void DrawMaskedBorder_Rect(int x, int y, int width, int height)
{
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+ Bitmap *bitmap = getGlobalBorderBitmapFromGameStatus();
BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
Bitmap *getGlobalBorderBitmapFromGameStatus()
{
- int graphic = (game_status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
- game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
- game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
- game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
- IMG_GLOBAL_BORDER);
+ int graphic =
+ (game_status == GAME_MODE_MAIN ||
+ game_status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
+ game_status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ game_status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ game_status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ IMG_GLOBAL_BORDER);
return getGlobalBorderBitmap(graphic);
}
gfx.anim_random_frame = GfxRandom[x][y];
}
-inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+int getGraphicAnimationFrame(int graphic, int sync_frame)
{
/* animation synchronized with global frame counter, not move position */
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
}
-inline void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
+inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
+ int *x, int *y, boolean get_backside)
{
struct GraphicInfo *g = &graphic_info[graphic];
int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
void DrawEnvelopeRequest(char *text)
{
+ int last_game_status = game_status; /* save current game status */
char *text_final = text;
char *text_door_style = NULL;
int graphic = IMG_BACKGROUND_REQUEST;
x, y, x_steps, y_steps,
tile_size, tile_size);
+ /* force DOOR font inside door area */
+ game_status = GAME_MODE_PSEUDO_DOOR;
+
DrawTextBuffer(sx + border_size, sy + border_size, text_final, font_nr,
line_length, -1, max_lines, line_spacing, mask_mode,
request.autowrap, request.centered, FALSE);
+ game_status = last_game_status; /* restore current game status */
+
for (i = 0; i < NUM_TOOL_BUTTONS; i++)
RedrawGadget(tool_gadget[i]);
void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
{
- int last_game_status = game_status; /* save current game status */
int graphic = IMG_BACKGROUND_REQUEST;
int sound_opening = SND_REQUEST_OPENING;
int sound_closing = SND_REQUEST_CLOSING;
InitAnimation();
}
- /* force DOOR font inside door area */
- game_status = GAME_MODE_PSEUDO_DOOR;
-
game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
if (action == ACTION_OPENING)
game.envelope_active = FALSE;
- game_status = last_game_status; /* restore current game status */
-
if (action == ACTION_CLOSING)
{
if (game_status != GAME_MODE_MAIN)
DrawPreviewLevelExt(FALSE);
}
-inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame, int mask_mode)
+inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame,
+ int mask_mode)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);
DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame,
- int mask_mode)
+void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);
DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-inline void DrawGraphicAnimation(int x, int y, int graphic)
+inline static void DrawGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
MarkTileDirty(x, y);
}
-inline void DrawFixedGraphicAnimation(int x, int y, int graphic)
+void DrawFixedGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
}
-inline void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
+void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
{
int sx = SCREENX(x), sy = SCREENY(y);
{
boolean level_solved = (game_status == GAME_MODE_PLAYING &&
local_player->LevelSolved_GameEnd);
- int last_game_status = game_status; /* save current game status */
int width = request.width;
int height = request.height;
int sx, sy;
Delay(10);
}
- game_status = GAME_MODE_PSEUDO_DOOR;
-
BackToFront();
-
- game_status = last_game_status; /* restore current game status */
}
return result;