font_nr = FONT_TEXT_3;
#endif
-#if 0
- printf("??? %d, %d\n", game_status, font_nr);
-#endif
-
#if 1
max_len_label_text = getMaxTextLength(pos, font_nr);
#else
int last_game_status = game_status; /* save current game status */
#if 0
-#if 1
- game_status = GAME_MODE_MAIN;
-#else
/* force PREVIEW font on preview level */
game_status = GAME_MODE_PSEUDO_PREVIEW;
-#endif
#endif
if (restart)
/* clear door drawing field */
DrawBackground(DX, DY, DXSIZE, DYSIZE);
- /* force DOOR font on preview level */
+ /* force DOOR font inside door area */
game_status = GAME_MODE_PSEUDO_DOOR;
/* write text for request */