#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
+static int getGraphicAnimationPhase(int, int, int);
+static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
+ int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
void BackToFront()
{
int x,y;
- Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
+ DrawBuffer buffer = (drawto_field == window ? backbuffer : drawto_field);
if (setup.direct_draw && game_status == PLAYING)
redraw_mask &= ~REDRAW_MAIN;
if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
- /*
- if (redraw_mask & REDRAW_FIELD ||
- (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
- redraw_mask &= ~REDRAW_TILES;
- */
-
if (!redraw_mask)
return;
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- XSync(display, FALSE);
-
- /*
-#ifdef MSDOS
- wait_for_vsync = TRUE;
-#endif
- */
+ SyncDisplay();
if (redraw_mask & REDRAW_ALL)
{
- XCopyArea(display,backbuffer,window,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE,
- 0,0);
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = 0;
}
{
if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+ BlitBitmap(backbuffer, window,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
else
{
ABS(ScreenMovPos) == ScrollStepSize ||
redraw_tiles > REDRAWTILES_THRESHOLD)
{
- XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ BlitBitmap(buffer, window, fx, fy, SXSIZE, SYSIZE, SX, SY);
#ifdef DEBUG
#if 0
if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE,
- DX,DY);
+ BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
- XCopyArea(display,backbuffer,window,gc,
- VX,VY, VXSIZE,VYSIZE,
- VX,VY);
+ BlitBitmap(backbuffer, window, VX,VY, VXSIZE,VYSIZE, VX,VY);
else
{
if (redraw_mask & REDRAW_VIDEO_1)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY1_XPOS,VY+VIDEO_DISPLAY1_YPOS);
if (redraw_mask & REDRAW_VIDEO_2)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
- VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
- VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS,
+ VIDEO_DISPLAY_XSIZE,VIDEO_DISPLAY_YSIZE,
+ VX+VIDEO_DISPLAY2_XPOS,VY+VIDEO_DISPLAY2_YPOS);
if (redraw_mask & REDRAW_VIDEO_3)
- XCopyArea(display,backbuffer,window,gc,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
- VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
- VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
+ BlitBitmap(backbuffer, window,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS,
+ VIDEO_CONTROL_XSIZE,VIDEO_CONTROL_YSIZE,
+ VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
if (redraw_mask & REDRAW_DOOR_3)
- XCopyArea(display, backbuffer, window, gc,
- EX, EY, EXSIZE, EYSIZE,
- EX, EY);
+ BlitBitmap(backbuffer, window, EX, EY, EXSIZE, EYSIZE, EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
if (redraw_mask & REDRAW_MICROLEVEL)
{
- XCopyArea(display,backbuffer,window,gc,
- MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
- MICROLEV_XPOS, MICROLEV_YPOS);
- XCopyArea(display,backbuffer,window,gc,
- SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
- SX, MICROLABEL_YPOS);
+ BlitBitmap(backbuffer, window,
+ MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
+ MICROLEV_XPOS, MICROLEV_YPOS);
+ BlitBitmap(backbuffer, window,
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS);
redraw_mask &= ~REDRAW_MICROLEVEL;
}
for(x=0; x<SCR_FIELDX; x++)
for(y=0; y<SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
- XCopyArea(display,buffer,window,gc,
- FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
- SX+x*TILEX,SY+y*TILEY);
+ BlitBitmap(buffer, window,
+ FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ SX + x * TILEX, SY + y * TILEY);
}
- XFlush(display);
+ FlushDisplay();
for(x=0; x<MAX_BUF_XSIZE; x++)
for(y=0; y<MAX_BUF_YSIZE; y++)
void FadeToFront()
{
-/*
+#if 0
long fading_delay = 300;
if (setup.fading && (redraw_mask & REDRAW_FIELD))
{
-*/
+#endif
-/*
+#if 0
int x,y;
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
- XFlush(display);
+ ClearRectangle(window, REAL_SX,REAL_SY,FULL_SXSIZE,FULL_SYSIZE);
+ FlushDisplay();
for(i=0;i<2*FULL_SYSIZE;i++)
{
for(y=0;y<FULL_SYSIZE;y++)
{
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
}
- XFlush(display);
+ FlushDisplay();
Delay(10);
}
-*/
+#endif
-/*
+#if 0
for(i=1;i<FULL_SYSIZE;i+=2)
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
- XFlush(display);
+ BlitBitmap(backbuffer, window,
+ REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
+ FlushDisplay();
Delay(fading_delay);
-*/
+#endif
-/*
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+#if 0
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],0,-1);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], 0, -1);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
- XSetClipOrigin(display,clip_gc[PIX_FADEMASK],-1,0);
- XCopyArea(display,backbuffer,window,clip_gc[PIX_FADEMASK],
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, REAL_SX,REAL_SY);
- XFlush(display);
+ SetClipOrigin(clip_gc[PIX_FADEMASK], -1, 0);
+ BlitBitmapMasked(backbuffer, window,
+ REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
+ REAL_SX,REAL_SY);
+ FlushDisplay();
Delay(fading_delay);
redraw_mask &= ~REDRAW_MAIN;
}
-*/
+#endif
BackToFront();
}
void ClearWindow()
{
- XFillRectangle(display, backbuffer, gc,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
if (setup.soft_scrolling && game_status == PLAYING)
{
- XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
+ ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_BUFFERED);
}
else
if (setup.direct_draw && game_status == PLAYING)
{
- XFillRectangle(display, window, gc,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
redraw_mask |= REDRAW_FIELD;
}
+int getFontWidth(int font_size, int font_type)
+{
+ return (font_size == FS_BIG ? FONT1_XSIZE :
+ font_size == FS_MEDIUM ? FONT6_XSIZE :
+ font_type == FC_SPECIAL1 ? FONT3_XSIZE :
+ font_type == FC_SPECIAL2 ? FONT4_XSIZE :
+ font_type == FC_SPECIAL3 ? FONT5_XSIZE :
+ FONT2_XSIZE);
+}
+
+int getFontHeight(int font_size, int font_type)
+{
+ return (font_size == FS_BIG ? FONT1_YSIZE :
+ font_size == FS_MEDIUM ? FONT6_YSIZE :
+ font_type == FC_SPECIAL1 ? FONT3_YSIZE :
+ font_type == FC_SPECIAL2 ? FONT4_YSIZE :
+ font_type == FC_SPECIAL3 ? FONT5_YSIZE :
+ FONT2_YSIZE);
+}
+
+void DrawInitText(char *text, int ypos, int color)
+{
+#ifdef USE_SDL_LIBRARY
+ if (window && pix[PIX_SMALLFONT])
+ {
+ ClearRectangle(window, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
+ DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+ ypos, text, FS_SMALL, color);
+ SDL_Flip(window);
+ }
+#else
+ if (display && window && pix[PIX_SMALLFONT])
+ {
+ ClearRectangle(window, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
+ DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+ ypos, text, FS_SMALL, color);
+ FlushDisplay();
+ }
+#endif
+}
+
void DrawTextFCentered(int y, int font_type, char *format, ...)
{
- char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
- int font_xsize;
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
+ int font_width = getFontWidth(FS_SMALL, font_type);
va_list ap;
- font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
-
va_start(ap, format);
vsprintf(buffer, format, ap);
va_end(ap);
- DrawText(SX + (SXSIZE - strlen(buffer) * font_xsize) / 2, SY + y,
+ DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
buffer, FS_SMALL, font_type);
}
void DrawTextF(int x, int y, int font_type, char *format, ...)
{
- char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
va_list ap;
va_start(ap, format);
redraw_mask |= REDRAW_DOOR_1;
}
-void DrawTextExt(Drawable d, GC gc, int x, int y,
+void DrawTextExt(DrawBuffer d, GC gc, int x, int y,
char *text, int font_size, int font_type)
{
int font_width, font_height, font_start;
- int font_pixmap;
+ int font_bitmap;
boolean print_inverse = FALSE;
- if (font_size != FS_SMALL && font_size != FS_BIG)
+ if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
font_size = FS_SMALL;
- if (font_type < FC_RED || font_type > FC_SPECIAL2)
+ if (font_type < FC_RED || font_type > FC_SPECIAL3)
font_type = FC_RED;
- font_width = (font_size == FS_BIG ? FONT1_XSIZE :
- font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height = (font_size == FS_BIG ? FONT1_XSIZE :
- font_type < FC_SPECIAL2 ? FONT2_XSIZE : FONT4_XSIZE);
- font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
+ font_width = getFontWidth(font_size, font_type);
+ font_height = getFontHeight(font_size, font_type);
+
+ font_bitmap = (font_size == FS_BIG ? PIX_BIGFONT :
+ font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
+ PIX_SMALLFONT);
+ font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
+ font_size == FS_MEDIUM ? FONT6_YSIZE :
+ FONT2_YSIZE) *
FONT_LINES_PER_FONT);
+ if (font_type == FC_SPECIAL3)
+ font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
+
while (*text)
{
char c = *text++;
- if (c == '~' && font_size == FS_SMALL && font_type <= FC_YELLOW)
+ if (c == '~' && font_size == FS_SMALL)
{
print_inverse = TRUE;
continue;
if (print_inverse)
{
- XCopyArea(display, pix[font_pixmap], d, gc,
- FONT_CHARS_PER_LINE * font_width,
- 3 * font_height + font_start,
- font_width, font_height, x, y);
-
- XSetClipOrigin(display, clip_gc[font_pixmap],
- dest_x - src_x, dest_y - src_y);
- XCopyArea(display, pix[font_pixmap], drawto, clip_gc[font_pixmap],
- 0, 0, font_width, font_height, dest_x, dest_y);
+ BlitBitmap(pix[font_bitmap], d,
+ FONT_CHARS_PER_LINE * font_width,
+ 3 * font_height + font_start,
+ font_width, font_height, x, y);
+
+ SetClipOrigin(clip_gc[font_bitmap], dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(pix_masked[font_bitmap], d,
+ 0, 0, font_width, font_height, dest_x, dest_y);
}
else
- XCopyArea(display, pix[font_pixmap], d, gc,
- src_x, src_y, font_width, font_height, dest_x, dest_y);
+ BlitBitmap(pix[font_bitmap], d,
+ src_x, src_y, font_width, font_height, dest_x, dest_y);
}
x += font_width;
void DrawPlayerField(int x, int y)
{
- if (!IS_PLAYER(x,y))
+ if (!IS_PLAYER(x, y))
return;
- DrawPlayer(PLAYERINFO(x,y));
+ DrawPlayer(PLAYERINFO(x, y));
}
void DrawPlayer(struct PlayerInfo *player)
int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
- int element = Feld[jx][jy];
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
int graphic, phase;
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
- if (!player->active || player->gone ||
- !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
#if DEBUG
/* draw things in the field the player is leaving, if needed */
- if (last_jx != jx || last_jy != jy)
+ if (player_is_moving)
{
- if (Store[last_jx][last_jy])
+ if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
DrawLevelFieldThruMask(last_jx, last_jy);
}
- else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
+ else if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
DrawLevelField(last_jx, last_jy);
if (Store[jx][jy])
DrawLevelElement(jx, jy, Store[jx][jy]);
- else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
+ else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
/* draw player himself */
- if (player->MovDir == MV_LEFT)
- graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
+ if (game.emulation == EMU_SUPAPLEX)
+ {
+ static int last_dir = MV_LEFT;
+ int action = (player->programmed_action ? player->programmed_action :
+ player->action);
+ boolean action_moving =
+ (player_is_moving ||
+ ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+ !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
+
+ graphic = GFX_SP_MURPHY;
- graphic += player->index_nr * 3*HEROES_PER_LINE;
- graphic += player->Frame;
+ if (player->Pushing)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ }
+ else if (player->snapped)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_SNAP_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_SNAP_RIGHT;
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_SNAP_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_SNAP_DOWN;
+ }
+ else if (action_moving)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+ else
+ graphic = GFX_MURPHY_GO_LEFT;
+
+ graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+ }
+
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_dir = player->MovDir;
+ }
+ else
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_SPIELER1_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER1_DOWN;
+
+ graphic += player->index_nr * 3 * HEROES_PER_LINE;
+ graphic += player->Frame;
+ }
if (player->GfxPos)
{
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
+ GFX2_SHIELD_PASSIVE);
+
+ DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
+ 3, 8, ANIM_OSCILLATE);
+ }
+
if (player->Pushing && player->GfxPos)
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
+ if (element == EL_SOKOBAN_FELD_LEER ||
Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
NO_CUTTING);
int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
- if (element == EL_FELSBROCKEN && sxx)
+ if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK) && sxx)
{
- int phase = (player->GfxPos / (TILEX/4));
+ int phase = (player->GfxPos / (TILEX / 4));
if (player->MovDir == MV_LEFT)
graphic += phase;
else
- graphic += (phase+4)%4;
+ graphic += (phase + 4) % 4;
}
DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
}
}
- /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+ /* draw things in front of player (active dynamite or dynabombs) */
- if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+ if (IS_ACTIVE_BOMB(element))
{
graphic = el2gfx(element);
- if (element == EL_DYNAMIT)
+ if (element == EL_DYNAMITE_ACTIVE)
{
if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
phase = 6;
phase = 7 - phase;
}
- if (game_emulation == EMU_SUPAPLEX)
+ if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, GFX_SP_DISK_RED);
else
DrawGraphicThruMask(sx, sy, graphic + phase);
}
- if ((last_jx != jx || last_jy != jy) &&
- Feld[last_jx][last_jy] == EL_EXPLODING)
+ if (player_is_moving && last_element == EL_EXPLODING)
{
int phase = Frame[last_jx][last_jy];
int delay = 2;
GFX_EXPLOSION + ((phase - 1) / delay - 1));
}
+ /* draw elements that stay over the player */
+ /* handle the field the player is leaving ... */
+ if (player_is_moving && IS_OVER_PLAYER(last_element))
+ DrawLevelField(last_jx, last_jy);
+ /* ... and the field the player is entering */
+ if (IS_OVER_PLAYER(element))
+ DrawLevelField(jx, jy);
+
if (setup.direct_draw)
{
int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
int x_size = TILEX * (1 + ABS(jx - last_jx));
int y_size = TILEY * (1 + ABS(jy - last_jy));
- XCopyArea(display, drawto_field, window, gc,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
+ BlitBitmap(drawto_field, window,
+ dest_x, dest_y, x_size, y_size, dest_x, dest_y);
SetDrawtoField(DRAW_DIRECT);
}
DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
-void DrawGraphic(int x, int y, int graphic)
+static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
+ int sxx, int syy,
+ int graphic,
+ int frames, int delay,
+ int mode)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
-#endif
+ int phase = getGraphicAnimationPhase(frames, delay, mode);
- DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
- MarkTileDirty(x,y);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
}
-void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void getGraphicSource(int graphic, int *bitmap_nr, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display, pix[PIX_BACK], d, gc,
- SX + (graphic % GFX_PER_LINE) * TILEX,
- SY + (graphic / GFX_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- XCopyArea(display, pix[PIX_MORE], d, gc,
- (graphic % MORE_PER_LINE) * TILEX,
- (graphic / MORE_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
+ *bitmap_nr = PIX_BACK;
+ *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ *y = SY + (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display, pix[PIX_HEROES], d, gc,
- (graphic % HEROES_PER_LINE) * TILEX,
- (graphic / HEROES_PER_LINE) * TILEY,
- TILEX, TILEY, x, y);
+ *bitmap_nr = PIX_HEROES;
+ *x = (graphic % HEROES_PER_LINE) * TILEX;
+ *y = (graphic / HEROES_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ *bitmap_nr = PIX_SP;
+ *x = (graphic % SP_PER_LINE) * TILEX;
+ *y = (graphic / SP_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ *bitmap_nr = PIX_DC;
+ *x = (graphic % DC_PER_LINE) * TILEX;
+ *y = (graphic / DC_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *bitmap_nr = PIX_MORE;
+ *x = (graphic % MORE_PER_LINE) * TILEX;
+ *y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display, pix[PIX_BIGFONT], d, gc,
- (graphic % FONT_CHARS_PER_LINE) * TILEX,
- (graphic / FONT_CHARS_PER_LINE) * TILEY +
- FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
- TILEX, TILEY, x, y);
+ *bitmap_nr = PIX_BIGFONT;
+ *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
}
else
- XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
+ {
+ *bitmap_nr = PIX_SP;
+ *x = 0;
+ *y = 0;
+ }
+}
+
+void DrawGraphic(int x, int y, int graphic)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
+ {
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): This should never happen!\n");
+ return;
+ }
+#endif
+
+ DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicExt(DrawBuffer d, GC gc, int x, int y, int graphic)
+{
+ int bitmap_nr;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ BlitBitmap(pix[bitmap_nr], d, src_x, src_y, TILEX, TILEY, x, y);
}
void DrawGraphicThruMask(int x, int y, int graphic)
MarkTileDirty(x,y);
}
-void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer d, int dest_x, int dest_y, int graphic)
{
- int src_x, src_y;
int tile = graphic;
- Pixmap src_pixmap;
+ int bitmap_nr;
+ int src_x, src_y;
+ Bitmap src_bitmap;
GC drawing_gc;
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- src_pixmap = pix[PIX_BACK];
- drawing_gc = clip_gc[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- src_pixmap = pix[PIX_MORE];
- drawing_gc = clip_gc[PIX_MORE];
- graphic -= GFX_START_ROCKSMORE;
- src_x = (graphic % MORE_PER_LINE) * TILEX;
- src_y = (graphic / MORE_PER_LINE) * TILEY;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = pix[PIX_HEROES];
- drawing_gc = clip_gc[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX;
- src_y = (graphic / HEROES_PER_LINE) * TILEY;
- }
- else
- {
- DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
+ if (graphic == GFX_LEERRAUM)
return;
- }
+
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ src_bitmap = pix_masked[bitmap_nr];
+ drawing_gc = clip_gc[bitmap_nr];
if (tile_clipmask[tile] != None)
{
- XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
- XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
- XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ SetClipMask(tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(src_bitmap, d,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
else
{
#if DEBUG
+#ifndef USE_SDL_LIBRARY
printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
+#endif
#endif
- XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
- XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ SetClipOrigin(drawing_gc, dest_x-src_x, dest_y-src_y);
+ BlitBitmapMasked(src_bitmap, d,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
}
MarkTileDirty(x/2, y/2);
}
-void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
+void getMiniGraphicSource(int graphic, Bitmap *bitmap, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- *pixmap = pix[PIX_BACK];
+ *bitmap = pix[PIX_BACK];
*x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
*y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
}
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ *bitmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
+ *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ *bitmap = pix[PIX_DC];
+ *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
+ *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
+ }
else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- *pixmap = pix[PIX_MORE];
+ *bitmap = pix[PIX_MORE];
*x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
*y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *pixmap = pix[PIX_SMALLFONT];
+ *bitmap = pix[PIX_SMALLFONT];
*x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
*y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
+ FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
}
else
{
- *pixmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX;
- *y = MINI_MORE_STARTY;
+ *bitmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX;
+ *y = MINI_SP_STARTY;
}
}
-void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void DrawMiniGraphicExt(DrawBuffer d, GC gc, int x, int y, int graphic)
{
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display, pix[PIX_BACK], d, gc,
- MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX,
- MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- XCopyArea(display, pix[PIX_MORE], d, gc,
- MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX,
- MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display, pix[PIX_SMALLFONT], d, gc,
- (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
- FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT,
- MINI_TILEX, MINI_TILEY, x, y);
- }
- else
- XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
+ Bitmap bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
+ BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
int cx = 0, cy = 0;
int src_x, src_y, dest_x, dest_y;
int tile = graphic;
- Pixmap src_pixmap;
+ int bitmap_nr;
GC drawing_gc;
if (graphic < 0)
MarkTileDirty(x, y + SIGN(dy));
}
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- src_pixmap = pix[PIX_BACK];
- drawing_gc = clip_gc[PIX_BACK];
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
- src_y = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- src_pixmap = pix[PIX_MORE];
- drawing_gc = clip_gc[PIX_MORE];
- graphic -= GFX_START_ROCKSMORE;
- src_x = (graphic % MORE_PER_LINE) * TILEX + cx;
- src_y = (graphic / MORE_PER_LINE) * TILEY + cy;
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- src_pixmap = pix[PIX_HEROES];
- drawing_gc = clip_gc[PIX_HEROES];
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE) * TILEX + cx;
- src_y = (graphic / HEROES_PER_LINE) * TILEY + cy;
- }
- else /* big font graphics currently not allowed (and not needed) */
- return;
+ getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y);
+ drawing_gc = clip_gc[bitmap_nr];
+
+ src_x += cx;
+ src_y += cy;
dest_x = FX + x * TILEX + dx;
dest_y = FY + y * TILEY + dy;
{
if (tile_clipmask[tile] != None)
{
- XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
- XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
- XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ SetClipMask(tile_clip_gc, tile_clipmask[tile]);
+ SetClipOrigin(tile_clip_gc, dest_x, dest_y);
+ BlitBitmapMasked(pix_masked[bitmap_nr], drawto_field,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
else
{
#if DEBUG
+#ifndef USE_SDL_LIBRARY
printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
#endif
- XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
- XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
- src_x, src_y, width, height, dest_x, dest_y);
+ SetClipOrigin(drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(pix_masked[bitmap_nr], drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
}
}
else
- XCopyArea(display, src_pixmap, drawto_field, gc,
- src_x, src_y, width, height, dest_x, dest_y);
+ BlitBitmap(pix[bitmap_nr], drawto_field,
+ src_x, src_y, width, height, dest_x, dest_y);
MarkTileDirty(x,y);
}
{
graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element == EL_MAULWURF || element == EL_PINGUIN ||
+ else if (element == EL_MOLE || element == EL_PINGUIN ||
element == EL_SCHWEIN || element == EL_DRACHE)
{
if (dir == MV_LEFT)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT :
+ graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
else if (dir == MV_RIGHT)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+ graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
else if (dir == MV_UP)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP :
+ graphic = (element == EL_MOLE ? GFX_MOLE_UP :
element == EL_PINGUIN ? GFX_PINGUIN_UP :
element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN :
+ graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
{
graphic += !phase2;
}
- else if ((element == EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+ else if (element == EL_BALLOON)
{
- if (element != EL_SP_INFOTRON)
- graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1);
+ graphic += phase4;
+ }
+ else if ((element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK ||
+ IS_GEM(element)) && !cut_mode)
+ {
+ if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
+ {
+ if (element == EL_FELSBROCKEN ||
+ element == EL_SP_ZONK ||
+ element == EL_BD_ROCK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
+ }
}
- else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
- element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
+ else if (element == EL_MAGIC_WALL_EMPTY ||
+ element == EL_MAGIC_WALL_BD_EMPTY ||
+ element == EL_MAGIC_WALL_FULL ||
+ element == EL_MAGIC_WALL_BD_FULL)
{
graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
+ else if ((element == EL_INVISIBLE_STEEL ||
+ element == EL_UNSICHTBAR ||
+ element == EL_SAND_INVISIBLE) && game.light_time_left)
+ {
+ graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ GFX_SAND_INVISIBLE_ON);
+ }
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
element = Feld[ux][uy];
- if (element == EL_ERDREICH)
+ if (element == EL_ERDREICH ||
+ element == EL_LANDMINE ||
+ element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP_ACTIVE)
{
if (!IN_SCR_FIELD(x, y))
return;
else
element = Feld[uxx][uyy];
- if (element == EL_ERDREICH)
+ if (element == EL_ERDREICH ||
+ element == EL_LANDMINE ||
+ element == EL_TRAP_INACTIVE ||
+ element == EL_TRAP_ACTIVE)
continue;
if (i == 1 || i == 2)
cy = (i == 3 ? TILEY - snip : 0);
}
- XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+ BlitBitmap(pix[PIX_BACK], drawto_field,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
MarkTileDirty(x, y);
uxx = ux + xy[i][0];
uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH ||
+ if (!IN_LEV_FIELD(uxx, uyy) ||
+ (Feld[uxx][uyy] != EL_ERDREICH &&
+ Feld[uxx][uyy] != EL_LANDMINE &&
+ Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+ Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
!IN_SCR_FIELD(xx, yy))
continue;
cy = (i==0 ? TILEY-snip : 0);
}
- XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
- SX + (graphic % GFX_PER_LINE) * TILEX + cx,
- SY + (graphic / GFX_PER_LINE) * TILEY + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+ BlitBitmap(pix[PIX_BACK], drawto_field,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
MarkTileDirty(xx, yy);
}
boolean cut_mode = NO_CUTTING;
if (Store[ux][uy] == EL_MORAST_LEER ||
- Store[ux][uy] == EL_SIEB_LEER ||
- Store[ux][uy] == EL_SIEB2_LEER ||
+ Store[ux][uy] == EL_MAGIC_WALL_EMPTY ||
+ Store[ux][uy] == EL_MAGIC_WALL_BD_EMPTY ||
Store[ux][uy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
else if (Store[ux][uy] == EL_MORAST_VOLL ||
- Store[ux][uy] == EL_SIEB_VOLL ||
- Store[ux][uy] == EL_SIEB2_VOLL)
+ Store[ux][uy] == EL_MAGIC_WALL_FULL ||
+ Store[ux][uy] == EL_MAGIC_WALL_BD_FULL)
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
MovDir[oldx][oldy] == MV_RIGHT);
if (Store[oldx][oldy] == EL_MORAST_LEER ||
- Store[oldx][oldy] == EL_SIEB_LEER ||
- Store[oldx][oldy] == EL_SIEB2_LEER ||
+ Store[oldx][oldy] == EL_MAGIC_WALL_EMPTY ||
+ Store[oldx][oldy] == EL_MAGIC_WALL_BD_EMPTY ||
Store[oldx][oldy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
DrawMiniElement(sx, sy, EL_LEERRAUM);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
- else if (x == -1 && y == -1)
- DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_LEFT);
- else if (x == lev_fieldx && y == -1)
- DrawMiniGraphic(sx, sy, GFX_STEEL_UPPER_RIGHT);
- else if (x == -1 && y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_LEFT);
- else if (x == lev_fieldx && y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_LOWER_RIGHT);
- else if (x == -1 || x == lev_fieldx)
- DrawMiniGraphic(sx, sy, GFX_STEEL_VERTICAL);
- else if (y == -1 || y == lev_fieldy)
- DrawMiniGraphic(sx, sy, GFX_STEEL_HORIZONTAL);
+ else
+ {
+ int steel_type, steel_position;
+ int border[6][2] =
+ {
+ { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
+ { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
+ { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
+ { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
+ { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
+ { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
+ };
+
+ steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : -1);
+
+ if (steel_position != -1)
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ }
}
void DrawMicroElement(int xpos, int ypos, int element)
graphic = el2gfx(element);
- if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ BlitBitmap(pix[PIX_SP], drawto,
+ MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
+ MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ BlitBitmap(pix[PIX_DC], drawto,
+ MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
+ MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- XCopyArea(display, pix[PIX_MORE], drawto, gc,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ BlitBitmap(pix[PIX_MORE], drawto,
+ MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
+ MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
else
- XCopyArea(display, pix[PIX_BACK], drawto, gc,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ BlitBitmap(pix[PIX_BACK], drawto,
+ MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
+ MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
void DrawLevel()
for(y=BY1; y<=BY2; y++)
DrawScreenField(x, y);
- if (setup.soft_scrolling)
- XCopyArea(display, fieldbuffer, backbuffer, gc,
- FX, FY, SXSIZE, SYSIZE, SX, SY);
-
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+ redraw_mask |= REDRAW_FIELD;
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- for(x=0; x<ED_FIELDX; x++)
- for(y=0; y<ED_FIELDY; y++)
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
{
int x, y;
- /* determine border element for this level */
- SetBorderElement();
-
- XFillRectangle(display, drawto, gc,
- xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
+ ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
redraw_mask |= REDRAW_MICROLEVEL;
}
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM 4
+#define MICROLABEL_LEVEL_IMPORT_INFO 5
+
+#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
+
static void DrawMicroLevelLabelExt(int mode)
{
- char label_text[100];
+ char label_text[MAX_MICROLABEL_SIZE + 1];
- XFillRectangle(display, drawto,gc,
- SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+ ClearRectangle(drawto, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
- strcpy(label_text, (mode == 1 ? level.name :
- mode == 2 ? "created by" :
- mode == 3 ? level.author : ""));
+ strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_CREATED_BY ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+ mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+ leveldir_current->imported_from : ""),
+ MAX_MICROLABEL_SIZE);
+ label_text[MAX_MICROLABEL_SIZE] = '\0';
if (strlen(label_text) > 0)
{
- int size, lxpos, lypos;
-
- label_text[SXSIZE / FONT4_XSIZE] = '\0';
-
- size = strlen(label_text);
- lxpos = SX + (SXSIZE - size * FONT4_XSIZE) / 2;
- lypos = MICROLABEL_YPOS;
+ int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
+ int lypos = MICROLABEL_YPOS;
DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
}
/* redraw micro level label, if needed */
if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
strcmp(level.author, ANONYMOUS_NAME) != 0 &&
- strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
+ strcmp(level.author, leveldir_current->name) != 0 &&
DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
- label_counter = (label_counter + 1) % 23;
- label_state = (label_counter >= 0 && label_counter <= 7 ? 1 :
- label_counter >= 9 && label_counter <= 12 ? 2 :
- label_counter >= 14 && label_counter <= 21 ? 3 : 0);
+ int max_label_counter = 23;
+
+ if (leveldir_current->imported_from != NULL)
+ max_label_counter += 14;
+
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_CREATED_BY :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
DrawMicroLevelLabelExt(label_state);
}
}
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
/* clear door drawing field */
-#if 0
- XFillRectangle(display, pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE);
-#else
- XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
-#endif
+ ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE);
/* write text for request */
for(ty=0; ty<13; ty++)
}
sprintf(txt, text);
txt[tl] = 0;
-#if 0
- DrawTextExt(pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16,
- txt, FS_SMALL, FC_YELLOW);
-#else
DrawTextExt(drawto, gc,
DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
txt, FS_SMALL, FC_YELLOW);
-#endif
text += tl + (tc == 32 ? 1 : 0);
}
-#if 0
- if (req_state & REQ_ASK)
- {
- DrawYesNoButton(BUTTON_OK, DB_INIT);
- DrawYesNoButton(BUTTON_NO, DB_INIT);
- }
- else if (req_state & REQ_CONFIRM)
- {
- DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
- }
- else if (req_state & REQ_PLAYER)
- {
- DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
- DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
- DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
- DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
- }
-#else
-
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
}
/* copy request gadgets to door backbuffer */
- XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
- DX, DY, DXSIZE, DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-
-#endif
+ BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
+
+#if 0
ClearEventQueue();
+#endif
if (!(req_state & REQUEST_WAIT_FOR))
return(FALSE);
while(result < 0)
{
- if (XPending(display))
+ if (PendingEvent())
{
- XEvent event;
+ Event event;
- XNextEvent(display, &event);
+ NextEvent(&event);
switch(event.type)
{
- case ButtonPress:
- case ButtonRelease:
- case MotionNotify:
+ case EVENT_BUTTONPRESS:
+ case EVENT_BUTTONRELEASE:
+ case EVENT_MOTIONNOTIFY:
{
-
-#if 0
- int choice;
-#endif
-
- if (event.type == MotionNotify)
+ if (event.type == EVENT_MOTIONNOTIFY)
{
- Window root, child;
- int root_x, root_y;
int win_x, win_y;
- unsigned int mask;
- if (!XQueryPointer(display, window, &root, &child,
- &root_x, &root_y, &win_x, &win_y, &mask))
- continue;
+ if (!QueryPointer(window, &win_x, &win_y))
+ continue; /* window and pointer are on different screens */
if (!button_status)
continue;
motion_status = TRUE;
- mx = ((XMotionEvent *) &event)->x;
- my = ((XMotionEvent *) &event)->y;
+ mx = ((MotionEvent *) &event)->x;
+ my = ((MotionEvent *) &event)->y;
}
else
{
motion_status = FALSE;
- mx = ((XButtonEvent *) &event)->x;
- my = ((XButtonEvent *) &event)->y;
- if (event.type==ButtonPress)
- button_status = ((XButtonEvent *) &event)->button;
+ mx = ((ButtonEvent *) &event)->x;
+ my = ((ButtonEvent *) &event)->y;
+ if (event.type == EVENT_BUTTONPRESS)
+ button_status = ((ButtonEvent *) &event)->button;
else
button_status = MB_RELEASED;
}
-
-
-#if 0
- if (req_state & REQ_ASK)
- choice = CheckYesNoButtons(mx,my,button_status);
- else if (req_state & REQ_CONFIRM)
- choice = CheckConfirmButton(mx,my,button_status);
- else
- choice = CheckPlayerButtons(mx,my,button_status);
-
- switch(choice)
- {
- case BUTTON_OK:
- result = TRUE;
- break;
- case BUTTON_NO:
- result = FALSE;
- break;
- case BUTTON_CONFIRM:
- result = TRUE | FALSE;
- break;
-
- case BUTTON_PLAYER_1:
- result = 1;
- break;
- case BUTTON_PLAYER_2:
- result = 2;
- break;
- case BUTTON_PLAYER_3:
- result = 3;
- break;
- case BUTTON_PLAYER_4:
- result = 4;
- break;
-
- default:
- break;
- }
-#else
-
/* this sets 'request_gadget_id' */
HandleGadgets(mx, my, button_status);
default:
break;
}
-#endif
break;
}
- case KeyPress:
- switch(XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state))
+ case EVENT_KEYPRESS:
+ switch(XLookupKeysym((KeyEvent *)&event,
+ ((KeyEvent *)&event)->state))
{
case XK_Return:
result = 1;
result = 0;
break;
- case KeyRelease:
+ case EVENT_KEYRELEASE:
key_joystick_mapping = 0;
break;
if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
+ DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
}
}
if (door_state & DOOR_COPY_BACK)
{
- XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
}
{
unsigned int new_door_state;
- XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
- VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
int j = (DXSIZE - i) / 3;
- XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
- DXSIZE,DYSIZE - i/2, DX, DY);
-
- XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
-
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
- DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
- DY + 140 + j);
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
-
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX, DY + 77 - j);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
- DX, DY + 203 - j);
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- DX - i, (DY + j) - DOOR_GFX_PAGEY1);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
- DX + DXSIZE - i, DY + 77 + j);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
- DX + DXSIZE - i, DY + 203 + j);
+ BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
+ DXSIZE,DYSIZE - i/2, DX, DY);
+
+ ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
+
+ SetClipOrigin(clip_gc[PIX_DOOR], DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77,
+ DX + DXSIZE - i, DY + j);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX + DXSIZE - i, DY + 140 + j);
+ SetClipOrigin(clip_gc[PIX_DOOR],
+ DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j,
+ DX, DY);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63,
+ DX, DY + 140 - j);
+
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ SetClipOrigin(clip_gc[PIX_DOOR], DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
redraw_mask |= REDRAW_DOOR_1;
}
int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
int j = (VXSIZE - i) / 3;
- XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
- VXSIZE, VYSIZE - i/2, VX, VY);
-
- XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
-
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
- XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
- VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
-
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
- VX, VY + VYSIZE / 2 - j);
- XSetClipOrigin(display, clip_gc[PIX_DOOR],
- VX - i, (VY + j) - DOOR_GFX_PAGEY2);
- XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
- VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
- VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
+ VXSIZE, VYSIZE - i/2, VX, VY);
+
+ ClearRectangle(drawto, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
+
+ SetClipOrigin(clip_gc[PIX_DOOR], VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
+ VX + VXSIZE-i, VY+j);
+ SetClipOrigin(clip_gc[PIX_DOOR],
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j,
+ VX, VY);
+
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2, VX, VY + VYSIZE / 2 - j);
+ SetClipOrigin(clip_gc[PIX_DOOR], VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ BlitBitmapMasked(pix_masked[PIX_DOOR], drawto,
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
+ i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
redraw_mask |= REDRAW_DOOR_2;
}
-
-
-#if 1
BackToFront();
-#else
- XCopyArea(display, drawto, window, gc, DX, DY, DXSIZE, DYSIZE, DX, DY);
-#endif
-
-
if (game_status == MAINMENU)
DoAnimation();
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+ /* draw bigger toolbox window */
+ BlitBitmap(pix[PIX_DOOR], drawto,
+ DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ /* draw normal tape recorder window */
+ BlitBitmap(pix[PIX_BACK], drawto,
+ 562, 344, 108, 56, EX - 4, EY - 12);
+
+ redraw_mask |= REDRAW_ALL;
}
-int ReadPixel(Drawable d, int x, int y)
+#ifndef USE_SDL_LIBRARY
+int ReadPixel(DrawBuffer d, int x, int y)
{
XImage *pixel_image;
unsigned long pixel_value;
return pixel_value;
}
+#endif
/* ---------- new tool button stuff ---------------------------------------- */
}
};
+static void DoNotDisplayInfoText(void *ptr)
+{
+ return;
+}
+
void CreateToolButtons()
{
int i;
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
- Pixmap deco_pixmap = 0;
- int deco_x, deco_y, deco_xpos, deco_ypos;
+ Bitmap gd_bitmap = pix[PIX_DOOR];
+ Bitmap deco_bitmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
unsigned long event_mask;
int gd_xoffset, gd_yoffset;
if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
- &deco_pixmap, &deco_x, &deco_y);
+ &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
}
GDI_HEIGHT, toolbutton_info[i].height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
- GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_CALLBACK_INFO, DoNotDisplayInfoText,
GDI_END);
if (gi == NULL)
static void HandleToolButtons(struct GadgetInfo *gi)
{
request_gadget_id = gi->custom_id;
-
-
-#if 0
- int id = gi->custom_id;
-
- if (game_status != PLAYING)
- return;
-
- switch (id)
- {
- case GAME_CTRL_ID_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
-
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_StopPlaying();
- else
-#endif
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- break;
-
- case GAME_CTRL_ID_PAUSE:
- if (options.network)
- {
-#ifndef MSDOS
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
-#endif
- }
- else
- TapeTogglePause();
- break;
-
- case GAME_CTRL_ID_PLAY:
- if (tape.pausing)
- {
-#ifndef MSDOS
- if (options.network)
- SendToServer_ContinuePlaying();
- else
-#endif
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- break;
-
- case SOUND_CTRL_ID_MUSIC:
- if (setup.sound_music)
- {
- setup.sound_music = FALSE;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- }
- else if (sound_loops_allowed)
- {
- setup.sound = setup.sound_music = TRUE;
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- }
- break;
-
- case SOUND_CTRL_ID_LOOPS:
- if (setup.sound_loops)
- setup.sound_loops = FALSE;
- else if (sound_loops_allowed)
- setup.sound = setup.sound_loops = TRUE;
- break;
-
- case SOUND_CTRL_ID_SIMPLE:
- if (setup.sound_simple)
- setup.sound_simple = FALSE;
- else if (sound_status==SOUND_AVAILABLE)
- setup.sound = setup.sound_simple = TRUE;
- break;
-
- default:
- break;
- }
-#endif
-
-
-
}
int el2gfx(int element)
case EL_SPIELER3: return GFX_SPIELER3;
case EL_SPIELER4: return GFX_SPIELER4;
case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_R: return GFX_KAEFER_R;
- case EL_KAEFER_O: return GFX_KAEFER_O;
- case EL_KAEFER_L: return GFX_KAEFER_L;
- case EL_KAEFER_U: return GFX_KAEFER_U;
+ case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_KAEFER_UP: return GFX_KAEFER_UP;
+ case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
+ case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_R: return GFX_FLIEGER_R;
- case EL_FLIEGER_O: return GFX_FLIEGER_O;
- case EL_FLIEGER_L: return GFX_FLIEGER_L;
- case EL_FLIEGER_U: return GFX_FLIEGER_U;
+ case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
+ case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_R: return GFX_BUTTERFLY_R;
- case EL_BUTTERFLY_O: return GFX_BUTTERFLY_O;
- case EL_BUTTERFLY_L: return GFX_BUTTERFLY_L;
- case EL_BUTTERFLY_U: return GFX_BUTTERFLY_U;
+ case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_R: return GFX_FIREFLY_R;
- case EL_FIREFLY_O: return GFX_FIREFLY_O;
- case EL_FIREFLY_L: return GFX_FIREFLY_L;
- case EL_FIREFLY_U: return GFX_FIREFLY_U;
+ case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
case EL_MAMPFER: return GFX_MAMPFER;
case EL_ROBOT: return GFX_ROBOT;
case EL_BETON: return GFX_BETON;
case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
case EL_TROPFEN: return GFX_TROPFEN;
case EL_BOMBE: return GFX_BOMBE;
- case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
- case EL_SIEB_LEER: return GFX_SIEB_LEER;
- case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
- case EL_SIEB_TOT: return GFX_SIEB_TOT;
+ case EL_MAGIC_WALL_OFF: return GFX_MAGIC_WALL_OFF;
+ case EL_MAGIC_WALL_EMPTY: return GFX_MAGIC_WALL_EMPTY;
+ case EL_MAGIC_WALL_FULL: return GFX_MAGIC_WALL_FULL;
+ case EL_MAGIC_WALL_DEAD: return GFX_MAGIC_WALL_DEAD;
case EL_SALZSAEURE: return GFX_SALZSAEURE;
case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
case EL_LIFE: return GFX_LIFE;
case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
- case EL_DYNAMIT: return GFX_DYNAMIT;
+ case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
case EL_BADEWANNE: return GFX_BADEWANNE;
case EL_BADEWANNE1: return GFX_BADEWANNE1;
case EL_BADEWANNE2: return GFX_BADEWANNE2;
case EL_PFORTE2X: return GFX_PFORTE2X;
case EL_PFORTE3X: return GFX_PFORTE3X;
case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMIT_AUS: return GFX_DYNAMIT_AUS;
+ case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_R: return GFX_PACMAN_R;
- case EL_PACMAN_O: return GFX_PACMAN_O;
- case EL_PACMAN_L: return GFX_PACMAN_L;
- case EL_PACMAN_U: return GFX_PACMAN_U;
+ case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
+ case EL_PACMAN_UP: return GFX_PACMAN_UP;
+ case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
+ case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
case EL_MAMPFER2: return GFX_MAMPFER2;
- case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
- case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
- case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
- case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
- case EL_DYNABOMB: return GFX_DYNABOMB;
+ case EL_MAGIC_WALL_BD_OFF: return GFX_MAGIC_WALL_BD_OFF;
+ case EL_MAGIC_WALL_BD_EMPTY:return GFX_MAGIC_WALL_BD_EMPTY;
+ case EL_MAGIC_WALL_BD_FULL: return GFX_MAGIC_WALL_BD_FULL;
+ case EL_MAGIC_WALL_BD_DEAD: return GFX_MAGIC_WALL_BD_DEAD;
+ case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MAULWURF: return GFX_MAULWURF;
+ case EL_MOLE: return GFX_MOLE;
case EL_PINGUIN: return GFX_PINGUIN;
case EL_SCHWEIN: return GFX_SCHWEIN;
case EL_DRACHE: return GFX_DRACHE;
case EL_SONDE: return GFX_SONDE;
- case EL_PFEIL_L: return GFX_PFEIL_L;
- case EL_PFEIL_R: return GFX_PFEIL_R;
- case EL_PFEIL_O: return GFX_PFEIL_O;
- case EL_PFEIL_U: return GFX_PFEIL_U;
+ case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
+ case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_PFEIL_UP: return GFX_PFEIL_UP;
+ case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
case EL_SPEED_PILL: return GFX_SPEED_PILL;
case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_ZONK: return GFX_SP_ZONK;
+ /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+ case EL_EM_GATE_1: return GFX_EM_GATE_1;
+ case EL_EM_GATE_2: return GFX_EM_GATE_2;
+ case EL_EM_GATE_3: return GFX_EM_GATE_3;
+ case EL_EM_GATE_4: return GFX_EM_GATE_4;
+ case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
+ case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
+ case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
+ case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
+ case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
+ case EL_EM_KEY_1: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4: return GFX_EM_KEY_4;
+ case EL_PEARL: return GFX_PEARL;
+ case EL_CRYSTAL: return GFX_CRYSTAL;
+ case EL_WALL_PEARL: return GFX_WALL_PEARL;
+ case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
+ case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
+ case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
+ case EL_KEY_WHITE: return GFX_KEY_WHITE;
+ case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
+ case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
+ case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
+ case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+ case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
+ case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
+ case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
+ case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
+ case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+ case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+ case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
+ case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
+ case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
+ case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+ case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+ case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
+ case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
+ case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
+ case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+ case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+ case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
+ case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
+ case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
+ case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+ case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+ case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
+ case EL_LANDMINE: return GFX_LANDMINE;
+ case EL_ENVELOPE: return GFX_ENVELOPE;
+ case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
+ case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
+ case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
+ case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
+ case EL_SIGN_STOP: return GFX_SIGN_STOP;
+ case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
+ case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
+ case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
+ case EL_SIGN_HEART: return GFX_SIGN_HEART;
+ case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
+ case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
+ case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
+ case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
+ case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
+ case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
+ case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
+ case EL_MOLE_UP: return GFX_MOLE_UP;
+ case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
+ case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
+ case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
+ case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
+ case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
+ case EL_TUBE_CROSS: return GFX_TUBE_CROSS;
+ case EL_TUBE_VERTICAL: return GFX_TUBE_VERTICAL;
+ case EL_TUBE_HORIZONTAL: return GFX_TUBE_HORIZONTAL;
+ case EL_TUBE_VERT_LEFT: return GFX_TUBE_VERT_LEFT;
+ case EL_TUBE_VERT_RIGHT: return GFX_TUBE_VERT_RIGHT;
+ case EL_TUBE_HORIZ_UP: return GFX_TUBE_HORIZ_UP;
+ case EL_TUBE_HORIZ_DOWN: return GFX_TUBE_HORIZ_DOWN;
+ case EL_TUBE_LEFT_UP: return GFX_TUBE_LEFT_UP;
+ case EL_TUBE_LEFT_DOWN: return GFX_TUBE_LEFT_DOWN;
+ case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
+ case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
+ case EL_SPRING: return GFX_SPRING;
+ case EL_SPRING_MOVING: return GFX_SPRING;
+ case EL_TRAP_INACTIVE: return GFX_TRAP_INACTIVE;
+ case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
+ case EL_BD_WALL: return GFX_BD_WALL;
+ case EL_BD_ROCK: return GFX_BD_ROCK;
+ case EL_DX_SUPABOMB: return GFX_DX_SUPABOMB;
+ case EL_SP_MURPHY_CLONE: return GFX_SP_MURPHY_CLONE;
default:
{
int nr_element = element - EL_SP_START;
int gfx_per_line = 8;
int nr_graphic =
- (nr_element / gfx_per_line) * MORE_PER_LINE +
+ (nr_element / gfx_per_line) * SP_PER_LINE +
(nr_element % gfx_per_line);
- return GFX_START_ROCKSMORE + nr_graphic;
+ return GFX_START_ROCKSSP + nr_graphic;
}
else
return -1;