rnd-20050129-1-src
[rocksndiamonds.git] / src / tools.c
index 4771915a3cd1f80994ae209bab94664daa956294..3e346c882c4e4c8d231d57e3ecad6ea162dabd11 100644 (file)
@@ -123,7 +123,12 @@ void SetDrawtoField(int mode)
 
 void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
 {
-  if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
+  if (game_status == GAME_MODE_PLAYING &&
+      level.game_engine_type == GAME_ENGINE_TYPE_EM)
+  {
+    BlitScreenToBitmap_EM(backbuffer);
+  }
+  else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
     if (force_redraw)
     {
@@ -2219,6 +2224,12 @@ boolean Request(char *text, unsigned int req_state)
     }
   }
 
+#if 1
+  if (game_status == GAME_MODE_PLAYING &&
+      level.game_engine_type == GAME_ENGINE_TYPE_EM)
+    BlitScreenToBitmap_EM(backbuffer);
+#endif
+
 #if 1
   /* disable deactivated drawing when quick-loading level tape recording */
   if (tape.playing && tape.deactivate_display)
@@ -3964,19 +3975,19 @@ em_object_mapping_list[] =
   },
   {
     Ykey_5_eat,                                FALSE,  FALSE,
-    EL_EM_KEY_5,                       ACTION_COLLECTING, -1
+    EL_EMC_KEY_5,                      ACTION_COLLECTING, -1
   },
   {
     Ykey_6_eat,                                FALSE,  FALSE,
-    EL_EM_KEY_6,                       ACTION_COLLECTING, -1
+    EL_EMC_KEY_6,                      ACTION_COLLECTING, -1
   },
   {
     Ykey_7_eat,                                FALSE,  FALSE,
-    EL_EM_KEY_7,                       ACTION_COLLECTING, -1
+    EL_EMC_KEY_7,                      ACTION_COLLECTING, -1
   },
   {
     Ykey_8_eat,                                FALSE,  FALSE,
-    EL_EM_KEY_8,                       ACTION_COLLECTING, -1
+    EL_EMC_KEY_8,                      ACTION_COLLECTING, -1
   },
   {
     Ylenses_eat,                       FALSE,  FALSE,
@@ -4035,7 +4046,7 @@ em_object_mapping_list[] =
     EL_AMOEBA_DRY,                     ACTION_OTHER, -1
   },
   {
-    Xamoeba_5,                         FALSE,  FALSE,
+    Xamoeba_5,                         TRUE,   FALSE,
     EL_AMOEBA_WET,                     ACTION_OTHER, -1
   },
   {
@@ -4068,19 +4079,19 @@ em_object_mapping_list[] =
   },
   {
     Xdoor_5,                           TRUE,   FALSE,
-    EL_EM_GATE_5,                      -1, -1
+    EL_EMC_GATE_5,                     -1, -1
   },
   {
     Xdoor_6,                           TRUE,   FALSE,
-    EL_EM_GATE_6,                      -1, -1
+    EL_EMC_GATE_6,                     -1, -1
   },
   {
     Xdoor_7,                           TRUE,   FALSE,
-    EL_EM_GATE_7,                      -1, -1
+    EL_EMC_GATE_7,                     -1, -1
   },
   {
     Xdoor_8,                           TRUE,   FALSE,
-    EL_EM_GATE_8,                      -1, -1
+    EL_EMC_GATE_8,                     -1, -1
   },
   {
     Xkey_1,                            TRUE,   FALSE,
@@ -4100,19 +4111,19 @@ em_object_mapping_list[] =
   },
   {
     Xkey_5,                            TRUE,   FALSE,
-    EL_EM_KEY_5,                       -1, -1
+    EL_EMC_KEY_5,                      -1, -1
   },
   {
     Xkey_6,                            TRUE,   FALSE,
-    EL_EM_KEY_6,                       -1, -1
+    EL_EMC_KEY_6,                      -1, -1
   },
   {
     Xkey_7,                            TRUE,   FALSE,
-    EL_EM_KEY_7,                       -1, -1
+    EL_EMC_KEY_7,                      -1, -1
   },
   {
     Xkey_8,                            TRUE,   FALSE,
-    EL_EM_KEY_8,                       -1, -1
+    EL_EMC_KEY_8,                      -1, -1
   },
   {
     Xwind_n,                           TRUE,   FALSE,
@@ -4324,19 +4335,51 @@ em_object_mapping_list[] =
   },
   {
     Xfake_door_5,                      TRUE,   FALSE,
-    EL_EM_GATE_5_GRAY,                 -1, -1
+    EL_EMC_GATE_5_GRAY,                        -1, -1
   },
   {
     Xfake_door_6,                      TRUE,   FALSE,
-    EL_EM_GATE_6_GRAY,                 -1, -1
+    EL_EMC_GATE_6_GRAY,                        -1, -1
   },
   {
     Xfake_door_7,                      TRUE,   FALSE,
-    EL_EM_GATE_7_GRAY,                 -1, -1
+    EL_EMC_GATE_7_GRAY,                        -1, -1
   },
   {
     Xfake_door_8,                      TRUE,   FALSE,
-    EL_EM_GATE_8_GRAY,                 -1, -1
+    EL_EMC_GATE_8_GRAY,                        -1, -1
+  },
+  {
+    Xfake_acid_1,                      TRUE,   FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_2,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_3,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_4,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_5,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_6,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_7,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
+  },
+  {
+    Xfake_acid_8,                      FALSE,  FALSE,
+    EL_EMC_FAKE_ACID,                  -1, -1
   },
   {
     Xsteel_1,                          TRUE,   FALSE,
@@ -5590,8 +5633,17 @@ int el2preimg(int element)
 
 int getGameFrameDelay_EM(int native_em_game_frame_delay)
 {
-  return (GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
-         GameFrameDelay);
+  int game_frame_delay_value;
+
+  game_frame_delay_value =
+    (tape.playing && tape.fast_forward ? FfwdFrameDelay :
+     GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
+     GameFrameDelay);
+
+  if (tape.playing && tape.warp_forward && !tape.pausing)
+    game_frame_delay_value = 0;
+
+  return game_frame_delay_value;
 }
 
 unsigned int InitRND(long seed)
@@ -5778,6 +5830,14 @@ void InitGraphicInfo_EM(void)
                        i == Xacid_6 ? 50 :
                        i == Xacid_7 ? 60 :
                        i == Xacid_8 ? 70 :
+                       i == Xfake_acid_1 ? 0 :
+                       i == Xfake_acid_2 ? 10 :
+                       i == Xfake_acid_3 ? 20 :
+                       i == Xfake_acid_4 ? 30 :
+                       i == Xfake_acid_5 ? 40 :
+                       i == Xfake_acid_6 ? 50 :
+                       i == Xfake_acid_7 ? 60 :
+                       i == Xfake_acid_8 ? 70 :
                        i == Xball_2 ? 7 :
                        i == Xball_2B ? j + 8 :
                        i == Yball_eat ? j + 1 :
@@ -5887,11 +5947,13 @@ void InitGraphicInfo_EM(void)
       g_em->width  = TILEX;
       g_em->height = TILEY;
 
-      g_em->has_crumbled_graphics = FALSE;
       g_em->crumbled_bitmap = NULL;
       g_em->crumbled_src_x = 0;
       g_em->crumbled_src_y = 0;
       g_em->crumbled_border_size = 0;
+
+      g_em->has_crumbled_graphics = FALSE;
+      g_em->preserve_background = FALSE;
 #endif
 
 #if 0
@@ -5930,42 +5992,116 @@ void InitGraphicInfo_EM(void)
          (effective_action == ACTION_FALLING ? MV_DOWN : direction);
        int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
        int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
-       int cx = ABS(dx) * TILEX / 8;
-       int cy = ABS(dy) * TILEY / 8;
-
-       if (is_backside)                /* tile where movement starts */
+       int num_steps = (i == Ydrip_s1 ||
+                        i == Ydrip_s1B ||
+                        i == Ydrip_s2 ||
+                        i == Ydrip_s2B ? 16 : 8);
+       int cx = ABS(dx) * (TILEX / num_steps);
+       int cy = ABS(dy) * (TILEY / num_steps);
+       int step_frame = (i == Ydrip_s2 ||
+                         i == Ydrip_s2B ? j + 8 : j) + 1;
+       int step = (is_backside ? step_frame : num_steps - step_frame);
+
+       if (is_backside)        /* tile where movement starts */
        {
          if (dx < 0 || dy < 0)
          {
-           g_em->src_offset_x = cx * (j + 1);
-           g_em->src_offset_y = cy * (j + 1);
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
          }
          else
          {
-           g_em->dst_offset_x = cx * (j + 1);
-           g_em->dst_offset_y = cy * (j + 1);
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
          }
-
-         g_em->width  = TILEX - cx * (j + 1);
-         g_em->height = TILEY - cy * (j + 1);
        }
        else                    /* tile where movement ends */
        {
          if (dx < 0 || dy < 0)
          {
-           g_em->dst_offset_x = cx * (7 - j);
-           g_em->dst_offset_y = cy * (7 - j);
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
          }
          else
          {
-           g_em->src_offset_x = cx * (7 - j);
-           g_em->src_offset_y = cy * (7 - j);
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
          }
+       }
 
-         g_em->width  = TILEX - cx * (7 - j);
-         g_em->height = TILEY - cy * (7 - j);
+       g_em->width  = TILEX - cx * step;
+       g_em->height = TILEY - cy * step;
+      }
+
+#if 0
+      if (effective_action == ACTION_SMASHED_BY_ROCK &&
+         element_info[effective_element].graphic[effective_action] ==
+         element_info[effective_element].graphic[ACTION_DEFAULT])
+      {
+       int move_dir = MV_DOWN;
+       int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
+       int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
+       int num_steps = 8;
+       int cx = ABS(dx) * (TILEX / num_steps);
+       int cy = ABS(dy) * (TILEY / num_steps);
+       int step_frame = j + 1;
+       int step = (is_backside ? step_frame : num_steps - step_frame);
+
+       graphic = (el_act_dir2img(EL_ROCK, ACTION_FALLING, MV_DOWN));
+       g = &graphic_info[graphic];
+       sync_frame = j;
+       frame = getAnimationFrame(g->anim_frames,
+                                 g->anim_delay,
+                                 g->anim_mode,
+                                 g->anim_start_frame,
+                                 sync_frame);
+       getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
+                           g->double_movement && is_backside);
+
+       g_em->bitmap = src_bitmap;
+       g_em->src_x = src_x;
+       g_em->src_y = src_y;
+       g_em->src_offset_x = 0;
+       g_em->src_offset_y = 0;
+       g_em->dst_offset_x = 0;
+       g_em->dst_offset_y = 0;
+
+       if (is_backside)        /* tile where movement starts */
+       {
+         if (dx < 0 || dy < 0)
+         {
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
+         }
+         else
+         {
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
+         }
        }
+       else                    /* tile where movement ends */
+       {
+         if (dx < 0 || dy < 0)
+         {
+           g_em->dst_offset_x = cx * step;
+           g_em->dst_offset_y = cy * step;
+         }
+         else
+         {
+           g_em->src_offset_x = cx * step;
+           g_em->src_offset_y = cy * step;
+         }
+       }
+
+       g_em->width  = TILEX - cx * step;
+       g_em->height = TILEY - cy * step;
+
+#if 0
+       printf("::: -> '%s'\n", element_info[effective_element].token_name);
+#endif
       }
+#endif
+
 #endif
 
       /* create unique graphic identifier to decide if tile must be redrawn */
@@ -6039,6 +6175,38 @@ void InitGraphicInfo_EM(void)
     }
   }
 
+#if 1
+  for (i = 0; i < TILE_MAX; i++)
+  {
+    for (j = 0; j < 8; j++)
+    {
+      int element = object_mapping[i].element_rnd;
+      int action = object_mapping[i].action;
+
+      if (action == ACTION_SMASHED_BY_ROCK &&
+         element_info[element].graphic[action] ==
+         element_info[element].graphic[ACTION_DEFAULT])
+      {
+       /* no separate animation for "smashed by rock" -- use rock instead */
+       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+       struct GraphicInfo_EM *g_xx = &graphic_info_em_object[Ystone_s][7 - j];
+
+       g_em->bitmap            = g_xx->bitmap;
+       g_em->src_x             = g_xx->src_x;
+       g_em->src_y             = g_xx->src_y;
+       g_em->src_offset_x      = g_xx->src_offset_x;
+       g_em->src_offset_y      = g_xx->src_offset_y;
+       g_em->dst_offset_x      = g_xx->dst_offset_x;
+       g_em->dst_offset_y      = g_xx->dst_offset_y;
+       g_em->width             = g_xx->width;
+       g_em->height            = g_xx->height;
+
+       g_em->preserve_background = TRUE;
+      }
+    }
+  }
+#endif
+
   for (p = 0; p < 2; p++)
   {
     for (i = 0; i < SPR_MAX; i++)