BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
+static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
+{
+ static struct TitleFadingInfo fading_leave_stored;
+
+ if (set)
+ fading_leave_stored = fading_leave;
+ else
+ fading = fading_leave_stored;
+}
+
void FadeSetEnterMenu()
{
fading = menu.enter_menu;
+
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
void FadeSetLeaveMenu()
{
fading = menu.leave_menu;
+
+ FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
}
-void FadeSetStartItem()
+void FadeSetEnterScreen()
{
- fading = menu.start_item;
+ fading = menu.enter_screen[game_status];
+
+ FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
+}
+
+void FadeSetLeaveScreen()
+{
+ FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
}
void FadeSetFromType(int type)
{
if (type & TYPE_ENTER_SCREEN)
- FadeSetStartItem();
+ FadeSetEnterScreen();
else if (type & TYPE_ENTER)
FadeSetEnterMenu();
else if (type & TYPE_LEAVE)
case EVENT_KEYPRESS:
switch (GetEventKey((KeyEvent *)&event, TRUE))
{
+ case KSYM_space:
+ if (req_state & REQ_CONFIRM)
+ result = 1;
+ break;
+
case KSYM_Return:
result = 1;
break;
default:
break;
}
+
if (req_state & REQ_PLAYER)
result = 0;
break;