boolean action_moving =
- (player_is_moving ||
- ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
- !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
-
- graphic = GFX_SP_MURPHY;
-
- if (player->Pushing)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- }
- else if (player->snapped)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_SNAP_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_SNAP_RIGHT;
- else if (player->MovDir == MV_UP)
- graphic = GFX_MURPHY_SNAP_UP;
- else if (player->MovDir == MV_DOWN)
- graphic = GFX_MURPHY_SNAP_DOWN;
- }
- else if (action_moving)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else
- graphic = GFX_MURPHY_GO_LEFT;
+#if 0
+ printf("::: NOW FADING %d ... [%d]\n", fade_mode, fade_type);
+#endif
- graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
- }
+#if 0
+ if (fade_mask == REDRAW_NONE)
+ fade_mask = REDRAW_FIELD;
+#endif
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_dir = player->MovDir;
- }
- else
+ // if (fade_mask & REDRAW_FIELD)
+ if (fade_mask == REDRAW_FIELD)
{
- if (player->MovDir == MV_LEFT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
+ x = REAL_SX;
+ y = REAL_SY;
+ width = FULL_SXSIZE;
+ height = FULL_SYSIZE;
- graphic += player->index_nr * 3 * HEROES_PER_LINE;
- graphic += player->Frame;
- }
+#if 0
+ fade_delay = fading.fade_delay;
+ post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
+#endif
- if (player->GfxPos)
- {
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- sxx = player->GfxPos;
+ if (border.draw_masked_when_fading)
+ draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
else
- syy = player->GfxPos;
+ DrawMaskedBorder_FIELD(); /* draw once */
}
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
-
- if (SHIELD_ON(player))
+ else /* REDRAW_ALL */
{
- int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
- GFX2_SHIELD_PASSIVE);
+ x = 0;
+ y = 0;
+ width = WIN_XSIZE;
+ height = WIN_YSIZE;
- DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
- 3, 8, ANIM_PINGPONG);
+#if 0
+ fade_delay = fading.fade_delay;
+ post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
+#endif
}
- if (player->Pushing && player->GfxPos)
+#if 1
+ if (!setup.fade_screens ||
+ fade_delay == 0 ||
+ fading.fade_mode == FADE_MODE_NONE)
+#else
+ if (!setup.fade_screens || fade_delay == 0)
+#endif
{
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
-
- if (element == EL_SOKOBAN_FIELD_EMPTY ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
- NO_CUTTING);
- else
- {
- int element = Feld[next_jx][next_jy];
- int graphic = el2gfx(element);
+ if (fade_mode == FADE_MODE_FADE_OUT)
+ return;
- if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
- {
- int phase = (player->GfxPos / (TILEX / 4));
+#if 0
+ if (fade_mode == FADE_MODE_FADE_OUT &&
+ fading.fade_mode != FADE_MODE_NONE)
+ ClearRectangle(backbuffer, x, y, width, height);
+#endif
- if (player->MovDir == MV_LEFT)
- graphic += phase;
- else
- graphic += (phase + 4) % 4;
- }
+#if 1
+ BlitBitmap(backbuffer, window, x, y, width, height, x, y);
+ redraw_mask = REDRAW_NONE;
+#else
+ BackToFront();
+#endif
- DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
- }
+ return;
}
- /* draw things in front of player (active dynamite or dynabombs) */
+ FadeRectangle(bitmap, x, y, width, height, fade_mode, fade_delay, post_delay,
+ draw_border_function);
- if (IS_ACTIVE_BOMB(element))
- {
- graphic = el2gfx(element);
+ redraw_mask &= ~fade_mask;
+}
- if (element == EL_DYNAMITE_ACTIVE)
- {
- if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
- phase = 6;
- }
- else
- {
- if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
- phase = 7 - phase;
- }
+void FadeIn(int fade_mask)
+{
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
+}
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED);
- else
- DrawGraphicThruMask(sx, sy, graphic + phase);
- }
+void FadeOut(int fade_mask)
+{
+ if (fading.fade_mode & FADE_TYPE_TRANSFORM)
+ FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
+ else
+ FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
- if (player_is_moving && last_element == EL_EXPLOSION)
- {
- int phase = Frame[last_jx][last_jy];
- int delay = 2;
+ global.border_status = game_status;
+}
- if (phase > 2)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION + ((phase - 1) / delay - 1));
- }
+static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
+{
+ static struct TitleFadingInfo fading_leave_stored;
- /* draw elements that stay over the player */
- /* handle the field the player is leaving ... */
- if (player_is_moving && IS_OVER_PLAYER(last_element))
- DrawLevelField(last_jx, last_jy);
- /* ... and the field the player is entering */
- if (IS_OVER_PLAYER(element))
- DrawLevelField(jx, jy);
+ if (set)
+ fading_leave_stored = fading_leave;
+ else
+ fading = fading_leave_stored;
+}
- if (setup.direct_draw)
- {
- int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
- int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
- int x_size = TILEX * (1 + ABS(jx - last_jx));
- int y_size = TILEY * (1 + ABS(jy - last_jy));
+void FadeSetEnterMenu()
+{
+ fading = menu.enter_menu;
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
- }
+#if 0
+ printf("::: storing enter_menu\n");
+#endif
- MarkTileDirty(sx,sy);
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void FadeSetLeaveMenu()
{
- int phase;
-
- if (mode == ANIM_PINGPONG)
- {
- int max_anim_frames = 2 * frames - 2;
-
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
+ fading = menu.leave_menu;
- if (mode == ANIM_REVERSE)
- phase = -phase;
+#if 0
+ printf("::: storing leave_menu\n");
+#endif
- return phase;
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
-int getNewGraphicAnimationFrame(int graphic, int sync_frame)
+void FadeSetEnterScreen()
{
- int num_frames = new_graphic_info[graphic].anim_frames;
- int delay = new_graphic_info[graphic].anim_delay;
- int mode = new_graphic_info[graphic].anim_mode;
- int frame = 0;
-
- /* animation synchronized with global frame counter, not move position */
- if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
- sync_frame = FrameCounter;
+ fading = menu.enter_screen[game_status];
- if (mode & ANIM_LOOP) /* normal, looping animation */
- {
- frame = (sync_frame % (delay * num_frames)) / delay;
- }
- else if (mode & ANIM_LINEAR) /* normal, non-looping animation */
- {
- frame = sync_frame / delay;
-
- if (frame > num_frames - 1)
- frame = num_frames - 1;
- }
- else if (mode & ANIM_PINGPONG) /* use border frames once */
- {
- int max_anim_frames = 2 * num_frames - 2;
+#if 0
+ printf("::: storing leave_screen[%d]\n", game_status);
+#endif
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame);
- }
- else if (mode & ANIM_PINGPONG2) /* use border frames twice */
- {
- int max_anim_frames = 2 * num_frames;
+ FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+}
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
- }
+void FadeSetNextScreen()
+{
+ fading = menu.next_screen;
- if (mode & ANIM_REVERSE) /* use reverse animation direction */
- frame = num_frames - frame - 1;
+#if 0
+ printf("::: storing next_screen\n");
+#endif
- return frame;
+ // (do not overwrite fade mode set by FadeSetEnterScreen)
+ // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
-void DrawGraphicAnimationExt(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
+void FadeSetLeaveScreen()
{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
+#if 0
+ printf("::: recalling last stored value\n");
+#endif
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
- else
- DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
- }
+ FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
}
-void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
+void FadeSetFromType(int type)
{
- int delay = new_graphic_info[graphic].anim_delay;
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- int frame = getNewGraphicAnimationFrame(graphic, -1);
-
- if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
- else
- DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
- }
+ if (type & TYPE_ENTER_SCREEN)
+ FadeSetEnterScreen();
+ else if (type & TYPE_ENTER)
+ FadeSetEnterMenu();
+ else if (type & TYPE_LEAVE)
+ FadeSetLeaveMenu();
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void FadeSetDisabled()
{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
+ static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
+
+ fading = fading_none;
}
-void DrawNewGraphicAnimation(int x, int y, int graphic)
+void FadeSkipNextFadeIn()
{
- DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
+ FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
}
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
- int frames, int delay, int mode)
+void FadeSkipNextFadeOut()
{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
+ FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
- int sxx, int syy,
- int graphic,
- int frames, int delay,
- int mode)
+void SetWindowBackgroundImageIfDefined(int graphic)
{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
+ if (graphic_info[graphic].bitmap)
+ SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
}
-void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void SetMainBackgroundImageIfDefined(int graphic)
{
- if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
- {
- *bitmap = graphic_info[graphic].bitmap;
- *x = graphic_info[graphic].src_x;
- *y = graphic_info[graphic].src_y;
- }
- else if (graphic >= GFX_START_ROCKSELEMENTS &&
- graphic <= GFX_END_ROCKSELEMENTS)
- {
- graphic -= GFX_START_ROCKSELEMENTS;
- *bitmap = pix[PIX_ELEMENTS];
- *x = (graphic % GFX_PER_LINE) * TILEX;
- *y = (graphic / GFX_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- *bitmap = pix[PIX_HEROES];
- *x = (graphic % HEROES_PER_LINE) * TILEX;
- *y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
- *x = (graphic % SP_PER_LINE) * TILEX;
- *y = (graphic / SP_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
- *x = (graphic % DC_PER_LINE) * TILEX;
- *y = (graphic / DC_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
- *x = (graphic % MORE_PER_LINE) * TILEX;
- *y = (graphic / MORE_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_FONT_EM];
- *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
- *y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
- }
- else
- {
- *bitmap = pix[PIX_SP];
- *x = 0;
- *y = 0;
- }
+ if (graphic_info[graphic].bitmap)
+ SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
}
-void DrawGraphic(int x, int y, int graphic)
+void SetDoorBackgroundImageIfDefined(int graphic)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
-#endif
-
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
- MarkTileDirty(x, y);
+ if (graphic_info[graphic].bitmap)
+ SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
}
-void DrawNewGraphic(int x, int y, int graphic, int frame)
+void SetWindowBackgroundImage(int graphic)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawNewGraphic(): This should never happen!\n");
- return;
- }
-#endif
-
- DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, frame);
- MarkTileDirty(x, y);
+ SetWindowBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
+void SetMainBackgroundImage(int graphic)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
+void SetDoorBackgroundImage(int graphic)
{
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
- int src_x = new_graphic_info[graphic].src_x;
- int src_y = new_graphic_info[graphic].src_y;
- int offset_x = new_graphic_info[graphic].offset_x;
- int offset_y = new_graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
+ graphic_info[graphic].bitmap ?
+ graphic_info[graphic].bitmap :
+ graphic_info[IMG_BACKGROUND].bitmap);
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void SetPanelBackground()
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
- return;
- }
+#if 1
+ struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
+
+#if 1
+ BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
+ gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
+#else
+ /* (ClearRectangle() only needed if panel bitmap is smaller than panel) */
+ ClearRectangle(bitmap_db_panel, DX, DY, DXSIZE, DYSIZE);
+ BlitBitmap(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
+ MIN(gfx->width, DXSIZE), MIN(gfx->height, DYSIZE), 0, 0);
+#endif
+#else
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, bitmap_db_panel,
+ DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, 0, 0);
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
- MarkTileDirty(x, y);
+ SetDoorBackgroundBitmap(bitmap_db_panel);
}
-void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
+void DrawBackground(int x, int y, int width, int height)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
- return;
- }
+ /* !!! "drawto" might still point to playfield buffer here (see below) !!! */
+ /* (when entering hall of fame after playing) */
+#if 0
+ ClearRectangleOnBackground(drawto, x, y, width, height);
+#else
+ ClearRectangleOnBackground(backbuffer, x, y, width, height);
#endif
- DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
- graphic, frame);
- MarkTileDirty(x, y);
+#if 1
+ /* (this only works for the current arrangement of playfield and panels) */
+ if (x < gfx.dx)
+ redraw_mask |= REDRAW_FIELD;
+ else if (y < gfx.vy)
+ redraw_mask |= REDRAW_DOOR_1;
+ else
+ redraw_mask |= REDRAW_DOOR_2;
+#else
+ /* (this is just wrong (when drawing to one of the two door panel areas)) */
+ redraw_mask |= REDRAW_FIELD;
+#endif
}
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
+void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
{
- int tile = graphic;
- int src_x, src_y;
- Bitmap *src_bitmap;
- GC drawing_gc;
+ struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+
+ if (font->bitmap == NULL)
+ return;
+
+ DrawBackground(x, y, width, height);
+}
+
+void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
- if (graphic == GFX_LEERRAUM)
+ if (g->bitmap == NULL)
return;
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
+ DrawBackground(x, y, width, height);
+}
+
+void ClearField()
+{
+ /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
+ /* (when entering hall of fame after playing) */
+ DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (tile_clipmask[tile] != None)
+ /* !!! maybe this should be done before clearing the background !!! */
+ if (setup.soft_scrolling && game_status == GAME_MODE_PLAYING)
{
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
+ SetDrawtoField(DRAW_BUFFERED);
}
else
+ SetDrawtoField(DRAW_BACKBUFFER);
+}
+
+void MarkTileDirty(int x, int y)
+{
+ int xx = redraw_x1 + x;
+ int yy = redraw_y1 + y;
+
+ if (!redraw[xx][yy])
+ redraw_tiles++;
+
+ redraw[xx][yy] = TRUE;
+ redraw_mask |= REDRAW_TILES;
+}
+
+void SetBorderElement()
+{
+ int x, y;
+
+ BorderElement = EL_EMPTY;
+
+ for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
{
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ if (!IS_INDESTRUCTIBLE(Feld[x][y]))
+ BorderElement = EL_STEELWALL;
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
+ x = lev_fieldx - 2;
+ }
}
}
-void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
- int graphic, int frame)
+void FloodFillLevel(int from_x, int from_y, int fill_element,
+ short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int max_fieldx, int max_fieldy)
{
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
- GC drawing_gc = src_bitmap->stored_clip_gc;
- int src_x = new_graphic_info[graphic].src_x;
- int src_y = new_graphic_info[graphic].src_y;
- int offset_x = new_graphic_info[graphic].offset_x;
- int offset_y = new_graphic_info[graphic].offset_y;
+ int i,x,y;
+ int old_element;
+ static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
+ static int safety = 0;
+
+ /* check if starting field still has the desired content */
+ if (field[from_x][from_y] == fill_element)
+ return;
+
+ safety++;
+
+ if (safety > max_fieldx * max_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+
+ old_element = field[from_x][from_y];
+ field[from_x][from_y] = fill_element;
- src_x += frame * offset_x;
- src_y += frame * offset_y;
+ for (i = 0; i < 4; i++)
+ {
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
+
+ if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
+ FloodFillLevel(x, y, fill_element, field, max_fieldx, max_fieldy);
+ }
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ safety--;
}
-void DrawMiniGraphic(int x, int y, int graphic)
+void SetRandomAnimationValue(int x, int y)
{
- DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
- MarkTileDirty(x/2, y/2);
+ gfx.anim_random_frame = GfxRandom[x][y];
}
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(graphic_info[graphic].anim_frames,
+ graphic_info[graphic].anim_delay,
+ graphic_info[graphic].anim_mode,
+ graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
+void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
+ Bitmap **bitmap, int *x, int *y,
+ boolean get_backside)
{
- if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
+ struct
+ {
+ int width_mult, width_div;
+ int height_mult, height_div;
+ }
+ offset_calc[6] =
+ {
+ { 15, 16, 2, 3 }, /* 1 x 1 */
+ { 7, 8, 2, 3 }, /* 2 x 2 */
+ { 3, 4, 2, 3 }, /* 4 x 4 */
+ { 1, 2, 2, 3 }, /* 8 x 8 */
+ { 0, 1, 2, 3 }, /* 16 x 16 */
+ { 0, 1, 0, 1 }, /* 32 x 32 */
+ };
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = g->bitmap;
+ int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
+ int offset_calc_pos = log_2(tilesize);
+ int width_mult = offset_calc[offset_calc_pos].width_mult;
+ int width_div = offset_calc[offset_calc_pos].width_div;
+ int height_mult = offset_calc[offset_calc_pos].height_mult;
+ int height_div = offset_calc[offset_calc_pos].height_div;
+ int startx = src_bitmap->width * width_mult / width_div;
+ int starty = src_bitmap->height * height_mult / height_div;
+#if NEW_TILESIZE
+ int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
+ tilesize / TILESIZE;
+ int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
+ tilesize / TILESIZE;
+#else
+ int src_x = g->src_x * tilesize / TILESIZE;
+ int src_y = g->src_y * tilesize / TILESIZE;
+#endif
+ int width = g->width * tilesize / TILESIZE;
+ int height = g->height * tilesize / TILESIZE;
+ int offset_x = g->offset_x * tilesize / TILESIZE;
+ int offset_y = g->offset_y * tilesize / TILESIZE;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
{
- graphic -= GFX_START_ROCKSELEMENTS;
- *bitmap = pix[PIX_ELEMENTS];
- *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
- *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
+ int max_width = g->anim_frames_per_line * width;
+ int pos = (src_y / height) * max_width + src_x + frame * offset_x;
+
+ src_x = pos % max_width;
+ src_y = src_y % height + pos / max_width * height;
}
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ else if (g->offset_x == 0) /* frames are ordered vertically */
{
- graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
- *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
+ int max_height = g->anim_frames_per_line * height;
+ int pos = (src_x / width) * max_height + src_y + frame * offset_y;
+
+ src_x = src_x % width + pos / max_height * width;
+ src_y = pos % max_height;
}
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ else /* frames are ordered diagonally */
{
- graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
- *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
- *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
+ src_x = src_x + frame * offset_x;
+ src_y = src_y + frame * offset_y;
}
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+
+ *bitmap = src_bitmap;
+ *x = startx + src_x;
+ *y = starty + src_y;
+}
+
+void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
+ get_backside);
+}
+
+void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
+}
+
+void getFixedGraphicSource(int graphic, int frame,
+ Bitmap **bitmap, int *x, int *y)
+{
+ getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
+}
+
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+#if 1
+ getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
+#else
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int mini_startx = 0;
+ int mini_starty = g->bitmap->height * 2 / 3;
+
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
+#endif
+}
+
+inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+
+#if NEW_TILESIZE
+ if (TILESIZE_VAR != TILESIZE)
+ return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
+ get_backside);
+#endif
+
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
{
- graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
- *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
+
+ *x = pos % max_width;
+ *y = src_y % g->height + pos / max_width * g->height;
}
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
+ else if (g->offset_x == 0) /* frames are ordered vertically */
{
- graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_FONT_EM];
- *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
- *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
+
+ *x = src_x % g->width + pos / max_height * g->width;
+ *y = pos % max_height;
}
- else
+ else /* frames are ordered diagonally */
{
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX;
- *y = MINI_SP_STARTY;
+ *x = src_x + frame * g->offset_x;
+ *y = src_y + frame * g->offset_y;
}
}
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+{
+ getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
+}
+
+void DrawGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
+#if NEW_TILESIZE
+ DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
+ frame);
+#else
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
+#endif
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphic(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
+ frame);
+ MarkTileDirty(x, y);
+}
+
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- Bitmap *bitmap;
+ Bitmap *src_bitmap;
int src_x, src_y;
- getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
- BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#if NEW_TILESIZE
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
+#else
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+#endif
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
- int cut_mode, int mask_mode)
+void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x, src_y, dest_x, dest_y;
- int tile = graphic;
Bitmap *src_bitmap;
- GC drawing_gc;
+ int src_x, src_y;
- if (graphic < 0)
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
+}
+
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
+ {
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
+ return;
+ }
+#endif
+
+#if NEW_TILESIZE
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, frame);
+#else
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
+ frame);
+#endif
+ MarkTileDirty(x, y);
+}
+
+void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x, y))
{
- DrawGraphic(x, y, graphic);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
+#endif
+
+ DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, frame);
+ MarkTileDirty(x, y);
+}
+
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
+ int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+#if NEW_TILESIZE
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
+ dst_x, dst_y);
+#else
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+#endif
+}
+
+void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
+ int graphic, int frame)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
+}
+
+void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
+{
+ DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
+ frame, tilesize);
+ MarkTileDirty(x / tilesize, y / tilesize);
+}
+
+void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
+ int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
+}
+
+void DrawMiniGraphic(int x, int y, int graphic)
+{
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
+}
+
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
- if (dx || dy) /* Verschiebung der Grafik? */
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+}
+
+inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x, dst_y;
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+
+ if (dx || dy) /* shifted graphic */
{
- if (x < BX1) /* Element kommt von links ins Bild */
+ if (x < BX1) /* object enters playfield from the left */
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* object enters playfield from the right */
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
+ else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* object enters playfield from the bottom */
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* Element unterhalb des Bildes */
+ if (y == BY2) /* object completely above bottom border */
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
+ } /* object leaves playfield to the bottom */
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
+ else if (dy) /* general vertical movement */
MarkTileDirty(x, y + SIGN(dy));
}
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
-
- src_x += cx;
- src_y += cy;
-
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
-
#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
{
printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicShifted(): This should never happen!\n");
}
#endif
- if (mask_mode == USE_MASKING)
+#if NEW_TILESIZE
+ width = width * TILESIZE_VAR / TILESIZE;
+ height = height * TILESIZE_VAR / TILESIZE;
+ cx = cx * TILESIZE_VAR / TILESIZE;
+ cy = cy * TILESIZE_VAR / TILESIZE;
+ dx = dx * TILESIZE_VAR / TILESIZE;
+ dy = dy * TILESIZE_VAR / TILESIZE;
+#endif
+
+ if (width > 0 && height > 0)
{
- if (tile_clipmask[tile] != None)
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+
+ src_x += cx;
+ src_y += cy;
+
+#if NEW_TILESIZE
+ dst_x = FX + x * TILEX_VAR + dx;
+ dst_y = FY + y * TILEY_VAR + dy;
+#else
+ dst_x = FX + x * TILEX + dx;
+ dst_y = FY + y * TILEY + dy;
+#endif
+
+ if (mask_mode == USE_MASKING)
{
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- }
+ MarkTileDirty(x, y);
}
- else
- BlitBitmap(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
-
- MarkTileDirty(x,y);
}
-void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
- int cut_mode, int mask_mode)
+inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
{
Bitmap *src_bitmap;
- GC drawing_gc;
- int src_x;
- int src_y;
- int offset_x;
- int offset_y;
-
+ int src_x, src_y;
+ int dst_x, dst_y;
+#if NEW_TILESIZE
+ int width = TILEX_VAR, height = TILEY_VAR;
+#else
int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int dest_x, dest_y;
+#endif
+ int x1 = x;
+ int y1 = y;
+ int x2 = x + SIGN(dx);
+ int y2 = y + SIGN(dy);
+#if 0
+ /* !!! DOES NOT WORK FOR SLOW MOVEMENT !!! */
+ int sync_frame = GfxFrame[LEVELX(x)][LEVELY(y)];
+#else
+ /* movement with two-tile animations must be sync'ed with movement position,
+ not with current GfxFrame (which can be higher when using slow movement) */
+ int anim_pos = (dx ? ABS(dx) : ABS(dy));
+ int anim_frames = graphic_info[graphic].anim_frames;
+#if 1
+ /* (we also need anim_delay here for movement animations with less frames) */
+ int anim_delay = graphic_info[graphic].anim_delay;
+ int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
+#else
+ int sync_frame = anim_pos * anim_frames / TILESIZE;
+#endif
+#endif
+ boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
+ boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
- if (graphic < 0)
- {
- DrawNewGraphic(x, y, graphic, frame);
- return;
- }
+ /* re-calculate animation frame for two-tile movement animation */
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+#if 0
+#if 0
+ printf("::: %d, %d, %d => %d [%d]\n",
+ anim_pos, anim_frames, anim_delay, sync_frame, graphic);
+#else
+ printf("::: %d, %d => %d\n",
+ anim_pos, anim_frames, sync_frame);
+#endif
+#endif
+
+#if 0
+ printf("::: %d [%d, %d] [%d] [%d]\n", frame, sync_frame, dy,
+ GfxFrame[LEVELX(x)][LEVELY(y)], mask_mode);
+#endif
- if (dx || dy) /* Verschiebung der Grafik? */
+ /* check if movement start graphic inside screen area and should be drawn */
+ if (draw_start_tile && IN_SCR_FIELD(x1, y1))
{
- if (x < BX1) /* Element kommt von links ins Bild */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* Element kommt von rechts ins Bild */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
- width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
- MarkTileDirty(x + SIGN(dx), y);
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
- if (y < BY1) /* Element kommt von oben ins Bild */
- {
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
- return;
+#if NEW_TILESIZE
+ dst_x = FX + x1 * TILEX_VAR;
+ dst_y = FY + y1 * TILEY_VAR;
+#else
+ dst_x = FX + x1 * TILEX;
+ dst_y = FY + y1 * TILEY;
+#endif
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* Element kommt von unten ins Bild */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ if (mask_mode == USE_MASKING)
{
- height += dy;
- cy = -dy;
- dy = 0;
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
}
- else if (dy > 0 && cut_mode == CUT_ABOVE)
- {
- if (y == BY2) /* Element unterhalb des Bildes */
- return;
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- height = dy;
- cy = TILEY - dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
- height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
- MarkTileDirty(x, y + SIGN(dy));
+ MarkTileDirty(x1, y1);
}
- src_bitmap = new_graphic_info[graphic].bitmap;
- drawing_gc = src_bitmap->stored_clip_gc;
- src_x = new_graphic_info[graphic].src_x;
- src_y = new_graphic_info[graphic].src_y;
- offset_x = new_graphic_info[graphic].offset_x;
- offset_y = new_graphic_info[graphic].offset_y;
+ /* check if movement end graphic inside screen area and should be drawn */
+ if (draw_end_tile && IN_SCR_FIELD(x2, y2))
+ {
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
- src_x += frame * offset_x;
- src_y += frame * offset_y;
+#if NEW_TILESIZE
+ dst_x = FX + x2 * TILEX_VAR;
+ dst_y = FY + y2 * TILEY_VAR;
+#else
+ dst_x = FX + x2 * TILEX;
+ dst_y = FY + y2 * TILEY;
+#endif
- src_x += cx;
- src_y += cy;
+ if (mask_mode == USE_MASKING)
+ {
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
+ dst_x, dst_y);
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
+ MarkTileDirty(x2, y2);
+ }
+}
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+static void DrawGraphicShifted(int x, int y, int dx, int dy,
+ int graphic, int frame,
+ int cut_mode, int mask_mode)
+{
+ if (graphic < 0)
{
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
+ DrawGraphic(x, y, graphic, frame);
+
return;
}
-#endif
-
- if (mask_mode == USE_MASKING)
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
-
- BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
- dest_x, dest_y);
-
- MarkTileDirty(x,y);
-}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
-{
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+ if (graphic_info[graphic].double_movement) /* EM style movement images */
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ else
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
}
-void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int frame, int cut_mode)
+void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
+ int frame, int cut_mode)
{
- DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
}
void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- int ux = LEVELX(x), uy = LEVELY(y);
- int graphic = el2gfx(element);
- int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
- int phase4 = phase8 / 2;
- int phase2 = phase8 / 4;
- int dir = MovDir[ux][uy];
-
- if (element == EL_PACMAN || element == EL_BUG || element == EL_SPACESHIP)
- {
- graphic += 1 * !phase2;
+ int lx = LEVELX(x), ly = LEVELY(y);
+ int graphic;
+ int frame;
- if (dir == MV_UP)
- graphic += 1 * 2;
- else if (dir == MV_LEFT)
- graphic += 2 * 2;
- else if (dir == MV_DOWN)
- graphic += 3 * 2;
- }
- else if (element == EL_SP_SNIKSNAK)
+ if (IN_LEV_FIELD(lx, ly))
{
- if (dir == MV_LEFT)
- graphic = GFX_SP_SNIKSNAK_LEFT;
- else if (dir == MV_RIGHT)
- graphic = GFX_SP_SNIKSNAK_RIGHT;
- else if (dir == MV_UP)
- graphic = GFX_SP_SNIKSNAK_UP;
- else
- graphic = GFX_SP_SNIKSNAK_DOWN;
+ SetRandomAnimationValue(lx, ly);
- graphic += (phase8 < 4 ? phase8 : 7 - phase8);
- }
- else if (element == EL_SP_ELECTRON)
- {
- graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
- }
- else if (element == EL_MOLE || element == EL_PENGUIN ||
- element == EL_PIG || element == EL_DRAGON)
- {
- if (dir == MV_LEFT)
- graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
- element == EL_PENGUIN ? GFX_PINGUIN_LEFT :
- element == EL_PIG ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
- else if (dir == MV_RIGHT)
- graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
- element == EL_PENGUIN ? GFX_PINGUIN_RIGHT :
- element == EL_PIG ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
- else if (dir == MV_UP)
- graphic = (element == EL_MOLE ? GFX_MOLE_UP :
- element == EL_PENGUIN ? GFX_PINGUIN_UP :
- element == EL_PIG ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
- else
- graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
- element == EL_PENGUIN ? GFX_PINGUIN_DOWN :
- element == EL_PIG ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
- graphic += phase4;
- }
- else if (element == EL_SATELLITE)
- {
- graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_LOOP);
- }
- else if (element == EL_ACID)
- {
- graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_LOOP);
- }
- else if (element == EL_BD_BUTTERFLY || element == EL_BD_FIREFLY)
- {
- graphic += !phase2;
- }
- else if (element == EL_BALLOON)
- {
- graphic += phase4;
- }
- else if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK ||
- element == EL_SP_INFOTRON ||
- IS_GEM(element))
- && !cut_mode)
- {
- if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ /* do not use double (EM style) movement graphic when not moving */
+ if (graphic_info[graphic].double_movement && !dx && !dy)
{
- if (element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK)
- {
- if (dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
+ graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
}
}
- else if (element == EL_MAGIC_WALL_ACTIVE ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_ACTIVE ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_MAGIC_WALL_FULL ||
- element == EL_BD_MAGIC_WALL_FULL)
- {
- graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
- }
- else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
- {
- graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x + 2 * y + 4) % 4;
- }
- else if (element == EL_WALL_GROWING)
- {
- boolean links_massiv = FALSE, rechts_massiv = FALSE;
-
- if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
- links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
- rechts_massiv = TRUE;
-
- if (links_massiv && rechts_massiv)
- graphic = GFX_MAUERWERK;
- else if (links_massiv)
- graphic = GFX_MAUER_R;
- else if (rechts_massiv)
- graphic = GFX_MAUER_L;
- }
-#if 0
- else if ((element == EL_INVISIBLE_STEELWALL ||
- element == EL_INVISIBLE_WALL ||
- element == EL_INVISIBLE_SAND) && game.light_time_left)
+ else /* border element */
{
- graphic = (element == EL_INVISIBLE_STEELWALL ? GFX_INVISIBLE_STEEL_ON :
- element == EL_INVISIBLE_WALL ? GFX_UNSICHTBAR_ON :
- GFX_SAND_INVISIBLE_ON);
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
-#endif
-
- if (dx || dy)
- DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
- else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x, y, graphic);
- else
- DrawGraphic(x, y, graphic);
-}
-
-inline static int getGfxAction(int x, int y)
-{
- int gfx_action = GFX_ACTION_DEFAULT;
-
- if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
- gfx_action = GfxAction[x][y];
- else if (IS_MOVING(x, y))
- gfx_action = GFX_ACTION_MOVING;
-
- return gfx_action;
-}
-
-void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
-{
- int ux = LEVELX(x), uy = LEVELY(y);
- int move_dir = MovDir[ux][uy];
- int move_pos = ABS(MovPos[ux][uy]) / (TILEX / 8);
- int gfx_action = getGfxAction(ux, uy);
- int graphic = el_dir_act2img(element, move_dir, gfx_action);
- int frame = getNewGraphicAnimationFrame(graphic, move_pos);
- if (element == EL_WALL_GROWING)
+ if (element == EL_EXPANDABLE_WALL)
{
boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
left_stopped = TRUE;
- if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
right_stopped = TRUE;
if (left_stopped && right_stopped)
graphic = IMG_WALL;
else if (left_stopped)
- graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+ {
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
+ frame = graphic_info[graphic].anim_frames - 1;
+ }
else if (right_stopped)
- graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
- }
-#if 0
- else if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK ||
- element == EL_SP_INFOTRON ||
- IS_GEM(element))
- && !cut_mode)
- {
- if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK)
- {
- if (move_dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (move_dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
+ frame = graphic_info[graphic].anim_frames - 1;
}
}
- else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
- {
- graphic = (element == EL_AMOEBA_DEAD ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x + 2 * y + 4) % 4;
- }
-#endif
if (dx || dy)
- DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(x, y, graphic, frame);
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawNewGraphic(x, y, graphic, frame);
+ DrawGraphic(x, y, graphic, frame);
}
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
cut_mode, mask_mode);
}
-void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
- cut_mode, mask_mode);
-}
-
void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
-
void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
-
-void DrawScreenElementThruMask(int x, int y, int element)
-{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-
-void DrawNewScreenElementThruMask(int x, int y, int element)
-{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-void DrawNewLevelElementThruMask(int x, int y, int element)
-{
- DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-
void DrawLevelFieldThruMask(int x, int y)
{
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void DrawNewLevelFieldThruMask(int x, int y)
+/* !!! implementation of quicksand is totally broken !!! */
+#define IS_CRUMBLED_TILE(x, y, e) \
+ (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
+ !IS_MOVING(x, y) || \
+ (e) == EL_QUICKSAND_EMPTYING || \
+ (e) == EL_QUICKSAND_FAST_EMPTYING))
+
+static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
+ int graphic)
{
- DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int width, height, cx, cy;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int crumbled_border_size = graphic_info[graphic].border_size;
+ int i;
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ for (i = 1; i < 4; i++)
+ {
+ int dxx = (i & 1 ? dx : 0);
+ int dyy = (i & 2 ? dy : 0);
+ int xx = x + dxx;
+ int yy = y + dyy;
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same crumble type */
+ boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
+
+ /* return if check prevents inner corner */
+ if (same == (dxx == dx && dyy == dy))
+ return;
+ }
+
+ /* if we reach this point, we have an inner corner */
+
+ getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
+
+#if NEW_TILESIZE
+ width = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ height = crumbled_border_size * TILESIZE_VAR / TILESIZE;
+ cx = (dx > 0 ? TILEX - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
+ cy = (dy > 0 ? TILEY - crumbled_border_size : 0) * TILESIZE_VAR / TILESIZE;
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+#else
+ width = crumbled_border_size;
+ height = crumbled_border_size;
+ cx = (dx > 0 ? TILEX - crumbled_border_size : 0);
+ cy = (dy > 0 ? TILEY - crumbled_border_size : 0);
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+#endif
}
-void ErdreichAnbroeckeln(int x, int y)
+static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
+ int dir)
{
Bitmap *src_bitmap;
int src_x, src_y;
- int i, width, height, cx,cy;
- int ux = LEVELX(x), uy = LEVELY(y);
- int element, graphic;
- int snip = 4;
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ int width, height, bx, by, cx, cy;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int crumbled_border_size = graphic_info[graphic].border_size;
+ int i;
- if (!IN_LEV_FIELD(ux, uy))
- return;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- element = Feld[ux][uy];
+ /* draw simple, sloppy, non-corner-accurate crumbled border */
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+#if 1
+ width = (dir == 1 || dir == 2 ? crumbled_border_size : TILEX);
+ height = (dir == 0 || dir == 3 ? crumbled_border_size : TILEY);
+ cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
+ cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
+#else
+ if (dir == 1 || dir == 2) /* left or right crumbled border */
{
- if (!IN_SCR_FIELD(x, y))
- return;
+ width = crumbled_border_size;
+ height = TILEY;
+ cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
+ cy = 0;
+ }
+ else /* top or bottom crumbled border */
+ {
+ width = TILEX;
+ height = crumbled_border_size;
+ cx = 0;
+ cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
+ }
+#endif
- graphic = GFX_ERDENRAND;
+#if NEW_TILESIZE
+ BlitBitmap(src_bitmap, drawto_field,
+ src_x + cx * TILESIZE_VAR / TILESIZE,
+ src_y + cy * TILESIZE_VAR / TILESIZE,
+ width * TILESIZE_VAR / TILESIZE,
+ height * TILESIZE_VAR / TILESIZE,
+ FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
+ FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
+#else
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+#endif
+
+ /* (remaining middle border part must be at least as big as corner part) */
+ if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
+ crumbled_border_size >= TILESIZE / 3)
+ return;
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ /* correct corners of crumbled border, if needed */
- for(i=0; i<4; i++)
+#if 1
+ for (i = -1; i <= 1; i+=2)
+ {
+ int xx = x + (dir == 0 || dir == 3 ? i : 0);
+ int yy = y + (dir == 1 || dir == 2 ? i : 0);
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same crumble type */
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
{
- int uxx, uyy;
+ /* no crumbled corner, but continued crumbled border */
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_STEELWALL;
- else
- element = Feld[uxx][uyy];
+ int c1 = (dir == 2 || dir == 3 ? TILESIZE - crumbled_border_size : 0);
+ int c2 = (i == 1 ? TILESIZE - crumbled_border_size : 0);
+ int b1 = (i == 1 ? crumbled_border_size :
+ TILESIZE - 2 * crumbled_border_size);
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
- continue;
+ width = crumbled_border_size;
+ height = crumbled_border_size;
- if (i == 1 || i == 2)
+ if (dir == 1 || dir == 2)
{
- width = snip;
- height = TILEY;
- cx = (i == 2 ? TILEX - snip : 0);
- cy = 0;
+ cx = c1;
+ cy = c2;
+ bx = cx;
+ by = b1;
}
else
{
- width = TILEX;
- height = snip;
- cx = 0;
- cy = (i == 3 ? TILEY - snip : 0);
+ cx = c2;
+ cy = c1;
+ bx = b1;
+ by = cy;
}
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+#if NEW_TILESIZE
+ BlitBitmap(src_bitmap, drawto_field,
+ src_x + bx * TILESIZE_VAR / TILESIZE,
+ src_y + by * TILESIZE_VAR / TILESIZE,
+ width * TILESIZE_VAR / TILESIZE,
+ height * TILESIZE_VAR / TILESIZE,
+ FX + sx * TILEX_VAR + cx * TILESIZE_VAR / TILESIZE,
+ FY + sy * TILEY_VAR + cy * TILESIZE_VAR / TILESIZE);
+#else
+ BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
+#endif
}
-
- MarkTileDirty(x, y);
}
- else
+#else
+ if (dir == 1 || dir == 2) /* left or right crumbled border */
{
- graphic = GFX_ERDENRAND;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-
- for(i=0; i<4; i++)
+ for (i = -1; i <= 1; i+=2)
{
- int xx, yy, uxx, uyy;
-
- xx = x + xy[i][0];
- yy = y + xy[i][1];
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
-
- if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_SAND &&
- Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP &&
- Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
- !IN_SCR_FIELD(xx, yy))
- continue;
-
- if (i == 1 || i == 2)
+ int xx = x;
+ int yy = y + i;
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same crumble type */
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
{
- width = snip;
- height = TILEY;
- cx = (i == 1 ? TILEX - snip : 0);
- cy = 0;
+ /* no crumbled corner, but continued crumbled border */
+
+ width = crumbled_border_size;
+ height = crumbled_border_size;
+ cx = (dir == 2 ? TILEX - crumbled_border_size : 0);
+ cy = (i == 1 ? TILEY - crumbled_border_size : 0);
+ bx = cx;
+ by = (i == 1 ? crumbled_border_size :
+ TILEY - 2 * crumbled_border_size);
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
- else
+ }
+ }
+ else /* top or bottom crumbled border */
+ {
+ for (i = -1; i <= 1; i+=2)
+ {
+ int xx = x + i;
+ int yy = y;
+ int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
+
+ /* check if neighbour field is of same crumble type */
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
{
- width = TILEX;
- height = snip;
- cx = 0;
- cy = (i==0 ? TILEY-snip : 0);
+ /* no crumbled corner, but continued crumbled border */
+
+ width = crumbled_border_size;
+ height = crumbled_border_size;
+ cx = (i == 1 ? TILEX - crumbled_border_size : 0);
+ cy = (dir == 3 ? TILEY - crumbled_border_size : 0);
+ bx = (i == 1 ? crumbled_border_size :
+ TILEX - 2 * crumbled_border_size);
+ by = cy;
+
+ BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
-
- MarkTileDirty(xx, yy);
}
}
+#endif
}
-void DrawScreenElement(int x, int y, int element)
+static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x, y);
-}
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int i;
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
-void DrawNewScreenElement(int x, int y, int element)
-{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x, y);
-}
+ if (!IN_LEV_FIELD(x, y))
+ return;
-void DrawLevelElement(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawScreenElement(SCREENX(x), SCREENY(y), element);
-}
+ element = TILE_GFX_ELEMENT(x, y);
-void DrawNewLevelElement(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
-}
+ /* crumble field itself */
+ if (IS_CRUMBLED_TILE(x, y, element))
+ {
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
-void DrawScreenField(int x, int y)
-{
- int ux = LEVELX(x), uy = LEVELY(y);
- int element, content;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
- if (!IN_LEV_FIELD(ux, uy))
- {
- if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_EMPTY;
- else
- element = BorderElement;
+ element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
+ BorderElement);
- DrawScreenElement(x, y, element);
- return;
- }
+ /* check if neighbour field is of same crumble type */
+#if 1
+ if (IS_CRUMBLED_TILE(xx, yy, element) &&
+ graphic_info[graphic].class ==
+ graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
+ continue;
+#else
+ if (IS_CRUMBLED_TILE(xx, yy, element))
+ continue;
+#endif
+
+ DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
+ }
+
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ {
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
- element = Feld[ux][uy];
- content = Store[ux][uy];
+ DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
+ }
+ }
- if (IS_MOVING(ux, uy))
+ MarkTileDirty(sx, sy);
+ }
+ else /* center field not crumbled -- crumble neighbour fields */
{
- int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
- boolean cut_mode = NO_CUTTING;
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
- if (element == EL_QUICKSAND_EMPTYING ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DRIPPING)
- cut_mode = CUT_ABOVE;
- else if (element == EL_QUICKSAND_FILLING ||
- element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
- cut_mode = CUT_BELOW;
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy))
+ continue;
- if (cut_mode == CUT_ABOVE)
- DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
- else
- DrawScreenElement(x, y, EL_EMPTY);
+ if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
- if (horiz_move)
- DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
- else
- DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+ element = TILE_GFX_ELEMENT(xx, yy);
- if (content == EL_ACID)
- DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
+ if (!IS_CRUMBLED_TILE(xx, yy, element))
+ continue;
+
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+
+ DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
+
+ MarkTileDirty(sxx, syy);
+ }
}
- else if (IS_BLOCKED(ux, uy))
+}
+
+void DrawLevelFieldCrumbled(int x, int y)
+{
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y))
+ return;
+
+#if 1
+ /* !!! CHECK THIS !!! */
+
+ /*
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GFX_CRUMBLED(GfxElement[x][y]))
+ */
+
+ if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ GfxElement[x][y] != EL_UNDEFINED &&
+ GFX_CRUMBLED(GfxElement[x][y]))
{
- int oldx, oldy;
- int sx, sy;
- int horiz_move;
- boolean cut_mode = NO_CUTTING;
- int element_old, content_old;
+ DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
- Blocked2Moving(ux, uy, &oldx, &oldy);
- sx = SCREENX(oldx);
- sy = SCREENY(oldy);
- horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
- MovDir[oldx][oldy] == MV_RIGHT);
+ return;
+ }
+#endif
- element_old = Feld[oldx][oldy];
- content_old = Store[oldx][oldy];
+#if 1
+ graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
+#else
+ graphic = el_act2crm(Feld[x][y], ACTION_DEFAULT);
+#endif
- if (element_old == EL_QUICKSAND_EMPTYING ||
- element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DRIPPING)
- cut_mode = CUT_ABOVE;
+ DrawLevelFieldCrumbledExt(x, y, graphic, 0);
+}
- DrawScreenElement(x, y, EL_EMPTY);
+void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
+ int step_frame)
+{
+ int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
+}
- if (horiz_move)
- DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
- NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
- cut_mode);
- else
- DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
- cut_mode);
+void DrawLevelFieldCrumbledNeighbours(int x, int y)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ static int xy[4][2] =
+ {
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+ };
+ int i;
+
+ for (i = 0; i < 4; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ DrawLevelField(xx, yy);
}
- else if (IS_DRAWABLE(element))
- DrawScreenElement(x, y, element);
- else
- DrawScreenElement(x, y, EL_EMPTY);
}
-void DrawNewScreenField(int x, int y)
+static int getBorderElement(int x, int y)
+{
+ int border[7][2] =
+ {
+ { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
+ { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
+ { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
+ { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
+ { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
+ { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
+ { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
+ };
+ int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
+ int steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : 6);
+
+ return border[steel_position][steel_type];
+}
+
+void DrawScreenElement(int x, int y, int element)
+{
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
+}
+
+void DrawLevelElement(int x, int y, int element)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
+}
+
+void DrawScreenField(int x, int y)
{
- int ux = LEVELX(x), uy = LEVELY(y);
+ int lx = LEVELX(x), ly = LEVELY(y);
int element, content;
- if (!IN_LEV_FIELD(ux, uy))
+ if (!IN_LEV_FIELD(lx, ly))
{
- if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
element = EL_EMPTY;
else
- element = BorderElement;
+ element = getBorderElement(lx, ly);
+
+ DrawScreenElement(x, y, element);
- DrawNewScreenElement(x, y, element);
return;
}
- element = Feld[ux][uy];
- content = Store[ux][uy];
+ element = Feld[lx][ly];
+ content = Store[lx][ly];
- if (IS_MOVING(ux, uy))
+ if (IS_MOVING(lx, ly))
{
- int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
boolean cut_mode = NO_CUTTING;
if (element == EL_QUICKSAND_EMPTYING ||
+ element == EL_QUICKSAND_FAST_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DRIPPING)
+ element == EL_DC_MAGIC_WALL_EMPTYING ||
+ element == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
+ element == EL_QUICKSAND_FAST_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
+ element == EL_BD_MAGIC_WALL_FILLING ||
+ element == EL_DC_MAGIC_WALL_FILLING)
cut_mode = CUT_BELOW;
+#if 0
+ if (lx == 9 && ly == 1)
+ printf("::: %s [%d] [%d, %d] [%d]\n",
+ EL_NAME(TILE_GFX_ELEMENT(lx, ly)),
+ el_act2crm(TILE_GFX_ELEMENT(lx, ly), ACTION_DEFAULT),
+ element_info[EL_QUICKSAND_EMPTYING].graphic[ACTION_DEFAULT],
+ element_info[EL_QUICKSAND_EMPTYING].crumbled[ACTION_DEFAULT],
+ GFX_CRUMBLED(TILE_GFX_ELEMENT(lx, ly)));
+#endif
+
if (cut_mode == CUT_ABOVE)
- DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+#if 1
+ DrawScreenElement(x, y, element);
+#else
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+#endif
else
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
else
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+ {
+ DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
+
+#if 1
+ if (cut_mode == CUT_BELOW &&
+ IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
+ DrawLevelElement(lx, ly + 1, element);
+#endif
+ }
if (content == EL_ACID)
- DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
+ {
+ int dir = MovDir[lx][ly];
+ int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+
+ DrawLevelElementThruMask(newlx, newly, EL_ACID);
+ }
}
- else if (IS_BLOCKED(ux, uy))
+ else if (IS_BLOCKED(lx, ly))
{
int oldx, oldy;
int sx, sy;
boolean cut_mode = NO_CUTTING;
int element_old, content_old;
- Blocked2Moving(ux, uy, &oldx, &oldy);
+ Blocked2Moving(lx, ly, &oldx, &oldy);
sx = SCREENX(oldx);
sy = SCREENY(oldy);
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
content_old = Store[oldx][oldy];
if (element_old == EL_QUICKSAND_EMPTYING ||
+ element_old == EL_QUICKSAND_FAST_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DRIPPING)
+ element_old == EL_DC_MAGIC_WALL_EMPTYING ||
+ element_old == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
cut_mode);
else
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawNewScreenElement(x, y, element);
+ DrawScreenElement(x, y, element);
else
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
}
void DrawLevelField(int x, int y)
}
}
-void DrawNewLevelField(int x, int y)
-{
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenField(SCREENX(x), SCREENY(y));
- else if (IS_MOVING(x, y))
- {
- int newx,newy;
-
- Moving2Blocked(x, y, &newx, &newy);
- if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
- DrawNewScreenField(SCREENX(newx), SCREENY(newy));
- }
- else if (IS_BLOCKED(x, y))
- {
- int oldx, oldy;
-
- Blocked2Moving(x, y, &oldx, &oldy);
- if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
- DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
- }
-}
-
void DrawMiniElement(int x, int y, int element)
{
int graphic;
- if (!element)
- {
- DrawMiniGraphic(x, y, -1);
- return;
- }
-
- graphic = el2gfx(element);
+ graphic = el2edimg(element);
DrawMiniGraphic(x, y, graphic);
}
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
- {
- int steel_type, steel_position;
- int border[6][2] =
- {
- { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
- { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
- { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
- { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
- { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
- { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
- };
-
- steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : -1);
-
- if (steel_position != -1)
- DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
- }
+ DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
-void DrawMicroElement(int xpos, int ypos, int element)
+void DrawEnvelopeBackground(int envelope_nr, int startx, int starty,
+ int x, int y, int xsize, int ysize, int font_nr)
{
- int graphic;
-
- if (element == EL_EMPTY)
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int dst_x = SX + startx + x * font_width;
+ int dst_y = SY + starty + y * font_height;
+ int width = graphic_info[graphic].width;
+ int height = graphic_info[graphic].height;
+ int inner_width = MAX(width - 2 * font_width, font_width);
+ int inner_height = MAX(height - 2 * font_height, font_height);
+ int inner_sx = (width >= 3 * font_width ? font_width : 0);
+ int inner_sy = (height >= 3 * font_height ? font_height : 0);
+ boolean draw_masked = graphic_info[graphic].draw_masked;
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ if (src_bitmap == NULL || width < font_width || height < font_height)
+ {
+ ClearRectangle(drawto, dst_x, dst_y, font_width, font_height);
return;
+ }
- graphic = el2gfx(element);
+ src_x += (x == 0 ? 0 : x == xsize - 1 ? width - font_width :
+ inner_sx + (x - 1) * font_width % inner_width);
+ src_y += (y == 0 ? 0 : y == ysize - 1 ? height - font_height :
+ inner_sy + (y - 1) * font_height % inner_height);
- if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- BlitBitmap(pix[PIX_SP], drawto,
- MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
- MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- BlitBitmap(pix[PIX_DC], drawto,
- MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
- MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ if (draw_masked)
{
- graphic -= GFX_START_ROCKSMORE;
- BlitBitmap(pix[PIX_MORE], drawto,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
- {
- graphic -= GFX_CHAR_START;
- BlitBitmap(pix[PIX_FONT_EM], drawto,
- MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
- MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
+ dst_x - src_x, dst_y - src_y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
}
else
- BlitBitmap(pix[PIX_ELEMENTS], drawto,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, font_width, font_height,
+ dst_x, dst_y);
}
-void DrawLevel()
+void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
{
- int x,y;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ unsigned int anim_delay = 0;
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
+ int x, y;
- ClearWindow();
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
- for(x=BX1; x<=BX2; x++)
- for(y=BY1; y<=BY2; y++)
- DrawScreenField(x, y);
+ SetDrawtoField(DRAW_BUFFERED);
- redraw_mask |= REDRAW_FIELD;
-}
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
-void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
- int x,y;
+ SetDrawtoField(DRAW_BACKBUFFER);
- for(x=0; x<size_x; x++)
- for(y=0; y<size_y; y++)
- DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
- redraw_mask |= REDRAW_FIELD;
+#if 1
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
+#else
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+#endif
+
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ BackToFront();
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
}
-static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
+void AnimateEnvelopeDoor(char *text, int anim_mode, int action)
{
+#if 1
+ int envelope_nr = 0;
+#endif
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ unsigned int anim_delay = 0;
+ int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
+ int anim_delay_value = (no_delay ? 0 : frame_delay_value);
+#if 1
+ int max_word_len = maxWordLengthInString(text);
+ int font_nr = (max_word_len > 7 ? FONT_TEXT_1 : FONT_TEXT_2);
+#else
+ int font_nr = FONT_ENVELOPE_1 + envelope_nr;
+#endif
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+#if 1
+
+#if 1
+ int max_xsize = DXSIZE / font_width;
+ int max_ysize = DYSIZE / font_height;
+#else
+ int max_xsize = 7; /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ int max_ysize = 13; /* tools.c: MAX_REQUEST_LINES == 13 */
+#endif
+
+#else
+ int max_xsize = level.envelope[envelope_nr].xsize;
+ int max_ysize = level.envelope[envelope_nr].ysize;
+#endif
+ int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
+ int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
+ int xend = max_xsize;
+ int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
+ int xstep = (xstart < xend ? 1 : 0);
+ int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
int x, y;
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+#if 1
+ char *text_ptr;
+ char *text_copy = getStringCopy(text);
+#else
+#if 1
+ font_nr = FONT_TEXT_2;
- if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
- if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
+ if (maxWordLengthInString(text) > 7) /* MAX_REQUEST_LINE_FONT1_LEN == 7 */
+ {
+ max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
+ font_nr = FONT_TEXT_1;
+ }
+#else
+ int max_word_len = 0;
+ char *text_ptr;
+ char *text_copy = getStringCopy(text);
- xpos += MICRO_TILEX;
- ypos += MICRO_TILEY;
+ font_nr = FONT_TEXT_2;
- for(x=-1; x<=STD_LEV_FIELDX; x++)
+ for (text_ptr = text; *text_ptr; text_ptr++)
{
- for(y=-1; y<=STD_LEV_FIELDY; y++)
+ max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+
+ if (max_word_len > 7) /* tools.c: MAX_REQUEST_LINE_FONT1_LEN == 7 */
{
- int lx = from_x + x, ly = from_y + y;
+ max_xsize = 10; /* tools.c: MAX_REQUEST_LINE_FONT2_LEN == 10 */
+ font_nr = FONT_TEXT_1;
- if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- Ur[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
- DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- BorderElement);
+ break;
}
}
+#endif
+#endif
- redraw_mask |= REDRAW_MICROLEVEL;
-}
+#if 1
+ for (text_ptr = text_copy; *text_ptr; text_ptr++)
+ if (*text_ptr == ' ')
+ *text_ptr = '\n';
+#endif
-#define MICROLABEL_EMPTY 0
-#define MICROLABEL_LEVEL_NAME 1
-#define MICROLABEL_CREATED_BY 2
-#define MICROLABEL_LEVEL_AUTHOR 3
-#define MICROLABEL_IMPORTED_FROM 4
-#define MICROLABEL_LEVEL_IMPORT_INFO 5
+#if 1
+ dDX = SX + (SXSIZE - DXSIZE) / 2 - DX;
+ dDY = SY + (SYSIZE - DYSIZE) / 2 - DY;
+#else
+ dDX = SX + SXSIZE / 2 - max_xsize * font_width / 2 - DX;
+ dDY = SY + SYSIZE / 2 - max_ysize * font_height / 2 - DY;
+#endif
-#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
+ for (x = xstart, y = ystart; x <= xend && y <= yend; x += xstep, y += ystep)
+ {
+ int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
+ int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
+ int sx = (SXSIZE - xsize * font_width) / 2;
+ int sy = (SYSIZE - ysize * font_height) / 2;
+ int xx, yy;
-static void DrawMicroLevelLabelExt(int mode)
-{
- char label_text[MAX_MICROLABEL_SIZE + 1];
+#if 1
+ BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+#else
+ SetDrawtoField(DRAW_BUFFERED);
- ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
- strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
- mode == MICROLABEL_CREATED_BY ? "created by" :
- mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
- mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
- mode == MICROLABEL_LEVEL_IMPORT_INFO ?
- leveldir_current->imported_from : ""),
- MAX_MICROLABEL_SIZE);
- label_text[MAX_MICROLABEL_SIZE] = '\0';
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
- if (strlen(label_text) > 0)
- {
- int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
- int lypos = MICROLABEL_YPOS;
+ for (yy = 0; yy < ysize; yy++) for (xx = 0; xx < xsize; xx++)
+ DrawEnvelopeBackground(envelope_nr, sx,sy, xx,yy, xsize, ysize, font_nr);
- DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
- }
+#if 1
- redraw_mask |= REDRAW_MICROLEVEL;
-}
+#if 1
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height + 8,
+ text_copy, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 2, mask_mode,
+ FALSE, TRUE, FALSE);
+#else
+ DrawTextBuffer(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
+#endif
-void DrawMicroLevel(int xpos, int ypos, boolean restart)
-{
- static unsigned long scroll_delay = 0;
- static unsigned long label_delay = 0;
+#else
+ DrawTextToTextArea(SX + sx + font_width, SY + sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, mask_mode);
+#endif
+
+ /* copy request gadgets to door backbuffer */
+#if 1
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#else
+ if ((ysize - 2) > 13)
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1 + (DXSIZE - (xsize - 2) * font_width) / 2,
+ DOOR_GFX_PAGEY1 + 13 * font_height,
+ (xsize - 2) * font_width,
+ (ysize - 2 - 13) * font_height,
+ SX + sx + font_width,
+ SY + sy + font_height * (1 + 13));
+#endif
+
+#if 1
+ redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+ // redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
+#else
+ redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
+#endif
+
+#if 1
+ DoAnimation();
+ BackToFront();
+#else
+ BackToFront();
+#endif
+
+ WaitUntilDelayReached(&anim_delay, anim_delay_value / 2);
+ }
+
+#if 1
+ free(text_copy);
+#endif
+}
+
+void ShowEnvelope(int envelope_nr)
+{
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
+
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
+
+ game.envelope_active = FALSE;
+
+ SetDrawtoField(DRAW_BUFFERED);
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+void ShowEnvelopeDoor(char *text, int action)
+{
+#if 1
+ int last_game_status = game_status; /* save current game status */
+ // int last_draw_background_mask = gfx.draw_background_mask;
+ int envelope_nr = 0;
+#endif
+ int element = EL_ENVELOPE_1 + envelope_nr;
+ int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
+ int sound_opening = element_info[element].sound[ACTION_OPENING];
+ int sound_closing = element_info[element].sound[ACTION_CLOSING];
+#if 0
+ boolean ffwd_delay = (tape.playing && tape.fast_forward);
+ boolean no_delay = (tape.warp_forward);
+ int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
+ int wait_delay_value = (no_delay ? 0 : normal_delay_value);
+#endif
+ int anim_mode = graphic_info[graphic].anim_mode;
+ int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
+ anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+
+#if 1
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(backbuffer);
+ else
+ {
+ BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+ }
+ }
+
+ SetDrawtoField(DRAW_BACKBUFFER);
+
+ // SetDrawBackgroundMask(REDRAW_NONE);
+
+ if (action == ACTION_OPENING)
+ {
+ BlitBitmap(backbuffer, bitmap_db_store, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (game_status != GAME_MODE_MAIN)
+ InitAnimation();
+ }
+
+ /* force DOOR font inside door area */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+#endif
+
+ game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
+
+ if (action == ACTION_OPENING)
+ {
+ PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_OPENING);
+
+ AnimateEnvelopeDoor(text, main_anim_mode, ACTION_OPENING);
+
+#if 0
+ if (tape.playing)
+ Delay(wait_delay_value);
+ else
+ WaitForEventToContinue();
+#endif
+ }
+ else
+ {
+ PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
+
+ if (anim_mode != ANIM_NONE)
+ AnimateEnvelopeDoor(text, main_anim_mode, ACTION_CLOSING);
+
+ if (anim_mode == ANIM_DEFAULT)
+ AnimateEnvelopeDoor(text, ANIM_DEFAULT, ACTION_CLOSING);
+ }
+
+ game.envelope_active = FALSE;
+
+#if 1
+ // game_status = last_game_status; /* restore current game status */
+
+ if (action == ACTION_CLOSING)
+ {
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
+
+ BlitBitmap(bitmap_db_store, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ }
+#else
+ SetDrawtoField(DRAW_BUFFERED);
+#endif
+
+ // SetDrawBackgroundMask(last_draw_background_mask);
+
+#if 1
+ redraw_mask = REDRAW_FIELD;
+ // redraw_mask |= REDRAW_ALL;
+#else
+ redraw_mask |= REDRAW_FIELD;
+#endif
+
+#if 1
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
+
+ BackToFront();
+
+ /* (important: after "BackToFront()", but before "SetDrawtoField()") */
+ game_status = last_game_status; /* restore current game status */
+
+ if (game_status == GAME_MODE_PLAYING &&
+ level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ SetDrawtoField(DRAW_BUFFERED);
+#else
+ BackToFront();
+#endif
+}
+
+void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
+
+ getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+}
+
+void DrawLevel()
+{
+ int x,y;
+
+#if 1
+ SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+#else
+ SetDrawBackgroundMask(REDRAW_NONE);
+#endif
+
+ ClearField();
+
+ for (x = BX1; x <= BX2; x++)
+ for (y = BY1; y <= BY2; y++)
+ DrawScreenField(x, y);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+{
+ int x,y;
+
+ for (x = 0; x < size_x; x++)
+ for (y = 0; y < size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void DrawPreviewLevelExt(int from_x, int from_y)
+{
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int tile_size = preview.tile_size;
+ int preview_width = preview.xsize * tile_size;
+ int preview_height = preview.ysize * tile_size;
+ int real_preview_xsize = MIN(level_xsize, preview.xsize);
+ int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
+ int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
+ int x, y;
+
+ DrawBackground(dst_x, dst_y, preview_width, preview_height);
+
+ dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
+ dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+
+ for (x = 0; x < real_preview_xsize; x++)
+ {
+ for (y = 0; y < real_preview_ysize; y++)
+ {
+ int lx = from_x + x + (show_level_border ? -1 : 0);
+ int ly = from_y + y + (show_level_border ? -1 : 0);
+ int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
+ getBorderElement(lx, ly));
+
+ DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
+ element, tile_size);
+ }
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_LEVEL_AUTHOR_HEAD 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM_HEAD 4
+#define MICROLABEL_IMPORTED_FROM 5
+#define MICROLABEL_IMPORTED_BY_HEAD 6
+#define MICROLABEL_IMPORTED_BY 7
+
+static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
+{
+ int max_text_width = SXSIZE;
+ int font_width = getFontWidth(font_nr);
+
+ if (pos->align == ALIGN_CENTER)
+ max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
+ else if (pos->align == ALIGN_RIGHT)
+ max_text_width = pos->x;
+ else
+ max_text_width = SXSIZE - pos->x;
+
+ return max_text_width / font_width;
+}
+
+static void DrawPreviewLevelLabelExt(int mode)
+{
+ struct TextPosInfo *pos = &menu.main.text.level_info_2;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+ int max_len_label_text;
+#if 1
+ int font_nr = pos->font;
+ int i;
+
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
+ font_nr = pos->font_alt;
+#else
+ int font_nr = FONT_TEXT_2;
+ int i;
+
+ if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ||
+ mode == MICROLABEL_IMPORTED_BY_HEAD)
+ font_nr = FONT_TEXT_3;
+#endif
+
+#if 1
+ max_len_label_text = getMaxTextLength(pos, font_nr);
+#else
+ max_len_label_text = SXSIZE / getFontWidth(font_nr);
+#endif
+
+#if 1
+ if (pos->size != -1)
+ max_len_label_text = pos->size;
+#endif
+
+ for (i = 0; i < max_len_label_text; i++)
+ label_text[i] = ' ';
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
+ }
+
+ strncpy(label_text,
+ (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
+ mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
+ mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
+ mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
+ max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+ if (strlen(label_text) > 0)
+ {
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ int lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ int lypos = MICROLABEL2_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+void DrawPreviewLevel(boolean restart)
+{
+ static unsigned int scroll_delay = 0;
+ static unsigned int label_delay = 0;
static int from_x, from_y, scroll_direction;
static int label_state, label_counter;
+ unsigned int scroll_delay_value = preview.step_delay;
+ boolean show_level_border = (BorderElement != EL_EMPTY);
+ int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
+ int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ int last_game_status = game_status; /* save current game status */
+
+#if 0
+ /* force PREVIEW font on preview level */
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+#endif
if (restart)
{
- from_x = from_y = 0;
+ from_x = 0;
+ from_y = 0;
+
+ if (preview.anim_mode == ANIM_CENTERED)
+ {
+ if (level_xsize > preview.xsize)
+ from_x = (level_xsize - preview.xsize) / 2;
+ if (level_ysize > preview.ysize)
+ from_y = (level_ysize - preview.ysize) / 2;
+ }
+
+ from_x += preview.xoffset;
+ from_y += preview.yoffset;
+
scroll_direction = MV_RIGHT;
label_state = 1;
label_counter = 0;
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
- DrawMicroLevelLabelExt(label_state);
+ DrawPreviewLevelExt(from_x, from_y);
+ DrawPreviewLevelLabelExt(label_state);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
DelayReached(&label_delay, 0);
+ if (leveldir_current->name)
+ {
+ struct TextPosInfo *pos = &menu.main.text.level_info_1;
+ char label_text[MAX_OUTPUT_LINESIZE + 1];
+#if 1
+ int font_nr = pos->font;
+#else
+ int font_nr = FONT_TEXT_1;
+#endif
+#if 1
+ int max_len_label_text = getMaxTextLength(pos, font_nr);
+#else
+ int max_len_label_text = SXSIZE / getFontWidth(font_nr);
+#endif
+#if 0
+ int text_width;
+ int lxpos, lypos;
+#endif
+
+#if 1
+ if (pos->size != -1)
+ max_len_label_text = pos->size;
+#endif
+
+ strncpy(label_text, leveldir_current->name, max_len_label_text);
+ label_text[max_len_label_text] = '\0';
+
+#if 1
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+#else
+ lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
+ lypos = SY + MICROLABEL1_YPOS;
+
+ DrawText(lxpos, lypos, label_text, font_nr);
+#endif
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
return;
}
- /* scroll micro level, if needed */
- if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
- DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ /* scroll preview level, if needed */
+ if (preview.anim_mode != ANIM_NONE &&
+ (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
+ DelayReached(&scroll_delay, scroll_delay_value))
{
switch (scroll_direction)
{
case MV_LEFT:
if (from_x > 0)
- from_x--;
+ {
+ from_x -= preview.step_offset;
+ from_x = (from_x < 0 ? 0 : from_x);
+ }
else
scroll_direction = MV_UP;
break;
case MV_RIGHT:
- if (from_x < lev_fieldx - STD_LEV_FIELDX)
- from_x++;
+ if (from_x < level_xsize - preview.xsize)
+ {
+ from_x += preview.step_offset;
+ from_x = (from_x > level_xsize - preview.xsize ?
+ level_xsize - preview.xsize : from_x);
+ }
else
scroll_direction = MV_DOWN;
break;
case MV_UP:
if (from_y > 0)
- from_y--;
+ {
+ from_y -= preview.step_offset;
+ from_y = (from_y < 0 ? 0 : from_y);
+ }
else
scroll_direction = MV_RIGHT;
break;
case MV_DOWN:
- if (from_y < lev_fieldy - STD_LEV_FIELDY)
- from_y++;
+ if (from_y < level_ysize - preview.ysize)
+ {
+ from_y += preview.step_offset;
+ from_y = (from_y > level_ysize - preview.ysize ?
+ level_ysize - preview.ysize : from_y);
+ }
else
scroll_direction = MV_LEFT;
break;
break;
}
- DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawPreviewLevelExt(from_x, from_y);
}
+ /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
/* redraw micro level label, if needed */
- if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
- strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir_current->name) != 0 &&
+ if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
+ !strEqual(level.author, ANONYMOUS_NAME) &&
+ !strEqual(level.author, leveldir_current->name) &&
DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
int max_label_counter = 23;
- if (leveldir_current->imported_from != NULL)
+ if (leveldir_current->imported_from != NULL &&
+ strlen(leveldir_current->imported_from) > 0)
+ max_label_counter += 14;
+ if (leveldir_current->imported_by != NULL &&
+ strlen(leveldir_current->imported_by) > 0)
max_label_counter += 14;
label_counter = (label_counter + 1) % max_label_counter;
label_state = (label_counter >= 0 && label_counter <= 7 ?
MICROLABEL_LEVEL_NAME :
label_counter >= 9 && label_counter <= 12 ?
- MICROLABEL_CREATED_BY :
+ MICROLABEL_LEVEL_AUTHOR_HEAD :
label_counter >= 14 && label_counter <= 21 ?
MICROLABEL_LEVEL_AUTHOR :
label_counter >= 23 && label_counter <= 26 ?
- MICROLABEL_IMPORTED_FROM :
+ MICROLABEL_IMPORTED_FROM_HEAD :
label_counter >= 28 && label_counter <= 35 ?
- MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
- DrawMicroLevelLabelExt(label_state);
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 37 && label_counter <= 40 ?
+ MICROLABEL_IMPORTED_BY_HEAD :
+ label_counter >= 42 && label_counter <= 49 ?
+ MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
+
+ if (leveldir_current->imported_from == NULL &&
+ (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
+ label_state == MICROLABEL_IMPORTED_FROM))
+ label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
+ MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
+
+ DrawPreviewLevelLabelExt(label_state);
}
+
+ game_status = last_game_status; /* restore current game status */
}
-int REQ_in_range(int x, int y)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- if (y > DY+249 && y < DY+278)
- {
- if (x > DX+1 && x < DX+48)
- return 1;
- else if (x > DX+51 && x < DX+98)
- return 2;
- }
- return 0;
-}
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
-#define MAX_REQUEST_LINES 13
-#define MAX_REQUEST_LINE_LEN 7
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
-boolean Request(char *text, unsigned int req_state)
+inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame,
+ int mask_mode)
{
- int mx, my, ty, result = -1;
- unsigned int old_door_state;
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
-#if defined(PLATFORM_UNIX)
- /* pause network game while waiting for request to answer */
- if (options.network &&
- game_status == PLAYING &&
- req_state & REQUEST_WAIT_FOR)
- SendToServer_PausePlaying();
-#endif
+ if (mask_mode == USE_MASKING)
+ DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
+ else
+ DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
+}
- old_door_state = GetDoorState();
+inline void DrawGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
- UnmapAllGadgets();
+ if (!IN_SCR_FIELD(x, y))
+ return;
- CloseDoor(DOOR_CLOSE_1);
+#if NEW_TILESIZE
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+#else
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+#endif
+ MarkTileDirty(x, y);
+}
+
+inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
+{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (!IN_SCR_FIELD(x, y))
+ return;
+
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, GfxFrame[lx][ly], NO_MASKING);
+ MarkTileDirty(x, y);
+}
+
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+ int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+
+#if 1
+ if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
+ DrawLevelFieldCrumbled(x, y);
+#else
+ if (GFX_CRUMBLED(Feld[x][y]))
+ DrawLevelFieldCrumbled(x, y);
+#endif
+}
+
+void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
+{
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int graphic;
+
+ if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
+ return;
+
+ graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return;
+
+ DrawGraphicAnimation(sx, sy, graphic);
+
+ if (GFX_CRUMBLED(element))
+ DrawLevelFieldCrumbled(x, y);
+}
+
+static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
+{
+ if (player->use_murphy)
+ {
+ /* this works only because currently only one player can be "murphy" ... */
+ static int last_horizontal_dir = MV_LEFT;
+ int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
+
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
+
+ if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
+ {
+ int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
+
+ graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
+ }
+
+ return graphic;
+ }
+ else
+ return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+}
+
+static boolean equalGraphics(int graphic1, int graphic2)
+{
+ struct GraphicInfo *g1 = &graphic_info[graphic1];
+ struct GraphicInfo *g2 = &graphic_info[graphic2];
+
+ return (g1->bitmap == g2->bitmap &&
+ g1->src_x == g2->src_x &&
+ g1->src_y == g2->src_y &&
+ g1->anim_frames == g2->anim_frames &&
+ g1->anim_delay == g2->anim_delay &&
+ g1->anim_mode == g2->anim_mode);
+}
+
+void DrawAllPlayers()
+{
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
+
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
+
+ DrawPlayer(PLAYERINFO(x, y));
+}
+
+#define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx;
+ int jy = player->jy;
+ int move_dir = player->MovDir;
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
+ int last_jx = (player->is_moving ? jx - dx : jx);
+ int last_jy = (player->is_moving ? jy - dy : jy);
+ int next_jx = jx + dx;
+ int next_jy = jy + dy;
+ boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
+ boolean player_is_opaque = FALSE;
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
+ int graphic;
+ int action = ACTION_DEFAULT;
+ int last_player_graphic = getPlayerGraphic(player, move_dir);
+ int last_player_frame = player->Frame;
+ int frame = 0;
+
+ /* GfxElement[][] is set to the element the player is digging or collecting;
+ remove also for off-screen player if the player is not moving anymore */
+ if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+ GfxElement[jx][jy] = EL_UNDEFINED;
+
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ return;
+
+#if DEBUG
+ if (!IN_LEV_FIELD(jx, jy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (element == EL_EXPLOSION)
+ return;
+
+ action = (player->is_pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->is_snapping ? ACTION_SNAPPING :
+ player->is_dropping ? ACTION_DROPPING :
+ player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
+
+ if (player->is_waiting)
+ move_dir = player->dir_waiting;
+
+ InitPlayerGfxAnimation(player, action, move_dir);
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in the field the player is leaving, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (player->is_moving)
+ {
+ if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
+ {
+ DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
+
+ if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+ else
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+ else if (last_element == EL_DYNAMITE_ACTIVE ||
+ last_element == EL_EM_DYNAMITE_ACTIVE ||
+ last_element == EL_SP_DISK_RED_ACTIVE)
+ DrawDynamite(last_jx, last_jy);
+#if 0
+ /* !!! this is not enough to prevent flickering of players which are
+ moving next to each others without a free tile between them -- this
+ can only be solved by drawing all players layer by layer (first the
+ background, then the foreground etc.) !!! => TODO */
+ else if (!IS_PLAYER(last_jx, last_jy))
+ DrawLevelField(last_jx, last_jy);
+#else
+ else
+ DrawLevelField(last_jx, last_jy);
+#endif
+
+ if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
+
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things behind the player, if needed */
+ /* ----------------------------------------------------------------------- */
+
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else if (IS_ACTIVE_BOMB(element))
+ DrawLevelElement(jx, jy, EL_EMPTY);
+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+ if (GFX_CRUMBLED(old_element))
+ DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
+ else
+ DrawGraphic(sx, sy, old_graphic, frame);
+
+ if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
+ player_is_opaque = TRUE;
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
+
+ /* make sure that pushed elements are drawn with correct frame rate */
+#if 1
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+
+ if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
+ GfxFrame[jx][jy] = player->StepFrame;
+#else
+ if (player->is_pushing && player->is_moving)
+ GfxFrame[jx][jy] = player->StepFrame;
+#endif
+
+ DrawLevelField(jx, jy);
+ }
+ }
+
+#if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
+
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ }
+#endif
+
+#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+#endif
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things the player is pushing, if needed */
+ /* ----------------------------------------------------------------------- */
+
+#if 0
+ printf("::: %d, %d [%d, %d] [%d]\n",
+ player->is_pushing, player_is_moving, player->GfxAction,
+ player->is_moving, player_is_moving);
+#endif
+
+#if 1
+ if (player->is_pushing && player->is_moving)
+ {
+ int px = SCREENX(jx), py = SCREENY(jy);
+ int pxx = (TILEX - ABS(sxx)) * dx;
+ int pyy = (TILEY - ABS(syy)) * dy;
+ int gfx_frame = GfxFrame[jx][jy];
+
+ int graphic;
+ int sync_frame;
+ int frame;
+
+ if (!IS_MOVING(jx, jy)) /* push movement already finished */
+ {
+ element = Feld[next_jx][next_jy];
+ gfx_frame = GfxFrame[next_jx][next_jy];
+ }
+
+ graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
+
+#if 1
+ sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+#else
+ frame = getGraphicAnimationFrame(graphic, player->StepFrame);
+#endif
+
+ /* draw background element under pushed element (like the Sokoban field) */
+#if 1
+ if (game.use_masked_pushing && IS_MOVING(jx, jy))
+ {
+ /* this allows transparent pushing animation over non-black background */
+
+ if (Back[jx][jy])
+ DrawLevelElement(jx, jy, Back[jx][jy]);
+ else
+ DrawLevelElement(jx, jy, EL_EMPTY);
+
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+ else
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
+ }
+ else if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+#else
+ if (Back[next_jx][next_jy])
+ DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+#endif
+
+#if 0
+ printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",
+ jx, px, player->GfxPos, player->StepFrame,
+ player->is_pushing,
+ dx, sxx, pxx,
+ IS_MOVING(jx, jy),
+ graphic, frame,
+ GfxFrame[jx][jy], GfxFrame[next_jx][next_jy]);
+#endif
+
+#if 1
+ /* do not draw (EM style) pushing animation when pushing is finished */
+ /* (two-tile animations usually do not contain start and end frame) */
+ if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
+ DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
+ else
+ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
+#else
+ /* masked drawing is needed for EMC style (double) movement graphics */
+ /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
+ DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
+#endif
+ }
+#endif
+
+#if DRAW_PLAYER_OVER_PUSHED_ELEMENT
+ /* ----------------------------------------------------------------------- */
+ /* draw player himself */
+ /* ----------------------------------------------------------------------- */
+
+ graphic = getPlayerGraphic(player, move_dir);
+
+ /* in the case of changed player action or direction, prevent the current
+ animation frame from being restarted for identical animations */
+ if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
+ player->Frame = last_player_frame;
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+
+ if (player->GfxPos)
+ {
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ sxx = player->GfxPos;
+ else
+ syy = player->GfxPos;
+ }
+
+ if (!setup.soft_scrolling && ScreenMovPos)
+ sxx = syy = 0;
+
+ if (player_is_opaque)
+ DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
+ else
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
+ IMG_SHIELD_NORMAL_ACTIVE);
+ int frame = getGraphicAnimationFrame(graphic, -1);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ }
+#endif
+
+ /* ----------------------------------------------------------------------- */
+ /* draw things in front of player (active dynamite or dynabombs) */
+ /* ----------------------------------------------------------------------- */
+
+ if (IS_ACTIVE_BOMB(element))
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
+ else
+ DrawGraphicThruMask(sx, sy, graphic, frame);
+ }
+
+ if (player_is_moving && last_element == EL_EXPLOSION)
+ {
+ int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+ GfxElement[last_jx][last_jy] : EL_EMPTY);
+ int graphic = el_act2img(element, ACTION_EXPLODING);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
+
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
+ }
+
+ /* ----------------------------------------------------------------------- */
+ /* draw elements the player is just walking/passing through/under */
+ /* ----------------------------------------------------------------------- */
+
+ if (player_is_moving)
+ {
+ /* handle the field the player is leaving ... */
+ if (IS_ACCESSIBLE_INSIDE(last_element))
+ DrawLevelField(last_jx, last_jy);
+ else if (IS_ACCESSIBLE_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
+ }
+
+ /* do not redraw accessible elements if the player is just pushing them */
+ if (!player_is_moving || !player->is_pushing)
+ {
+ /* ... and the field the player is entering */
+ if (IS_ACCESSIBLE_INSIDE(element))
+ DrawLevelField(jx, jy);
+ else if (IS_ACCESSIBLE_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
+ }
+
+ MarkTileDirty(sx, sy);
+}
+
+/* ------------------------------------------------------------------------- */
+
+void WaitForEventToContinue()
+{
+ boolean still_wait = TRUE;
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ button_status = MB_RELEASED;
+
+#if 1
+ ClearEventQueue();
+#endif
+
+ while (still_wait)
+ {
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_KEYPRESS:
+ still_wait = FALSE;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ still_wait = FALSE;
+ }
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+}
+
+#define MAX_REQUEST_LINES 13
+#define MAX_REQUEST_LINE_FONT1_LEN 7
+#define MAX_REQUEST_LINE_FONT2_LEN 10
+
+boolean Request(char *text, unsigned int req_state)
+{
+ int mx, my, ty, result = -1;
+ unsigned int old_door_state;
+ int last_game_status = game_status; /* save current game status */
+ int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
+ int font_nr = FONT_TEXT_2;
+#if 0
+ int max_word_len = 0;
+#endif
+ char *text_ptr;
+ int i;
+
+#if 1
+ global.use_envelope_request = 0;
+#endif
+
+#if 1
+ if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
+ {
+ max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+ font_nr = FONT_TEXT_1;
+ }
+#else
+ for (text_ptr = text; *text_ptr; text_ptr++)
+ {
+ max_word_len = (*text_ptr != ' ' ? max_word_len + 1 : 0);
+
+ if (max_word_len > MAX_REQUEST_LINE_FONT1_LEN)
+ {
+ max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
+#if 1
+ font_nr = FONT_TEXT_1;
+#else
+ font_nr = FONT_LEVEL_NUMBER;
+#endif
+
+ break;
+ }
+ }
+#endif
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ BlitScreenToBitmap_EM(backbuffer);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ BlitScreenToBitmap_SP(backbuffer);
+ }
+
+ /* disable deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOff(TRUE);
+
+ SetMouseCursor(CURSOR_DEFAULT);
+
+#if defined(NETWORK_AVALIABLE)
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_PausePlaying();
+#endif
+
+ old_door_state = GetDoorState();
+
+ /* simulate releasing mouse button over last gadget, if still pressed */
+ if (button_status)
+ HandleGadgets(-1, -1, 0);
+
+ UnmapAllGadgets();
+
+ /* draw released gadget before proceeding */
+ // BackToFront();
+
+#if 0
+ if (old_door_state & DOOR_OPEN_1 && !global.use_envelope_request)
+#else
+ if (old_door_state & DOOR_OPEN_1)
+#endif
+ {
+#if 1
+ if (!global.use_envelope_request)
+ CloseDoor(DOOR_CLOSE_1);
+#else
+ CloseDoor(DOOR_CLOSE_1);
+#endif
+
+ /* save old door content */
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ }
+
+#if 1
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+#endif
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ /* clear door drawing field */
+ DrawBackground(DX, DY, DXSIZE, DYSIZE);
+
+ /* force DOOR font inside door area */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+
+ /* write text for request */
+ for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
+ {
+ char text_line[max_request_line_len + 1];
+ int tx, tl, tc = 0;
+
+ if (!*text_ptr)
+ break;
+
+ for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
+ {
+ tc = *(text_ptr + tx);
+ if (!tc || tc == ' ')
+ break;
+ }
+
+ if (!tl)
+ {
+ text_ptr++;
+ ty--;
+ continue;
+ }
+
+ strncpy(text_line, text_ptr, tl);
+ text_line[tl] = 0;
+
+ DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
+ DY + 8 + ty * (getFontHeight(font_nr) + 2),
+ text_line, font_nr);
+
+ text_ptr += tl + (tc == ' ' ? 1 : 0);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+#if 1
+ if (global.use_envelope_request)
+ {
+ /* !!! TMP !!! */
+ FreeToolButtons();
+ CreateToolButtons();
+ }
+#endif
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ BlitBitmap(drawto, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+#if 1
+ if (global.use_envelope_request)
+ {
+ ShowEnvelopeDoor(text, ACTION_OPENING);
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ {
+ if ((req_state & REQ_ASK && (i == TOOL_CTRL_ID_YES ||
+ i == TOOL_CTRL_ID_NO)) ||
+ (req_state & REQ_CONFIRM && i == TOOL_CTRL_ID_CONFIRM) ||
+ (req_state & REQ_PLAYER && (i == TOOL_CTRL_ID_PLAYER_1 &&
+ i == TOOL_CTRL_ID_PLAYER_2 &&
+ i == TOOL_CTRL_ID_PLAYER_3 &&
+ i == TOOL_CTRL_ID_PLAYER_4)))
+ {
+ int x = tool_gadget[i]->x + dDX;
+ int y = tool_gadget[i]->y + dDY;
+
+ ModifyGadget(tool_gadget[i], GDI_X, x, GDI_Y, y, GDI_END);
+ }
+ }
+ }
+#endif
+
+#if 1
+ if (!global.use_envelope_request)
+ OpenDoor(DOOR_OPEN_1);
+#else
+ OpenDoor(DOOR_OPEN_1);
+#endif
+
+ if (!(req_state & REQUEST_WAIT_FOR_INPUT))
+ {
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+ return FALSE;
+ }
+
+#if 1
+ if (game_status != GAME_MODE_MAIN && !global.use_envelope_request)
+ InitAnimation();
+#else
+ if (game_status != GAME_MODE_MAIN)
+ InitAnimation();
+#endif
+
+ button_status = MB_RELEASED;
+
+ request_gadget_id = -1;
+
+ SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+
+ while (result < 0)
+ {
+ if (PendingEvent())
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch (event.type)
+ {
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
+ {
+ if (event.type == EVENT_MOTIONNOTIFY)
+ {
+ if (!PointerInWindow(window))
+ continue; /* window and pointer are on different screens */
+
+ if (!button_status)
+ continue;
+
+ motion_status = TRUE;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
+ }
+ else
+ {
+ motion_status = FALSE;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
+ else
+ button_status = MB_RELEASED;
+ }
+
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
+
+ switch (request_gadget_id)
+ {
+ case TOOL_CTRL_ID_YES:
+ result = TRUE;
+ break;
+ case TOOL_CTRL_ID_NO:
+ result = FALSE;
+ break;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
+ break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
+ default:
+ break;
+ }
+
+ break;
+ }
+
+ case EVENT_KEYPRESS:
+ switch (GetEventKey((KeyEvent *)&event, TRUE))
+ {
+ case KSYM_space:
+ if (req_state & REQ_CONFIRM)
+ result = 1;
+ break;
+
+ case KSYM_Return:
+ result = 1;
+ break;
+
+ case KSYM_Escape:
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+
+ if (req_state & REQ_PLAYER)
+ result = 0;
+ break;
+
+ case EVENT_KEYRELEASE:
+ ClearPlayerAction();
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ {
+ int joy = AnyJoystick();
+
+ if (joy & JOY_BUTTON_1)
+ result = 1;
+ else if (joy & JOY_BUTTON_2)
+ result = 0;
+ }
+
+#if 1
+
+ if (game_status == GAME_MODE_PLAYING && local_player->LevelSolved_GameEnd)
+ {
+ HandleGameActions();
+ }
+ else
+ {
+ DoAnimation();
+
+ if (!PendingEvent()) /* delay only if no pending events */
+ Delay(10);
+ }
+
+#if 1
+ game_status = GAME_MODE_PSEUDO_DOOR;
+#endif
+
+ BackToFront();
+
+#if 1
+ game_status = last_game_status; /* restore current game status */
+#endif
+
+#else
+
+ DoAnimation();
+
+#if 1
+ if (!PendingEvent()) /* delay only if no pending events */
+ Delay(10);
+#else
+ /* don't eat all CPU time */
+ Delay(10);
+#endif
+
+#endif
+ }
+
+ if (game_status != GAME_MODE_MAIN)
+ StopAnimation();
+
+ UnmapToolButtons();
+
+#if 1
+ if (global.use_envelope_request)
+ ShowEnvelopeDoor(text, ACTION_CLOSING);
+#endif
+
+#if 1
+ if (!(req_state & REQ_STAY_OPEN) && !global.use_envelope_request)
+#else
+ if (!(req_state & REQ_STAY_OPEN))
+#endif
+ {
+ CloseDoor(DOOR_CLOSE_1);
+
+ if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
+ (req_state & REQ_REOPEN))
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ }
+
+ RemapAllGadgets();
+
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ SetPanelBackground();
+ SetDrawBackgroundMask(REDRAW_DOOR_1);
+ }
+ else
+ {
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
+
+#if defined(NETWORK_AVALIABLE)
+ /* continue network game after request */
+ if (options.network &&
+ game_status == GAME_MODE_PLAYING &&
+ req_state & REQUEST_WAIT_FOR_INPUT)
+ SendToServer_ContinuePlaying();
+#endif
+
+ /* restore deactivated drawing when quick-loading level tape recording */
+ if (tape.playing && tape.deactivate_display)
+ TapeDeactivateDisplayOn();
+
+ return result;
+}
+
+unsigned int OpenDoor(unsigned int door_state)
+{
+ if (door_state & DOOR_COPY_BACK)
+ {
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+
+ door_state &= ~DOOR_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int CloseDoor(unsigned int door_state)
+{
+ unsigned int old_door_state = GetDoorState();
+
+ if (!(door_state & DOOR_NO_COPY_BACK))
+ {
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door,
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+
+ door_state &= ~DOOR_NO_COPY_BACK;
+ }
+
+ return MoveDoor(door_state);
+}
+
+unsigned int GetDoorState()
+{
+ return MoveDoor(DOOR_GET_STATE);
+}
+
+unsigned int SetDoorState(unsigned int door_state)
+{
+ return MoveDoor(door_state | DOOR_SET_STATE);
+}
+
+unsigned int MoveDoor(unsigned int door_state)
+{
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ unsigned int door_delay = 0;
+ unsigned int door_delay_value;
+ int stepsize = 1;
+
+ if (door_1.width < 0 || door_1.width > DXSIZE)
+ door_1.width = DXSIZE;
+ if (door_1.height < 0 || door_1.height > DYSIZE)
+ door_1.height = DYSIZE;
+ if (door_2.width < 0 || door_2.width > VXSIZE)
+ door_2.width = VXSIZE;
+ if (door_2.height < 0 || door_2.height > VYSIZE)
+ door_2.height = VYSIZE;
+
+ if (door_state == DOOR_GET_STATE)
+ return (door1 | door2);
+
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return (door1 | door2);
+ }
+
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
+
+ door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
+ door_2.step_delay);
+
+ if (setup.quick_doors)
+ {
+ stepsize = 20; /* must be chosen to always draw last frame */
+ door_delay_value = 0;
+ }
+
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
+#if 1
+ if (game_status == GAME_MODE_EDITOR)
+ door_state |= DOOR_NO_DELAY;
+#endif
+
+ if (door_state & DOOR_ACTION)
+ {
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+ int end = door_size;
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ int k;
+
+ if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+ {
+ int x = k;
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ GC gc = bitmap->stored_clip_gc;
+
+ if (door_state & DOOR_ACTION_1)
+ {
+ int a = MIN(x * door_1.step_offset, end);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+ int i = p + door_skip;
+
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
+
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
+ }
+
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
+ {
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
+ {
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX, dst1_y = DY + DYSIZE - i;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+ int dst2_x = DX, dst2_y = DY;
+ int width = DXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (x <= DXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(bitmap, gc, DX - DXSIZE + i,
+ DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
+ }
+
+ redraw_mask |= REDRAW_DOOR_1;
+ door_1_done = (a == end);
+ }
+
+ if (door_state & DOOR_ACTION_2)
+ {
+ int a = MIN(x * door_2.step_offset, door_size);
+ int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
+ int i = p + door_skip;
+
+ if (door_2.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2,
+ VXSIZE, VYSIZE, VX, VY);
+ }
+ else if (x <= VYSIZE)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + p / 2,
+ VXSIZE, VYSIZE - p / 2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE - p / 2, VXSIZE, p / 2);
+ }
+
+ if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
+ {
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
+ {
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX, dst1_y = VY + VYSIZE - i;
+ int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+ int dst2_x = VX, dst2_y = VY;
+ int width = VXSIZE, height = i;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+ }
+ else if (x <= VXSIZE) /* ANIM_DEFAULT */
+ {
+ int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE - i, VY + j);
+ SetClipOrigin(bitmap, gc,
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(bitmap, drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ }
+
+ redraw_mask |= REDRAW_DOOR_2;
+ door_2_done = (a == VXSIZE);
+ }
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
+
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
+
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+ }
+ }
+ }
+
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+ /* draw bigger toolbox window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 6, VY - 4, EXSIZE + 12, EYSIZE - VYSIZE + 4,
+ EX - 6, EY - 4);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ /* draw normal tape recorder window */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ EX - 6, EY - 12, EXSIZE + 12, EYSIZE - VYSIZE + 12,
+ EX - 6, EY - 12);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ {
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ Bitmap *deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
+ &deco_bitmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+void FreeToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i = 0; i < NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
+}
+
+static struct Mapping_EM_to_RND_object
+{
+ int element_em;
+ boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
+ boolean is_backside; /* backside of moving element */
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_object_mapping_list[] =
+{
+ {
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Yacid_splash_eB, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Yacid_splash_wB, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
+ },
+
+#ifdef EM_ENGINE_BAD_ROLL
+ {
+ Xstone_force_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
+ },
+ {
+ Xstone_force_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
+ },
+ {
+ Xnut_force_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
+ },
+ {
+ Xnut_force_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
+ },
+ {
+ Xspring_force_e, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_RIGHT
+ },
+ {
+ Xspring_force_w, FALSE, FALSE,
+ EL_SPRING, -1, MV_BIT_LEFT
+ },
+ {
+ Xemerald_force_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
+ },
+ {
+ Xemerald_force_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
+ },
+ {
+ Xdiamond_force_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
+ },
+ {
+ Xdiamond_force_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
+ },
+ {
+ Xbomb_force_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
+ },
+ {
+ Xbomb_force_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
+ },
+#endif /* EM_ENGINE_BAD_ROLL */
+
+ {
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
+ },
+ {
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
+ },
+ {
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
+ },
+ {
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
+ },
+ {
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xbug_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Xbug_gon, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
+ },
+ {
+ Xbug_goe, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_gos, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_gow, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xtank_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Xtank_gon, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
+ },
+ {
+ Xtank_goe, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
+ },
+ {
+ Xtank_gos, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
+ },
+ {
+ Xtank_gow, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
+ },
+ {
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ },
+ {
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ },
+ {
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ },
+ {
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ },
+ {
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ },
+ {
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ },
+ {
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ },
+ {
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ },
+ {
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ },
+ {
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ },
+ {
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ },
+ {
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ },
+ {
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ },
+ {
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ },
+ {
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ },
+ {
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ },
+ {
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ },
+ {
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ },
+ {
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_e, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_w, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
+ },
+ {
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
+ },
+ {
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_e, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ },
+ {
+ Yspring_kill_w, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
+ {
+ Yspring_kill_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ },
+ {
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
+ },
+ {
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
+ },
+ {
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
+ },
+ {
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
+ },
+ {
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
+ },
+ {
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ },
+ {
+ Xemerald, TRUE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_pause, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_fall, FALSE, FALSE,
+ EL_EMERALD, -1, -1
+ },
+ {
+ Xemerald_shine, FALSE, FALSE,
+ EL_EMERALD, ACTION_TWINKLING, -1
+ },
+ {
+ Yemerald_s, FALSE, FALSE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_sB, FALSE, TRUE,
+ EL_EMERALD, ACTION_FALLING, -1
+ },
+ {
+ Yemerald_e, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_eB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yemerald_w, FALSE, FALSE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_wB, FALSE, TRUE,
+ EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yemerald_eat, FALSE, FALSE,
+ EL_EMERALD, ACTION_COLLECTING, -1
+ },
+ {
+ Yemerald_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
+ },
+ {
+ Xdiamond, TRUE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_pause, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_fall, FALSE, FALSE,
+ EL_DIAMOND, -1, -1
+ },
+ {
+ Xdiamond_shine, FALSE, FALSE,
+ EL_DIAMOND, ACTION_TWINKLING, -1
+ },
+ {
+ Ydiamond_s, FALSE, FALSE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_sB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_FALLING, -1
+ },
+ {
+ Ydiamond_e, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_eB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ydiamond_w, FALSE, FALSE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_wB, FALSE, TRUE,
+ EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ydiamond_eat, FALSE, FALSE,
+ EL_DIAMOND, ACTION_COLLECTING, -1
+ },
+ {
+ Ydiamond_stone, FALSE, FALSE,
+ EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
+ },
+ {
+ Xdrip_fall, TRUE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
+ },
+ {
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xdrip_eat, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
+ },
+ {
+ Ydrip_s1, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s1B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Ydrip_s2B, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
+ },
+ {
+ Xbomb, TRUE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_pause, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Xbomb_fall, FALSE, FALSE,
+ EL_BOMB, -1, -1
+ },
+ {
+ Ybomb_s, FALSE, FALSE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_sB, FALSE, TRUE,
+ EL_BOMB, ACTION_FALLING, -1
+ },
+ {
+ Ybomb_e, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_eB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Ybomb_w, FALSE, FALSE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_wB, FALSE, TRUE,
+ EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Ybomb_eat, FALSE, FALSE,
+ EL_BOMB, ACTION_ACTIVATING, -1
+ },
+ {
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
+ },
+ {
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
+ },
+ {
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
+ },
+ {
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ },
+ {
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ },
+ {
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ },
+ {
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ },
+ {
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
+ },
+ {
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ },
+ {
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
+ },
+ {
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ },
+ {
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
+ },
+ {
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
+ },
+ {
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
+ },
+ {
+ Xball_1B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2B, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_eat, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ },
+ {
+ Ykey_1_eat, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_2_eat, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_3_eat, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_4_eat, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_5_eat, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_6_eat, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_7_eat, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ },
+ {
+ Ykey_8_eat, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ },
+ {
+ Ylenses_eat, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_eat, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_eat, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_eat, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
+ },
+ {
+ Xgrow_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ },
+ {
+ Ygrow_ns_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ },
+ {
+ Xgrow_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ },
+ {
+ Ygrow_ew_eat, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ },
+ {
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
+ },
+ {
+ XwonderwallB, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
+ },
+ {
+ Xdoor_1, TRUE, FALSE,
+ EL_EM_GATE_1, -1, -1
+ },
+ {
+ Xdoor_2, TRUE, FALSE,
+ EL_EM_GATE_2, -1, -1
+ },
+ {
+ Xdoor_3, TRUE, FALSE,
+ EL_EM_GATE_3, -1, -1
+ },
+ {
+ Xdoor_4, TRUE, FALSE,
+ EL_EM_GATE_4, -1, -1
+ },
+ {
+ Xdoor_5, TRUE, FALSE,
+ EL_EMC_GATE_5, -1, -1
+ },
+ {
+ Xdoor_6, TRUE, FALSE,
+ EL_EMC_GATE_6, -1, -1
+ },
+ {
+ Xdoor_7, TRUE, FALSE,
+ EL_EMC_GATE_7, -1, -1
+ },
+ {
+ Xdoor_8, TRUE, FALSE,
+ EL_EMC_GATE_8, -1, -1
+ },
+ {
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
+ },
+ {
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
+ },
+ {
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
+ },
+ {
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
+ },
+ {
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
+ },
+ {
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
+ },
+ {
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
+ },
+ {
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
+ },
+ {
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
+ },
+ {
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
+ },
+ {
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
+ },
+ {
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
+ },
+ {
+ Xwind_nesw, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
+ },
+ {
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
+ },
+ {
+ Xexit, TRUE, FALSE,
+ EL_EM_EXIT_CLOSED, -1, -1
+ },
+ {
+ Xexit_1, TRUE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_2, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+ {
+ Xexit_3, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
+ },
+ {
+ Xdynamite, TRUE, FALSE,
+ EL_EM_DYNAMITE, -1, -1
+ },
+ {
+ Ydynamite_eat, FALSE, FALSE,
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ },
+ {
+ Xdynamite_1, TRUE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_2, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_3, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xdynamite_4, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
+ },
+ {
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
+ },
+ {
+ XbumperB, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xwheel, TRUE, FALSE,
+ EL_ROBOT_WHEEL, -1, -1
+ },
+ {
+ XwheelB, FALSE, FALSE,
+ EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
+ },
+ {
+ Xswitch, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, -1, -1
+ },
+ {
+ XswitchB, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
+ },
+ {
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
+ },
+ {
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonein_1, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_2, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_3, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+ {
+ Xsand_stonein_4, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
+ },
+#if 1
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_quickout_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+ {
+ Xsand_stonesand_quickout_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
+ },
+#else
+ {
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+#endif
+ {
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+ {
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
+ },
+#if 1
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
+ },
+#else
+ {
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+ {
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
+ },
+#endif
+ {
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
+ },
+ {
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
+ },
+ {
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
+ },
+ {
+ Xdripper, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
+ },
+ {
+ XdripperB, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
+ },
+ {
+ Xfake_blankB, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
+ },
+ {
+ Xfake_grassB, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ },
+ {
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
+ },
+ {
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
+ },
+ {
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
+ },
+ {
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
+ },
+ {
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
+ },
+ {
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
+ },
+ {
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
+ },
+ {
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
+ },
+ {
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
+ },
+ {
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
+ },
+ {
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
+ },
+ {
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
+ },
+ {
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
+ },
+ {
+ Xwall_1, TRUE, FALSE,
+ EL_WALL, -1, -1
+ },
+ {
+ Xwall_2, TRUE, FALSE,
+ EL_EMC_WALL_14, -1, -1
+ },
+ {
+ Xwall_3, TRUE, FALSE,
+ EL_EMC_WALL_15, -1, -1
+ },
+ {
+ Xwall_4, TRUE, FALSE,
+ EL_EMC_WALL_16, -1, -1
+ },
+ {
+ Xround_wall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xround_wall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xround_wall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xround_wall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+ {
+ Xdecor_1, TRUE, FALSE,
+ EL_EMC_WALL_8, -1, -1
+ },
+ {
+ Xdecor_2, TRUE, FALSE,
+ EL_EMC_WALL_6, -1, -1
+ },
+ {
+ Xdecor_3, TRUE, FALSE,
+ EL_EMC_WALL_4, -1, -1
+ },
+ {
+ Xdecor_4, TRUE, FALSE,
+ EL_EMC_WALL_7, -1, -1
+ },
+ {
+ Xdecor_5, TRUE, FALSE,
+ EL_EMC_WALL_5, -1, -1
+ },
+ {
+ Xdecor_6, TRUE, FALSE,
+ EL_EMC_WALL_9, -1, -1
+ },
+ {
+ Xdecor_7, TRUE, FALSE,
+ EL_EMC_WALL_10, -1, -1
+ },
+ {
+ Xdecor_8, TRUE, FALSE,
+ EL_EMC_WALL_1, -1, -1
+ },
+ {
+ Xdecor_9, TRUE, FALSE,
+ EL_EMC_WALL_2, -1, -1
+ },
+ {
+ Xdecor_10, TRUE, FALSE,
+ EL_EMC_WALL_3, -1, -1
+ },
+ {
+ Xdecor_11, TRUE, FALSE,
+ EL_EMC_WALL_11, -1, -1
+ },
+ {
+ Xdecor_12, TRUE, FALSE,
+ EL_EMC_WALL_12, -1, -1
+ },
+ {
+ Xalpha_0, TRUE, FALSE,
+ EL_CHAR('0'), -1, -1
+ },
+ {
+ Xalpha_1, TRUE, FALSE,
+ EL_CHAR('1'), -1, -1
+ },
+ {
+ Xalpha_2, TRUE, FALSE,
+ EL_CHAR('2'), -1, -1
+ },
+ {
+ Xalpha_3, TRUE, FALSE,
+ EL_CHAR('3'), -1, -1
+ },
+ {
+ Xalpha_4, TRUE, FALSE,
+ EL_CHAR('4'), -1, -1
+ },
+ {
+ Xalpha_5, TRUE, FALSE,
+ EL_CHAR('5'), -1, -1
+ },
+ {
+ Xalpha_6, TRUE, FALSE,
+ EL_CHAR('6'), -1, -1
+ },
+ {
+ Xalpha_7, TRUE, FALSE,
+ EL_CHAR('7'), -1, -1
+ },
+ {
+ Xalpha_8, TRUE, FALSE,
+ EL_CHAR('8'), -1, -1
+ },
+ {
+ Xalpha_9, TRUE, FALSE,
+ EL_CHAR('9'), -1, -1
+ },
+ {
+ Xalpha_excla, TRUE, FALSE,
+ EL_CHAR('!'), -1, -1
+ },
+ {
+ Xalpha_quote, TRUE, FALSE,
+ EL_CHAR('"'), -1, -1
+ },
+ {
+ Xalpha_comma, TRUE, FALSE,
+ EL_CHAR(','), -1, -1
+ },
+ {
+ Xalpha_minus, TRUE, FALSE,
+ EL_CHAR('-'), -1, -1
+ },
+ {
+ Xalpha_perio, TRUE, FALSE,
+ EL_CHAR('.'), -1, -1
+ },
+ {
+ Xalpha_colon, TRUE, FALSE,
+ EL_CHAR(':'), -1, -1
+ },
+ {
+ Xalpha_quest, TRUE, FALSE,
+ EL_CHAR('?'), -1, -1
+ },
+ {
+ Xalpha_a, TRUE, FALSE,
+ EL_CHAR('A'), -1, -1
+ },
+ {
+ Xalpha_b, TRUE, FALSE,
+ EL_CHAR('B'), -1, -1
+ },
+ {
+ Xalpha_c, TRUE, FALSE,
+ EL_CHAR('C'), -1, -1
+ },
+ {
+ Xalpha_d, TRUE, FALSE,
+ EL_CHAR('D'), -1, -1
+ },
+ {
+ Xalpha_e, TRUE, FALSE,
+ EL_CHAR('E'), -1, -1
+ },
+ {
+ Xalpha_f, TRUE, FALSE,
+ EL_CHAR('F'), -1, -1
+ },
+ {
+ Xalpha_g, TRUE, FALSE,
+ EL_CHAR('G'), -1, -1
+ },
+ {
+ Xalpha_h, TRUE, FALSE,
+ EL_CHAR('H'), -1, -1
+ },
+ {
+ Xalpha_i, TRUE, FALSE,
+ EL_CHAR('I'), -1, -1
+ },
+ {
+ Xalpha_j, TRUE, FALSE,
+ EL_CHAR('J'), -1, -1
+ },
+ {
+ Xalpha_k, TRUE, FALSE,
+ EL_CHAR('K'), -1, -1
+ },
+ {
+ Xalpha_l, TRUE, FALSE,
+ EL_CHAR('L'), -1, -1
+ },
+ {
+ Xalpha_m, TRUE, FALSE,
+ EL_CHAR('M'), -1, -1
+ },
+ {
+ Xalpha_n, TRUE, FALSE,
+ EL_CHAR('N'), -1, -1
+ },
+ {
+ Xalpha_o, TRUE, FALSE,
+ EL_CHAR('O'), -1, -1
+ },
+ {
+ Xalpha_p, TRUE, FALSE,
+ EL_CHAR('P'), -1, -1
+ },
+ {
+ Xalpha_q, TRUE, FALSE,
+ EL_CHAR('Q'), -1, -1
+ },
+ {
+ Xalpha_r, TRUE, FALSE,
+ EL_CHAR('R'), -1, -1
+ },
+ {
+ Xalpha_s, TRUE, FALSE,
+ EL_CHAR('S'), -1, -1
+ },
+ {
+ Xalpha_t, TRUE, FALSE,
+ EL_CHAR('T'), -1, -1
+ },
+ {
+ Xalpha_u, TRUE, FALSE,
+ EL_CHAR('U'), -1, -1
+ },
+ {
+ Xalpha_v, TRUE, FALSE,
+ EL_CHAR('V'), -1, -1
+ },
+ {
+ Xalpha_w, TRUE, FALSE,
+ EL_CHAR('W'), -1, -1
+ },
+ {
+ Xalpha_x, TRUE, FALSE,
+ EL_CHAR('X'), -1, -1
+ },
+ {
+ Xalpha_y, TRUE, FALSE,
+ EL_CHAR('Y'), -1, -1
+ },
+ {
+ Xalpha_z, TRUE, FALSE,
+ EL_CHAR('Z'), -1, -1
+ },
+ {
+ Xalpha_arrow_e, TRUE, FALSE,
+ EL_CHAR('>'), -1, -1
+ },
+ {
+ Xalpha_arrow_w, TRUE, FALSE,
+ EL_CHAR('<'), -1, -1
+ },
+ {
+ Xalpha_copyr, TRUE, FALSE,
+ EL_CHAR('©'), -1, -1
+ },
+
+ {
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_bomb, FALSE, FALSE,
+ EL_BOMB, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
+ },
+ {
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
+ },
+ {
+ Znormal, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ ZBORDER, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+
+ {
+ -1, FALSE, FALSE,
+ -1, -1, -1
+ }
+};
+
+static struct Mapping_EM_to_RND_player
+{
+ int action_em;
+ int player_nr;
+
+ int element_rnd;
+ int action;
+ int direction;
+}
+em_player_mapping_list[] =
+{
+ {
+ SPR_walk + 0, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 0,
+ EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 0,
+ EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 0,
+ EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 1,
+ EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 1,
+ EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 1,
+ EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 0,
+ EL_PLAYER_1, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 1,
+ EL_PLAYER_2, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_walk + 0, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 2,
+ EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 2,
+ EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 2,
+ EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_walk + 0, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
+ },
+ {
+ SPR_walk + 1, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_walk + 2, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
+ },
+ {
+ SPR_walk + 3, 3,
+ EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
+ },
+ {
+ SPR_push + 0, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
+ },
+ {
+ SPR_push + 1, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_push + 2, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
+ },
+ {
+ SPR_push + 3, 3,
+ EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
+ },
+ {
+ SPR_spray + 0, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
+ },
+ {
+ SPR_spray + 1, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
+ },
+ {
+ SPR_spray + 2, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
+ },
+ {
+ SPR_spray + 3, 3,
+ EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
+ },
+ {
+ SPR_still, 2,
+ EL_PLAYER_3, ACTION_DEFAULT, -1,
+ },
+ {
+ SPR_still, 3,
+ EL_PLAYER_4, ACTION_DEFAULT, -1,
+ },
+
+ {
+ -1, -1,
+ -1, -1, -1
+ }
+};
+
+int map_element_RND_to_EM(int element_rnd)
+{
+ static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "Xalpha_quest" for all undefined elements in mapping array */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ mapping_RND_to_EM[i] = Xalpha_quest;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ if (em_object_mapping_list[i].is_rnd_to_em_mapping)
+ mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
+ em_object_mapping_list[i].element_em;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
+ return mapping_RND_to_EM[element_rnd];
+
+ Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+}
+
+int map_element_EM_to_RND(int element_em)
+{
+ static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ /* return "EL_UNKNOWN" for all undefined elements in mapping array */
+ for (i = 0; i < TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em >= 0 && element_em < TILE_MAX)
+ return mapping_EM_to_RND[element_em];
+
+ Error(ERR_WARN, "invalid EM level element %d", element_em);
+
+ return EL_UNKNOWN;
+}
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ for (i = 0; i < TILE_MAX; i++)
+ lev->android_array[i] = Xblank;
+
+ for (i = 0; i < level->num_android_clone_elements; i++)
+ {
+ int element_rnd = level->android_clone_element[i];
+ int element_em = map_element_RND_to_EM(element_rnd);
+
+ for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
+ if (em_object_mapping_list[j].element_rnd == element_rnd)
+ lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+ }
+}
+
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
+{
+ struct LevelInfo_EM *level_em = level->native_em_level;
+ struct LEVEL *lev = level_em->lev;
+ int i, j;
+
+ level->num_android_clone_elements = 0;
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element_em = lev->android_array[i];
+ int element_rnd;
+ boolean element_found = FALSE;
+
+ if (element_em == Xblank)
+ continue;
+
+ element_rnd = map_element_EM_to_RND(element_em);
+
+ for (j = 0; j < level->num_android_clone_elements; j++)
+ if (level->android_clone_element[j] == element_rnd)
+ element_found = TRUE;
+
+ if (!element_found)
+ {
+ level->android_clone_element[level->num_android_clone_elements++] =
+ element_rnd;
+
+ if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
+ break;
+ }
+ }
+
+ if (level->num_android_clone_elements == 0)
+ {
+ level->num_android_clone_elements = 1;
+ level->android_clone_element[0] = EL_EMPTY;
+ }
+}
+
+int map_direction_RND_to_EM(int direction)
+{
+ return (direction == MV_UP ? 0 :
+ direction == MV_RIGHT ? 1 :
+ direction == MV_DOWN ? 2 :
+ direction == MV_LEFT ? 3 :
+ -1);
+}
+
+int map_direction_EM_to_RND(int direction)
+{
+ return (direction == 0 ? MV_UP :
+ direction == 1 ? MV_RIGHT :
+ direction == 2 ? MV_DOWN :
+ direction == 3 ? MV_LEFT :
+ MV_NONE);
+}
+
+int map_element_RND_to_SP(int element_rnd)
+{
+ int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
+
+ if (element_rnd >= EL_SP_START &&
+ element_rnd <= EL_SP_END)
+ element_sp = element_rnd - EL_SP_START;
+ else if (element_rnd == EL_EMPTY_SPACE)
+ element_sp = 0x00;
+ else if (element_rnd == EL_INVISIBLE_WALL)
+ element_sp = 0x28;
+
+ return element_sp;
+}
+
+int map_element_SP_to_RND(int element_sp)
+{
+ int element_rnd = EL_UNKNOWN;
+
+ if (element_sp >= 0x00 &&
+ element_sp <= 0x27)
+ element_rnd = EL_SP_START + element_sp;
+ else if (element_sp == 0x28)
+ element_rnd = EL_INVISIBLE_WALL;
+
+ return element_rnd;
+}
+
+int map_action_SP_to_RND(int action_sp)
+{
+ switch (action_sp)
+ {
+ case actActive: return ACTION_ACTIVE;
+ case actImpact: return ACTION_IMPACT;
+ case actExploding: return ACTION_EXPLODING;
+ case actDigging: return ACTION_DIGGING;
+ case actSnapping: return ACTION_SNAPPING;
+ case actCollecting: return ACTION_COLLECTING;
+ case actPassing: return ACTION_PASSING;
+ case actPushing: return ACTION_PUSHING;
+ case actDropping: return ACTION_DROPPING;
+
+ default: return ACTION_DEFAULT;
+ }
+}
+
+int get_next_element(int element)
+{
+ switch (element)
+ {
+ case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
+ case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
+ case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
+ case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
+ case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
+ case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
+ case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
+ case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
+ case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
+
+ default: return element;
+ }
+}
+
+#if 0
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].graphic[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_graphic[action][direction];
+}
+#else
+int el_act_dir2img(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_graphic[action][direction];
+}
+#endif
+
+#if 0
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ if (direction == MV_NONE)
+ return element_info[element].crumbled[action];
+
+ direction = MV_DIR_TO_BIT(direction);
+
+ return element_info[element].direction_crumbled[action][direction];
+}
+#else
+static int el_act_dir2crm(int element, int action, int direction)
+{
+ element = GFX_ELEMENT(element);
+ direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
+
+ /* direction_graphic[][] == graphic[] for undefined direction graphics */
+ return element_info[element].direction_crumbled[action][direction];
+}
+#endif
+
+int el_act2img(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[action];
+}
+
+int el_act2crm(int element, int action)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].crumbled[action];
+}
+
+int el_dir2img(int element, int direction)
+{
+ element = GFX_ELEMENT(element);
+
+ return el_act_dir2img(element, ACTION_DEFAULT, direction);
+}
+
+int el2baseimg(int element)
+{
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2img(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].graphic[ACTION_DEFAULT];
+}
+
+int el2edimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
+}
+
+int el2preimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
+}
+
+int el2panelimg(int element)
+{
+ element = GFX_ELEMENT(element);
+
+ return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
+}
+
+int font2baseimg(int font_nr)
+{
+ return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
+}
+
+int getBeltNrFromBeltElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
+}
+
+int getBeltNrFromBeltActiveElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
+ element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
+ element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
+}
+
+int getBeltNrFromBeltSwitchElement(int element)
+{
+ return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
+ element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
+ element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
+}
+
+int getBeltDirNrFromBeltElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirNrFromBeltSwitchElement(int element)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ int belt_nr = getBeltNrFromBeltSwitchElement(element);
+ int belt_dir_nr = element - belt_base_element[belt_nr];
+
+ return (belt_dir_nr % 3);
+}
+
+int getBeltDirFromBeltElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltDirFromBeltSwitchElement(int element)
+{
+ static int belt_move_dir[3] =
+ {
+ MV_LEFT,
+ MV_NONE,
+ MV_RIGHT
+ };
+
+ int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
+
+ return belt_move_dir[belt_dir_nr];
+}
+
+int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_4_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
+{
+ static int belt_base_element[4] =
+ {
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT
+ };
+
+ return belt_base_element[belt_nr] + belt_dir_nr;
+}
+
+int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
+{
+ int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
+
+ return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
+}
+
+int getNumActivePlayers_EM()
+{
+ int num_players = 0;
+ int i;
+
+ if (!tape.playing)
+ return -1;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return num_players;
+}
+
+int getGameFrameDelay_EM(int native_em_game_frame_delay)
+{
+ int game_frame_delay_value;
+
+ game_frame_delay_value =
+ (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+ GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+ GameFrameDelay);
+
+ if (tape.playing && tape.warp_forward && !tape.pausing)
+ game_frame_delay_value = 0;
+
+ return game_frame_delay_value;
+}
+
+unsigned int InitRND(int seed)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return InitEngineRandom_EM(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return InitEngineRandom_SP(seed);
+ else
+ return InitEngineRandom_RND(seed);
+}
+
+#if 1
+static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+#endif
+
+inline static int get_effective_element_EM(int tile, int frame_em)
+{
+ int element = object_mapping[tile].element_rnd;
+ int action = object_mapping[tile].action;
+ boolean is_backside = object_mapping[tile].is_backside;
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+
+ if (frame_em < 7)
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return (frame_em > 5 ? EL_EMPTY : element);
- /* save old door content */
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+#if 0
+ /* !!! FIX !!! */
+ case Ydiamond_stone:
+ // if (!game.use_native_emc_graphics_engine)
+ return EL_ROCK;
+#endif
- /* clear door drawing field */
- ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
+ default:
+ return element;
+ }
+ }
+ else /* frame_em == 7 */
+ {
+ switch (tile)
+ {
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ return EL_EMPTY;
+
+ case Yemerald_stone:
+ return EL_EMERALD;
+
+ case Ydiamond_stone:
+ return EL_ROCK;
+
+ case Xdrip_stretch:
+ case Xdrip_stretchB:
+ case Ydrip_s1:
+ case Ydrip_s1B:
+ case Xball_1B:
+ case Xball_2:
+ case Xball_2B:
+ case Yball_eat:
+ case Ykey_1_eat:
+ case Ykey_2_eat:
+ case Ykey_3_eat:
+ case Ykey_4_eat:
+ case Ykey_5_eat:
+ case Ykey_6_eat:
+ case Ykey_7_eat:
+ case Ykey_8_eat:
+ case Ylenses_eat:
+ case Ymagnify_eat:
+ case Ygrass_eat:
+ case Ydirt_eat:
+ case Xsand_stonein_1:
+ case Xsand_stonein_2:
+ case Xsand_stonein_3:
+ case Xsand_stonein_4:
+ return element;
- /* write text for request */
- for(ty=0; ty < MAX_REQUEST_LINES; ty++)
+ default:
+ return (is_backside || action_removing ? EL_EMPTY : element);
+ }
+ }
+}
+
+inline static boolean check_linear_animation_EM(int tile)
+{
+ switch (tile)
{
- char text_line[MAX_REQUEST_LINE_LEN + 1];
- int tx, tl, tc;
+ case Xsand_stonesand_1:
+ case Xsand_stonesand_quickout_1:
+ case Xsand_sandstone_1:
+ case Xsand_stonein_1:
+ case Xsand_stoneout_1:
+ case Xboom_1:
+ case Xdynamite_1:
+ case Ybug_w_n:
+ case Ybug_n_e:
+ case Ybug_e_s:
+ case Ybug_s_w:
+ case Ybug_e_n:
+ case Ybug_s_e:
+ case Ybug_w_s:
+ case Ybug_n_w:
+ case Ytank_w_n:
+ case Ytank_n_e:
+ case Ytank_e_s:
+ case Ytank_s_w:
+ case Ytank_e_n:
+ case Ytank_s_e:
+ case Ytank_w_s:
+ case Ytank_n_w:
+#if 1
+ case Yacid_splash_eB:
+ case Yacid_splash_wB:
+ case Yemerald_stone:
+#endif
+ return TRUE;
+ }
- if (!*text)
- break;
+ return FALSE;
+}
+
+inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
+ boolean has_crumbled_graphics,
+ int crumbled, int sync_frame)
+{
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like instantly snapping sand to empty space in 1 frame), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (crumbled == IMG_EMPTY_SPACE)
+ has_crumbled_graphics = FALSE;
+
+ if (has_crumbled_graphics)
+ {
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
+
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
+
+ g_em->has_crumbled_graphics = TRUE;
+ }
+ else
+ {
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+ }
+}
+
+void ResetGfxAnimation_EM(int x, int y, int tile)
+{
+ GfxFrame[x][y] = 0;
+}
+
+void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+#if 1
+ int direction = object_mapping[tile].direction;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+#endif
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+ boolean action_moving = (action == ACTION_FALLING ||
+ action == ACTION_MOVING ||
+ action == ACTION_PUSHING ||
+ action == ACTION_EATING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+ boolean action_falling = (action == ACTION_FALLING ||
+ action == ACTION_FILLING ||
+ action == ACTION_EMPTYING);
+
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, action) :
+ el_act_dir2img(effective_element, action, direction));
+
+ g = &graphic_info[graphic];
+ }
+
+#if 0
+ if (tile == Xsand_stonesand_1 ||
+ tile == Xsand_stonesand_2 ||
+ tile == Xsand_stonesand_3 ||
+ tile == Xsand_stonesand_4)
+ printf("::: 1: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
+#endif
+
+#if 1
+ if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#else
+ if (action_removing || check_linear_animation_EM(tile))
+ {
+ GfxFrame[x][y] = frame_em;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#endif
+ else if (action_moving)
+ {
+ boolean is_backside = object_mapping[tile].is_backside;
+
+ if (is_backside)
+ {
+ int direction = object_mapping[tile].direction;
+ int move_dir = (action_falling ? MV_DOWN : direction);
+
+ GfxFrame[x][y]++;
+
+#if 1
+ /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
+ if (g->double_movement && frame_em == 0)
+ {
+ GfxFrame[x][y] = 0;
+
+ // printf("::: resetting... [%d]\n", tile);
+ }
+#endif
+
+ if (move_dir == MV_LEFT)
+ GfxFrame[x - 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_RIGHT)
+ GfxFrame[x + 1][y] = GfxFrame[x][y];
+ else if (move_dir == MV_UP)
+ GfxFrame[x][y - 1] = GfxFrame[x][y];
+ else if (move_dir == MV_DOWN)
+ GfxFrame[x][y + 1] = GfxFrame[x][y];
+ }
+ }
+ else
+ {
+ GfxFrame[x][y]++;
+
+ /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
+ if (tile == Xsand_stonesand_quickout_1 ||
+ tile == Xsand_stonesand_quickout_2)
+ GfxFrame[x][y]++;
+ }
+
+#if 0
+ if (tile == Xsand_stonesand_1 ||
+ tile == Xsand_stonesand_2 ||
+ tile == Xsand_stonesand_3 ||
+ tile == Xsand_stonesand_4)
+ printf("::: 2: quicksand frame %d [%d]\n", GfxFrame[x][y], tile);
+#endif
+
+#if 1
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
+
+ SetRandomAnimationValue(x, y);
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ g_em->unique_identifier =
+ (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
+#endif
+}
+
+void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
+ int tile, int frame_em, int x, int y)
+{
+ int action = object_mapping[tile].action;
+ int direction = object_mapping[tile].direction;
+ boolean is_backside = object_mapping[tile].is_backside;
+ int effective_element = get_effective_element_EM(tile, frame_em);
+#if 1
+ int effective_action = action;
+#else
+ int effective_action = (frame_em < 7 ? action : ACTION_DEFAULT);
+#endif
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ int sync_frame;
+
+ /* special case: graphic uses "2nd movement tile" and has defined
+ 7 frames for movement animation (or less) => use default graphic
+ for last (8th) frame which ends the movement animation */
+ if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
+ {
+ effective_action = ACTION_DEFAULT;
+ graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ crumbled = (direction == MV_NONE ?
+ el_act2crm(effective_element, effective_action) :
+ el_act_dir2crm(effective_element, effective_action,
+ direction));
+
+ g = &graphic_info[graphic];
+ }
+
+#if 0
+ if (frame_em == 7)
+ return;
+#endif
+
+
+#if 0
+ if (frame_em == 0) /* reset animation frame for certain elements */
+ {
+ if (check_linear_animation_EM(tile))
+ GfxFrame[x][y] = 0;
+ }
+#endif
+
+ if (graphic_info[graphic].anim_global_sync)
+ sync_frame = FrameCounter;
+ else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
+ sync_frame = GfxFrame[x][y];
+ else
+ sync_frame = 0; /* playfield border (pseudo steel) */
+
+ SetRandomAnimationValue(x, y);
+
+#if 0
+ int i = tile;
+ int j = frame_em;
+ int xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+#if 0
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+#endif
+ j);
+#endif
+
+#if 0
+ int xxx_effective_action;
+ int xxx_has_action_graphics;
+
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 0
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+#endif
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ {
+#if 1
+ int effective_element = get_effective_element_EM(i, j);
+#else
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+#endif
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ xxx_sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);
+
+ xxx_effective_action = effective_action;
+ xxx_has_action_graphics = has_action_graphics;
+ }
+ }
+#endif
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+
+#if 0
+ return;
+#endif
+
+#if 0
+ if (frame_em == 7)
+ return;
+#endif
+
+#if 0
+ int old_src_x = g_em->src_x;
+ int old_src_y = g_em->src_y;
+#endif
+
+#if 1
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
+ g->double_movement && is_backside);
+#else
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap,
+ &g_em->src_x, &g_em->src_y, FALSE);
+#endif
+
+
+#if 0
+ if (tile == Ydiamond_stone)
+ printf("::: stone smashing diamond... %d: %d, %d, %d, %d, %d -> %d [%d, %d, %d, %d, %d, %d] [%d]\n",
+ frame_em,
+ g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame,
+ frame,
+ g_em->src_x, g_em->src_y,
+ g_em->src_offset_x, g_em->src_offset_y,
+ g_em->dst_offset_x, g_em->dst_offset_y,
+ graphic);
+#endif
+
+
+#if 0
+ return;
+#endif
+
+#if 0
+ if (frame_em == 7)
+ {
+ if (graphic == IMG_BUG_MOVING_RIGHT)
+ printf("::: %d, %d, %d: %d, %d [%d, %d -> %d, %d]\n", graphic, x, y,
+ g->double_movement, is_backside,
+ old_src_x, old_src_y, g_em->src_x, g_em->src_y);
+
+ return;
+ }
+#endif
+
+
+#if 0
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+ g_em->preserve_background = FALSE;
+#endif
+
+ /* (updating the "crumbled" graphic definitions is probably not really needed,
+ as animations for crumbled graphics can't be longer than one EMC cycle) */
+#if 1
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
+
+#else
+
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+
+ g_em->has_crumbled_graphics = FALSE;
+
+ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ {
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
+
+ getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
+ &g_em->crumbled_src_x, &g_em->crumbled_src_y);
+
+ g_em->has_crumbled_graphics = TRUE;
+ }
+#endif
+
+#if 0
+ {
+ int effective_action = xxx_effective_action;
+ int has_action_graphics = xxx_has_action_graphics;
+
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
+ {
+ int move_dir =
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ }
+ else /* tile where movement ends */
+ {
+ if (dx < 0 || dy < 0)
+ {
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
+ }
+ }
+
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
+ }
+
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
+ }
+#endif
+
+}
+
+void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
+ int player_nr, int anim, int frame_em)
+{
+ int element = player_mapping[player_nr][anim].element_rnd;
+ int action = player_mapping[player_nr][anim].action;
+ int direction = player_mapping[player_nr][anim].direction;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(element, action) :
+ el_act_dir2img(element, action, direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int sync_frame;
+
+ InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
+
+ stored_player[player_nr].StepFrame = frame_em;
+
+ sync_frame = stored_player[player_nr].Frame;
+
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &g_em->bitmap,
+ &g_em->src_x, &g_em->src_y, FALSE);
+
+#if 0
+ printf("::: %d: %d, %d [%d]\n",
+ player_nr,
+ stored_player[player_nr].Frame,
+ stored_player[player_nr].StepFrame,
+ FrameCounter);
+#endif
+}
+
+void InitGraphicInfo_EM(void)
+{
+#if 0
+ struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
+ struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+#endif
+ int i, j, p;
+
+#if DEBUG_EM_GFX
+ int num_em_gfx_errors = 0;
+
+ if (graphic_info_em_object[0][0].bitmap == NULL)
+ {
+ /* EM graphics not yet initialized in em_open_all() */
+
+ return;
+ }
+
+ printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
+#endif
+
+ /* always start with reliable default values */
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ object_mapping[i].element_rnd = EL_UNKNOWN;
+ object_mapping[i].is_backside = FALSE;
+ object_mapping[i].action = ACTION_DEFAULT;
+ object_mapping[i].direction = MV_NONE;
+ }
+
+ /* always start with reliable default values */
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ player_mapping[p][i].element_rnd = EL_UNKNOWN;
+ player_mapping[p][i].action = ACTION_DEFAULT;
+ player_mapping[p][i].direction = MV_NONE;
+ }
+ }
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ {
+ int e = em_object_mapping_list[i].element_em;
+
+ object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
+ object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
+
+ if (em_object_mapping_list[i].action != -1)
+ object_mapping[e].action = em_object_mapping_list[i].action;
+
+ if (em_object_mapping_list[i].direction != -1)
+ object_mapping[e].direction =
+ MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
+ }
+
+ for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
+ {
+ int a = em_player_mapping_list[i].action_em;
+ int p = em_player_mapping_list[i].player_nr;
+
+ player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
+
+ if (em_player_mapping_list[i].action != -1)
+ player_mapping[p][a].action = em_player_mapping_list[i].action;
+
+ if (em_player_mapping_list[i].direction != -1)
+ player_mapping[p][a].direction =
+ MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
+ }
+
+ for (i = 0; i < TILE_MAX; i++)
+ {
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+#if 0
+ boolean action_removing = (action == ACTION_DIGGING ||
+ action == ACTION_SNAPPING ||
+ action == ACTION_COLLECTING);
+#endif
+ boolean action_exploding = ((action == ACTION_EXPLODING ||
+ action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING) &&
+ element != EL_DIAMOND);
+ boolean action_active = (action == ACTION_ACTIVE);
+ boolean action_other = (action == ACTION_OTHER);
+
+ for (j = 0; j < 8; j++)
+ {
+#if 1
+ int effective_element = get_effective_element_EM(i, j);
+#else
+ int effective_element = (j > 5 && i == Yacid_splash_eB ? EL_EMPTY :
+ j > 5 && i == Yacid_splash_wB ? EL_EMPTY :
+ j < 7 ? element :
+ i == Xdrip_stretch ? element :
+ i == Xdrip_stretchB ? element :
+ i == Ydrip_s1 ? element :
+ i == Ydrip_s1B ? element :
+ i == Xball_1B ? element :
+ i == Xball_2 ? element :
+ i == Xball_2B ? element :
+ i == Yball_eat ? element :
+ i == Ykey_1_eat ? element :
+ i == Ykey_2_eat ? element :
+ i == Ykey_3_eat ? element :
+ i == Ykey_4_eat ? element :
+ i == Ykey_5_eat ? element :
+ i == Ykey_6_eat ? element :
+ i == Ykey_7_eat ? element :
+ i == Ykey_8_eat ? element :
+ i == Ylenses_eat ? element :
+ i == Ymagnify_eat ? element :
+ i == Ygrass_eat ? element :
+ i == Ydirt_eat ? element :
+ i == Yemerald_stone ? EL_EMERALD :
+ i == Ydiamond_stone ? EL_ROCK :
+ i == Xsand_stonein_1 ? element :
+ i == Xsand_stonein_2 ? element :
+ i == Xsand_stonein_3 ? element :
+ i == Xsand_stonein_4 ? element :
+ is_backside ? EL_EMPTY :
+ action_removing ? EL_EMPTY :
+ element);
+#endif
+ int effective_action = (j < 7 ? action :
+ i == Xdrip_stretch ? action :
+ i == Xdrip_stretchB ? action :
+ i == Ydrip_s1 ? action :
+ i == Ydrip_s1B ? action :
+ i == Xball_1B ? action :
+ i == Xball_2 ? action :
+ i == Xball_2B ? action :
+ i == Yball_eat ? action :
+ i == Ykey_1_eat ? action :
+ i == Ykey_2_eat ? action :
+ i == Ykey_3_eat ? action :
+ i == Ykey_4_eat ? action :
+ i == Ykey_5_eat ? action :
+ i == Ykey_6_eat ? action :
+ i == Ykey_7_eat ? action :
+ i == Ykey_8_eat ? action :
+ i == Ylenses_eat ? action :
+ i == Ymagnify_eat ? action :
+ i == Ygrass_eat ? action :
+ i == Ydirt_eat ? action :
+ i == Xsand_stonein_1 ? action :
+ i == Xsand_stonein_2 ? action :
+ i == Xsand_stonein_3 ? action :
+ i == Xsand_stonein_4 ? action :
+ i == Xsand_stoneout_1 ? action :
+ i == Xsand_stoneout_2 ? action :
+ i == Xboom_android ? ACTION_EXPLODING :
+ action_exploding ? ACTION_EXPLODING :
+ action_active ? action :
+ action_other ? action :
+ ACTION_DEFAULT);
+ int graphic = (el_act_dir2img(effective_element, effective_action,
+ direction));
+ int crumbled = (el_act_dir2crm(effective_element, effective_action,
+ direction));
+ int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
+ int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
+ boolean has_action_graphics = (graphic != base_graphic);
+ boolean has_crumbled_graphics = (base_crumbled != base_graphic);
+ struct GraphicInfo *g = &graphic_info[graphic];
+#if 0
+ struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
+#endif
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
+ boolean special_animation = (action != ACTION_DEFAULT &&
+ g->anim_frames == 3 &&
+ g->anim_delay == 2 &&
+ g->anim_mode & ANIM_LINEAR);
+ int sync_frame = (i == Xdrip_stretch ? 7 :
+ i == Xdrip_stretchB ? 7 :
+ i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xacid_1 ? 0 :
+ i == Xacid_2 ? 10 :
+ i == Xacid_3 ? 20 :
+ i == Xacid_4 ? 30 :
+ i == Xacid_5 ? 40 :
+ i == Xacid_6 ? 50 :
+ i == Xacid_7 ? 60 :
+ i == Xacid_8 ? 70 :
+ i == Xfake_acid_1 ? 0 :
+ i == Xfake_acid_2 ? 10 :
+ i == Xfake_acid_3 ? 20 :
+ i == Xfake_acid_4 ? 30 :
+ i == Xfake_acid_5 ? 40 :
+ i == Xfake_acid_6 ? 50 :
+ i == Xfake_acid_7 ? 60 :
+ i == Xfake_acid_8 ? 70 :
+ i == Xball_2 ? 7 :
+ i == Xball_2B ? j + 8 :
+ i == Yball_eat ? j + 1 :
+ i == Ykey_1_eat ? j + 1 :
+ i == Ykey_2_eat ? j + 1 :
+ i == Ykey_3_eat ? j + 1 :
+ i == Ykey_4_eat ? j + 1 :
+ i == Ykey_5_eat ? j + 1 :
+ i == Ykey_6_eat ? j + 1 :
+ i == Ykey_7_eat ? j + 1 :
+ i == Ykey_8_eat ? j + 1 :
+ i == Ylenses_eat ? j + 1 :
+ i == Ymagnify_eat ? j + 1 :
+ i == Ygrass_eat ? j + 1 :
+ i == Ydirt_eat ? j + 1 :
+ i == Xamoeba_1 ? 0 :
+ i == Xamoeba_2 ? 1 :
+ i == Xamoeba_3 ? 2 :
+ i == Xamoeba_4 ? 3 :
+ i == Xamoeba_5 ? 0 :
+ i == Xamoeba_6 ? 1 :
+ i == Xamoeba_7 ? 2 :
+ i == Xamoeba_8 ? 3 :
+ i == Xexit_2 ? j + 8 :
+ i == Xexit_3 ? j + 16 :
+ i == Xdynamite_1 ? 0 :
+ i == Xdynamite_2 ? 8 :
+ i == Xdynamite_3 ? 16 :
+ i == Xdynamite_4 ? 24 :
+ i == Xsand_stonein_1 ? j + 1 :
+ i == Xsand_stonein_2 ? j + 9 :
+ i == Xsand_stonein_3 ? j + 17 :
+ i == Xsand_stonein_4 ? j + 25 :
+ i == Xsand_stoneout_1 && j == 0 ? 0 :
+ i == Xsand_stoneout_1 && j == 1 ? 0 :
+ i == Xsand_stoneout_1 && j == 2 ? 1 :
+ i == Xsand_stoneout_1 && j == 3 ? 2 :
+ i == Xsand_stoneout_1 && j == 4 ? 2 :
+ i == Xsand_stoneout_1 && j == 5 ? 3 :
+ i == Xsand_stoneout_1 && j == 6 ? 4 :
+ i == Xsand_stoneout_1 && j == 7 ? 4 :
+ i == Xsand_stoneout_2 && j == 0 ? 5 :
+ i == Xsand_stoneout_2 && j == 1 ? 6 :
+ i == Xsand_stoneout_2 && j == 2 ? 7 :
+ i == Xsand_stoneout_2 && j == 3 ? 8 :
+ i == Xsand_stoneout_2 && j == 4 ? 9 :
+ i == Xsand_stoneout_2 && j == 5 ? 11 :
+ i == Xsand_stoneout_2 && j == 6 ? 13 :
+ i == Xsand_stoneout_2 && j == 7 ? 15 :
+ i == Xboom_bug && j == 1 ? 2 :
+ i == Xboom_bug && j == 2 ? 2 :
+ i == Xboom_bug && j == 3 ? 4 :
+ i == Xboom_bug && j == 4 ? 4 :
+ i == Xboom_bug && j == 5 ? 2 :
+ i == Xboom_bug && j == 6 ? 2 :
+ i == Xboom_bug && j == 7 ? 0 :
+ i == Xboom_bomb && j == 1 ? 2 :
+ i == Xboom_bomb && j == 2 ? 2 :
+ i == Xboom_bomb && j == 3 ? 4 :
+ i == Xboom_bomb && j == 4 ? 4 :
+ i == Xboom_bomb && j == 5 ? 2 :
+ i == Xboom_bomb && j == 6 ? 2 :
+ i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_android && j == 7 ? 6 :
+ i == Xboom_1 && j == 1 ? 2 :
+ i == Xboom_1 && j == 2 ? 2 :
+ i == Xboom_1 && j == 3 ? 4 :
+ i == Xboom_1 && j == 4 ? 4 :
+ i == Xboom_1 && j == 5 ? 6 :
+ i == Xboom_1 && j == 6 ? 6 :
+ i == Xboom_1 && j == 7 ? 8 :
+ i == Xboom_2 && j == 0 ? 8 :
+ i == Xboom_2 && j == 1 ? 8 :
+ i == Xboom_2 && j == 2 ? 10 :
+ i == Xboom_2 && j == 3 ? 10 :
+ i == Xboom_2 && j == 4 ? 10 :
+ i == Xboom_2 && j == 5 ? 12 :
+ i == Xboom_2 && j == 6 ? 12 :
+ i == Xboom_2 && j == 7 ? 12 :
+ special_animation && j == 4 ? 3 :
+ effective_action != action ? 0 :
+ j);
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
+#endif
- for(tl=0,tx=0; tx < MAX_REQUEST_LINE_LEN; tl++,tx++)
- {
- tc = *(text + tx);
- if (!tc || tc == ' ')
- break;
- }
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
- if (!tl)
- {
- text++;
- ty--;
- continue;
- }
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
+ g->double_movement && is_backside);
- strncpy(text_line, text, tl);
- text_line[tl] = 0;
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
- DrawTextExt(drawto, DX + 50 - (tl * 14)/2, DY + 8 + ty * 16,
- text_line, FS_SMALL, FC_YELLOW);
+ g_em->preserve_background = FALSE;
- text += tl + (tc == ' ' ? 1 : 0);
- }
+#if 1
+ set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
+ sync_frame);
- if (req_state & REQ_ASK)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
- }
- else if (req_state & REQ_CONFIRM)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
- }
- else if (req_state & REQ_PLAYER)
- {
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
- MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
- }
+#else
- /* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ g_em->crumbled_bitmap = NULL;
+ g_em->crumbled_src_x = 0;
+ g_em->crumbled_src_y = 0;
+ g_em->crumbled_border_size = 0;
- OpenDoor(DOOR_OPEN_1);
+ g_em->has_crumbled_graphics = FALSE;
#if 0
- ClearEventQueue();
+ if (has_crumbled_graphics && crumbled == IMG_EMPTY_SPACE)
+ printf("::: empty crumbled: %d [%s], %d, %d\n",
+ effective_element, element_info[effective_element].token_name,
+ effective_action, direction);
#endif
- if (!(req_state & REQUEST_WAIT_FOR))
- return(FALSE);
+ /* if element can be crumbled, but certain action graphics are just empty
+ space (like instantly snapping sand to empty space in 1 frame), do not
+ treat these empty space graphics as crumbled graphics in EMC engine */
+ if (has_crumbled_graphics && crumbled != IMG_EMPTY_SPACE)
+ {
+ int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
+ g_crumbled->anim_delay,
+ g_crumbled->anim_mode,
+ g_crumbled->anim_start_frame,
+ sync_frame);
- if (game_status != MAINMENU)
- InitAnimation();
+ getGraphicSource(crumbled, frame_crumbled, &src_bitmap, &src_x, &src_y);
- button_status = MB_RELEASED;
+ g_em->has_crumbled_graphics = TRUE;
+ g_em->crumbled_bitmap = src_bitmap;
+ g_em->crumbled_src_x = src_x;
+ g_em->crumbled_src_y = src_y;
+ g_em->crumbled_border_size = graphic_info[crumbled].border_size;
- request_gadget_id = -1;
- while(result < 0)
- {
- if (PendingEvent())
- {
- Event event;
+#if 0
+ if (g_em == &graphic_info_em_object[207][0])
+ printf("... %d, %d [%d, %d, %d, %d] [%d, %d, %d, %d, %d, %d => %d]\n",
+ graphic_info_em_object[207][0].crumbled_src_x,
+ graphic_info_em_object[207][0].crumbled_src_y,
+
+ crumbled, frame, src_x, src_y,
+
+ g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame,
+ gfx.anim_random_frame,
+ frame);
+#endif
- NextEvent(&event);
+#if 0
+ printf("::: EMC tile %d is crumbled\n", i);
+#endif
+ }
+#endif
+
+#if 0
+ if (element == EL_ROCK &&
+ effective_action == ACTION_FILLING)
+ printf("::: has_action_graphics == %d\n", has_action_graphics);
+#endif
- switch(event.type)
+ if ((!g->double_movement && (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_MOVING ||
+ effective_action == ACTION_PUSHING ||
+ effective_action == ACTION_EATING)) ||
+ (!has_action_graphics && (effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING)))
{
- case EVENT_BUTTONPRESS:
- case EVENT_BUTTONRELEASE:
- case EVENT_MOTIONNOTIFY:
+ int move_dir =
+ (effective_action == ACTION_FALLING ||
+ effective_action == ACTION_FILLING ||
+ effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
+ int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+ int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
+ int num_steps = (i == Ydrip_s1 ? 16 :
+ i == Ydrip_s1B ? 16 :
+ i == Ydrip_s2 ? 16 :
+ i == Ydrip_s2B ? 16 :
+ i == Xsand_stonein_1 ? 32 :
+ i == Xsand_stonein_2 ? 32 :
+ i == Xsand_stonein_3 ? 32 :
+ i == Xsand_stonein_4 ? 32 :
+ i == Xsand_stoneout_1 ? 16 :
+ i == Xsand_stoneout_2 ? 16 : 8);
+ int cx = ABS(dx) * (TILEX / num_steps);
+ int cy = ABS(dy) * (TILEY / num_steps);
+ int step_frame = (i == Ydrip_s2 ? j + 8 :
+ i == Ydrip_s2B ? j + 8 :
+ i == Xsand_stonein_2 ? j + 8 :
+ i == Xsand_stonein_3 ? j + 16 :
+ i == Xsand_stonein_4 ? j + 24 :
+ i == Xsand_stoneout_2 ? j + 8 : j) + 1;
+ int step = (is_backside ? step_frame : num_steps - step_frame);
+
+ if (is_backside) /* tile where movement starts */
{
- if (event.type == EVENT_MOTIONNOTIFY)
+ if (dx < 0 || dy < 0)
{
- if (!PointerInWindow(window))
- continue; /* window and pointer are on different screens */
-
- if (!button_status)
- continue;
-
- motion_status = TRUE;
- mx = ((MotionEvent *) &event)->x;
- my = ((MotionEvent *) &event)->y;
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
}
else
{
- motion_status = FALSE;
- mx = ((ButtonEvent *) &event)->x;
- my = ((ButtonEvent *) &event)->y;
- if (event.type == EVENT_BUTTONPRESS)
- button_status = ((ButtonEvent *) &event)->button;
- else
- button_status = MB_RELEASED;
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
}
-
- /* this sets 'request_gadget_id' */
- HandleGadgets(mx, my, button_status);
-
- switch(request_gadget_id)
+ }
+ else /* tile where movement ends */
+ {
+ if (dx < 0 || dy < 0)
{
- case TOOL_CTRL_ID_YES:
- result = TRUE;
- break;
- case TOOL_CTRL_ID_NO:
- result = FALSE;
- break;
- case TOOL_CTRL_ID_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case TOOL_CTRL_ID_PLAYER_1:
- result = 1;
- break;
- case TOOL_CTRL_ID_PLAYER_2:
- result = 2;
- break;
- case TOOL_CTRL_ID_PLAYER_3:
- result = 3;
- break;
- case TOOL_CTRL_ID_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
+ g_em->dst_offset_x = cx * step;
+ g_em->dst_offset_y = cy * step;
+ }
+ else
+ {
+ g_em->src_offset_x = cx * step;
+ g_em->src_offset_y = cy * step;
}
-
- break;
}
- case EVENT_KEYPRESS:
- switch(GetEventKey((KeyEvent *)&event, TRUE))
- {
- case KSYM_Return:
- result = 1;
- break;
+ g_em->width = TILEX - cx * step;
+ g_em->height = TILEY - cy * step;
+ }
- case KSYM_Escape:
- result = 0;
- break;
+ /* create unique graphic identifier to decide if tile must be redrawn */
+ /* bit 31 - 16 (16 bit): EM style graphic
+ bit 15 - 12 ( 4 bit): EM style frame
+ bit 11 - 6 ( 6 bit): graphic width
+ bit 5 - 0 ( 6 bit): graphic height */
+ g_em->unique_identifier =
+ (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
- default:
- break;
- }
- if (req_state & REQ_PLAYER)
- result = 0;
- break;
+#if DEBUG_EM_GFX
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_EMC_FAKE_ACID)
+ continue;
- default:
- HandleOtherEvents(&event);
- break;
- }
- }
- else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
- {
- int joy = AnyJoystick();
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y ||
+ g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0 ||
+ g_em->width != TILEX ||
+ g_em->height != TILEY)
+ {
+ static int last_i = -1;
- if (joy & JOY_BUTTON_1)
- result = 1;
- else if (joy & JOY_BUTTON_2)
- result = 0;
- }
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
- DoAnimation();
+ printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
+ i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
+
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
+
+ printf("\n");
+
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
+ j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
+
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j, (is_backside ? 'B' : 'F'),
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
+
+ if (g_em->src_offset_x != 0 ||
+ g_em->src_offset_y != 0 ||
+ g_em->dst_offset_x != 0 ||
+ g_em->dst_offset_y != 0)
+ printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
+ j, is_backside,
+ g_em->src_offset_x, g_em->src_offset_y,
+ g_em->dst_offset_x, g_em->dst_offset_y);
+
+ if (g_em->width != TILEX ||
+ g_em->height != TILEY)
+ printf(" %d (%d): size %d,%d should be %d,%d\n",
+ j, is_backside,
+ g_em->width, g_em->height, TILEX, TILEY);
+
+ num_em_gfx_errors++;
+ }
+#endif
- /* don't eat all CPU time */
- Delay(10);
+ }
}
- if (game_status != MAINMENU)
- StopAnimation();
-
- UnmapToolButtons();
-
- if (!(req_state & REQ_STAY_OPEN))
+ for (i = 0; i < TILE_MAX; i++)
{
- CloseDoor(DOOR_CLOSE_1);
-
- if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ for (j = 0; j < 8; j++)
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_1);
+ int element = object_mapping[i].element_rnd;
+ int action = object_mapping[i].action;
+ int direction = object_mapping[i].direction;
+ boolean is_backside = object_mapping[i].is_backside;
+ int graphic_action = el_act_dir2img(element, action, direction);
+ int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
+
+ if ((action == ACTION_SMASHED_BY_ROCK ||
+ action == ACTION_SMASHED_BY_SPRING ||
+ action == ACTION_EATING) &&
+ graphic_action == graphic_default)
+ {
+ int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
+ action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
+ direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
+ direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
+ Xspring);
+
+ /* no separate animation for "smashed by rock" -- use rock instead */
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+
+ g_em->bitmap = g_xx->bitmap;
+ g_em->src_x = g_xx->src_x;
+ g_em->src_y = g_xx->src_y;
+ g_em->src_offset_x = g_xx->src_offset_x;
+ g_em->src_offset_y = g_xx->src_offset_y;
+ g_em->dst_offset_x = g_xx->dst_offset_x;
+ g_em->dst_offset_y = g_xx->dst_offset_y;
+ g_em->width = g_xx->width;
+ g_em->height = g_xx->height;
+ g_em->unique_identifier = g_xx->unique_identifier;
+
+ if (!is_backside)
+ g_em->preserve_background = TRUE;
+ }
}
}
- RemapAllGadgets();
+ for (p = 0; p < MAX_PLAYERS; p++)
+ {
+ for (i = 0; i < SPR_MAX; i++)
+ {
+ int element = player_mapping[p][i].element_rnd;
+ int action = player_mapping[p][i].action;
+ int direction = player_mapping[p][i].direction;
-#if defined(PLATFORM_UNIX)
- /* continue network game after request */
- if (options.network &&
- game_status == PLAYING &&
- req_state & REQUEST_WAIT_FOR)
- SendToServer_ContinuePlaying();
+ for (j = 0; j < 8; j++)
+ {
+ int effective_element = element;
+ int effective_action = action;
+ int graphic = (direction == MV_NONE ?
+ el_act2img(effective_element, effective_action) :
+ el_act_dir2img(effective_element, effective_action,
+ direction));
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int sync_frame = j;
+
+#if DEBUG_EM_GFX
+ Bitmap *debug_bitmap = g_em->bitmap;
+ int debug_src_x = g_em->src_x;
+ int debug_src_y = g_em->src_y;
#endif
- return(result);
-}
+ int frame = getAnimationFrame(g->anim_frames,
+ g->anim_delay,
+ g->anim_mode,
+ g->anim_start_frame,
+ sync_frame);
+
+ getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
+
+ g_em->bitmap = src_bitmap;
+ g_em->src_x = src_x;
+ g_em->src_y = src_y;
+ g_em->src_offset_x = 0;
+ g_em->src_offset_y = 0;
+ g_em->dst_offset_x = 0;
+ g_em->dst_offset_y = 0;
+ g_em->width = TILEX;
+ g_em->height = TILEY;
+
+#if DEBUG_EM_GFX
+
+ /* skip check for EMC elements not contained in original EMC artwork */
+ if (element == EL_PLAYER_3 ||
+ element == EL_PLAYER_4)
+ continue;
+
+ if (g_em->bitmap != debug_bitmap ||
+ g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ {
+ static int last_i = -1;
-unsigned int OpenDoor(unsigned int door_state)
-{
- unsigned int new_door_state;
+ if (i != last_i)
+ {
+ printf("\n");
+ last_i = i;
+ }
- if (door_state & DOOR_COPY_BACK)
- {
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- door_state &= ~DOOR_COPY_BACK;
- }
+ printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
+ p, i, element, element_info[element].token_name,
+ element_action_info[effective_action].suffix, direction);
- new_door_state = MoveDoor(door_state);
+ if (element != effective_element)
+ printf(" [%d ('%s')]",
+ effective_element,
+ element_info[effective_element].token_name);
- return(new_door_state);
-}
+ printf("\n");
-unsigned int CloseDoor(unsigned int door_state)
-{
- unsigned int new_door_state;
+ if (g_em->bitmap != debug_bitmap)
+ printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
+ j, (int)(g_em->bitmap), (int)(debug_bitmap));
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ if (g_em->src_x != debug_src_x ||
+ g_em->src_y != debug_src_y)
+ printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
+ j,
+ g_em->src_x, g_em->src_y,
+ g_em->src_x / 32, g_em->src_y / 32,
+ debug_src_x, debug_src_y,
+ debug_src_x / 32, debug_src_y / 32);
- new_door_state = MoveDoor(door_state);
+ num_em_gfx_errors++;
+ }
+#endif
- return(new_door_state);
-}
+ }
+ }
+ }
-unsigned int GetDoorState()
-{
- return MoveDoor(DOOR_GET_STATE);
-}
+#if DEBUG_EM_GFX
+ printf("\n");
+ printf("::: [%d errors found]\n", num_em_gfx_errors);
-unsigned int SetDoorState(unsigned int door_state)
-{
- return MoveDoor(door_state | DOOR_SET_STATE);
+ exit(0);
+#endif
}
-unsigned int MoveDoor(unsigned int door_state)
+void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
+ boolean any_player_moving,
+ boolean player_is_dropping)
{
- static int door1 = DOOR_OPEN_1;
- static int door2 = DOOR_CLOSE_2;
- static unsigned long door_delay = 0;
- int x, start, stepsize = 2;
- unsigned long door_delay_value = stepsize * 5;
-
- if (door_state == DOOR_GET_STATE)
- return(door1 | door2);
-
- if (door_state & DOOR_SET_STATE)
+ if (tape.single_step && tape.recording && !tape.pausing)
{
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
-
- return(door1 | door2);
- }
+#if 0
+ boolean active_players = FALSE;
+ int i;
- if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
- door_state &= ~DOOR_OPEN_1;
- else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
- door_state &= ~DOOR_CLOSE_1;
- if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
- door_state &= ~DOOR_OPEN_2;
- else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
- door_state &= ~DOOR_CLOSE_2;
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (action[i] != JOY_NO_ACTION)
+ active_players = TRUE;
+#endif
- if (setup.quick_doors)
- {
- stepsize = 20;
- door_delay_value = 0;
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
+ // if (frame == 0)
+ if (frame == 0 && !player_is_dropping)
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
}
+}
- if (door_state & DOOR_ACTION)
- {
- if (!(door_state & DOOR_NO_DELAY))
- {
- /* opening door sound has priority over simultaneously closing door */
- if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
- else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
- }
-
- start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
+void CheckSingleStepMode_SP(boolean murphy_is_waiting,
+ boolean murphy_is_dropping)
+{
+#if 0
+ printf("::: waiting: %d, dropping: %d\n",
+ murphy_is_waiting, murphy_is_dropping);
+#endif
- for(x=start; x<=DXSIZE; x+=stepsize)
+ if (tape.single_step && tape.recording && !tape.pausing)
+ {
+ // if (murphy_is_waiting || murphy_is_dropping)
+ if (murphy_is_waiting)
{
- Bitmap *bitmap = pix[PIX_DOOR];
- GC gc = bitmap->stored_clip_gc;
-
- WaitUntilDelayReached(&door_delay, door_delay_value);
-
- if (door_state & DOOR_ACTION_1)
- {
- int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i) / 3;
-
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
- DXSIZE,DYSIZE - i/2, DX, DY);
-
- ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
-
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1, i, 77,
- DX + DXSIZE - i, DY + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX + DXSIZE - i, DY + 140 + j);
- SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
- DX, DY);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
- DX, DY + 140 - j);
-
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- BlitBitmapMasked(bitmap, drawto,
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
+#if 0
+ printf("::: murphy is waiting -> pause mode\n");
+#endif
- redraw_mask |= REDRAW_DOOR_1;
- }
+ TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
+ }
+ }
+}
- if (door_state & DOOR_ACTION_2)
- {
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
- int j = (VXSIZE - i) / 3;
-
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
- VXSIZE, VYSIZE - i/2, VX, VY);
-
- ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
-
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
- VX + VXSIZE-i, VY+j);
- SetClipOrigin(bitmap, gc,
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
- VX, VY);
-
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
- SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- BlitBitmapMasked(bitmap, drawto,
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
- i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
+ int graphic, int sync_frame, int x, int y)
+{
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
- redraw_mask |= REDRAW_DOOR_2;
- }
+ getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
+}
- BackToFront();
+boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
+{
+ return (IS_NEXT_FRAME(sync_frame, graphic));
+}
- if (game_status == MAINMENU)
- DoAnimation();
- }
- }
+int getGraphicInfo_Delay(int graphic)
+{
+ return graphic_info[graphic].anim_delay;
+}
- if (setup.quick_doors)
- {
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
- }
+void PlayMenuSoundExt(int sound)
+{
+ if (sound == SND_UNDEFINED)
+ return;
- if (door_state & DOOR_ACTION_1)
- door1 = door_state & DOOR_ACTION_1;
- if (door_state & DOOR_ACTION_2)
- door2 = door_state & DOOR_ACTION_2;
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
- return (door1 | door2);
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
}
-void DrawSpecialEditorDoor()
+void PlayMenuSound()
{
- /* draw bigger toolbox window */
- BlitBitmap(pix[PIX_DOOR], drawto,
- DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
-
- redraw_mask |= REDRAW_ALL;
+ PlayMenuSoundExt(menu.sound[game_status]);
}
-void UndrawSpecialEditorDoor()
+void PlayMenuSoundStereo(int sound, int stereo_position)
{
- /* draw normal tape recorder window */
- BlitBitmap(pix[PIX_BACK], drawto,
- 562, 344, 108, 56, EX - 4, EY - 12);
+ if (sound == SND_UNDEFINED)
+ return;
- redraw_mask |= REDRAW_ALL;
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
+
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
+ else
+ PlaySoundStereo(sound, stereo_position);
}
-#ifndef TARGET_SDL
-int ReadPixel(DrawBuffer *bitmap, int x, int y)
+void PlayMenuSoundIfLoopExt(int sound)
{
- XImage *pixel_image;
- unsigned long pixel_value;
+ if (sound == SND_UNDEFINED)
+ return;
- pixel_image = XGetImage(display, bitmap->drawable,
- x, y, 1, 1, AllPlanes, ZPixmap);
- pixel_value = XGetPixel(pixel_image, 0, 0);
+ if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
+ (!setup.sound_loops && IS_LOOP_SOUND(sound)))
+ return;
- XDestroyImage(pixel_image);
+ if (IS_LOOP_SOUND(sound))
+ PlaySoundLoop(sound);
+}
- return pixel_value;
+void PlayMenuSoundIfLoop()
+{
+ PlayMenuSoundIfLoopExt(menu.sound[game_status]);
}
-#endif
-/* ---------- new tool button stuff ---------------------------------------- */
+void PlayMenuMusicExt(int music)
+{
+ if (music == MUS_UNDEFINED)
+ return;
-/* graphic position values for tool buttons */
-#define TOOL_BUTTON_YES_XPOS 2
-#define TOOL_BUTTON_YES_YPOS 250
-#define TOOL_BUTTON_YES_GFX_YPOS 0
-#define TOOL_BUTTON_YES_XSIZE 46
-#define TOOL_BUTTON_YES_YSIZE 28
-#define TOOL_BUTTON_NO_XPOS 52
-#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
-#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
-#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
-#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
-#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
-#define TOOL_BUTTON_CONFIRM_XSIZE 96
-#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
-#define TOOL_BUTTON_PLAYER_XSIZE 30
-#define TOOL_BUTTON_PLAYER_YSIZE 30
-#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
-#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
-#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
-#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
-#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 0 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
- + 1 * TOOL_BUTTON_PLAYER_XSIZE)
-#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 0 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
-#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
- + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+ if (!setup.sound_music)
+ return;
-static struct
+ PlayMusic(music);
+}
+
+void PlayMenuMusic()
{
- int xpos, ypos;
- int x, y;
- int width, height;
- int gadget_id;
- char *infotext;
-} toolbutton_info[NUM_TOOL_BUTTONS] =
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlaySoundActivating()
{
- {
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
- TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
- TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
- TOOL_CTRL_ID_YES,
- "yes"
- },
- {
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
- TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
- TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
- TOOL_CTRL_ID_NO,
- "no"
- },
- {
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
- TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
- TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
- TOOL_CTRL_ID_CONFIRM,
- "confirm"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_1,
- "player 1"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_2,
- "player 2"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_3,
- "player 3"
- },
- {
- TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
- TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
- TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
- TOOL_CTRL_ID_PLAYER_4,
- "player 4"
- }
-};
+#if 0
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+#endif
+}
-void CreateToolButtons()
+void PlaySoundSelecting()
{
- int i;
+#if 0
+ PlaySound(SND_MENU_ITEM_SELECTING);
+#endif
+}
- for (i=0; i<NUM_TOOL_BUTTONS; i++)
- {
- Bitmap *gd_bitmap = pix[PIX_DOOR];
- Bitmap *deco_bitmap = None;
- int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
- struct GadgetInfo *gi;
- unsigned long event_mask;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y;
- int id = i;
+void ToggleFullscreenIfNeeded()
+{
+ boolean change_fullscreen = (setup.fullscreen !=
+ video.fullscreen_enabled);
+ boolean change_fullscreen_mode = (video.fullscreen_enabled &&
+ !strEqual(setup.fullscreen_mode,
+ video.fullscreen_mode_current));
- event_mask = GD_EVENT_RELEASED;
+ if (!video.fullscreen_available)
+ return;
- gd_xoffset = toolbutton_info[i].xpos;
- gd_yoffset = toolbutton_info[i].ypos;
- gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+ if (change_fullscreen || change_fullscreen_mode)
+ {
+ Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ /* save backbuffer content which gets lost when toggling fullscreen mode */
+ BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ if (change_fullscreen_mode)
{
- getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
- &deco_bitmap, &deco_x, &deco_y);
- deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
- deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ /* keep fullscreen, but change fullscreen mode (screen resolution) */
+ video.fullscreen_enabled = FALSE; /* force new fullscreen mode */
}
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
- GDI_WIDTH, toolbutton_info[i].width,
- GDI_HEIGHT, toolbutton_info[i].height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
- GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
- GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
- GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
- GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_DECORATION_SHIFTING, 1, 1,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_ACTION, HandleToolButtons,
- GDI_END);
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ setup.fullscreen = video.fullscreen_enabled;
- tool_gadget[id] = gi;
- }
-}
+ /* restore backbuffer content from temporary backbuffer backup bitmap */
+ BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-static void UnmapToolButtons()
-{
- int i;
+ FreeBitmap(tmp_backbuffer);
- for (i=0; i<NUM_TOOL_BUTTONS; i++)
- UnmapGadget(tool_gadget[i]);
+#if 1
+ /* update visible window/screen */
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+#else
+ redraw_mask = REDRAW_ALL;
+#endif
+ }
}
-static void HandleToolButtons(struct GadgetInfo *gi)
+void ChangeViewportPropertiesIfNeeded()
{
- request_gadget_id = gi->custom_id;
-}
+ int *door_1_x = &DX;
+ int *door_1_y = &DY;
+ int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
+ int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
+ int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
+ game_status == GAME_MODE_EDITOR ? game_status :
+ GAME_MODE_MAIN);
+ struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode];
+ int border_size = vp_playfield->border_size;
+ int new_sx = vp_playfield->x + border_size;
+ int new_sy = vp_playfield->y + border_size;
+ int new_sxsize = vp_playfield->width - 2 * border_size;
+ int new_sysize = vp_playfield->height - 2 * border_size;
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+#if NEW_TILESIZE
+ int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+ int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
+ gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
+ int new_scr_fieldx = new_sxsize / tilesize;
+ int new_scr_fieldy = new_sysize / tilesize;
+ int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
+ int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
+#else
+ int new_scr_fieldx = (vp_playfield->width - 2 * border_size) / TILESIZE;
+ int new_scr_fieldy = (vp_playfield->height - 2 * border_size) / TILESIZE;
+#endif
+ boolean init_gfx_buffers = FALSE;
+ boolean init_video_buffer = FALSE;
+ boolean init_gadgets_and_toons = FALSE;
-int get_next_element(int element)
-{
- switch(element)
+#if 0
+ /* !!! TEST ONLY !!! */
+ // InitGfxBuffers();
+ return;
+#endif
+
+ if (viewport.window.width != WIN_XSIZE ||
+ viewport.window.height != WIN_YSIZE)
{
- case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
- case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
- case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
- case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
- case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
+ WIN_XSIZE = viewport.window.width;
+ WIN_YSIZE = viewport.window.height;
- default: return element;
- }
-}
+#if 1
+ init_video_buffer = TRUE;
+ init_gfx_buffers = TRUE;
+#else
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitGfxBuffers();
-int el2gfx_OLD(int element)
-{
- switch(element)
- {
- case EL_EMPTY: return -1;
- case EL_SAND: return GFX_ERDREICH;
- case EL_WALL: return GFX_MAUERWERK;
- case EL_WALL_CRUMBLED: return GFX_FELSBODEN;
- case EL_ROCK: return GFX_FELSBROCKEN;
- case EL_EMERALD: return GFX_EDELSTEIN;
- case EL_EXIT_CLOSED: return GFX_AUSGANG_ZU;
- case EL_EXIT_OPENING: return GFX_AUSGANG_ACT;
- case EL_EXIT_OPEN: return GFX_AUSGANG_AUF;
- case EL_SP_EXIT_OPEN: return GFX_SP_EXIT;
- case EL_PLAYER1: return GFX_SPIELER1;
- case EL_PLAYER2: return GFX_SPIELER2;
- case EL_PLAYER3: return GFX_SPIELER3;
- case EL_PLAYER4: return GFX_SPIELER4;
- case EL_BUG: return GFX_KAEFER;
- case EL_BUG_RIGHT: return GFX_KAEFER_RIGHT;
- case EL_BUG_UP: return GFX_KAEFER_UP;
- case EL_BUG_LEFT: return GFX_KAEFER_LEFT;
- case EL_BUG_DOWN: return GFX_KAEFER_DOWN;
- case EL_SPACESHIP: return GFX_FLIEGER;
- case EL_SPACESHIP_RIGHT: return GFX_FLIEGER_RIGHT;
- case EL_SPACESHIP_UP: return GFX_FLIEGER_UP;
- case EL_SPACESHIP_LEFT: return GFX_FLIEGER_LEFT;
- case EL_SPACESHIP_DOWN: return GFX_FLIEGER_DOWN;
- case EL_BD_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BD_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
- case EL_BD_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
- case EL_BD_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
- case EL_BD_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
- case EL_BD_FIREFLY: return GFX_FIREFLY;
- case EL_BD_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
- case EL_BD_FIREFLY_UP: return GFX_FIREFLY_UP;
- case EL_BD_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
- case EL_BD_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
- case EL_YAMYAM: return GFX_MAMPFER;
- case EL_ROBOT: return GFX_ROBOT;
- case EL_STEELWALL: return GFX_BETON;
- case EL_DIAMOND: return GFX_DIAMANT;
- case EL_QUICKSAND_EMPTY: return GFX_MORAST_LEER;
- case EL_QUICKSAND_FULL: return GFX_MORAST_VOLL;
- case EL_QUICKSAND_EMPTYING: return GFX_MORAST_LEER;
- case EL_AMOEBA_DROP: return GFX_TROPFEN;
- case EL_BOMB: return GFX_BOMBE;
- case EL_MAGIC_WALL: return GFX_MAGIC_WALL_OFF;
- case EL_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_EMPTY;
- case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
- case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
- case EL_ACID: return GFX_SALZSAEURE;
- case EL_AMOEBA_DEAD: return GFX_AMOEBE_TOT;
- case EL_AMOEBA_WET: return GFX_AMOEBE_NASS;
- case EL_AMOEBA_DRY: return GFX_AMOEBE_NORM;
- case EL_AMOEBA_FULL: return GFX_AMOEBE_VOLL;
- case EL_BD_AMOEBA: return GFX_AMOEBE_BD;
- case EL_AMOEBA_TO_DIAMOND: return GFX_AMOEBA2DIAM;
- case EL_AMOEBA_DRIPPING: return GFX_AMOEBE_NASS;
- case EL_NUT: return GFX_KOKOSNUSS;
- case EL_GAMEOFLIFE: return GFX_LIFE;
- case EL_BIOMAZE: return GFX_LIFE_ASYNC;
- case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
- case EL_STONEBLOCK: return GFX_BADEWANNE;
- case EL_ACIDPOOL_TOPLEFT: return GFX_BADEWANNE1;
- case EL_ACIDPOOL_TOPRIGHT: return GFX_BADEWANNE2;
- case EL_ACIDPOOL_BOTTOMLEFT: return GFX_BADEWANNE3;
- case EL_ACIDPOOL_BOTTOM: return GFX_BADEWANNE4;
- case EL_ACIDPOOL_BOTTOMRIGHT: return GFX_BADEWANNE5;
- case EL_ROBOT_WHEEL: return GFX_ABLENK_AUS;
- case EL_ROBOT_WHEEL_ACTIVE: return GFX_ABLENK_EIN;
- case EL_KEY1: return GFX_SCHLUESSEL1;
- case EL_KEY2: return GFX_SCHLUESSEL2;
- case EL_KEY3: return GFX_SCHLUESSEL3;
- case EL_KEY4: return GFX_SCHLUESSEL4;
- case EL_GATE1: return GFX_PFORTE1;
- case EL_GATE2: return GFX_PFORTE2;
- case EL_GATE3: return GFX_PFORTE3;
- case EL_GATE4: return GFX_PFORTE4;
- case EL_GATE1_GRAY: return GFX_PFORTE1X;
- case EL_GATE2_GRAY: return GFX_PFORTE2X;
- case EL_GATE3_GRAY: return GFX_PFORTE3X;
- case EL_GATE4_GRAY: return GFX_PFORTE4X;
- case EL_DYNAMITE: return GFX_DYNAMIT_AUS;
- case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
- case EL_PACMAN_UP: return GFX_PACMAN_UP;
- case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
- case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
- case EL_INVISIBLE_WALL: return GFX_UNSICHTBAR;
- case EL_INVISIBLE_WALL_ACTIVE: return GFX_UNSICHTBAR_ON;
- case EL_WALL_EMERALD: return GFX_ERZ_EDEL;
- case EL_WALL_DIAMOND: return GFX_ERZ_DIAM;
- case EL_LAMP: return GFX_BIRNE_AUS;
- case EL_LAMP_ACTIVE: return GFX_BIRNE_EIN;
- case EL_TIME_ORB_FULL: return GFX_ZEIT_VOLL;
- case EL_TIME_ORB_EMPTY: return GFX_ZEIT_LEER;
- case EL_WALL_GROWING: return GFX_MAUER_LEBT;
- case EL_WALL_GROWING_X: return GFX_MAUER_X;
- case EL_WALL_GROWING_Y: return GFX_MAUER_Y;
- case EL_WALL_GROWING_XY: return GFX_MAUER_XY;
- case EL_BD_DIAMOND: return GFX_EDELSTEIN_BD;
- case EL_EMERALD_YELLOW: return GFX_EDELSTEIN_GELB;
- case EL_EMERALD_RED: return GFX_EDELSTEIN_ROT;
- case EL_EMERALD_PURPLE: return GFX_EDELSTEIN_LILA;
- case EL_WALL_BD_DIAMOND: return GFX_ERZ_EDEL_BD;
- case EL_WALL_EMERALD_YELLOW: return GFX_ERZ_EDEL_GELB;
- case EL_WALL_EMERALD_RED: return GFX_ERZ_EDEL_ROT;
- case EL_WALL_EMERALD_PURPLE: return GFX_ERZ_EDEL_LILA;
- case EL_DARK_YAMYAM: return GFX_MAMPFER2;
- case EL_BD_MAGIC_WALL: return GFX_MAGIC_WALL_BD_OFF;
- case EL_BD_MAGIC_WALL_ACTIVE: return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_BD_MAGIC_WALL_EMPTYING: return GFX_MAGIC_WALL_BD_EMPTY;
- case EL_BD_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_BD_FULL;
- case EL_BD_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
- case EL_DYNABOMB_PLAYER1_ACTIVE: return GFX_DYNABOMB;
- case EL_DYNABOMB_PLAYER2_ACTIVE: return GFX_DYNABOMB;
- case EL_DYNABOMB_PLAYER3_ACTIVE: return GFX_DYNABOMB;
- case EL_DYNABOMB_PLAYER4_ACTIVE: return GFX_DYNABOMB;
- case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
- case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
- case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
- case EL_SOKOBAN_OBJECT: return GFX_SOKOBAN_OBJEKT;
- case EL_SOKOBAN_FIELD_EMPTY: return GFX_SOKOBAN_FELD_LEER;
- case EL_SOKOBAN_FIELD_FULL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MOLE: return GFX_MOLE;
- case EL_PENGUIN: return GFX_PINGUIN;
- case EL_PIG: return GFX_SCHWEIN;
- case EL_DRAGON: return GFX_DRACHE;
- case EL_SATELLITE: return GFX_SONDE;
- case EL_ARROW_BLUE_LEFT: return GFX_PFEIL_LEFT;
- case EL_ARROW_BLUE_RIGHT: return GFX_PFEIL_RIGHT;
- case EL_ARROW_BLUE_UP: return GFX_PFEIL_UP;
- case EL_ARROW_BLUE_DOWN: return GFX_PFEIL_DOWN;
- case EL_SPEED_PILL: return GFX_SPEED_PILL;
- case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
- case EL_SP_BUGGY_BASE_ACTIVE: return GFX_SP_BUG_ACTIVE;
- case EL_SP_ZONK: return GFX_SP_ZONK;
- /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
- case EL_INVISIBLE_STEELWALL: return GFX_INVISIBLE_STEEL;
- case EL_INVISIBLE_STEELWALL_ACTIVE: return GFX_INVISIBLE_STEEL_ON;
- case EL_BLACK_ORB: return GFX_BLACK_ORB;
- case EL_EM_GATE1: return GFX_EM_GATE_1;
- case EL_EM_GATE2: return GFX_EM_GATE_2;
- case EL_EM_GATE3: return GFX_EM_GATE_3;
- case EL_EM_GATE4: return GFX_EM_GATE_4;
- case EL_EM_GATE1_GRAY: return GFX_EM_GATE_1X;
- case EL_EM_GATE2_GRAY: return GFX_EM_GATE_2X;
- case EL_EM_GATE3_GRAY: return GFX_EM_GATE_3X;
- case EL_EM_GATE4_GRAY: return GFX_EM_GATE_4X;
- case EL_EM_KEY1_FILE: return GFX_EM_KEY_1;
- case EL_EM_KEY2_FILE: return GFX_EM_KEY_2;
- case EL_EM_KEY3_FILE: return GFX_EM_KEY_3;
- case EL_EM_KEY4_FILE: return GFX_EM_KEY_4;
- case EL_EM_KEY1: return GFX_EM_KEY_1;
- case EL_EM_KEY2: return GFX_EM_KEY_2;
- case EL_EM_KEY3: return GFX_EM_KEY_3;
- case EL_EM_KEY4: return GFX_EM_KEY_4;
- case EL_PEARL: return GFX_PEARL;
- case EL_CRYSTAL: return GFX_CRYSTAL;
- case EL_WALL_PEARL: return GFX_WALL_PEARL;
- case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
- case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
- case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
- case EL_KEY_WHITE: return GFX_KEY_WHITE;
- case EL_SHIELD_NORMAL: return GFX_SHIELD_PASSIVE;
- case EL_SHIELD_DEADLY: return GFX_SHIELD_ACTIVE;
- case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
- case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
- case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
- case EL_SWITCHGATE_SWITCH_UP: return GFX_SWITCHGATE_SWITCH_1;
- case EL_SWITCHGATE_SWITCH_DOWN: return GFX_SWITCHGATE_SWITCH_2;
- case EL_CONVEYOR_BELT1_LEFT: return GFX_BELT1_LEFT;
- case EL_CONVEYOR_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
- case EL_CONVEYOR_BELT1_RIGHT: return GFX_BELT1_RIGHT;
- case EL_CONVEYOR_BELT1_LEFT_ACTIVE: return GFX_BELT1_LEFT;
- case EL_CONVEYOR_BELT1_MIDDLE_ACTIVE:return GFX_BELT1_MIDDLE;
- case EL_CONVEYOR_BELT1_RIGHT_ACTIVE:return GFX_BELT1_RIGHT;
- case EL_CONVEYOR_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
- case EL_CONVEYOR_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
- case EL_CONVEYOR_BELT1_SWITCH_RIGHT:return GFX_BELT1_SWITCH_RIGHT;
- case EL_CONVEYOR_BELT2_LEFT: return GFX_BELT2_LEFT;
- case EL_CONVEYOR_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
- case EL_CONVEYOR_BELT2_RIGHT: return GFX_BELT2_RIGHT;
- case EL_CONVEYOR_BELT2_LEFT_ACTIVE: return GFX_BELT2_LEFT;
- case EL_CONVEYOR_BELT2_MIDDLE_ACTIVE:return GFX_BELT2_MIDDLE;
- case EL_CONVEYOR_BELT2_RIGHT_ACTIVE:return GFX_BELT2_RIGHT;
- case EL_CONVEYOR_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
- case EL_CONVEYOR_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
- case EL_CONVEYOR_BELT2_SWITCH_RIGHT:return GFX_BELT2_SWITCH_RIGHT;
- case EL_CONVEYOR_BELT3_LEFT: return GFX_BELT3_LEFT;
- case EL_CONVEYOR_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
- case EL_CONVEYOR_BELT3_RIGHT: return GFX_BELT3_RIGHT;
- case EL_CONVEYOR_BELT3_LEFT_ACTIVE: return GFX_BELT3_LEFT;
- case EL_CONVEYOR_BELT3_MIDDLE_ACTIVE:return GFX_BELT3_MIDDLE;
- case EL_CONVEYOR_BELT3_RIGHT_ACTIVE:return GFX_BELT3_RIGHT;
- case EL_CONVEYOR_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
- case EL_CONVEYOR_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
- case EL_CONVEYOR_BELT3_SWITCH_RIGHT:return GFX_BELT3_SWITCH_RIGHT;
- case EL_CONVEYOR_BELT4_LEFT: return GFX_BELT4_LEFT;
- case EL_CONVEYOR_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
- case EL_CONVEYOR_BELT4_RIGHT: return GFX_BELT4_RIGHT;
- case EL_CONVEYOR_BELT4_LEFT_ACTIVE: return GFX_BELT4_LEFT;
- case EL_CONVEYOR_BELT4_MIDDLE_ACTIVE:return GFX_BELT4_MIDDLE;
- case EL_CONVEYOR_BELT4_RIGHT_ACTIVE:return GFX_BELT4_RIGHT;
- case EL_CONVEYOR_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
- case EL_CONVEYOR_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
- case EL_CONVEYOR_BELT4_SWITCH_RIGHT:return GFX_BELT4_SWITCH_RIGHT;
- case EL_LANDMINE: return GFX_LANDMINE;
- case EL_ENVELOPE: return GFX_ENVELOPE;
- case EL_LIGHT_SWITCH: return GFX_LIGHT_SWITCH_OFF;
- case EL_LIGHT_SWITCH_ACTIVE: return GFX_LIGHT_SWITCH_ON;
- case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
- case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
- case EL_SIGN_STOP: return GFX_SIGN_STOP;
- case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
- case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
- case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
- case EL_SIGN_HEART: return GFX_SIGN_HEART;
- case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
- case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
- case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
- case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
- case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
- case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
- case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
- case EL_MOLE_UP: return GFX_MOLE_UP;
- case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
- case EL_STEELWALL_SLANTED: return GFX_STEEL_SLANTED;
- case EL_INVISIBLE_SAND: return GFX_SAND_INVISIBLE;
- case EL_INVISIBLE_SAND_ACTIVE: return GFX_SAND_INVISIBLE_ON;
- case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
- case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
- case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
- case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
- case EL_TIMEGATE_SWITCH_ACTIVE: return GFX_TIMEGATE_SWITCH;
- case EL_TIMEGATE_SWITCH: return GFX_TIMEGATE_SWITCH;
- case EL_BALLOON: return GFX_BALLOON;
- case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
- case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
- case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
- case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
- case EL_BALLOON_SEND_ANY_DIRECTION: return GFX_BALLOON_SEND_ANY;
- case EL_EMC_STEELWALL1: return GFX_EMC_STEEL_WALL_1;
- case EL_EMC_STEELWALL2: return GFX_EMC_STEEL_WALL_2;
- case EL_EMC_STEELWALL3: return GFX_EMC_STEEL_WALL_3;
- case EL_EMC_STEELWALL4: return GFX_EMC_STEEL_WALL_4;
- case EL_EMC_WALL_PILLAR_UPPER: return GFX_EMC_WALL_1;
- case EL_EMC_WALL_PILLAR_MIDDLE: return GFX_EMC_WALL_2;
- case EL_EMC_WALL_PILLAR_LOWER: return GFX_EMC_WALL_3;
- case EL_EMC_WALL4: return GFX_EMC_WALL_4;
- case EL_EMC_WALL5: return GFX_EMC_WALL_5;
- case EL_EMC_WALL6: return GFX_EMC_WALL_6;
- case EL_EMC_WALL7: return GFX_EMC_WALL_7;
- case EL_EMC_WALL8: return GFX_EMC_WALL_8;
- case EL_TUBE_ALL: return GFX_TUBE_CROSS;
- case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
- case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
- case EL_TUBE_VERTICAL_LEFT: return GFX_TUBE_VERT_LEFT;
- case EL_TUBE_VERTICAL_RIGHT: return GFX_TUBE_VERT_RIGHT;
- case EL_TUBE_HORIZONTAL_UP: return GFX_TUBE_HORIZ_UP;
- case EL_TUBE_HORIZONTAL_DOWN: return GFX_TUBE_HORIZ_DOWN;
- case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
- case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
- case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
- case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
- case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
- case EL_TRAP: return GFX_TRAP_INACTIVE;
- case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
- case EL_BD_WALL: return GFX_BD_WALL;
- case EL_BD_ROCK: return GFX_BD_ROCK;
- case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
- case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
-
- default:
- {
- if (IS_CHAR(element))
- return GFX_CHAR_START + (element - EL_CHAR_START);
- else if (element >= EL_SP_START && element <= EL_SP_END)
- {
- int nr_element = element - EL_SP_START;
- int gfx_per_line = 8;
- int nr_graphic =
- (nr_element / gfx_per_line) * SP_PER_LINE +
- (nr_element % gfx_per_line);
+#if 1
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
- return GFX_START_ROCKSSP + nr_graphic;
- }
- else
- return -1;
- }
- }
-}
+ // RedrawBackground();
+#endif
+#endif
-int el2gfx(int element)
-{
-#if 1
- int graphic_OLD = el2gfx_OLD(element);
+ // printf("::: video: init_video_buffer, init_gfx_buffers\n");
+ }
- return graphic_OLD;
-#else
+ if (new_scr_fieldx != SCR_FIELDX ||
+ new_scr_fieldy != SCR_FIELDY)
+ {
+ /* this always toggles between MAIN and GAME when using small tile size */
- int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
-#if DEBUG
- int graphic_OLD = el2gfx_OLD(element);
+ // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
+ }
- if (element >= MAX_ELEMENTS)
+#if 0
+ if (new_tilesize_var != TILESIZE_VAR &&
+ gfx_game_mode == GAME_MODE_PLAYING)
{
- Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+ /* doing this outside GAME_MODE_PLAYING would give wrong playfield size */
+
+ TILESIZE_VAR = new_tilesize_var;
+
+ init_gfx_buffers = TRUE;
+
+ // printf("::: tilesize: init_gfx_buffers\n");
}
+#endif
- if (graphic_NEW != graphic_OLD)
+ if (new_sx != SX ||
+ new_sy != SY ||
+ new_sxsize != SXSIZE ||
+ new_sysize != SYSIZE ||
+ new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE ||
+ new_tilesize_var != TILESIZE_VAR ||
+ vp_door_1->x != *door_1_x ||
+ vp_door_1->y != *door_1_y ||
+ vp_door_2->x != *door_2_x ||
+ vp_door_2->y != *door_2_y)
{
- Error(ERR_WARN, "el2gfx: graphic_NEW (%d) != graphic_OLD (%d)",
- graphic_NEW, graphic_OLD);
- }
+ SX = new_sx;
+ SY = new_sy;
+ SXSIZE = new_sxsize;
+ SYSIZE = new_sysize;
+ REAL_SX = new_real_sx;
+ REAL_SY = new_real_sy;
+ FULL_SXSIZE = new_full_sxsize;
+ FULL_SYSIZE = new_full_sysize;
+ TILESIZE_VAR = new_tilesize_var;
+
+#if 0
+ printf("::: %d, %d, %d [%d]\n",
+ SCR_FIELDX, SCR_FIELDY, TILESIZE_VAR,
+ setup.small_game_graphics);
#endif
- return graphic_NEW;
+ *door_1_x = vp_door_1->x;
+ *door_1_y = vp_door_1->y;
+ *door_2_x = vp_door_2->x;
+ *door_2_y = vp_door_2->y;
+
+#if 1
+ init_gfx_buffers = TRUE;
+
+ // printf("::: viewports: init_gfx_buffers\n");
+#else
+ InitGfxBuffers();
#endif
-}
-int el2img(int element)
-{
+ if (gfx_game_mode == GAME_MODE_MAIN)
+ {
#if 1
- int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+ init_gadgets_and_toons = TRUE;
- return graphic_NEW;
+ // printf("::: viewports: init_gadgets_and_toons\n");
#else
+ InitGadgets();
+ InitToons();
+#endif
+ }
+ }
- switch(element)
+ if (init_gfx_buffers)
{
- case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
- case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
- case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
+ // printf("::: init_gfx_buffers\n");
- default:
- break;
+ SCR_FIELDX = new_scr_fieldx_buffers;
+ SCR_FIELDY = new_scr_fieldy_buffers;
+
+ InitGfxBuffers();
+
+ SCR_FIELDX = new_scr_fieldx;
+ SCR_FIELDY = new_scr_fieldy;
}
- return IMG_EMPTY;
-#endif
-}
+ if (init_video_buffer)
+ {
+ // printf("::: init_video_buffer\n");
-int el_dir2img(int element, int direction)
-{
- return el_dir_act2img(element, direction, GFX_ACTION_DEFAULT);
-}
+ InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
-int el_dir_act2img(int element, int direction, int action)
-{
- action = graphics_action_mapping[action];
- direction = MV_DIR_BIT(direction);
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+ }
- return element_info[element].direction_graphic[action][direction];
+ if (init_gadgets_and_toons)
+ {
+ // printf("::: init_gadgets_and_toons\n");
+
+ InitGadgets();
+ InitToons();
+ }
+
+#if 0
+ printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
+#endif
}