static int getLevelFromScreenX_MM(int sx)
{
-#if 0
int level_xsize = level.native_mm_level->fieldx;
int full_xsize = level_xsize * TILESIZE_VAR;
sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
-#endif
int px = sx - SX;
- int lx = px / TILESIZE_VAR;
+ int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
return lx;
}
static int getLevelFromScreenY_MM(int sy)
{
-#if 0
int level_ysize = level.native_mm_level->fieldy;
int full_ysize = level_ysize * TILESIZE_VAR;
sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
-#endif
int py = sy - SY;
- int ly = py / TILESIZE_VAR;
+ int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
return ly;
}
}
}
-void CheckSaveEngineSnapshot_MM(boolean button_released)
+void CheckSaveEngineSnapshot_MM(boolean element_clicked,
+ boolean button_released)
{
- CheckSaveEngineSnapshotToList();
+ if (button_released)
+ {
+ if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+ }
+ else if (element_clicked)
+ {
+ if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
+ CheckSaveEngineSnapshotToList();
+
+ game.snapshot.changed_action = TRUE;
+ }
}
void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
}
-void CheckSingleStepMode_MM(boolean button_released)
+void CheckSingleStepMode_MM(boolean element_clicked,
+ boolean button_released)
{
if (tape.single_step && tape.recording && !tape.pausing)
if (button_released)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- CheckSaveEngineSnapshot_MM(button_released);
+ CheckSaveEngineSnapshot_MM(element_clicked, button_released);
}
void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,