added option to swap game elements in EM caves using V5/V6 EMC graphics
[rocksndiamonds.git] / src / tools.c
index d05d636588618f25027e5db12b70e69b914c780b..67bb1795a766b963738122a3bf1d9c96fe172b9d 100644 (file)
@@ -1462,8 +1462,8 @@ void SetBorderElement(void)
 
   BorderElement = EL_EMPTY;
 
-  // the MM game engine does not use a visible border element
-  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+  // only the R'n'D game engine may use an additional steelwall border
+  if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
     return;
 
   for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
@@ -8267,11 +8267,21 @@ int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
   return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
 }
 
+boolean swapTiles_EM(boolean is_pre_emc_cave)
+{
+  return is_pre_emc_cave && leveldir_current->use_emc_tiles;
+}
+
 boolean getTeamMode_EM(void)
 {
   return game.team_mode || network_playing;
 }
 
+boolean isActivePlayer_EM(int player_nr)
+{
+  return stored_player[player_nr].active;
+}
+
 unsigned int InitRND(int seed)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
@@ -9035,7 +9045,7 @@ static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
                                       boolean any_player_snapping,
                                       boolean any_player_dropping)
 {
-  if (frame == 0 && !any_player_dropping)
+  if (frame == 7 && !any_player_dropping)
   {
     if (!local_player->was_waiting)
     {
@@ -9093,7 +9103,7 @@ void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
                            boolean any_player_dropping)
 {
   if (tape.single_step && tape.recording && !tape.pausing)
-    if (frame == 0 && !any_player_dropping)
+    if (frame == 7 && !any_player_dropping)
       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,