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changed correcting playfield buffer position for EM engine
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index b4a603787c290b06afc0d2f28cef796741893774..5513a17f436ef330c70aa8527f788dfb4061e045 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-196,7
+196,6
@@
static char *print_if_not_empty(int element)
int correctLevelPosX_EM(int lx)
{
lx -= 1;
- lx -= (BorderElement != EL_EMPTY ? 1 : 0);
return lx;
}
@@
-204,7
+203,6
@@
int correctLevelPosX_EM(int lx)
int correctLevelPosY_EM(int ly)
{
ly -= 1;
- ly -= (BorderElement != EL_EMPTY ? 1 : 0);
return ly;
}