* tools.c *
***********************************************************/
-#include <math.h>
#include <stdarg.h>
#ifdef __FreeBSD__
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- XSync(display,FALSE);
+ XSync(display, FALSE);
+ /*
#ifdef MSDOS
wait_for_vsync = TRUE;
#endif
+ */
if (redraw_mask & REDRAW_ALL)
{
if (setup.soft_scrolling)
{
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
}
- XCopyArea(display,buffer,window,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
+ if (setup.soft_scrolling ||
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenGfxPos) == ScrollStepSize ||
+ redraw_tiles > REDRAWTILES_THRESHOLD)
+ XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
redraw_mask &= ~REDRAW_MAIN;
}
VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+ if (redraw_mask & REDRAW_DOOR_3)
+ XCopyArea(display, backbuffer, window, gc,
+ EX, EY, EXSIZE, EYSIZE,
+ EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
redraw_mask |= REDRAW_FIELD;
}
-void DrawTextCentered(int y, int font_type, char *format, ...)
+void DrawTextFCentered(int y, int font_type, char *format, ...)
{
char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
int font_xsize;
buffer, FS_SMALL, font_type);
}
+void DrawTextF(int x, int y, int font_type, char *format, ...)
+{
+ char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(buffer, format, ap);
+ va_end(ap);
+
+ DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
+}
+
void DrawText(int x, int y, char *text, int font_size, int font_type)
{
DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
src_x = (graphic % HEROES_PER_LINE) * TILEX + cx;
src_y = (graphic / HEROES_PER_LINE) * TILEY + cy;
}
+ else /* big font graphics currently not allowed (and not needed) */
+ return;
dest_x = FX + x * TILEX + dx;
dest_y = FY + y * TILEY + dy;
int mx, my, ty, result = -1;
unsigned int old_door_state;
+#ifndef MSDOS
/* pause network game while waiting for request to answer */
if (options.network &&
game_status == PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_PausePlaying();
+#endif
old_door_state = GetDoorState();
}
}
+#ifndef MSDOS
/* continue network game after request */
if (options.network &&
game_status == PLAYING &&
req_state & REQUEST_WAIT_FOR)
SendToServer_ContinuePlaying();
+#endif
return(result);
}
unsigned int MoveDoor(unsigned int door_state)
{
- static unsigned int door1 = DOOR_OPEN_1;
- static unsigned int door2 = DOOR_CLOSE_2;
- static long door_delay = 0;
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ static unsigned long door_delay = 0;
int x, start, stepsize = 2;
- long door_delay_value = stepsize * 5;
+ unsigned long door_delay_value = stepsize * 5;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);