gfx.anim_random_frame = GfxRandom[x][y];
}
+void SetAnimationFirstLevel(int first_level)
+{
+ gfx.anim_first_level = first_level;
+}
+
int getGraphicAnimationFrame(int graphic, int sync_frame)
{
// animation synchronized with global frame counter, not move position
break;
default:
- // only check clickable animations if no request gadget clicked
- HandleGlobalAnimClicks(mx, my, button_status, FALSE);
break;
}
+ // only needed to handle clickable pointer animations here
+ HandleGlobalAnimClicks(mx, my, button_status, FALSE);
+
break;
}