element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL);
- if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */
+ /* check if neighbour field is of same type */
+ if (CAN_BE_CRUMBLED(element))
continue;
if (i == 1 || i == 2)
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
static unsigned long door_delay = 0;
- int x, start, stepsize = global.door_step_offset;
- unsigned long door_delay_value = global.door_step_delay;
+ int x, start, stepsize = door.step_offset;
+ unsigned long door_delay_value = door.step_delay;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
int el_act_dir2img(int element, int action, int direction)
{
+ element = GFX_ELEMENT(element);
direction = MV_DIR_BIT(direction);
return element_info[element].direction_graphic[action][direction];
int el_act2img(int element, int action)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].graphic[action];
}
int el_dir2img(int element, int direction)
{
+ element = GFX_ELEMENT(element);
+
return el_act_dir2img(element, ACTION_DEFAULT, direction);
}
int el2img(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].graphic[ACTION_DEFAULT];
}
int el2edimg(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
}
int el2preimg(int element)
{
+ element = GFX_ELEMENT(element);
+
return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
}