door_state &= ~DOOR_CLOSE_ALL;
}
- if (game_status == GAME_MODE_EDITOR)
+ if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
door_state |= DOOR_NO_DELAY;
if (door_state & DOOR_ACTION)
if (door_part_done_all)
break;
}
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ /* wait for specified door action post delay */
+ if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
+ Delay(MAX(door_1.post_delay, door_2.post_delay));
+ else if (door_state & DOOR_ACTION_1)
+ Delay(door_1.post_delay);
+ else if (door_state & DOOR_ACTION_2)
+ Delay(door_2.post_delay);
+ }
}
if (door_state & DOOR_ACTION_1)
SetFontStatus(-1);
}
+boolean CheckIfPlayfieldViewportHasChanged()
+{
+ // if game status has not changed, playfield viewport has not changed either
+ if (game_status == game_status_last)
+ return FALSE;
+
+ // check if playfield viewport has changed with current game status
+ struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
+ int new_real_sx = vp_playfield->x;
+ int new_real_sy = vp_playfield->y;
+ int new_full_sxsize = vp_playfield->width;
+ int new_full_sysize = vp_playfield->height;
+
+ return (new_real_sx != REAL_SX ||
+ new_real_sy != REAL_SY ||
+ new_full_sxsize != FULL_SXSIZE ||
+ new_full_sysize != FULL_SYSIZE);
+}
+
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
+{
+ return (CheckIfGlobalBorderHasChanged() ||
+ CheckIfPlayfieldViewportHasChanged());
+}
+
void ChangeViewportPropertiesIfNeeded()
{
boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?