/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* tools.c *
***********************************************************/
+#include <stdarg.h>
+
#ifdef __FreeBSD__
#include <machine/joystick.h>
#endif
#include "buttons.h"
#include "joystick.h"
#include "cartoons.h"
-
-#include <math.h>
+#include "network.h"
#ifdef MSDOS
-extern BOOL wait_for_vsync;
+extern boolean wait_for_vsync;
#endif
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && soft_scrolling_on)
+ if (mode == DRAW_BUFFERED && setup.soft_scrolling)
{
FX = TILEX;
FY = TILEY;
void BackToFront()
{
int x,y;
- Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
+ Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
- if (direct_draw_on && game_status == PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
redraw_mask &= ~REDRAW_MAIN;
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
- if (redraw_mask & REDRAW_FIELD || ScreenGfxPos)
+ if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
+ /*
+ if (redraw_mask & REDRAW_FIELD ||
+ (ScreenGfxPos && setup.soft_scrolling && game_status == PLAYING))
+ redraw_mask &= ~REDRAW_TILES;
+ */
+
if (!redraw_mask)
return;
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- XSync(display,FALSE);
+ XSync(display, FALSE);
+ /*
#ifdef MSDOS
wait_for_vsync = TRUE;
#endif
+ */
if (redraw_mask & REDRAW_ALL)
{
{
int fx = FX, fy = FY;
- if (soft_scrolling_on)
+ if (setup.soft_scrolling)
{
- fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0);
- fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
}
- XCopyArea(display,buffer,window,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
+ if (setup.soft_scrolling ||
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenGfxPos) == ScrollStepSize ||
+ redraw_tiles > REDRAWTILES_THRESHOLD)
+ XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
redraw_mask &= ~REDRAW_MAIN;
}
VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+ if (redraw_mask & REDRAW_DOOR_3)
+ XCopyArea(display, backbuffer, window, gc,
+ EX, EY, EXSIZE, EYSIZE,
+ EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
/*
long fading_delay = 300;
- if (fading_on && (redraw_mask & REDRAW_FIELD))
+ if (setup.fading && (redraw_mask & REDRAW_FIELD))
{
*/
void ClearWindow()
{
- XFillRectangle(display,backbuffer,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display, backbuffer, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (soft_scrolling_on && game_status==PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
- XFillRectangle(display,fieldbuffer,gc,
- 0,0, FXSIZE,FYSIZE);
+ XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_BUFFERED);
}
else
SetDrawtoField(DRAW_BACKBUFFER);
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display, window, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
redraw_mask |= REDRAW_FIELD;
}
-void DrawText(int x, int y, char *text, int font, int col)
+void DrawTextFCentered(int y, int font_type, char *format, ...)
{
- DrawTextExt(drawto, gc, x, y, text, font, col);
+ char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ int font_xsize;
+ va_list ap;
+
+ font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
+
+ va_start(ap, format);
+ vsprintf(buffer, format, ap);
+ va_end(ap);
+
+ DrawText(SX + (SXSIZE - strlen(buffer) * font_xsize) / 2, SY + y,
+ buffer, FS_SMALL, font_type);
+}
+
+void DrawTextF(int x, int y, int font_type, char *format, ...)
+{
+ char buffer[FULL_SXSIZE / FONT3_XSIZE + 10];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(buffer, format, ap);
+ va_end(ap);
+
+ DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
+}
+
+void DrawText(int x, int y, char *text, int font_size, int font_type)
+{
+ DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
+
if (x < DX)
redraw_mask |= REDRAW_FIELD;
else if (y < VY)
}
void DrawTextExt(Drawable d, GC gc, int x, int y,
- char *text, int font, int font_color)
+ char *text, int font_size, int font_type)
{
int font_width, font_height, font_start;
int font_pixmap;
- if (font!=FS_SMALL && font!=FS_BIG)
- font = FS_SMALL;
- if (font_color<FC_RED || font_color>FC_SPECIAL2)
- font_color = FC_RED;
-
- font_width =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL1 ? FONT2_XSIZE :
- font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
- font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start =
- font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
+ if (font_size != FS_SMALL && font_size != FS_BIG)
+ font_size = FS_SMALL;
+ if (font_type < FC_RED || font_type > FC_SPECIAL2)
+ font_type = FC_RED;
+
+ font_width = (font_size == FS_BIG ? FONT1_XSIZE :
+ font_type < FC_SPECIAL1 ? FONT2_XSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
+ font_height = (font_size == FS_BIG ? FONT1_XSIZE :
+ font_type < FC_SPECIAL2 ? FONT2_XSIZE : FONT4_XSIZE);
+ font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
+ font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
+ FONT_LINES_PER_FONT);
while(*text)
{
char c = *text++;
- if (c>='a' && c<='z')
+ if (c >= 'a' && c <= 'z')
c = 'A' + (c - 'a');
- else if (c=='ä' || c=='Ä')
+ else if (c == 'ä' || c == 'Ä')
c = 91;
- else if (c=='ö' || c=='Ö')
+ else if (c == 'ö' || c == 'Ö')
c = 92;
- else if (c=='ü' || c=='Ü')
+ else if (c == 'ü' || c == 'Ü')
c = 93;
- if (c>=32 && c<=95)
- XCopyArea(display,pix[font_pixmap],d,gc,
- ((c-32) % FONT_CHARS_PER_LINE)*font_width,
- ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
- font_width,font_height, x,y);
+ if (c >= 32 && c <= 95)
+ XCopyArea(display, pix[font_pixmap], d, gc,
+ ((c - 32) % FONT_CHARS_PER_LINE) * font_width,
+ ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start,
+ font_width, font_height, x, y);
x += font_width;
}
int element = Feld[jx][jy];
int graphic, phase;
- if (!player->active || player->gone || !IN_SCR_FIELD(sx,sy))
+ if (!player->active || player->gone ||
+ !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
#if DEBUG
- if (!IN_LEV_FIELD(jx,jy) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy))
{
printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
if (element == EL_EXPLODING)
return;
- if (direct_draw_on)
- SetDrawtoField(DRAW_BUFFERED);
-
/* draw things in the field the player is leaving, if needed */
if (last_jx != jx || last_jy != jy)
{
if (Store[last_jx][last_jy])
{
- DrawLevelElement(last_jx,last_jy, Store[last_jx][last_jy]);
- DrawLevelElementThruMask(last_jx,last_jy, Feld[last_jx][last_jy]);
+ DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+ DrawLevelFieldThruMask(last_jx, last_jy);
}
else if (Feld[last_jx][last_jy] == EL_DYNAMIT)
- DrawDynamite(last_jx,last_jy);
+ DrawDynamite(last_jx, last_jy);
else
- DrawLevelField(last_jx,last_jy);
+ DrawLevelField(last_jx, last_jy);
- if (player->Pushing)
+ if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
{
if (player->GfxPos)
{
if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(next_jx,next_jy, EL_SOKOBAN_FELD_LEER);
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
else
- DrawLevelElement(next_jx,next_jy, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
}
else
- DrawLevelField(next_jx,next_jy);
+ DrawLevelField(next_jx, next_jy);
}
}
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
+
/* draw things behind the player, if needed */
if (Store[jx][jy])
- DrawLevelElement(jx,jy, Store[jx][jy]);
+ DrawLevelElement(jx, jy, Store[jx][jy]);
else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
- DrawLevelField(jx,jy);
+ DrawLevelField(jx, jy);
/* draw player himself */
- if (player->MovDir==MV_LEFT)
+ if (player->MovDir == MV_LEFT)
graphic = (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir==MV_RIGHT)
+ else if (player->MovDir == MV_RIGHT)
graphic = (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir==MV_UP)
+ else if (player->MovDir == MV_UP)
graphic = GFX_SPIELER1_UP;
else /* MV_DOWN || MV_NO_MOVING */
graphic = GFX_SPIELER1_DOWN;
- graphic += player->nr * 3*HEROES_PER_LINE;
+ graphic += player->index_nr * 3*HEROES_PER_LINE;
graphic += player->Frame;
if (player->GfxPos)
syy = player->GfxPos;
}
- if (!soft_scrolling_on && ScreenMovPos)
+ if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
if (player->Pushing && player->GfxPos)
{
if (Feld[jx][jy] == EL_SOKOBAN_FELD_LEER ||
Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+ NO_CUTTING);
else
{
int element = Feld[next_jx][next_jy];
graphic += (phase+4)%4;
}
- DrawGraphicShifted(px,py, sxx,syy, graphic, NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
}
}
if (element == EL_DYNAMIT)
{
- if ((phase = (96-MovDelay[jx][jy])/12) > 6)
+ if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
phase = 6;
}
else
{
- if ((phase = ((96-MovDelay[jx][jy])/6) % 8) > 3)
- phase = 7-phase;
+ if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+ phase = 7 - phase;
}
- DrawGraphicThruMask(sx,sy, graphic + phase);
+ DrawGraphicThruMask(sx, sy, graphic + phase);
}
- if (direct_draw_on)
+ if ((last_jx != jx || last_jy != jy) &&
+ Feld[last_jx][last_jy] == EL_EXPLODING)
{
- int dest_x = SX + SCREENX(MIN(jx,last_jx))*TILEX;
- int dest_y = SY + SCREENY(MIN(jy,last_jy))*TILEY;
+ int phase = Frame[last_jx][last_jy];
+ int delay = 2;
+
+ if (phase > 2)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
+ GFX_EXPLOSION + ((phase - 1) / delay - 1));
+ }
+
+ if (setup.direct_draw)
+ {
+ int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
int x_size = TILEX * (1 + ABS(jx - last_jx));
int y_size = TILEY * (1 + ABS(jy - last_jy));
- XCopyArea(display,drawto_field,window,gc,
- dest_x,dest_y, x_size,y_size, dest_x,dest_y);
+ XCopyArea(display, drawto_field, window, gc,
+ dest_x, dest_y, x_size, y_size, dest_x, dest_y);
SetDrawtoField(DRAW_DIRECT);
}
if (mode == ANIM_OSCILLATE)
{
- int max_anim_frames = frames*2 - 2;
+ int max_anim_frames = 2 * frames - 2;
phase = (FrameCounter % (delay * max_anim_frames)) / delay;
phase = (phase < frames ? phase : max_anim_frames - phase);
}
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x),SCREENY(y), graphic + phase);
+ DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
else
- DrawGraphic(SCREENX(x),SCREENY(y), graphic + phase);
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
}
}
void DrawGraphicAnimation(int x, int y, int graphic,
int frames, int delay, int mode)
{
- DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, NO_MASKING);
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
}
void DrawGraphicAnimationThruMask(int x, int y, int graphic,
int frames, int delay, int mode)
{
- DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, USE_MASKING);
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
void DrawGraphic(int x, int y, int graphic)
{
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
}
#endif
- DrawGraphicExt(drawto_field, gc, FX+x*TILEX, FY+y*TILEY, graphic);
+ DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
MarkTileDirty(x,y);
}
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
+ XCopyArea(display, pix[PIX_BACK], d, gc,
SX + (graphic % GFX_PER_LINE) * TILEX,
SY + (graphic / GFX_PER_LINE) * TILEY,
- TILEX,TILEY, x,y);
+ TILEX, TILEY, x, y);
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display,pix[PIX_HEROES],d,gc,
+ XCopyArea(display, pix[PIX_HEROES], d, gc,
(graphic % HEROES_PER_LINE) * TILEX,
(graphic / HEROES_PER_LINE) * TILEY,
- TILEX,TILEY, x,y);
+ TILEX, TILEY, x, y);
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_BIGFONT],d,gc,
+ XCopyArea(display, pix[PIX_BIGFONT], d, gc,
(graphic % FONT_CHARS_PER_LINE) * TILEX,
(graphic / FONT_CHARS_PER_LINE) * TILEY +
FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
- TILEX,TILEY, x,y);
+ TILEX, TILEY, x, y);
}
else
- XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
+ XFillRectangle(display, d, gc, x, y, TILEX, TILEY);
}
void DrawGraphicThruMask(int x, int y, int graphic)
{
- int src_x,src_y, dest_x,dest_y;
- int tile = graphic;
- Pixmap src_pixmap;
- GC drawing_gc;
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
- printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
#endif
+ DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
+ MarkTileDirty(x,y);
+}
+
+void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
+{
+ int src_x, src_y;
+ int tile = graphic;
+ Pixmap src_pixmap;
+ GC drawing_gc;
+
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
src_pixmap = pix[PIX_BACK];
drawing_gc = clip_gc[PIX_BACK];
graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
+ src_x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ src_y = SY + (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
src_pixmap = pix[PIX_HEROES];
drawing_gc = clip_gc[PIX_HEROES];
graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX;
- src_y = (graphic / HEROES_PER_LINE)*TILEY;
+ src_x = (graphic % HEROES_PER_LINE) * TILEX;
+ src_y = (graphic / HEROES_PER_LINE) * TILEY;
}
else
{
- DrawGraphic(x,y,graphic);
+ DrawGraphicExt(d, gc, dest_x,dest_y, graphic);
return;
}
- dest_x = FX + x*TILEX;
- dest_y = FY + y*TILEY;
-
if (tile_clipmask[tile] != None)
{
XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
- XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+ XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
else
{
XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
-
- MarkTileDirty(x,y);
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
MarkTileDirty(x/2, y/2);
}
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
- MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
- MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
- MINI_TILEX,MINI_TILEY, x,y);
+ XCopyArea(display, pix[PIX_BACK], d, gc,
+ MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX,
+ MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY,
+ MINI_TILEX, MINI_TILEY, x, y);
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
- FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
- MINI_TILEX,MINI_TILEY, x,y);
+ XCopyArea(display, pix[PIX_SMALLFONT], d, gc,
+ (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE,
+ (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
+ FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT,
+ MINI_TILEX, MINI_TILEY, x, y);
}
else
- XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
+ XFillRectangle(display, d, gc, x, y, MINI_TILEX, MINI_TILEY);
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
{
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
- int src_x,src_y, dest_x,dest_y;
+ int src_x, src_y, dest_x, dest_y;
int tile = graphic;
Pixmap src_pixmap;
GC drawing_gc;
if (graphic < 0)
{
- DrawGraphic(x,y,graphic);
+ DrawGraphic(x, y, graphic);
return;
}
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
width -= dx;
else if (dx) /* allg. Bewegung in x-Richtung */
MarkTileDirty(x + SIGN(dx), y);
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
{
height += dy;
cy = -dy;
dy = 0;
}
- else if (dy > 0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
{
if (y == BY2) /* Element unterhalb des Bildes */
return;
height = dy;
- cy = TILEY-dy;
+ cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
} /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
else if (dy) /* allg. Bewegung in y-Richtung */
MarkTileDirty(x, y + SIGN(dy));
src_pixmap = pix[PIX_BACK];
drawing_gc = clip_gc[PIX_BACK];
graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
+ src_x = SX + (graphic % GFX_PER_LINE) * TILEX + cx;
+ src_y = SY + (graphic / GFX_PER_LINE) * TILEY + cy;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
src_pixmap = pix[PIX_HEROES];
drawing_gc = clip_gc[PIX_HEROES];
graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
- src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
+ src_x = (graphic % HEROES_PER_LINE) * TILEX + cx;
+ src_y = (graphic / HEROES_PER_LINE) * TILEY + cy;
}
+ else /* big font graphics currently not allowed (and not needed) */
+ return;
- dest_x = FX + x*TILEX + dx;
- dest_y = FY + y*TILEY + dy;
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
#if DEBUG
if (!IN_SCR_FIELD(x,y))
if (tile_clipmask[tile] != None)
{
XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
- XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+ XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
else
{
printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
#endif
- XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+ XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
- src_x,src_y, width,height, dest_x,dest_y);
+ src_x, src_y, width, height, dest_x, dest_y);
}
}
else
XCopyArea(display, src_pixmap, drawto_field, gc,
- src_x,src_y, width,height, dest_x,dest_y);
+ src_x, src_y, width, height, dest_x, dest_y);
MarkTileDirty(x,y);
}
{
int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
- int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
+ int phase4 = ABS(MovPos[ux][uy]) / (TILEX / 4);
int phase = phase4 / 2;
int dir = MovDir[ux][uy];
- if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
{
graphic += 4*!phase;
else if (dir == MV_DOWN)
graphic += 3;
}
- else if (element==EL_MAULWURF || element==EL_PINGUIN ||
- element==EL_SCHWEIN || element==EL_DRACHE)
- {
- if (dir==MV_LEFT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
- element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
- else if (dir==MV_RIGHT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
- element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
- else if (dir==MV_UP)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
- element==EL_PINGUIN ? GFX_PINGUIN_UP :
- element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else if (element == EL_MAULWURF || element == EL_PINGUIN ||
+ element == EL_SCHWEIN || element == EL_DRACHE)
+ {
+ if (dir == MV_LEFT)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT :
+ element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir == MV_RIGHT)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+ element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir == MV_UP)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP :
+ element == EL_PINGUIN ? GFX_PINGUIN_UP :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
- element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN :
+ element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element==EL_SONDE)
+ else if (element == EL_SONDE)
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element==EL_SALZSAEURE)
+ else if (element == EL_SALZSAEURE)
{
graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
- else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
{
graphic += !phase;
}
- else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+ else if ((element == EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
{
- graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
+ graphic += phase * (element == EL_FELSBROCKEN ? 2 : 1);
}
- else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
- element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
+ else if ((element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
+ element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL) && SiebAktiv)
{
- graphic += 3-(SiebAktiv%8)/2;
+ graphic += 3 - (SiebAktiv % 8) / 2;
}
else if (IS_AMOEBOID(element))
{
- graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x+2*y) % 4;
+ graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic += (x + 2 * y + 4) % 4;
}
- else if (element==EL_MAUER_LEBT)
+ else if (element == EL_MAUER_LEBT)
{
- BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+ boolean links_massiv = FALSE, rechts_massiv = FALSE;
- if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
+ if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
+ if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
rechts_massiv = TRUE;
if (links_massiv && rechts_massiv)
}
if (dx || dy)
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, mask_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(x,y, graphic);
+ DrawGraphicThruMask(x, y, graphic);
else
- DrawGraphic(x,y, graphic);
+ DrawGraphic(x, y, graphic);
}
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
- DrawScreenElementExt(SCREENX(x),SCREENY(y), dx,dy, element,
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
cut_mode, mask_mode);
}
void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
- DrawScreenElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
- DrawLevelElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
void DrawScreenElementThruMask(int x, int y, int element)
{
- DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
void DrawLevelElementThruMask(int x, int y, int element)
{
- DrawLevelElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
void ErdreichAnbroeckeln(int x, int y)
int snip = 4;
static int xy[4][2] =
{
- { 0,-1 },
- { -1,0 },
- { +1,0 },
- { 0,+1 }
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
};
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
return;
element = Feld[ux][uy];
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH)
{
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
return;
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int uxx,uyy;
+ int uxx, uyy;
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy))
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
+ if (!IN_LEV_FIELD(uxx, uyy))
element = EL_BETON;
else
element = Feld[uxx][uyy];
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH)
continue;
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==2 ? TILEX-snip : 0);
+ cx = (i == 2 ? TILEX - snip : 0);
cy = 0;
}
else
width = TILEX;
height = snip;
cx = 0;
- cy = (i==3 ? TILEY-snip : 0);
+ cy = (i == 3 ? TILEY - snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
+ XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
- MarkTileDirty(x,y);
+ MarkTileDirty(x, y);
}
else
{
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int xx,yy,uxx,uyy;
+ int xx, yy, uxx, uyy;
- xx = x+xy[i][0];
- yy = y+xy[i][1];
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
+ xx = x + xy[i][0];
+ yy = y + xy[i][1];
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy))
+ if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH ||
+ !IN_SCR_FIELD(xx, yy))
continue;
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==1 ? TILEX-snip : 0);
+ cx = (i == 1 ? TILEX - snip : 0);
cy = 0;
}
else
cy = (i==0 ? TILEY-snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
+ XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
- MarkTileDirty(xx,yy);
+ MarkTileDirty(xx, yy);
}
}
}
void DrawScreenElement(int x, int y, int element)
{
- DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x,y);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ ErdreichAnbroeckeln(x, y);
}
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
- DrawScreenElement(SCREENX(x),SCREENY(y),element);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
void DrawScreenField(int x, int y)
int ux = LEVELX(x), uy = LEVELY(y);
int element;
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
{
- DrawScreenElement(x,y,EL_BETON);
+ DrawScreenElement(x, y, EL_BETON);
return;
}
element = Feld[ux][uy];
- if (IS_MOVING(ux,uy))
+ if (IS_MOVING(ux, uy))
{
- int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
- BOOL cut_mode = NO_CUTTING;
+ int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- if (Store[ux][uy]==EL_MORAST_LEER ||
- Store[ux][uy]==EL_SIEB_LEER ||
- Store[ux][uy]==EL_SIEB2_LEER ||
- Store[ux][uy]==EL_AMOEBE_NASS)
+ if (Store[ux][uy] == EL_MORAST_LEER ||
+ Store[ux][uy] == EL_SIEB_LEER ||
+ Store[ux][uy] == EL_SIEB2_LEER ||
+ Store[ux][uy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
- else if (Store[ux][uy]==EL_MORAST_VOLL ||
-
-#if 0
- Store[ux][uy]==EL_SALZSAEURE ||
-#endif
-
- Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL)
+ else if (Store[ux][uy] == EL_MORAST_VOLL ||
+ Store[ux][uy] == EL_SIEB_VOLL ||
+ Store[ux][uy] == EL_SIEB2_VOLL)
cut_mode = CUT_BELOW;
- if (cut_mode==CUT_ABOVE)
- DrawScreenElementShifted(x,y, 0,0, Store[ux][uy], NO_CUTTING);
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
if (horiz_move)
- DrawScreenElementShifted(x,y, MovPos[ux][uy],0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else
- DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
-#if 1
if (Store[ux][uy] == EL_SALZSAEURE)
- DrawLevelElementThruMask(ux,uy+1, EL_SALZSAEURE);
-#endif
-
+ DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
}
- else if (IS_BLOCKED(ux,uy))
+ else if (IS_BLOCKED(ux, uy))
{
- int oldx,oldy;
+ int oldx, oldy;
int sx, sy;
int horiz_move;
- BOOL cut_mode = NO_CUTTING;
+ boolean cut_mode = NO_CUTTING;
- Blocked2Moving(ux,uy,&oldx,&oldy);
+ Blocked2Moving(ux, uy, &oldx, &oldy);
sx = SCREENX(oldx);
sy = SCREENY(oldy);
- horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
- if (Store[oldx][oldy]==EL_MORAST_LEER ||
- Store[oldx][oldy]==EL_SIEB_LEER ||
- Store[oldx][oldy]==EL_SIEB2_LEER ||
- Store[oldx][oldy]==EL_AMOEBE_NASS)
+ if (Store[oldx][oldy] == EL_MORAST_LEER ||
+ Store[oldx][oldy] == EL_SIEB_LEER ||
+ Store[oldx][oldy] == EL_SIEB2_LEER ||
+ Store[oldx][oldy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
element = Feld[oldx][oldy];
if (horiz_move)
DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawScreenElement(x,y,element);
+ DrawScreenElement(x, y, element);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
}
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCREENX(x),SCREENY(y)))
- DrawScreenField(SCREENX(x),SCREENY(y));
- else if (IS_MOVING(x,y))
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
{
int newx,newy;
- Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy)))
- DrawScreenField(SCREENX(newx),SCREENY(newy));
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
- else if (IS_BLOCKED(x,y))
+ else if (IS_BLOCKED(x, y))
{
- int oldx,oldy;
+ int oldx, oldy;
- Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCREENX(oldx),SCREENY(oldy)))
- DrawScreenField(SCREENX(oldx),SCREENY(oldy));
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
if (!element)
{
- DrawMiniGraphic(x,y,-1);
+ DrawMiniGraphic(x, y, -1);
return;
}
graphic = el2gfx(element);
- DrawMiniGraphic(x,y,graphic);
+ DrawMiniGraphic(x, y, graphic);
}
void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
- if (x<-1 || x>lev_fieldx || y<-1 || y>lev_fieldy)
- DrawMiniElement(sx,sy,EL_LEERRAUM);
- else if (x==-1 || x==lev_fieldx || y==-1 || y==lev_fieldy)
- DrawMiniElement(sx,sy,EL_BETON);
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_LEERRAUM);
+ else if (x == -1 || x == lev_fieldx || y == -1 || y == lev_fieldy)
+ DrawMiniElement(sx, sy, EL_BETON);
else
- DrawMiniElement(sx,sy,Feld[x][y]);
+ DrawMiniElement(sx, sy, Feld[x][y]);
}
void DrawMicroElement(int xpos, int ypos, int element)
{
int graphic;
- if (element==EL_LEERRAUM)
+ if (element == EL_LEERRAUM)
return;
graphic = el2gfx(element);
- XCopyArea(display,pix[PIX_BACK],drawto,gc,
- MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
- MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX,MICRO_TILEY, xpos,ypos);
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
+ MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
void DrawLevel()
for(x=BX1; x<=BX2; x++)
for(y=BY1; y<=BY2; y++)
- DrawScreenField(x,y);
+ DrawScreenField(x, y);
- if (soft_scrolling_on)
- XCopyArea(display,fieldbuffer,backbuffer,gc,
- FX,FY, SXSIZE,SYSIZE,
- SX,SY);
+ if (setup.soft_scrolling)
+ XCopyArea(display, fieldbuffer, backbuffer, gc,
+ FX, FY, SXSIZE, SYSIZE, SX, SY);
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
}
ClearWindow();
- for(x=0;x<2*SCR_FIELDX;x++)
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
+ for(x=0; x<2*SCR_FIELDX; x++)
+ for(y=0; y<2*SCR_FIELDY; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
{
int x,y;
- XFillRectangle(display,drawto,gc,
- xpos-MICRO_TILEX,ypos-MICRO_TILEY,
- MICRO_TILEX*(STD_LEV_FIELDX+2),
- MICRO_TILEY*(STD_LEV_FIELDY+2));
+ XFillRectangle(display, drawto, gc,
+ xpos - MICRO_TILEX, ypos - MICRO_TILEY,
+ MICRO_TILEX * (STD_LEV_FIELDX + 2),
+ MICRO_TILEY * (STD_LEV_FIELDY + 2));
if (lev_fieldx < STD_LEV_FIELDX)
xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
if (lev_fieldy < STD_LEV_FIELDY)
ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
- for(x=-1;x<=STD_LEV_FIELDX;x++)
- for(y=-1;y<=STD_LEV_FIELDY;y++)
- if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- Feld[x][y]=Ur[x][y]);
- else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
+ for(x=-1; x<=STD_LEV_FIELDX; x++)
+ for(y=-1; y<=STD_LEV_FIELDY; y++)
+ if (x >= 0 && x < lev_fieldx && y >= 0 && y < lev_fieldy)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ Ur[x][y]);
+ else if (x >= -1 && x < lev_fieldx+1 && y >= -1 && y < lev_fieldy+1)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
EL_BETON);
- XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
+ XFillRectangle(display, drawto,gc, SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
if (level.name)
{
int len = strlen(level.name);
- int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+ int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
int lypos = MICROLABEL_YPOS;
- DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
+ DrawText(lxpos, lypos, level.name, FS_SMALL, FC_SPECIAL2);
}
redraw_mask |= REDRAW_MICROLEV;
}
-int AYS_in_range(int x, int y)
+int REQ_in_range(int x, int y)
{
- if (y>DY+249 && y<DY+278)
+ if (y > DY+249 && y < DY+278)
{
- if (x>DX+1 && x<DX+48)
- return(1);
- else if (x>DX+51 && x<DX+98)
- return(2);
+ if (x > DX+1 && x < DX+48)
+ return 1;
+ else if (x > DX+51 && x < DX+98)
+ return 2;
}
- return(0);
+ return 0;
}
-BOOL AreYouSure(char *text, unsigned int ays_state)
+boolean Request(char *text, unsigned int req_state)
{
- int mx,my, ty, result = -1;
+ int mx, my, ty, result = -1;
unsigned int old_door_state;
+#ifndef MSDOS
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_PausePlaying();
+#endif
+
old_door_state = GetDoorState();
CloseDoor(DOOR_CLOSE_1);
/* Alten Türinhalt sichern */
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
/* Fragetext schreiben */
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
+ XFillRectangle(display, pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE);
- for(ty=0;ty<13;ty++)
+ for(ty=0; ty<13; ty++)
{
- int tx,tl,tc;
+ int tx, tl, tc;
char txt[256];
- if (!(*text))
+ if (!*text)
break;
- for(tl=0,tx=0;tx<7;tl++,tx++)
+
+ for(tl=0,tx=0; tx<7; tl++,tx++)
{
- tc=*(text+tx);
- if (!tc || tc==32)
+ tc = *(text + tx);
+ if (!tc || tc == 32)
break;
}
if (!tl)
ty--;
continue;
}
- sprintf(txt,text);
- txt[tl]=0;
- DrawTextExt(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
- text+=(tl+(tc==32));
- }
-
- if (ays_state & AYS_ASK)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
- DXSIZE,OK_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
- else if (ays_state & AYS_CONFIRM)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
- DXSIZE,CONFIRM_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+ sprintf(txt, text);
+ txt[tl] = 0;
+ DrawTextExt(pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX1 + 51 - (tl * 14)/2, SY + ty * 16,
+ txt, FS_SMALL, FC_YELLOW);
+ text += tl + (tc == 32 ? 1 : 0);
+ }
+
+ if (req_state & REQ_ASK)
+ {
+ DrawYesNoButton(BUTTON_OK, DB_INIT);
+ DrawYesNoButton(BUTTON_NO, DB_INIT);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ DrawConfirmButton(BUTTON_CONFIRM, DB_INIT);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ DrawPlayerButton(BUTTON_PLAYER_1, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_2, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_3, DB_INIT);
+ DrawPlayerButton(BUTTON_PLAYER_4, DB_INIT);
+ }
OpenDoor(DOOR_OPEN_1);
ClearEventQueue();
- if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
+ if (!(req_state & REQUEST_WAIT_FOR))
return(FALSE);
if (game_status != MAINMENU)
button_status = MB_RELEASED;
- while(result<0)
+ while(result < 0)
{
- DoAnimation();
- Delay(10);
-
if (XPending(display))
{
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonPress:
case ButtonRelease:
case MotionNotify:
button_status = MB_RELEASED;
}
- if (ays_state & AYS_ASK)
- choice = CheckChooseButtons(mx,my,button_status);
- else
+ if (req_state & REQ_ASK)
+ choice = CheckYesNoButtons(mx,my,button_status);
+ else if (req_state & REQ_CONFIRM)
choice = CheckConfirmButton(mx,my,button_status);
+ else
+ choice = CheckPlayerButtons(mx,my,button_status);
switch(choice)
{
result = FALSE;
break;
case BUTTON_CONFIRM:
- result = TRUE|FALSE;
+ result = TRUE | FALSE;
break;
+
+ case BUTTON_PLAYER_1:
+ result = 1;
+ break;
+ case BUTTON_PLAYER_2:
+ result = 2;
+ break;
+ case BUTTON_PLAYER_3:
+ result = 3;
+ break;
+ case BUTTON_PLAYER_4:
+ result = 4;
+ break;
+
default:
break;
}
break;
}
+
case KeyPress:
switch(XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state))
case XK_Return:
result = 1;
break;
+
case XK_Escape:
result = 0;
break;
+
+ default:
+ break;
}
+ if (req_state & REQ_PLAYER)
+ result = 0;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
- int joy=Joystick();
+ int joy = AnyJoystick();
if (joy & JOY_BUTTON_1)
result = 1;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
if (game_status != MAINMENU)
StopAnimation();
- if (!(ays_state & AYS_STAY_OPEN))
+ if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
}
}
+#ifndef MSDOS
+ /* continue network game after request */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_ContinuePlaying();
+#endif
+
return(result);
}
if (door_state & DOOR_COPY_BACK)
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
}
{
unsigned int new_door_state;
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
unsigned int MoveDoor(unsigned int door_state)
{
- static unsigned int door1 = DOOR_OPEN_1;
- static unsigned int door2 = DOOR_CLOSE_2;
- static long door_delay = 0;
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ static unsigned long door_delay = 0;
int x, start, stepsize = 2;
- long door_delay_value = stepsize * 5;
+ unsigned long door_delay_value = stepsize * 5;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
- if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
- else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
door_state &= ~DOOR_CLOSE_1;
- if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
door_state &= ~DOOR_OPEN_2;
- else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
door_state &= ~DOOR_CLOSE_2;
- if (quick_doors)
+ if (setup.quick_doors)
{
stepsize = 20;
door_delay_value = 0;
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
- DXSIZE,DYSIZE-i/2, DX,DY);
-
- XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
- DX,DY+77-j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
- DX,DY+203-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
- DX+DXSIZE-i,DY+77+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
- DX+DXSIZE-i,DY+203+j);
+ int j = (DXSIZE - i) / 3;
+
+ XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
+ DXSIZE,DYSIZE - i/2, DX, DY);
+
+ XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
+
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
+ DY + 140 + j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
redraw_mask |= REDRAW_DOOR_1;
}
if (door_state & DOOR_ACTION_2)
{
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
- int j = (VXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
- VXSIZE,VYSIZE-i/2, VX,VY);
-
- XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
- VX,VY+VYSIZE/2-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
- VX+VXSIZE-i,VY+VYSIZE/2+j);
+ int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
+ int j = (VXSIZE - i) / 3;
+
+ XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
+ VXSIZE, VYSIZE - i/2, VX, VY);
+
+ XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
+
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
+ VX, VY + VYSIZE / 2 - j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
redraw_mask |= REDRAW_DOOR_2;
}
}
}
+ if (setup.quick_doors)
+ StopSound(SND_OEFFNEN);
+
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
{
static XImage *pixelimage;
- pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
- return(XGetPixel(pixelimage,0,0));
+ pixelimage = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
+ return(XGetPixel(pixelimage, 0, 0));
}
int el2gfx(int element)
{
switch(element)
{
- case EL_LEERRAUM: return(-1);
- case EL_ERDREICH: return(GFX_ERDREICH);
- case EL_MAUERWERK: return(GFX_MAUERWERK);
- case EL_FELSBODEN: return(GFX_FELSBODEN);
- case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
- case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
- case EL_EDELSTEIN: return(GFX_EDELSTEIN);
- case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
- case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
- case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
- case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
- case EL_SPIELER1: return(GFX_SPIELER1);
- case EL_SPIELER2: return(GFX_SPIELER2);
- case EL_SPIELER3: return(GFX_SPIELER3);
- case EL_SPIELER4: return(GFX_SPIELER4);
- case EL_KAEFER: return(GFX_KAEFER);
- case EL_KAEFER_R: return(GFX_KAEFER_R);
- case EL_KAEFER_O: return(GFX_KAEFER_O);
- case EL_KAEFER_L: return(GFX_KAEFER_L);
- case EL_KAEFER_U: return(GFX_KAEFER_U);
- case EL_FLIEGER: return(GFX_FLIEGER);
- case EL_FLIEGER_R: return(GFX_FLIEGER_R);
- case EL_FLIEGER_O: return(GFX_FLIEGER_O);
- case EL_FLIEGER_L: return(GFX_FLIEGER_L);
- case EL_FLIEGER_U: return(GFX_FLIEGER_U);
- case EL_BUTTERFLY: return(GFX_BUTTERFLY);
- case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
- case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
- case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
- case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
- case EL_FIREFLY: return(GFX_FIREFLY);
- case EL_FIREFLY_R: return(GFX_FIREFLY_R);
- case EL_FIREFLY_O: return(GFX_FIREFLY_O);
- case EL_FIREFLY_L: return(GFX_FIREFLY_L);
- case EL_FIREFLY_U: return(GFX_FIREFLY_U);
- case EL_MAMPFER: return(GFX_MAMPFER);
- case EL_ROBOT: return(GFX_ROBOT);
- case EL_BETON: return(GFX_BETON);
- case EL_DIAMANT: return(GFX_DIAMANT);
- case EL_MORAST_LEER: return(GFX_MORAST_LEER);
- case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
- case EL_TROPFEN: return(GFX_TROPFEN);
- case EL_BOMBE: return(GFX_BOMBE);
- case EL_SIEB_LEER: return(GFX_SIEB_LEER);
- case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
- case EL_SIEB_TOT: return(GFX_SIEB_TOT);
- case EL_SALZSAEURE: return(GFX_SALZSAEURE);
- case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
- case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
- case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
- case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
- case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
- case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
- case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
- case EL_LIFE: return(GFX_LIFE);
- case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
- case EL_DYNAMIT: return(GFX_DYNAMIT);
- case EL_BADEWANNE: return(GFX_BADEWANNE);
- case EL_BADEWANNE1: return(GFX_BADEWANNE1);
- case EL_BADEWANNE2: return(GFX_BADEWANNE2);
- case EL_BADEWANNE3: return(GFX_BADEWANNE3);
- case EL_BADEWANNE4: return(GFX_BADEWANNE4);
- case EL_BADEWANNE5: return(GFX_BADEWANNE5);
- case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
- case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
- case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
- case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
- case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
- case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
- case EL_PFORTE1: return(GFX_PFORTE1);
- case EL_PFORTE2: return(GFX_PFORTE2);
- case EL_PFORTE3: return(GFX_PFORTE3);
- case EL_PFORTE4: return(GFX_PFORTE4);
- case EL_PFORTE1X: return(GFX_PFORTE1X);
- case EL_PFORTE2X: return(GFX_PFORTE2X);
- case EL_PFORTE3X: return(GFX_PFORTE3X);
- case EL_PFORTE4X: return(GFX_PFORTE4X);
- case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
- case EL_PACMAN: return(GFX_PACMAN);
- case EL_PACMAN_R: return(GFX_PACMAN_R);
- case EL_PACMAN_O: return(GFX_PACMAN_O);
- case EL_PACMAN_L: return(GFX_PACMAN_L);
- case EL_PACMAN_U: return(GFX_PACMAN_U);
- case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
- case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
- case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
- case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
- case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
- case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
- case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
- case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
- case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
- case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
- case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
- case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
- case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
- case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
- case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
- case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
- case EL_MAMPFER2: return(GFX_MAMPFER2);
- case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
- case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
- case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
- case EL_DYNABOMB: return(GFX_DYNABOMB);
- case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
- case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
- case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
- case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
- case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
- case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
- case EL_MAULWURF: return(GFX_MAULWURF);
- case EL_PINGUIN: return(GFX_PINGUIN);
- case EL_SCHWEIN: return(GFX_SCHWEIN);
- case EL_DRACHE: return(GFX_DRACHE);
- case EL_SONDE: return(GFX_SONDE);
- case EL_PFEIL_L: return(GFX_PFEIL_L);
- case EL_PFEIL_R: return(GFX_PFEIL_R);
- case EL_PFEIL_O: return(GFX_PFEIL_O);
- case EL_PFEIL_U: return(GFX_PFEIL_U);
+ case EL_LEERRAUM: return -1;
+ case EL_ERDREICH: return GFX_ERDREICH;
+ case EL_MAUERWERK: return GFX_MAUERWERK;
+ case EL_FELSBODEN: return GFX_FELSBODEN;
+ case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
+ case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
+ case EL_EDELSTEIN: return GFX_EDELSTEIN;
+ case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
+ case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
+ case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
+ case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
+ case EL_SPIELER1: return GFX_SPIELER1;
+ case EL_SPIELER2: return GFX_SPIELER2;
+ case EL_SPIELER3: return GFX_SPIELER3;
+ case EL_SPIELER4: return GFX_SPIELER4;
+ case EL_KAEFER: return GFX_KAEFER;
+ case EL_KAEFER_R: return GFX_KAEFER_R;
+ case EL_KAEFER_O: return GFX_KAEFER_O;
+ case EL_KAEFER_L: return GFX_KAEFER_L;
+ case EL_KAEFER_U: return GFX_KAEFER_U;
+ case EL_FLIEGER: return GFX_FLIEGER;
+ case EL_FLIEGER_R: return GFX_FLIEGER_R;
+ case EL_FLIEGER_O: return GFX_FLIEGER_O;
+ case EL_FLIEGER_L: return GFX_FLIEGER_L;
+ case EL_FLIEGER_U: return GFX_FLIEGER_U;
+ case EL_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BUTTERFLY_R: return GFX_BUTTERFLY_R;
+ case EL_BUTTERFLY_O: return GFX_BUTTERFLY_O;
+ case EL_BUTTERFLY_L: return GFX_BUTTERFLY_L;
+ case EL_BUTTERFLY_U: return GFX_BUTTERFLY_U;
+ case EL_FIREFLY: return GFX_FIREFLY;
+ case EL_FIREFLY_R: return GFX_FIREFLY_R;
+ case EL_FIREFLY_O: return GFX_FIREFLY_O;
+ case EL_FIREFLY_L: return GFX_FIREFLY_L;
+ case EL_FIREFLY_U: return GFX_FIREFLY_U;
+ case EL_MAMPFER: return GFX_MAMPFER;
+ case EL_ROBOT: return GFX_ROBOT;
+ case EL_BETON: return GFX_BETON;
+ case EL_DIAMANT: return GFX_DIAMANT;
+ case EL_MORAST_LEER: return GFX_MORAST_LEER;
+ case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
+ case EL_TROPFEN: return GFX_TROPFEN;
+ case EL_BOMBE: return GFX_BOMBE;
+ case EL_SIEB_LEER: return GFX_SIEB_LEER;
+ case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
+ case EL_SIEB_TOT: return GFX_SIEB_TOT;
+ case EL_SALZSAEURE: return GFX_SALZSAEURE;
+ case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
+ case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
+ case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
+ case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
+ case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
+ case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
+ case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
+ case EL_LIFE: return GFX_LIFE;
+ case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
+ case EL_DYNAMIT: return GFX_DYNAMIT;
+ case EL_BADEWANNE: return GFX_BADEWANNE;
+ case EL_BADEWANNE1: return GFX_BADEWANNE1;
+ case EL_BADEWANNE2: return GFX_BADEWANNE2;
+ case EL_BADEWANNE3: return GFX_BADEWANNE3;
+ case EL_BADEWANNE4: return GFX_BADEWANNE4;
+ case EL_BADEWANNE5: return GFX_BADEWANNE5;
+ case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
+ case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
+ case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
+ case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
+ case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
+ case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
+ case EL_PFORTE1: return GFX_PFORTE1;
+ case EL_PFORTE2: return GFX_PFORTE2;
+ case EL_PFORTE3: return GFX_PFORTE3;
+ case EL_PFORTE4: return GFX_PFORTE4;
+ case EL_PFORTE1X: return GFX_PFORTE1X;
+ case EL_PFORTE2X: return GFX_PFORTE2X;
+ case EL_PFORTE3X: return GFX_PFORTE3X;
+ case EL_PFORTE4X: return GFX_PFORTE4X;
+ case EL_DYNAMIT_AUS: return GFX_DYNAMIT_AUS;
+ case EL_PACMAN: return GFX_PACMAN;
+ case EL_PACMAN_R: return GFX_PACMAN_R;
+ case EL_PACMAN_O: return GFX_PACMAN_O;
+ case EL_PACMAN_L: return GFX_PACMAN_L;
+ case EL_PACMAN_U: return GFX_PACMAN_U;
+ case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
+ case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
+ case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
+ case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
+ case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
+ case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
+ case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
+ case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
+ case EL_MAUER_X: return GFX_MAUER_X;
+ case EL_MAUER_Y: return GFX_MAUER_Y;
+ case EL_MAUER_XY: return GFX_MAUER_XY;
+ case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
+ case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
+ case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
+ case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
+ case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
+ case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
+ case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
+ case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
+ case EL_MAMPFER2: return GFX_MAMPFER2;
+ case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
+ case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
+ case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
+ case EL_DYNABOMB: return GFX_DYNABOMB;
+ case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
+ case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
+ case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
+ case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_MAULWURF: return GFX_MAULWURF;
+ case EL_PINGUIN: return GFX_PINGUIN;
+ case EL_SCHWEIN: return GFX_SCHWEIN;
+ case EL_DRACHE: return GFX_DRACHE;
+ case EL_SONDE: return GFX_SONDE;
+ case EL_PFEIL_L: return GFX_PFEIL_L;
+ case EL_PFEIL_R: return GFX_PFEIL_R;
+ case EL_PFEIL_O: return GFX_PFEIL_O;
+ case EL_PFEIL_U: return GFX_PFEIL_U;
default:
{
if (IS_CHAR(element))
- return(GFX_CHAR_START + (element-EL_CHAR_START));
+ return GFX_CHAR_START + (element - EL_CHAR_START);
else
- return(-1);
+ return -1;
}
}
}