#include "sound.h"
#include "misc.h"
#include "buttons.h"
+#include "joystick.h"
+#include "cartoons.h"
+
#include <math.h>
+#ifdef MSDOS
+extern BOOL wait_for_vsync;
+#endif
+
+void SetDrawtoField(int mode)
+{
+ if (mode == DRAW_BUFFERED && soft_scrolling_on)
+ {
+ FX = TILEX;
+ FY = TILEY;
+ BX1 = -1;
+ BY1 = -1;
+ BX2 = SCR_FIELDX;
+ BY2 = SCR_FIELDY;
+ redraw_x1 = 1;
+ redraw_y1 = 1;
+
+ drawto_field = fieldbuffer;
+ }
+ else /* DRAW_DIRECT, DRAW_BACKBUFFER */
+ {
+ FX = SX;
+ FY = SY;
+ BX1 = 0;
+ BY1 = 0;
+ BX2 = SCR_FIELDX - 1;
+ BY2 = SCR_FIELDY - 1;
+ redraw_x1 = 0;
+ redraw_y1 = 0;
+
+ drawto_field = (mode == DRAW_DIRECT ? window : backbuffer);
+ }
+}
+
void BackToFront()
{
int x,y;
+ Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
- if (direct_draw_on && game_status==PLAYING)
+ if (direct_draw_on && game_status == PLAYING)
redraw_mask &= ~REDRAW_MAIN;
+ if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
+ redraw_mask |= REDRAW_FIELD;
+
+ if (redraw_mask & REDRAW_FIELD || ScreenMovPos)
+ redraw_mask &= ~REDRAW_TILES;
+
if (!redraw_mask)
return;
- if (redraw_mask & REDRAW_ALL ||
- (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS))
+ if (redraw_mask & REDRAW_ALL)
{
XCopyArea(display,backbuffer,window,gc,
0,0, WIN_XSIZE,WIN_YSIZE,
0,0);
redraw_mask = 0;
}
- else if (redraw_mask & REDRAW_FIELD)
+
+ if (redraw_mask & REDRAW_FIELD)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+#ifdef MSDOS
+ wait_for_vsync = TRUE;
+#endif
+ if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
+ XCopyArea(display,backbuffer,window,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ else
+ {
+ int fx = FX, fy = FY;
+
+ if (soft_scrolling_on)
+ {
+ fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ }
+
+ XCopyArea(display,buffer,window,gc,
+ fx,fy, SXSIZE,SYSIZE,
+ SX,SY);
+
+
+
+#if 0
+ printf("FULL SCREEN REDRAW [%d]\n", ScreenMovPos);
+#endif
+
+
+
+ }
redraw_mask &= ~REDRAW_MAIN;
}
- else if (redraw_mask & REDRAW_DOORS)
+
+ if (redraw_mask & REDRAW_DOORS)
{
+#ifdef MSDOS
+ wait_for_vsync = TRUE;
+#endif
if (redraw_mask & REDRAW_DOOR_1)
XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE, DX,DY);
+ DX,DY, DXSIZE,DYSIZE,
+ DX,DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
XCopyArea(display,backbuffer,window,gc,
- VX,VY, VXSIZE,VYSIZE, VX,VY);
+ VX,VY, VXSIZE,VYSIZE,
+ VX,VY);
else
{
if (redraw_mask & REDRAW_VIDEO_1)
if (redraw_mask & REDRAW_TILES)
{
- if (redraw_tiles>REDRAWTILES_TH)
- XCopyArea(display,backbuffer,window,gc,SX,SY,SXSIZE,SYSIZE,SX,SY);
- else
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- if (redraw[x][y])
- XCopyArea(display,backbuffer,window,gc,
- SX+x*TILEX,SY+y*TILEY,TILEX,TILEY,SX+x*TILEX,SY+y*TILEY);
+ for(x=0; x<SCR_FIELDX; x++)
+ for(y=0; y<SCR_FIELDY; y++)
+ if (redraw[redraw_x1 + x][redraw_y1 + y])
+ XCopyArea(display,buffer,window,gc,
+ FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
+ SX+x*TILEX,SY+y*TILEY);
}
XFlush(display);
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
- redraw[x][y]=0;
- redraw_tiles=0;
- redraw_mask=0;
+ for(x=0; x<MAX_BUF_XSIZE; x++)
+ for(y=0; y<MAX_BUF_YSIZE; y++)
+ redraw[x][y] = 0;
+ redraw_tiles = 0;
+ redraw_mask = 0;
}
void FadeToFront()
{
-
/*
long fading_delay = 300000;
void ClearWindow()
{
- drawto_field = backbuffer;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- redraw_mask|=REDRAW_FIELD;
+ XFillRectangle(display,backbuffer,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+
+ if (soft_scrolling_on && game_status==PLAYING)
+ {
+ XFillRectangle(display,fieldbuffer,gc,
+ 0,0, FXSIZE,FYSIZE);
+ SetDrawtoField(DRAW_BUFFERED);
+ }
+ else
+ SetDrawtoField(DRAW_BACKBUFFER);
if (direct_draw_on && game_status==PLAYING)
{
- drawto_field = window;
- XFillRectangle(display,drawto_field,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display,window,gc,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ SetDrawtoField(DRAW_DIRECT);
}
+
+ redraw_mask |= REDRAW_FIELD;
}
void DrawText(int x, int y, char *text, int font, int col)
{
DrawTextExt(drawto, gc, x, y, text, font, col);
- if (x<DX)
- redraw_mask|=REDRAW_FIELD;
- else if (y<VY)
- redraw_mask|=REDRAW_DOOR_1;
+ if (x < DX)
+ redraw_mask |= REDRAW_FIELD;
+ else if (y < VY)
+ redraw_mask |= REDRAW_DOOR_1;
}
void DrawTextExt(Drawable d, GC gc, int x, int y,
}
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawPlayerField()
+{
+ int x = JX, y = JY;
+ int sx = SCROLLX(x), sy = SCROLLY(y);
+
+ int sxx = 0, syy = 0;
+
+ int element = Feld[x][y];
+ int graphic, phase;
+ BOOL draw_thru_mask = FALSE;
+
+ if (PlayerGone)
+ return;
+
+#if DEBUG
+ if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+ {
+ printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+ printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
+ printf("DrawPlayerField(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ if (element == EL_EXPLODING)
+ return;
+
+ if (direct_draw_on)
+ SetDrawtoField(DRAW_BUFFERED);
+
+ /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
+
+
+
+
+ DrawLevelField(x,y);
+
+
+
+ if (Store[x][y])
+ {
+ DrawGraphic(sx,sy, el2gfx(Store[x][y]));
+ draw_thru_mask = TRUE;
+ }
+ else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+ {
+ DrawLevelField(x,y);
+ draw_thru_mask = TRUE;
+ }
+
+ /*
+ else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
+ {
+ DrawLevelField(x,y);
+ draw_thru_mask = TRUE;
+ }
+ */
+
+
+ draw_thru_mask = TRUE;
+
+
+
+
+ /* draw player himself */
+
+ if (PlayerMovDir==MV_LEFT)
+ graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
+ else if (PlayerMovDir==MV_RIGHT)
+ graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
+ else if (PlayerMovDir==MV_UP)
+ graphic = GFX_SPIELER_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER_DOWN;
+
+ graphic += PlayerFrame;
+
+
+ if (PlayerGfxPos)
+ {
+ if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
+ sxx = PlayerGfxPos;
+ else
+ syy = PlayerGfxPos;
+ }
+
+
+ if (!soft_scrolling_on && ScreenMovPos)
+ sxx = syy = 0;
+
+
+
+
+
+
+ if (draw_thru_mask)
+ DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
+ /*
+ DrawGraphicThruMask(sx, sy, graphic);
+ */
+ else
+ DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
+ /*
+ DrawGraphic(sx, sy, graphic);
+ */
+
+
+
+ MarkTileDirty(sx,sy);
+
+
+
+ if (PlayerPushing && PlayerGfxPos)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+ int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+
+ if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
+ Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawGraphicShiftedThruMask(px,py,sxx,syy,
+ GFX_SOKOBAN_OBJEKT,
+ CUT_NO_CUTTING);
+ else
+ {
+ int element = Feld[nextJX][nextJY];
+ int graphic = el2gfx(element);
+
+ if (element == EL_FELSBROCKEN && sxx)
+ {
+ int phase = (PlayerGfxPos / (TILEX/4));
+
+ if (PlayerMovDir == MV_LEFT)
+ graphic += phase;
+ else
+ graphic += (phase+4)%4;
+
+
+ /*
+ printf("----> (%d, %d, %d)\n",
+ PlayerGfxPos, phase, graphic);
+ */
+
+ }
+
+ DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING);
+ }
+ }
+
+
+
+ /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+
+ if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+ {
+ graphic = el2gfx(element);
+
+ if (element == EL_DYNAMIT)
+ {
+ if ((phase = (96-MovDelay[x][y])/12) > 6)
+ phase = 6;
+ }
+ else
+ {
+ if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
+ phase = 7-phase;
+ }
+
+ DrawGraphicThruMask(sx,sy, graphic + phase);
+ }
+
+ if (direct_draw_on)
+ {
+ int dest_x = SX+SCROLLX(x)*TILEX;
+ int dest_y = SY+SCROLLY(y)*TILEY;
+ int x_size = TILEX;
+ int y_size = TILEY;
+
+ if (!ScreenMovPos)
+ {
+ dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX;
+ dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY;
+ x_size = TILEX * (1 + ABS(JX - lastJX));
+ y_size = TILEY * (1 + ABS(JY - lastJY));
+ }
+
+ XCopyArea(display,drawto_field,window,gc,
+ dest_x,dest_y, x_size,y_size, dest_x,dest_y);
+ SetDrawtoField(DRAW_DIRECT);
+ }
+}
+
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
{
int phase;
else
phase = (FrameCounter % (delay * frames)) / delay;
+ if (mode == ANIM_REVERSE)
+ phase = -phase;
+
+ return(phase);
+}
+
+void DrawGraphicAnimation(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ int phase = getGraphicAnimationPhase(frames, delay, mode);
+
if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
}
void DrawGraphic(int x, int y, int graphic)
{
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
DrawGraphicExt(drawto_field, gc, x, y, graphic);
- redraw_tiles++;
- redraw[x][y] = TRUE;
- redraw_mask |= REDRAW_TILES;
+ MarkTileDirty(x,y);
}
void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
{
- DrawGraphicExtHiRes(d, gc, SX+x*TILEX, SY+y*TILEY, graphic);
+ DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
}
void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
{
- if (graphic<0)
- XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
- else if (graphic<256)
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
XCopyArea(display,pix[PIX_BACK],d,gc,
SX+(graphic % GFX_PER_LINE)*TILEX,
SY+(graphic / GFX_PER_LINE)*TILEY,
TILEX,TILEY, x,y);
- else
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
- graphic -= 256;
+ graphic -= GFX_START_ROCKSHEROES;
+ XCopyArea(display,pix[PIX_HEROES],d,gc,
+ (graphic % HEROES_PER_LINE)*TILEX,
+ (graphic / HEROES_PER_LINE)*TILEY,
+ TILEX,TILEY, x,y);
+ }
+ else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
+ {
+ graphic -= GFX_START_ROCKSFONT;
XCopyArea(display,pix[PIX_BIGFONT],d,gc,
(graphic % FONT_CHARS_PER_LINE)*TILEX,
(graphic / FONT_CHARS_PER_LINE)*TILEY +
FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
TILEX,TILEY, x,y);
}
+ else
+ XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
}
void DrawGraphicThruMask(int x, int y, int graphic)
{
int src_x,src_y, dest_x,dest_y;
- if (graphic<0 || graphic>255)
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
{
- DrawGraphic(x,y,graphic);
+ printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
+#endif
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = SX+x*TILEX;
- dest_y = SY+y*TILEY;
-
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], src_x,src_y,
- TILEX,TILEY, dest_x,dest_y);
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
+ src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
+ dest_x = FX+x*TILEX;
+ dest_y = FY+y*TILEY;
+
+ XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+ {
+ graphic -= GFX_START_ROCKSHEROES;
+ src_x = (graphic % HEROES_PER_LINE)*TILEX;
+ src_y = (graphic / HEROES_PER_LINE)*TILEY;
+ dest_x = FX+x*TILEX;
+ dest_y = FY+y*TILEY;
+
+ XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ }
+ else
+ {
+ DrawGraphic(x,y,graphic);
+ return;
+ }
- redraw_tiles++;
- redraw[x][y]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ MarkTileDirty(x,y);
}
void DrawElementThruMask(int x, int y, int element)
void DrawMiniGraphic(int x, int y, int graphic)
{
DrawMiniGraphicExt(drawto, gc, x, y, graphic);
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ MarkTileDirty(x/2, y/2);
}
void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
{
- if (graphic<0)
- XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
- else if (graphic<256)
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
XCopyArea(display,pix[PIX_BACK],d,gc,
MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
MINI_TILEX,MINI_TILEY, x,y);
- else
+ }
+ else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
- graphic -= 256;
+ graphic -= GFX_START_ROCKSFONT;
XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
(graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
(graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
MINI_TILEX,MINI_TILEY, x,y);
}
+ else
+ XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
- if (graphic<0)
+ if (graphic < 0)
{
DrawGraphic(x,y,graphic);
return;
if (dx || dy) /* Verschiebung der Grafik? */
{
- if (x<0) /* Element kommt von links ins Bild */
+ if (x < BX1) /* Element kommt von links ins Bild */
{
- x=0;
- width=dx;
- cx=TILEX-dx;
- dx=0;
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
{
- x=SCR_FIELDX-1;
- width=-dx;
- dx=TILEX+dx;
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
}
- else if (x==0 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
{
- width+=dx;
- cx=-dx;
- dx=0;
+ width += dx;
+ cx = -dx;
+ dx = 0;
}
- else if (x==SCR_FIELDX-1 && dx>0) /* El. verläßt rechts das Bild */
- width-=dx;
+ else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ width -= dx;
else if (dx) /* allg. Bewegung in x-Richtung */
- redraw[x+SIGN(dx)][y]=TRUE;
+ MarkTileDirty(x + SIGN(dx), y);
- if (y<0) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* Element kommt von oben ins Bild */
{
if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
return;
- y=0;
- height=dy;
- cy=TILEY-dy;
- dy=0;
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
}
- else if (y==SCR_FIELDY) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* Element kommt von unten ins Bild */
{
- y=SCR_FIELDY-1;
- height=-dy;
- dy=TILEY+dy;
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
}
- else if (y==0 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
{
- height+=dy;
- cy=-dy;
- dy=0;
+ height += dy;
+ cy = -dy;
+ dy = 0;
}
- else if (dy>0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode==CUT_ABOVE)
{
- if (y==SCR_FIELDY-1) /* Element unterhalb des Bildes */
+ if (y == BY2) /* Element unterhalb des Bildes */
return;
- height=dy;
- cy=TILEY-dy;
- dy=TILEY;
- redraw[x][y+1]=TRUE;
+ height = dy;
+ cy = TILEY-dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
} /* Element verläßt unten das Bild */
- else if (dy>0 && (y==SCR_FIELDY-1 || cut_mode==CUT_BELOW))
- height-=dy;
+ else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ height -= dy;
else if (dy) /* allg. Bewegung in y-Richtung */
- redraw[x][y+SIGN(dy)]=TRUE;
+ MarkTileDirty(x, y + SIGN(dy));
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+dx,SY+y*TILEY+dy);
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
+ SX+(graphic % GFX_PER_LINE)*TILEX+cx,
+ SY+(graphic / GFX_PER_LINE)*TILEY+cy,
+ width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+ {
+ graphic -= GFX_START_ROCKSHEROES;
+ XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
+ (graphic % HEROES_PER_LINE)*TILEX+cx,
+ (graphic / HEROES_PER_LINE)*TILEY+cy,
+ width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+ }
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
- redraw_tiles++;
- redraw[x][y]=TRUE;
- redraw_mask|=REDRAW_TILES;
+ MarkTileDirty(x,y);
}
void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
{
int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
int graphic = el2gfx(element);
- int phase = ABS(MovPos[ux][uy])/(TILEX/2);
+ int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
+ int phase = phase4 / 2;
int dir = MovDir[ux][uy];
-/*
- int horiz_move = (dir==MV_LEFT || dir==MV_RIGHT);
-*/
-
- if (element==EL_PACMAN ||
- element==EL_KAEFER ||
- element==EL_FLIEGER ||
- element==EL_BUTTERFLY ||
- element==EL_FIREFLY)
+ if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
+ {
+ graphic += 4*!phase;
+
+ if (dir == MV_UP)
+ graphic += 1;
+ else if (dir == MV_LEFT)
+ graphic += 2;
+ else if (dir == MV_DOWN)
+ graphic += 3;
+ }
+ else if (element==EL_MAULWURF || element==EL_PINGUIN ||
+ element==EL_SCHWEIN || element==EL_DRACHE)
{
- if (element==EL_BUTTERFLY || element==EL_FIREFLY)
- graphic += !phase;
+ if (dir==MV_LEFT)
+ graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
+ element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
+ element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir==MV_RIGHT)
+ graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+ element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+ element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir==MV_UP)
+ graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
+ element==EL_PINGUIN ? GFX_PINGUIN_UP :
+ element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
- {
- graphic += 4*!phase;
-
- if (dir==MV_UP)
- graphic += 1;
- else if (dir==MV_LEFT)
- graphic += 2;
- else if (dir==MV_DOWN)
- graphic += 3;
- }
+ graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
+ element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
+ element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+
+ graphic += phase4;
+ }
+ else if (element==EL_SONDE)
+ {
+ graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+ {
+ graphic += !phase;
}
else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
{
DrawGraphic(x,y, graphic);
}
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ int width = TILEX, height = TILEY;
+ int cx = 0, cy = 0;
+ int src_x,src_y, dest_x,dest_y;
+
+ if (graphic < 0)
+ {
+ DrawGraphic(x,y,graphic);
+ return;
+ }
+
+ if (dx || dy) /* Verschiebung der Grafik? */
+ {
+ if (x < BX1) /* Element kommt von links ins Bild */
+ {
+ x = BX1;
+ width = dx;
+ cx = TILEX - dx;
+ dx = 0;
+ }
+ else if (x > BX2) /* Element kommt von rechts ins Bild */
+ {
+ x = BX2;
+ width = -dx;
+ dx = TILEX + dx;
+ }
+ else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
+ {
+ width += dx;
+ cx = -dx;
+ dx = 0;
+ }
+ else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ width -= dx;
+ else if (dx) /* allg. Bewegung in x-Richtung */
+ MarkTileDirty(x + SIGN(dx), y);
+
+ if (y < BY1) /* Element kommt von oben ins Bild */
+ {
+ if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ return;
+
+ y = BY1;
+ height = dy;
+ cy = TILEY - dy;
+ dy = 0;
+ }
+ else if (y > BY2) /* Element kommt von unten ins Bild */
+ {
+ y = BY2;
+ height = -dy;
+ dy = TILEY + dy;
+ }
+ else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
+ {
+ height += dy;
+ cy = -dy;
+ dy = 0;
+ }
+ else if (dy > 0 && cut_mode==CUT_ABOVE)
+ {
+ if (y == BY2) /* Element unterhalb des Bildes */
+ return;
+
+ height = dy;
+ cy = TILEY-dy;
+ dy = TILEY;
+ MarkTileDirty(x, y + 1);
+ } /* Element verläßt unten das Bild */
+ else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ height -= dy;
+ else if (dy) /* allg. Bewegung in y-Richtung */
+ MarkTileDirty(x, y + SIGN(dy));
+ }
+
+ if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
+ {
+ graphic -= GFX_START_ROCKSSCREEN;
+ src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
+ src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
+ dest_x = FX+x*TILEX+dx;
+ dest_y = FY+y*TILEY+dy;
+
+ XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
+ src_x,src_y, width,height, dest_x,dest_y);
+ }
+ else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
+ {
+ graphic -= GFX_START_ROCKSHEROES;
+ src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
+ src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
+ dest_x = FX+x*TILEX+dx;
+ dest_y = FY+y*TILEY+dy;
+
+ XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
+ XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
+ src_x,src_y, width,height, dest_x,dest_y);
+ }
+
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
+ x,y,graphic);
+ printf("DrawGraphicShifted(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ MarkTileDirty(x,y);
+}
+
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
SX+(graphic % GFX_PER_LINE)*TILEX+cx,
SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+x*TILEX+cx,SY+y*TILEY+cy);
+ width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
}
- redraw_tiles++;
- redraw[x][y]=TRUE;
+ MarkTileDirty(x,y);
}
else
{
XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
SX+(graphic % GFX_PER_LINE)*TILEX+cx,
SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, SX+xx*TILEX+cx,SY+yy*TILEY+cy);
+ width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
- redraw_tiles++;
- redraw[xx][yy]=TRUE;
+ MarkTileDirty(xx,yy);
}
}
}
graphic = el2gfx(element);
DrawMiniGraphic(x,y,graphic);
-
- redraw_tiles++;
- redraw[x/2][y/2]=TRUE;
- redraw_mask|=REDRAW_TILES;
}
void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
ClearWindow();
- for(x=0;x<SCR_FIELDX;x++)
- for(y=0;y<SCR_FIELDY;y++)
+ for(x=BX1; x<=BX2; x++)
+ for(y=BY1; y<=BY2; y++)
DrawScreenField(x,y);
- redraw_mask |= REDRAW_FIELD;
+ if (soft_scrolling_on)
+ XCopyArea(display,fieldbuffer,backbuffer,gc,
+ FX,FY, SXSIZE,SYSIZE,
+ SX,SY);
+
+ redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
}
void DrawMiniLevel(int scroll_x, int scroll_y)
}
break;
case FocusIn:
- HandleFocusEvent(FOCUS_IN);
- break;
case FocusOut:
- HandleFocusEvent(FOCUS_OUT);
+ HandleFocusEvent((XFocusChangeEvent *) &event);
+ break;
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) &event);
break;
default:
break;
static unsigned int door2 = DOOR_CLOSE_2;
int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+#ifdef MSDOS
+ stepsize = 2;
+#endif
+
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
}
BackToFront();
+#ifndef MSDOS
Delay(door_anim_delay);
+#endif
if (game_status==MAINMENU)
DoAnimation();
return(XGetPixel(pixelimage,0,0));
}
-void CheckJoystickData()
-{
- int i;
- int distance = 100;
-
- for(i=0;i<2;i++)
- {
- if (joystick[i].xmiddle <= distance)
- joystick[i].xmiddle = distance;
- if (joystick[i].ymiddle <= distance)
- joystick[i].ymiddle = distance;
-
- if (joystick[i].xleft >= joystick[i].xmiddle)
- joystick[i].xleft = joystick[i].xmiddle-distance;
- if (joystick[i].xright <= joystick[i].xmiddle)
- joystick[i].xright = joystick[i].xmiddle+distance;
-
- if (joystick[i].yupper >= joystick[i].ymiddle)
- joystick[i].yupper = joystick[i].ymiddle-distance;
- if (joystick[i].ylower <= joystick[i].ymiddle)
- joystick[i].ylower = joystick[i].ymiddle+distance;
- }
-}
-
-int JoystickPosition(int middle, int margin, int actual)
-{
- long range, pos;
- int percentage;
-
- if (margin<middle && actual>middle)
- return(0);
- if (margin>middle && actual<middle)
- return(0);
-
- range = ABS(margin-middle);
- pos = ABS(actual-middle);
- percentage = (int)(pos*100/range);
- if (percentage>100)
- percentage = 100;
-
- return(percentage);
-}
-
-int Joystick()
-{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
- {
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
-
- int js_x,js_y, js_b1,js_b2;
- int left, right, up, down;
- int result=0;
-
- if (joystick_status==JOYSTICK_OFF)
- return(0);
-
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- fprintf(stderr,"%s: cannot read joystick settings - no joystick support\n",
- progname);
- joystick_status = JOYSTICK_OFF;
- return(0);
- }
-
- js_x = joy_ctrl.x;
- js_y = joy_ctrl.y;
-#ifdef __FreeBSD__
- js_b1 = joy_ctrl.b1;
- js_b2 = joy_ctrl.b2;
-#else
- js_b1 = joy_ctrl.buttons & 1;
- js_b2 = joy_ctrl.buttons & 2;
-#endif
-
- left = JoystickPosition(joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xleft, js_x);
- right = JoystickPosition(joystick[joystick_nr].xmiddle,
- joystick[joystick_nr].xright, js_x);
- up = JoystickPosition(joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].yupper, js_y);
- down = JoystickPosition(joystick[joystick_nr].ymiddle,
- joystick[joystick_nr].ylower, js_y);
-
- if (left>JOYSTICK_PERCENT)
- result |= JOY_LEFT;
- else if (right>JOYSTICK_PERCENT)
- result |= JOY_RIGHT;
- if (up>JOYSTICK_PERCENT)
- result |= JOY_UP;
- else if (down>JOYSTICK_PERCENT)
- result |= JOY_DOWN;
- if (js_b1)
- result |= JOY_BUTTON_1;
- if (js_b2)
- result |= JOY_BUTTON_2;
-
- return(result);
-}
-
-int JoystickButton()
-{
- static int last_joy_button = 0;
- int joy_button = (Joystick() & JOY_BUTTON);
- int result;
-
- if (joy_button)
- {
- if (last_joy_button)
- result = JOY_BUTTON_PRESSED;
- else
- result = JOY_BUTTON_NEW_PRESSED;
- }
- else
- {
- if (last_joy_button)
- result = JOY_BUTTON_NEW_RELEASED;
- else
- result = JOY_BUTTON_NOT_PRESSED;
- }
-
- last_joy_button = joy_button;
- return(result);
-}
-
int el2gfx(int element)
{
switch(element)
case EL_FIREFLY_L: return(GFX_FIREFLY_L);
case EL_FIREFLY_U: return(GFX_FIREFLY_U);
case EL_MAMPFER: return(GFX_MAMPFER);
- case EL_ZOMBIE: return(GFX_ZOMBIE);
+ case EL_ROBOT: return(GFX_ROBOT);
case EL_BETON: return(GFX_BETON);
case EL_DIAMANT: return(GFX_DIAMANT);
case EL_MORAST_LEER: return(GFX_MORAST_LEER);
case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
+ case EL_MAULWURF: return(GFX_MAULWURF);
+ case EL_PINGUIN: return(GFX_PINGUIN);
+ case EL_SCHWEIN: return(GFX_SCHWEIN);
+ case EL_DRACHE: return(GFX_DRACHE);
+ case EL_SONDE: return(GFX_SONDE);
+ case EL_PFEIL_L: return(GFX_PFEIL_L);
+ case EL_PFEIL_R: return(GFX_PFEIL_R);
+ case EL_PFEIL_O: return(GFX_PFEIL_O);
+ case EL_PFEIL_U: return(GFX_PFEIL_U);
default:
{
if (IS_CHAR(element))