/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* tools.c *
***********************************************************/
+#include <stdarg.h>
+
#ifdef __FreeBSD__
#include <machine/joystick.h>
#endif
#include "buttons.h"
#include "joystick.h"
#include "cartoons.h"
-
-#include <math.h>
+#include "network.h"
#ifdef MSDOS
-extern BOOL wait_for_vsync;
+extern boolean wait_for_vsync;
#endif
+/* tool button identifiers */
+#define TOOL_CTRL_ID_YES 0
+#define TOOL_CTRL_ID_NO 1
+#define TOOL_CTRL_ID_CONFIRM 2
+#define TOOL_CTRL_ID_PLAYER_1 3
+#define TOOL_CTRL_ID_PLAYER_2 4
+#define TOOL_CTRL_ID_PLAYER_3 5
+#define TOOL_CTRL_ID_PLAYER_4 6
+
+#define NUM_TOOL_BUTTONS 7
+
+/* forward declaration for internal use */
+static int getGraphicAnimationPhase(int, int, int);
+static void UnmapToolButtons();
+static void HandleToolButtons(struct GadgetInfo *);
+
+static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
+static int request_gadget_id = -1;
+
void SetDrawtoField(int mode)
{
- if (mode == DRAW_BUFFERED && soft_scrolling_on)
+ if (mode == DRAW_BUFFERED && setup.soft_scrolling)
{
FX = TILEX;
FY = TILEY;
void BackToFront()
{
int x,y;
- Drawable buffer = (drawto_field != window ? drawto_field : backbuffer);
+ Drawable buffer = (drawto_field == window ? backbuffer : drawto_field);
- if (direct_draw_on && game_status == PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
redraw_mask &= ~REDRAW_MAIN;
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
- if (redraw_mask & REDRAW_FIELD || ScreenMovPos)
+ if (redraw_mask & REDRAW_FIELD)
redraw_mask &= ~REDRAW_TILES;
if (!redraw_mask)
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- XSync(display,FALSE);
-
-#ifdef MSDOS
- wait_for_vsync = TRUE;
-#endif
+ XSync(display, FALSE);
if (redraw_mask & REDRAW_ALL)
{
- XCopyArea(display,backbuffer,window,gc,
- 0,0, WIN_XSIZE,WIN_YSIZE,
- 0,0);
+ XCopyArea(display, backbuffer, window, gc,
+ 0, 0, WIN_XSIZE, WIN_YSIZE,
+ 0, 0);
redraw_mask = 0;
}
if (redraw_mask & REDRAW_FIELD)
{
if (game_status != PLAYING || redraw_mask & REDRAW_FROM_BACKBUFFER)
- XCopyArea(display,backbuffer,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE,
- REAL_SX,REAL_SY);
+ {
+ XCopyArea(display, backbuffer, window, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
+ REAL_SX, REAL_SY);
+ }
else
{
int fx = FX, fy = FY;
- if (soft_scrolling_on)
+ if (setup.soft_scrolling)
{
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ fy += (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
}
- XCopyArea(display,buffer,window,gc,
- fx,fy, SXSIZE,SYSIZE,
- SX,SY);
+ if (setup.soft_scrolling ||
+ ABS(ScreenMovPos) + ScrollStepSize == TILEX ||
+ ABS(ScreenMovPos) == ScrollStepSize ||
+ redraw_tiles > REDRAWTILES_THRESHOLD)
+ {
+ XCopyArea(display, buffer, window, gc, fx, fy, SXSIZE, SYSIZE, SX, SY);
+
+#ifdef DEBUG
+#if 0
+ printf("redrawing all (ScreenGfxPos == %d) because %s\n",
+ ScreenGfxPos,
+ (setup.soft_scrolling ?
+ "setup.soft_scrolling" :
+ ABS(ScreenGfxPos) + ScrollStepSize == TILEX ?
+ "ABS(ScreenGfxPos) + ScrollStepSize == TILEX" :
+ ABS(ScreenGfxPos) == ScrollStepSize ?
+ "ABS(ScreenGfxPos) == ScrollStepSize" :
+ "redraw_tiles > REDRAWTILES_THRESHOLD"));
+#endif
+#endif
+ }
}
redraw_mask &= ~REDRAW_MAIN;
}
if (redraw_mask & REDRAW_DOORS)
{
if (redraw_mask & REDRAW_DOOR_1)
- XCopyArea(display,backbuffer,window,gc,
- DX,DY, DXSIZE,DYSIZE,
- DX,DY);
+ XCopyArea(display, backbuffer, window, gc,
+ DX, DY, DXSIZE, DYSIZE,
+ DX, DY);
if (redraw_mask & REDRAW_DOOR_2)
{
if ((redraw_mask & REDRAW_DOOR_2) == REDRAW_DOOR_2)
VX+VIDEO_CONTROL_XPOS,VY+VIDEO_CONTROL_YPOS);
}
}
+ if (redraw_mask & REDRAW_DOOR_3)
+ XCopyArea(display, backbuffer, window, gc,
+ EX, EY, EXSIZE, EYSIZE,
+ EX, EY);
redraw_mask &= ~REDRAW_DOORS;
}
- if (redraw_mask & REDRAW_MICROLEV)
+ if (redraw_mask & REDRAW_MICROLEVEL)
{
XCopyArea(display,backbuffer,window,gc,
- MICROLEV_XPOS,MICROLEV_YPOS, MICROLEV_XSIZE,MICROLEV_YSIZE,
- MICROLEV_XPOS,MICROLEV_YPOS);
+ MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE,
+ MICROLEV_XPOS, MICROLEV_YPOS);
XCopyArea(display,backbuffer,window,gc,
- SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE,
- SX,MICROLABEL_YPOS);
- redraw_mask &= ~REDRAW_MICROLEV;
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE,
+ SX, MICROLABEL_YPOS);
+ redraw_mask &= ~REDRAW_MICROLEVEL;
}
if (redraw_mask & REDRAW_TILES)
for(x=0; x<SCR_FIELDX; x++)
for(y=0; y<SCR_FIELDY; y++)
if (redraw[redraw_x1 + x][redraw_y1 + y])
- XCopyArea(display,buffer,window,gc,
- FX+x*TILEX,FX+y*TILEY, TILEX,TILEY,
- SX+x*TILEX,SY+y*TILEY);
+ XCopyArea(display, buffer, window, gc,
+ FX + x * TILEX, FX + y * TILEY, TILEX, TILEY,
+ SX + x * TILEX, SY + y * TILEY);
}
XFlush(display);
void FadeToFront()
{
/*
- long fading_delay = 300000;
+ long fading_delay = 300;
- if (fading_on && (redraw_mask & REDRAW_FIELD))
+ if (setup.fading && (redraw_mask & REDRAW_FIELD))
{
*/
REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
}
XFlush(display);
- Delay(10000);
+ Delay(10);
}
*/
void ClearWindow()
{
- XFillRectangle(display,backbuffer,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display, backbuffer, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- if (soft_scrolling_on && game_status==PLAYING)
+ if (setup.soft_scrolling && game_status == PLAYING)
{
- XFillRectangle(display,fieldbuffer,gc,
- 0,0, FXSIZE,FYSIZE);
+ XFillRectangle(display, fieldbuffer, gc, 0, 0, FXSIZE, FYSIZE);
SetDrawtoField(DRAW_BUFFERED);
}
else
SetDrawtoField(DRAW_BACKBUFFER);
- if (direct_draw_on && game_status==PLAYING)
+ if (setup.direct_draw && game_status == PLAYING)
{
- XFillRectangle(display,window,gc,
- REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
+ XFillRectangle(display, window, gc,
+ REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
SetDrawtoField(DRAW_DIRECT);
}
redraw_mask |= REDRAW_FIELD;
}
-void DrawText(int x, int y, char *text, int font, int col)
+void DrawTextFCentered(int y, int font_type, char *format, ...)
+{
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
+ int font_xsize;
+ va_list ap;
+
+ font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+ FONT5_XSIZE);
+
+ va_start(ap, format);
+ vsprintf(buffer, format, ap);
+ va_end(ap);
+
+ DrawText(SX + (SXSIZE - strlen(buffer) * font_xsize) / 2, SY + y,
+ buffer, FS_SMALL, font_type);
+}
+
+void DrawTextF(int x, int y, int font_type, char *format, ...)
{
- DrawTextExt(drawto, gc, x, y, text, font, col);
+ char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
+ va_list ap;
+
+ va_start(ap, format);
+ vsprintf(buffer, format, ap);
+ va_end(ap);
+
+ DrawText(SX + x, SY + y, buffer, FS_SMALL, font_type);
+}
+
+void DrawText(int x, int y, char *text, int font_size, int font_type)
+{
+ DrawTextExt(drawto, gc, x, y, text, font_size, font_type);
+
if (x < DX)
redraw_mask |= REDRAW_FIELD;
else if (y < VY)
}
void DrawTextExt(Drawable d, GC gc, int x, int y,
- char *text, int font, int font_color)
+ char *text, int font_size, int font_type)
{
int font_width, font_height, font_start;
int font_pixmap;
-
- if (font!=FS_SMALL && font!=FS_BIG)
- font = FS_SMALL;
- if (font_color<FC_RED || font_color>FC_SPECIAL2)
- font_color = FC_RED;
-
- font_width =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL1 ? FONT2_XSIZE :
- font_color<FC_SPECIAL2 ? FONT3_XSIZE : FONT4_XSIZE);
- font_height =
- (font==FS_BIG ? FONT1_XSIZE :
- font_color<FC_SPECIAL2 ? FONT2_XSIZE: FONT4_XSIZE);
- font_pixmap = (font==FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start =
- font_color*(font==FS_BIG ? FONT1_YSIZE : FONT2_YSIZE)*FONT_LINES_PER_FONT;
-
- while(*text)
+ boolean print_inverse = FALSE;
+
+ if (font_size != FS_SMALL && font_size != FS_BIG)
+ font_size = FS_SMALL;
+ if (font_type < FC_RED || font_type > FC_SPECIAL3)
+ font_type = FC_RED;
+
+ font_width = (font_size == FS_BIG ? FONT1_XSIZE :
+ font_type < FC_SPECIAL1 ? FONT2_XSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_XSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_XSIZE :
+ FONT5_XSIZE);
+ font_height = (font_size == FS_BIG ? FONT1_YSIZE :
+ font_type < FC_SPECIAL1 ? FONT2_YSIZE :
+ font_type < FC_SPECIAL2 ? FONT3_YSIZE :
+ font_type < FC_SPECIAL3 ? FONT4_YSIZE :
+ FONT5_YSIZE);
+ font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
+ font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
+ FONT_LINES_PER_FONT);
+
+ if (font_type == FC_SPECIAL3)
+ font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT + 3;
+
+ while (*text)
{
char c = *text++;
- if (c>='a' && c<='z')
+ if (c == '~' && font_size == FS_SMALL && font_type <= FC_YELLOW)
+ {
+ print_inverse = TRUE;
+ continue;
+ }
+
+ if (c >= 'a' && c <= 'z')
c = 'A' + (c - 'a');
- else if (c=='ä' || c=='Ä')
+ else if (c == 'ä' || c == 'Ä')
c = 91;
- else if (c=='ö' || c=='Ö')
+ else if (c == 'ö' || c == 'Ö')
c = 92;
- else if (c=='ü' || c=='Ü')
+ else if (c == 'ü' || c == 'Ü')
c = 93;
- if (c>=32 && c<=95)
- XCopyArea(display,pix[font_pixmap],d,gc,
- ((c-32) % FONT_CHARS_PER_LINE)*font_width,
- ((c-32) / FONT_CHARS_PER_LINE)*font_height + font_start,
- font_width,font_height, x,y);
+ if (c >= 32 && c <= 95)
+ {
+ int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width;
+ int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start;
+ int dest_x = x, dest_y = y;
+
+ if (print_inverse)
+ {
+ XCopyArea(display, pix[font_pixmap], d, gc,
+ FONT_CHARS_PER_LINE * font_width,
+ 3 * font_height + font_start,
+ font_width, font_height, x, y);
+
+ XSetClipOrigin(display, clip_gc[font_pixmap],
+ dest_x - src_x, dest_y - src_y);
+ XCopyArea(display, pix[font_pixmap], d, clip_gc[font_pixmap],
+ 0, 0, font_width, font_height, dest_x, dest_y);
+ }
+ else
+ XCopyArea(display, pix[font_pixmap], d, gc,
+ src_x, src_y, font_width, font_height, dest_x, dest_y);
+ }
x += font_width;
}
}
-void DrawPlayerField()
+void DrawAllPlayers()
{
- int x = JX, y = JY;
- int sx = SCROLLX(x), sy = SCROLLY(y);
+ int i;
- int sxx = 0, syy = 0;
+ for(i=0; i<MAX_PLAYERS; i++)
+ if (stored_player[i].active)
+ DrawPlayer(&stored_player[i]);
+}
+
+void DrawPlayerField(int x, int y)
+{
+ if (!IS_PLAYER(x, y))
+ return;
- int element = Feld[x][y];
+ DrawPlayer(PLAYERINFO(x, y));
+}
+
+void DrawPlayer(struct PlayerInfo *player)
+{
+ int jx = player->jx, jy = player->jy;
+ int last_jx = player->last_jx, last_jy = player->last_jy;
+ int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
+ int sx = SCREENX(jx), sy = SCREENY(jy);
+ int sxx = 0, syy = 0;
+ int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
int graphic, phase;
+ boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
- if (PlayerGone)
+ if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
#if DEBUG
- if (!IN_LEV_FIELD(x,y) || !IN_SCR_FIELD(sx,sy))
+ if (!IN_LEV_FIELD(jx,jy))
{
- printf("DrawPlayerField(): x = %d, y = %d\n",x,y);
+ printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
printf("DrawPlayerField(): This should never happen!\n");
return;
if (element == EL_EXPLODING)
return;
- if (direct_draw_on)
- SetDrawtoField(DRAW_BUFFERED);
-
/* draw things in the field the player is leaving, if needed */
- if (lastJX != JX || lastJY != JY)
+ if (player_is_moving)
{
- if (Store[lastJX][lastJY])
+ if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
- DrawLevelElement(lastJX,lastJY, Store[lastJX][lastJY]);
- DrawLevelElementThruMask(lastJX,lastJY, Feld[lastJX][lastJY]);
+ DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+ DrawLevelFieldThruMask(last_jx, last_jy);
}
- else if (Feld[lastJX][lastJY] == EL_DYNAMIT)
- DrawDynamite(lastJX,lastJY);
+ else if (last_element == EL_DYNAMIT)
+ DrawDynamite(last_jx, last_jy);
else
- DrawLevelField(lastJX,lastJY);
+ DrawLevelField(last_jx, last_jy);
- if (PlayerPushing)
+ if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
-
- if (PlayerGfxPos)
+ if (player->GfxPos)
{
- if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ if (Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FELD_LEER);
else
- DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ DrawLevelElement(next_jx, next_jy, EL_LEERRAUM);
}
else
- DrawLevelField(nextJX,nextJY);
+ DrawLevelField(next_jx, next_jy);
}
}
+ if (!IN_SCR_FIELD(sx, sy))
+ return;
+
+ if (setup.direct_draw)
+ SetDrawtoField(DRAW_BUFFERED);
+
/* draw things behind the player, if needed */
- if (Store[x][y])
- DrawLevelElement(x,y, Store[x][y]);
+ if (Store[jx][jy])
+ DrawLevelElement(jx, jy, Store[jx][jy]);
else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
- DrawLevelField(x,y);
+ DrawLevelField(jx, jy);
/* draw player himself */
- if (PlayerMovDir==MV_LEFT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
- else if (PlayerMovDir==MV_RIGHT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
- else if (PlayerMovDir==MV_UP)
- graphic = GFX_SPIELER_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER_DOWN;
+ if (game.emulation == EMU_SUPAPLEX)
+ {
+ static int last_dir = MV_LEFT;
+ int action = (player->programmed_action ? player->programmed_action :
+ player->action);
+ boolean action_moving =
+ (player_is_moving ||
+ ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
+ !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
- graphic += PlayerFrame;
+ graphic = GFX_SP_MURPHY;
- if (PlayerGfxPos)
+ if (player->Pushing)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_PUSH_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_PUSH_RIGHT;
+ }
+ else if (player->snapped)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_SNAP_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_SNAP_RIGHT;
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_MURPHY_SNAP_UP;
+ else if (player->MovDir == MV_DOWN)
+ graphic = GFX_MURPHY_SNAP_DOWN;
+ }
+ else if (action_moving)
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
+ graphic = GFX_MURPHY_GO_LEFT;
+ else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
+ graphic = GFX_MURPHY_GO_RIGHT;
+
+ graphic += getGraphicAnimationPhase(3, 2, ANIM_OSCILLATE);
+ }
+
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ last_dir = player->MovDir;
+ }
+ else
+ {
+ if (player->MovDir == MV_LEFT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
+ else if (player->MovDir == MV_RIGHT)
+ graphic =
+ (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
+ else if (player->MovDir == MV_UP)
+ graphic = GFX_SPIELER1_UP;
+ else /* MV_DOWN || MV_NO_MOVING */
+ graphic = GFX_SPIELER1_DOWN;
+
+ graphic += player->index_nr * 3 * HEROES_PER_LINE;
+ graphic += player->Frame;
+ }
+
+ if (player->GfxPos)
{
- if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
- sxx = PlayerGfxPos;
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ sxx = player->GfxPos;
else
- syy = PlayerGfxPos;
+ syy = player->GfxPos;
}
- if (!soft_scrolling_on && ScreenMovPos)
+ if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
- if (PlayerPushing && PlayerGfxPos)
+ if (player->Pushing && player->GfxPos)
{
- int nextJX = JX + (JX - lastJX);
- int nextJY = JY + (JY - lastJY);
- int px = SCROLLX(nextJX), py = SCROLLY(nextJY);
+ int px = SCREENX(next_jx), py = SCREENY(next_jy);
- if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
- Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
+ if (element == EL_SOKOBAN_FELD_LEER ||
+ Feld[next_jx][next_jy] == EL_SOKOBAN_FELD_VOLL)
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
+ NO_CUTTING);
else
{
- int element = Feld[nextJX][nextJY];
+ int element = Feld[next_jx][next_jy];
int graphic = el2gfx(element);
- if (element == EL_FELSBROCKEN && sxx)
+ if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK) && sxx)
{
- int phase = (PlayerGfxPos / (TILEX/4));
+ int phase = (player->GfxPos / (TILEX / 4));
- if (PlayerMovDir == MV_LEFT)
+ if (player->MovDir == MV_LEFT)
graphic += phase;
else
- graphic += (phase+4)%4;
+ graphic += (phase + 4) % 4;
}
- DrawGraphicShifted(px,py, sxx,syy, graphic, NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
}
}
- /* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
+ /* draw things in front of player (EL_DYNAMIT or EL_DYNABOMB) */
if (element == EL_DYNAMIT || element == EL_DYNABOMB)
{
if (element == EL_DYNAMIT)
{
- if ((phase = (96-MovDelay[x][y])/12) > 6)
+ if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
phase = 6;
}
else
{
- if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
- phase = 7-phase;
+ if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
+ phase = 7 - phase;
}
- DrawGraphicThruMask(sx,sy, graphic + phase);
+ if (game.emulation == EMU_SUPAPLEX)
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED);
+ else
+ DrawGraphicThruMask(sx, sy, graphic + phase);
}
- if (direct_draw_on)
+ if (player_is_moving && last_element == EL_EXPLODING)
{
- int dest_x = SX+SCROLLX(x)*TILEX;
- int dest_y = SY+SCROLLY(y)*TILEY;
- int x_size = TILEX;
- int y_size = TILEY;
+ int phase = Frame[last_jx][last_jy];
+ int delay = 2;
- if (!ScreenMovPos)
- {
- dest_x = SX + SCROLLX(MIN(JX,lastJX))*TILEX;
- dest_y = SY + SCROLLY(MIN(JY,lastJY))*TILEY;
- x_size = TILEX * (1 + ABS(JX - lastJX));
- y_size = TILEY * (1 + ABS(JY - lastJY));
- }
+ if (phase > 2)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
+ GFX_EXPLOSION + ((phase - 1) / delay - 1));
+ }
+
+ /* draw elements that stay over the player */
+ /* handle the field the player is leaving ... */
+ if (player_is_moving && IS_OVER_PLAYER(last_element))
+ DrawLevelField(last_jx, last_jy);
+ /* ... and the field the player is entering */
+ if (IS_OVER_PLAYER(element))
+ DrawLevelField(jx, jy);
- XCopyArea(display,drawto_field,window,gc,
- dest_x,dest_y, x_size,y_size, dest_x,dest_y);
+ if (setup.direct_draw)
+ {
+ int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
+ int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
+ int x_size = TILEX * (1 + ABS(jx - last_jx));
+ int y_size = TILEY * (1 + ABS(jy - last_jy));
+
+ XCopyArea(display, drawto_field, window, gc,
+ dest_x, dest_y, x_size, y_size, dest_x, dest_y);
SetDrawtoField(DRAW_DIRECT);
}
if (mode == ANIM_OSCILLATE)
{
- int max_anim_frames = frames*2 - 2;
+ int max_anim_frames = 2 * frames - 2;
phase = (FrameCounter % (delay * max_anim_frames)) / delay;
phase = (phase < frames ? phase : max_anim_frames - phase);
}
return(phase);
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic,
+ int frames, int delay, int mode, int mask_mode)
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
-}
-
-void DrawGraphic(int x, int y, int graphic)
-{
-
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
+ else
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
}
-#endif
+}
- DrawGraphicExt(drawto_field, gc, x, y, graphic);
- MarkTileDirty(x,y);
+void DrawGraphicAnimation(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
}
-void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+void DrawGraphicAnimationThruMask(int x, int y, int graphic,
+ int frames, int delay, int mode)
{
- DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
+ DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
-void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX,
- SY+(graphic / GFX_PER_LINE)*TILEY,
- TILEX,TILEY, x,y);
+ *pixmap_nr = PIX_BACK;
+ *x = SX + (graphic % GFX_PER_LINE) * TILEX;
+ *y = SY + (graphic / GFX_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ *pixmap_nr = PIX_MORE;
+ *x = (graphic % MORE_PER_LINE) * TILEX;
+ *y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display,pix[PIX_HEROES],d,gc,
- (graphic % HEROES_PER_LINE)*TILEX,
- (graphic / HEROES_PER_LINE)*TILEY,
- TILEX,TILEY, x,y);
+ *pixmap_nr = PIX_HEROES;
+ *x = (graphic % HEROES_PER_LINE) * TILEX;
+ *y = (graphic / HEROES_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_BIGFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*TILEX,
- (graphic / FONT_CHARS_PER_LINE)*TILEY +
- FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
- TILEX,TILEY, x,y);
+ *pixmap_nr = PIX_BIGFONT;
+ *x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY);
}
else
- XFillRectangle(display,d,gc, x,y, TILEX,TILEY);
+ {
+ *pixmap_nr = PIX_MORE;
+ *x = 0;
+ *y = 0;
+ }
}
-void DrawGraphicThruMask(int x, int y, int graphic)
+void DrawGraphic(int x, int y, int graphic)
{
- int src_x,src_y, dest_x,dest_y;
-
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
- printf("DrawGraphicThruMask(): x = %d, y = %d\n",x,y);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
+ DrawGraphicExt(drawto_field, gc, FX + x*TILEX, FY + y*TILEY, graphic);
+ MarkTileDirty(x,y);
+}
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX;
- src_y = (graphic / HEROES_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
+void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+{
+ int pixmap_nr;
+ int src_x, src_y;
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
- }
- else
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ XCopyArea(display, pix[pixmap_nr], d, gc,
+ src_x, src_y, TILEX, TILEY, x, y);
+}
+
+void DrawGraphicThruMask(int x, int y, int graphic)
+{
+#if DEBUG
+ if (!IN_SCR_FIELD(x,y))
{
- DrawGraphic(x,y,graphic);
+ printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
+ printf("DrawGraphicThruMask(): This should never happen!\n");
return;
}
+#endif
+ DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic);
MarkTileDirty(x,y);
}
-void DrawScreenElementThruMask(int x, int y, int element)
+void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic)
{
- DrawGraphicThruMask(x,y,el2gfx(element));
-}
+ int tile = graphic;
+ int pixmap_nr;
+ int src_x, src_y;
+ Pixmap src_pixmap;
+ GC drawing_gc;
-void DrawLevelElementThruMask(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElementThruMask(SCROLLX(x),SCROLLY(y),element);
+ if (graphic == GFX_LEERRAUM)
+ return;
+
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ src_pixmap = pix[pixmap_nr];
+ drawing_gc = clip_gc[pixmap_nr];
+
+ if (tile_clipmask[tile] != None)
+ {
+ XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+ XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
+ XCopyArea(display, src_pixmap, d, tile_clip_gc,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+ printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
+#endif
+
+ XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+ XCopyArea(display, src_pixmap, d, drawing_gc,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, gc, x, y, graphic);
+ DrawMiniGraphicExt(drawto,gc, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic);
MarkTileDirty(x/2, y/2);
}
-void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
-{
- DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
-}
-
-void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
+void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],d,gc,
- MINI_GFX_STARTX+(graphic % MINI_GFX_PER_LINE)*MINI_TILEX,
- MINI_GFX_STARTY+(graphic / MINI_GFX_PER_LINE)*MINI_TILEY,
- MINI_TILEX,MINI_TILEY, x,y);
+ *pixmap = pix[PIX_BACK];
+ *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
+ *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ graphic -= ((graphic / MORE_PER_LINE) * MORE_PER_LINE) / 2;
+ *pixmap = pix[PIX_MORE];
+ *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
+ *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- XCopyArea(display,pix[PIX_SMALLFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*FONT4_XSIZE,
- (graphic / FONT_CHARS_PER_LINE)*FONT4_YSIZE +
- FC_SPECIAL2*FONT2_YSIZE*FONT_LINES_PER_FONT,
- MINI_TILEX,MINI_TILEY, x,y);
+ *pixmap = pix[PIX_SMALLFONT];
+ *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
+ *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE +
+ FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT);
}
else
- XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
+ {
+ *pixmap = pix[PIX_MORE];
+ *x = MINI_MORE_STARTX;
+ *y = MINI_MORE_STARTY;
+ }
+}
+
+void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
+{
+ Pixmap pixmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &pixmap, &src_x, &src_y);
+ XCopyArea(display, pixmap, d, gc,
+ src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
{
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
- int src_x,src_y, dest_x,dest_y;
+ int src_x, src_y, dest_x, dest_y;
+ int tile = graphic;
+ int pixmap_nr;
+ Pixmap src_pixmap;
+ GC drawing_gc;
if (graphic < 0)
{
- DrawGraphic(x,y,graphic);
+ DrawGraphic(x, y, graphic);
return;
}
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
width -= dx;
else if (dx) /* allg. Bewegung in x-Richtung */
MarkTileDirty(x + SIGN(dx), y);
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
{
height += dy;
cy = -dy;
dy = 0;
}
- else if (dy > 0 && cut_mode==CUT_ABOVE)
+ else if (dy > 0 && cut_mode == CUT_ABOVE)
{
if (y == BY2) /* Element unterhalb des Bildes */
return;
height = dy;
- cy = TILEY-dy;
+ cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
} /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
+ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
else if (dy) /* allg. Bewegung in y-Richtung */
MarkTileDirty(x, y + SIGN(dy));
}
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
+ getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
+ src_pixmap = pix[pixmap_nr];
+ drawing_gc = clip_gc[pixmap_nr];
- if (mask_mode == USE_MASKING)
- {
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, width,height, dest_x,dest_y);
- }
- else
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- src_x,src_y, width,height, dest_x,dest_y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
- src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
-
- if (mask_mode == USE_MASKING)
- {
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, width,height, dest_x,dest_y);
- }
- else
- XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
- src_x,src_y, width,height, dest_x,dest_y);
- }
+ dest_x = FX + x * TILEX + dx;
+ dest_y = FY + y * TILEY + dy;
#if DEBUG
if (!IN_SCR_FIELD(x,y))
}
#endif
+ if (mask_mode == USE_MASKING)
+ {
+ if (tile_clipmask[tile] != None)
+ {
+ XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+ XSetClipOrigin(display, tile_clip_gc, dest_x, dest_y);
+ XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+ src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+ }
+ else
+ {
+#if DEBUG
+ printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+
+ XSetClipOrigin(display, drawing_gc, dest_x - src_x, dest_y - src_y);
+ XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+ src_x, src_y, width, height, dest_x, dest_y);
+ }
+ }
+ else
+ XCopyArea(display, src_pixmap, drawto_field, gc,
+ src_x, src_y, width, height, dest_x, dest_y);
+
MarkTileDirty(x,y);
}
DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
}
-void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int graphic = el2gfx(element);
- int phase4 = ABS(MovPos[ux][uy])/(TILEX/4);
- int phase = phase4 / 2;
+ int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8);
+ int phase4 = phase8 / 2;
+ int phase2 = phase8 / 4;
int dir = MovDir[ux][uy];
- if (element==EL_PACMAN || element==EL_KAEFER || element==EL_FLIEGER)
+ if (element == EL_PACMAN || element == EL_KAEFER || element == EL_FLIEGER)
{
- graphic += 4*!phase;
+ graphic += 4 * !phase2;
if (dir == MV_UP)
graphic += 1;
else if (dir == MV_DOWN)
graphic += 3;
}
- else if (element==EL_MAULWURF || element==EL_PINGUIN ||
- element==EL_SCHWEIN || element==EL_DRACHE)
- {
- if (dir==MV_LEFT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_LEFT :
- element==EL_PINGUIN ? GFX_PINGUIN_LEFT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
- else if (dir==MV_RIGHT)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_RIGHT :
- element==EL_PINGUIN ? GFX_PINGUIN_RIGHT :
- element==EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
- else if (dir==MV_UP)
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_UP :
- element==EL_PINGUIN ? GFX_PINGUIN_UP :
- element==EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
+ else if (element == EL_SP_SNIKSNAK)
+ {
+ if (dir == MV_LEFT)
+ graphic = GFX_SP_SNIKSNAK_LEFT;
+ else if (dir == MV_RIGHT)
+ graphic = GFX_SP_SNIKSNAK_RIGHT;
+ else if (dir == MV_UP)
+ graphic = GFX_SP_SNIKSNAK_UP;
+ else
+ graphic = GFX_SP_SNIKSNAK_DOWN;
+
+ graphic += (phase8 < 4 ? phase8 : 7 - phase8);
+ }
+ else if (element == EL_SP_ELECTRON)
+ {
+ graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
+ }
+ else if (element == EL_MAULWURF || element == EL_PINGUIN ||
+ element == EL_SCHWEIN || element == EL_DRACHE)
+ {
+ if (dir == MV_LEFT)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT :
+ element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
+ else if (dir == MV_RIGHT)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+ element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
+ else if (dir == MV_UP)
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP :
+ element == EL_PINGUIN ? GFX_PINGUIN_UP :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
- graphic = (element==EL_MAULWURF ? GFX_MAULWURF_DOWN :
- element==EL_PINGUIN ? GFX_PINGUIN_DOWN :
- element==EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
+ graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN :
+ element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
+ element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
graphic += phase4;
}
- else if (element==EL_SONDE)
+ else if (element == EL_SONDE)
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
+ else if (element == EL_SALZSAEURE)
{
- graphic += !phase;
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
}
- else if ((element==EL_FELSBROCKEN || IS_GEM(element)) && !cut_mode)
+ else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
{
- graphic += phase * (element==EL_FELSBROCKEN ? 2 : 1);
+ graphic += !phase2;
}
- else if ((element==EL_SIEB_LEER || element==EL_SIEB2_LEER ||
- element==EL_SIEB_VOLL || element==EL_SIEB2_VOLL) && SiebAktiv)
+ else if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK ||
+ IS_GEM(element)) && !cut_mode)
{
- graphic += 3-(SiebAktiv%8)/2;
+ if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
+
+ /*
+ if (element == EL_SP_ZONK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1);
+ */
+
+ }
+ else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
+ element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
+ {
+ graphic += 3 + getGraphicAnimationPhase(4, 4, ANIM_REVERSE);
}
else if (IS_AMOEBOID(element))
{
- graphic = (element==EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
- graphic += (x+2*y) % 4;
+ graphic = (element == EL_AMOEBE_TOT ? GFX_AMOEBE_TOT : GFX_AMOEBE_LEBT);
+ graphic += (x + 2 * y + 4) % 4;
}
- else if (element==EL_MAUER_LEBT)
+ else if (element == EL_MAUER_LEBT)
{
- BOOL links_massiv = FALSE, rechts_massiv = FALSE;
+ boolean links_massiv = FALSE, rechts_massiv = FALSE;
- if (!IN_LEV_FIELD(ux-1,uy) || IS_MAUER(Feld[ux-1][uy]))
+ if (!IN_LEV_FIELD(ux-1, uy) || IS_MAUER(Feld[ux-1][uy]))
links_massiv = TRUE;
- if (!IN_LEV_FIELD(ux+1,uy) || IS_MAUER(Feld[ux+1][uy]))
+ if (!IN_LEV_FIELD(ux+1, uy) || IS_MAUER(Feld[ux+1][uy]))
rechts_massiv = TRUE;
if (links_massiv && rechts_massiv)
}
if (dx || dy)
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, NO_MASKING);
+ DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x, y, graphic);
else
- DrawGraphic(x,y, graphic);
+ DrawGraphic(x, y, graphic);
+}
+
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
+{
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ cut_mode, mask_mode);
+}
+
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElementShifted(SCROLLX(x),SCROLLY(y), dx,dy, element, cut_mode);
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+}
+
+void DrawScreenElementThruMask(int x, int y, int element)
+{
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+}
+
+void DrawLevelFieldThruMask(int x, int y)
+{
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
void ErdreichAnbroeckeln(int x, int y)
{
int i, width, height, cx,cy;
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element, graphic;
int snip = 4;
static int xy[4][2] =
{
- { 0,-1 },
- { -1,0 },
- { +1,0 },
- { 0,+1 }
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
};
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
return;
element = Feld[ux][uy];
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH)
{
- if (!IN_SCR_FIELD(x,y))
+ if (!IN_SCR_FIELD(x, y))
return;
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int uxx,uyy;
+ int uxx, uyy;
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy))
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
+ if (!IN_LEV_FIELD(uxx, uyy))
element = EL_BETON;
else
element = Feld[uxx][uyy];
- if (element==EL_ERDREICH)
+ if (element == EL_ERDREICH)
continue;
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==2 ? TILEX-snip : 0);
+ cx = (i == 2 ? TILEX - snip : 0);
cy = 0;
}
else
width = TILEX;
height = snip;
cx = 0;
- cy = (i==3 ? TILEY-snip : 0);
+ cy = (i == 3 ? TILEY - snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+cx,FY+y*TILEY+cy);
+ XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
}
- MarkTileDirty(x,y);
+ MarkTileDirty(x, y);
}
else
{
graphic = GFX_ERDENRAND;
- for(i=0;i<4;i++)
+ for(i=0; i<4; i++)
{
- int xx,yy,uxx,uyy;
+ int xx, yy, uxx, uyy;
- xx = x+xy[i][0];
- yy = y+xy[i][1];
- uxx = ux+xy[i][0];
- uyy = uy+xy[i][1];
+ xx = x + xy[i][0];
+ yy = y + xy[i][1];
+ uxx = ux + xy[i][0];
+ uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy))
+ if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH ||
+ !IN_SCR_FIELD(xx, yy))
continue;
- if (i==1 || i==2)
+ if (i == 1 || i == 2)
{
width = snip;
height = TILEY;
- cx = (i==1 ? TILEX-snip : 0);
+ cx = (i == 1 ? TILEX - snip : 0);
cy = 0;
}
else
cy = (i==0 ? TILEY-snip : 0);
}
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+xx*TILEX+cx,FY+yy*TILEY+cy);
+ XCopyArea(display, pix[PIX_BACK], drawto_field, gc,
+ SX + (graphic % GFX_PER_LINE) * TILEX + cx,
+ SY + (graphic / GFX_PER_LINE) * TILEY + cy,
+ width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
- MarkTileDirty(xx,yy);
+ MarkTileDirty(xx, yy);
}
}
}
void DrawScreenElement(int x, int y, int element)
{
- DrawScreenElementShifted(x,y, 0,0, element, NO_CUTTING);
- ErdreichAnbroeckeln(x,y);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ ErdreichAnbroeckeln(x, y);
}
void DrawLevelElement(int x, int y, int element)
{
- if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenElement(SCROLLX(x),SCROLLY(y),element);
+ if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
void DrawScreenField(int x, int y)
{
- int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
+ int ux = LEVELX(x), uy = LEVELY(y);
int element;
- if (!IN_LEV_FIELD(ux,uy))
+ if (!IN_LEV_FIELD(ux, uy))
{
- DrawScreenElement(x,y,EL_BETON);
+ if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
+ element = EL_LEERRAUM;
+ else
+ element = BorderElement;
+
+ DrawScreenElement(x, y, element);
return;
}
element = Feld[ux][uy];
- if (IS_MOVING(ux,uy))
+ if (IS_MOVING(ux, uy))
{
- int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
- BOOL cut_mode = NO_CUTTING;
+ int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
+ boolean cut_mode = NO_CUTTING;
- if (Store[ux][uy]==EL_MORAST_LEER ||
- Store[ux][uy]==EL_SIEB_LEER ||
- Store[ux][uy]==EL_SIEB2_LEER ||
- Store[ux][uy]==EL_AMOEBE_NASS)
+ if (Store[ux][uy] == EL_MORAST_LEER ||
+ Store[ux][uy] == EL_SIEB_LEER ||
+ Store[ux][uy] == EL_SIEB2_LEER ||
+ Store[ux][uy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
- else if (Store[ux][uy]==EL_MORAST_VOLL ||
- Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL ||
- Store[ux][uy]==EL_SALZSAEURE)
+ else if (Store[ux][uy] == EL_MORAST_VOLL ||
+ Store[ux][uy] == EL_SIEB_VOLL ||
+ Store[ux][uy] == EL_SIEB2_VOLL)
cut_mode = CUT_BELOW;
- if (cut_mode==CUT_ABOVE)
- DrawScreenElementShifted(x,y, 0,0, Store[ux][uy], NO_CUTTING);
+ if (cut_mode == CUT_ABOVE)
+ DrawScreenElementShifted(x, y, 0, 0, Store[ux][uy], NO_CUTTING);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
if (horiz_move)
- DrawScreenElementShifted(x,y, MovPos[ux][uy],0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else
- DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+
+ if (Store[ux][uy] == EL_SALZSAEURE)
+ DrawLevelElementThruMask(ux, uy + 1, EL_SALZSAEURE);
}
- else if (IS_BLOCKED(ux,uy))
+ else if (IS_BLOCKED(ux, uy))
{
- int oldx,oldy;
+ int oldx, oldy;
int sx, sy;
int horiz_move;
- BOOL cut_mode = NO_CUTTING;
-
- Blocked2Moving(ux,uy,&oldx,&oldy);
- sx = SCROLLX(oldx);
- sy = SCROLLY(oldy);
- horiz_move = (MovDir[oldx][oldy]==MV_LEFT || MovDir[oldx][oldy]==MV_RIGHT);
-
- if (Store[oldx][oldy]==EL_MORAST_LEER ||
- Store[oldx][oldy]==EL_SIEB_LEER ||
- Store[oldx][oldy]==EL_SIEB2_LEER ||
- Store[oldx][oldy]==EL_AMOEBE_NASS)
+ boolean cut_mode = NO_CUTTING;
+
+ Blocked2Moving(ux, uy, &oldx, &oldy);
+ sx = SCREENX(oldx);
+ sy = SCREENY(oldy);
+ horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
+ MovDir[oldx][oldy] == MV_RIGHT);
+
+ if (Store[oldx][oldy] == EL_MORAST_LEER ||
+ Store[oldx][oldy] == EL_SIEB_LEER ||
+ Store[oldx][oldy] == EL_SIEB2_LEER ||
+ Store[oldx][oldy] == EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
element = Feld[oldx][oldy];
if (horiz_move)
DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawScreenElement(x,y,element);
+ DrawScreenElement(x, y, element);
else
- DrawScreenElement(x,y,EL_LEERRAUM);
+ DrawScreenElement(x, y, EL_LEERRAUM);
}
void DrawLevelField(int x, int y)
{
- if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawScreenField(SCROLLX(x),SCROLLY(y));
- else if (IS_MOVING(x,y))
+ if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ DrawScreenField(SCREENX(x), SCREENY(y));
+ else if (IS_MOVING(x, y))
{
int newx,newy;
- Moving2Blocked(x,y,&newx,&newy);
- if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy)))
- DrawScreenField(SCROLLX(newx),SCROLLY(newy));
+ Moving2Blocked(x, y, &newx, &newy);
+ if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
- else if (IS_BLOCKED(x,y))
+ else if (IS_BLOCKED(x, y))
{
- int oldx,oldy;
+ int oldx, oldy;
- Blocked2Moving(x,y,&oldx,&oldy);
- if (IN_SCR_FIELD(SCROLLX(oldx),SCROLLY(oldy)))
- DrawScreenField(SCROLLX(oldx),SCROLLY(oldy));
+ Blocked2Moving(x, y, &oldx, &oldy);
+ if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
if (!element)
{
- DrawMiniGraphic(x,y,-1);
+ DrawMiniGraphic(x, y, -1);
return;
}
graphic = el2gfx(element);
- DrawMiniGraphic(x,y,graphic);
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawMiniElementOrWall(int x, int y, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
- if (x+scroll_x<-1 || x+scroll_x>lev_fieldx ||
- y+scroll_y<-1 || y+scroll_y>lev_fieldy)
- DrawMiniElement(x,y,EL_LEERRAUM);
- else if (x+scroll_x==-1 || x+scroll_x==lev_fieldx ||
- y+scroll_y==-1 || y+scroll_y==lev_fieldy)
- DrawMiniElement(x,y,EL_BETON);
+ int x = sx + scroll_x, y = sy + scroll_y;
+
+ if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
+ DrawMiniElement(sx, sy, EL_LEERRAUM);
+ else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
+ DrawMiniElement(sx, sy, Feld[x][y]);
else
- DrawMiniElement(x,y,Feld[x+scroll_x][y+scroll_y]);
+ {
+ int steel_type, steel_position;
+ int border[6][2] =
+ {
+ { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
+ { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
+ { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
+ { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
+ { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
+ { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
+ };
+
+ steel_type = (BorderElement == EL_BETON ? 0 : 1);
+ steel_position = (x == -1 && y == -1 ? 0 :
+ x == lev_fieldx && y == -1 ? 1 :
+ x == -1 && y == lev_fieldy ? 2 :
+ x == lev_fieldx && y == lev_fieldy ? 3 :
+ x == -1 || x == lev_fieldx ? 4 :
+ y == -1 || y == lev_fieldy ? 5 : -1);
+
+ if (steel_position != -1)
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ }
}
void DrawMicroElement(int xpos, int ypos, int element)
{
int graphic;
- if (element==EL_LEERRAUM)
+ if (element == EL_LEERRAUM)
return;
graphic = el2gfx(element);
- XCopyArea(display,pix[PIX_BACK],drawto,gc,
- MICRO_GFX_STARTX+(graphic % MICRO_GFX_PER_LINE)*MICRO_TILEX,
- MICRO_GFX_STARTY+(graphic / MICRO_GFX_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX,MICRO_TILEY, xpos,ypos);
+ if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ {
+ graphic -= GFX_START_ROCKSMORE;
+ graphic -= ((graphic / MORE_PER_LINE) * MORE_PER_LINE) / 2;
+ XCopyArea(display, pix[PIX_MORE], drawto, gc,
+ MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
+ MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
+ MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
void DrawLevel()
for(x=BX1; x<=BX2; x++)
for(y=BY1; y<=BY2; y++)
- DrawScreenField(x,y);
+ DrawScreenField(x, y);
+
- if (soft_scrolling_on)
- XCopyArea(display,fieldbuffer,backbuffer,gc,
- FX,FY, SXSIZE,SYSIZE,
- SX,SY);
+#if 1
+
+ redraw_mask |= REDRAW_FIELD;
+
+#else
+
+ if (setup.soft_scrolling)
+ XCopyArea(display, fieldbuffer, backbuffer, gc,
+ FX, FY, SXSIZE, SYSIZE, SX, SY);
redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
+
+#endif
+
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- ClearWindow();
-
- for(x=0;x<2*SCR_FIELDX;x++)
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,scroll_x,scroll_y);
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawMicroLevel(int xpos, int ypos)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
- int x,y;
+ int x, y;
+
+ XFillRectangle(display, drawto, gc,
+ xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
- XFillRectangle(display,drawto,gc,
- xpos-MICRO_TILEX,ypos-MICRO_TILEY,
- MICRO_TILEX*(STD_LEV_FIELDX+2),
- MICRO_TILEY*(STD_LEV_FIELDY+2));
if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx)/2 * MICRO_TILEX;
+ xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy)/2 * MICRO_TILEY;
+ ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
- for(x=-1;x<=STD_LEV_FIELDX;x++)
- for(y=-1;y<=STD_LEV_FIELDY;y++)
- if (x>=0 && x<lev_fieldx && y>=0 && y<lev_fieldy)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- Feld[x][y]=Ur[x][y]);
- else if (x>=-1 && x<lev_fieldx+1 && y>=-1 && y<lev_fieldy+1)
- DrawMicroElement(xpos+MICRO_TILEX*x,ypos+MICRO_TILEY*y,
- EL_BETON);
+ xpos += MICRO_TILEX;
+ ypos += MICRO_TILEY;
- XFillRectangle(display,drawto,gc, SX,MICROLABEL_YPOS, SXSIZE,FONT4_YSIZE);
+ for(x=-1; x<=STD_LEV_FIELDX; x++)
+ {
+ for(y=-1; y<=STD_LEV_FIELDY; y++)
+ {
+ int lx = from_x + x, ly = from_y + y;
+
+ if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ Ur[lx][ly]);
+ else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ BorderElement);
+ }
+ }
+
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+static void DrawMicroLevelLabelExt(int mode)
+{
+ char label_text[100];
- if (level.name)
+ XFillRectangle(display, drawto,gc,
+ SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
+
+ strcpy(label_text, (mode == 1 ? level.name :
+ mode == 2 ? "created by" :
+ mode == 3 ? level.author : ""));
+
+ if (strlen(label_text) > 0)
{
- int len = strlen(level.name);
- int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
- int lypos = MICROLABEL_YPOS;
+ int size, lxpos, lypos;
+
+ label_text[SXSIZE / FONT4_XSIZE] = '\0';
- DrawText(lxpos,lypos,level.name,FS_SMALL,FC_SPECIAL2);
+ size = strlen(label_text);
+ lxpos = SX + (SXSIZE - size * FONT4_XSIZE) / 2;
+ lypos = MICROLABEL_YPOS;
+
+ DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
}
- redraw_mask |= REDRAW_MICROLEV;
+ redraw_mask |= REDRAW_MICROLEVEL;
+}
+
+void DrawMicroLevel(int xpos, int ypos, boolean restart)
+{
+ static unsigned long scroll_delay = 0;
+ static unsigned long label_delay = 0;
+ static int from_x, from_y, scroll_direction;
+ static int label_state, label_counter;
+
+ if (restart)
+ {
+ from_x = from_y = 0;
+ scroll_direction = MV_RIGHT;
+ label_state = 1;
+ label_counter = 0;
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelLabelExt(label_state);
+
+ /* initialize delay counters */
+ DelayReached(&scroll_delay, 0);
+ DelayReached(&label_delay, 0);
+
+ return;
+ }
+
+ /* scroll micro level, if needed */
+ if ((lev_fieldx > STD_LEV_FIELDX || lev_fieldy > STD_LEV_FIELDY) &&
+ DelayReached(&scroll_delay, MICROLEVEL_SCROLL_DELAY))
+ {
+ switch (scroll_direction)
+ {
+ case MV_LEFT:
+ if (from_x > 0)
+ from_x--;
+ else
+ scroll_direction = MV_UP;
+ break;
+
+ case MV_RIGHT:
+ if (from_x < lev_fieldx - STD_LEV_FIELDX)
+ from_x++;
+ else
+ scroll_direction = MV_DOWN;
+ break;
+
+ case MV_UP:
+ if (from_y > 0)
+ from_y--;
+ else
+ scroll_direction = MV_RIGHT;
+ break;
+
+ case MV_DOWN:
+ if (from_y < lev_fieldy - STD_LEV_FIELDY)
+ from_y++;
+ else
+ scroll_direction = MV_LEFT;
+ break;
+
+ default:
+ break;
+ }
+
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
+ }
+
+ /* redraw micro level label, if needed */
+ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 &&
+ strcmp(level.author, ANONYMOUS_NAME) != 0 &&
+ strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
+ DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ {
+ label_counter = (label_counter + 1) % 23;
+ label_state = (label_counter >= 0 && label_counter <= 7 ? 1 :
+ label_counter >= 9 && label_counter <= 12 ? 2 :
+ label_counter >= 14 && label_counter <= 21 ? 3 : 0);
+ DrawMicroLevelLabelExt(label_state);
+ }
}
-int AYS_in_range(int x, int y)
+int REQ_in_range(int x, int y)
{
- if (y>DY+249 && y<DY+278)
+ if (y > DY+249 && y < DY+278)
{
- if (x>DX+1 && x<DX+48)
- return(1);
- else if (x>DX+51 && x<DX+98)
- return(2);
+ if (x > DX+1 && x < DX+48)
+ return 1;
+ else if (x > DX+51 && x < DX+98)
+ return 2;
}
- return(0);
+ return 0;
}
-BOOL AreYouSure(char *text, unsigned int ays_state)
+boolean Request(char *text, unsigned int req_state)
{
- int mx,my, ty, result = -1;
+ int mx, my, ty, result = -1;
unsigned int old_door_state;
+#ifndef MSDOS
+ /* pause network game while waiting for request to answer */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_PausePlaying();
+#endif
+
old_door_state = GetDoorState();
+ UnmapAllGadgets();
+
CloseDoor(DOOR_CLOSE_1);
- /* Alten Türinhalt sichern */
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1);
+ /* save old door content */
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
- /* Fragetext schreiben */
- XFillRectangle(display,pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1,DXSIZE,DYSIZE);
+ /* clear door drawing field */
+ XFillRectangle(display, drawto, gc, DX, DY, DXSIZE, DYSIZE);
- for(ty=0;ty<13;ty++)
+ /* write text for request */
+ for(ty=0; ty<13; ty++)
{
- int tx,tl,tc;
+ int tx, tl, tc;
char txt[256];
- if (!(*text))
+ if (!*text)
break;
- for(tl=0,tx=0;tx<7;tl++,tx++)
+
+ for(tl=0,tx=0; tx<7; tl++,tx++)
{
- tc=*(text+tx);
- if (!tc || tc==32)
+ tc = *(text + tx);
+ if (!tc || tc == 32)
break;
}
if (!tl)
ty--;
continue;
}
- sprintf(txt,text);
- txt[tl]=0;
- DrawTextExt(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+51-(tl*14)/2,SY+ty*16,txt,FS_SMALL,FC_YELLOW);
- text+=(tl+(tc==32));
- }
-
- if (ays_state & AYS_ASK)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,OK_BUTTON_GFX_YPOS,
- DXSIZE,OK_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,OK_BUTTON_YPOS);
- else if (ays_state & AYS_CONFIRM)
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,CONFIRM_BUTTON_GFX_YPOS,
- DXSIZE,CONFIRM_BUTTON_YSIZE,
- DOOR_GFX_PAGEX1,CONFIRM_BUTTON_YPOS);
+ sprintf(txt, text);
+ txt[tl] = 0;
+ DrawTextExt(drawto, gc,
+ DX + 51 - (tl * 14)/2, DY + 8 + ty * 16,
+ txt, FS_SMALL, FC_YELLOW);
+ text += tl + (tc == 32 ? 1 : 0);
+ }
+
+ if (req_state & REQ_ASK)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ }
+ else if (req_state & REQ_CONFIRM)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ }
+ else if (req_state & REQ_PLAYER)
+ {
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
+ }
+
+ /* copy request gadgets to door backbuffer */
+ XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
+ DX, DY, DXSIZE, DYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
+
+#if 0
ClearEventQueue();
+#endif
- if (!(ays_state & AYS_ASK) && !(ays_state & AYS_CONFIRM))
+ if (!(req_state & REQUEST_WAIT_FOR))
return(FALSE);
if (game_status != MAINMENU)
button_status = MB_RELEASED;
- while(result<0)
- {
- DoAnimation();
- Delay(10000);
+ request_gadget_id = -1;
+ while(result < 0)
+ {
if (XPending(display))
{
XEvent event;
XNextEvent(display, &event);
+
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
- int choice;
-
if (event.type == MotionNotify)
{
+ Window root, child;
+ int root_x, root_y;
+ int win_x, win_y;
+ unsigned int mask;
+
+ if (!XQueryPointer(display, window, &root, &child,
+ &root_x, &root_y, &win_x, &win_y, &mask))
+ continue;
+
+ if (!button_status)
+ continue;
+
motion_status = TRUE;
mx = ((XMotionEvent *) &event)->x;
my = ((XMotionEvent *) &event)->y;
button_status = MB_RELEASED;
}
- if (ays_state & AYS_ASK)
- choice = CheckChooseButtons(mx,my,button_status);
- else
- choice = CheckConfirmButton(mx,my,button_status);
+ /* this sets 'request_gadget_id' */
+ HandleGadgets(mx, my, button_status);
- switch(choice)
+ switch(request_gadget_id)
{
- case BUTTON_OK:
+ case TOOL_CTRL_ID_YES:
result = TRUE;
break;
- case BUTTON_NO:
+ case TOOL_CTRL_ID_NO:
result = FALSE;
break;
- case BUTTON_CONFIRM:
- result = TRUE|FALSE;
+ case TOOL_CTRL_ID_CONFIRM:
+ result = TRUE | FALSE;
+ break;
+
+ case TOOL_CTRL_ID_PLAYER_1:
+ result = 1;
+ break;
+ case TOOL_CTRL_ID_PLAYER_2:
+ result = 2;
+ break;
+ case TOOL_CTRL_ID_PLAYER_3:
+ result = 3;
break;
+ case TOOL_CTRL_ID_PLAYER_4:
+ result = 4;
+ break;
+
default:
break;
}
+
break;
}
+
case KeyPress:
switch(XLookupKeysym((XKeyEvent *)&event,
((XKeyEvent *)&event)->state))
case XK_Return:
result = 1;
break;
+
case XK_Escape:
result = 0;
break;
+
+ default:
+ break;
}
+ if (req_state & REQ_PLAYER)
+ result = 0;
break;
+
case KeyRelease:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- else if (JoystickButton() == JOY_BUTTON_NEW_PRESSED)
+ else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
{
- int joy=Joystick();
+ int joy = AnyJoystick();
if (joy & JOY_BUTTON_1)
result = 1;
else if (joy & JOY_BUTTON_2)
result = 0;
}
+
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
if (game_status != MAINMENU)
StopAnimation();
- if (!(ays_state & AYS_STAY_OPEN))
+ UnmapToolButtons();
+
+ if (!(req_state & REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_1);
- if (!(ays_state & AYS_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
+ if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
}
}
+ RemapAllGadgets();
+
+#ifndef MSDOS
+ /* continue network game after request */
+ if (options.network &&
+ game_status == PLAYING &&
+ req_state & REQUEST_WAIT_FOR)
+ SendToServer_ContinuePlaying();
+#endif
+
return(result);
}
if (door_state & DOOR_COPY_BACK)
{
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE+VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
+ DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
}
{
unsigned int new_door_state;
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- DX,DY, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- XCopyArea(display,backbuffer,pix[PIX_DB_DOOR],gc,
- VX,VY, VXSIZE,VYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
+ XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ XCopyArea(display, backbuffer, pix[PIX_DB_DOOR], gc,
+ VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
unsigned int MoveDoor(unsigned int door_state)
{
- static unsigned int door1 = DOOR_OPEN_1;
- static unsigned int door2 = DOOR_CLOSE_2;
- static long door_delay = 0;
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ static unsigned long door_delay = 0;
int x, start, stepsize = 2;
- long door_delay_value = stepsize * 5000;
+ unsigned long door_delay_value = stepsize * 5;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
- if (door1==DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
door_state &= ~DOOR_OPEN_1;
- else if (door1==DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
door_state &= ~DOOR_CLOSE_1;
- if (door2==DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
door_state &= ~DOOR_OPEN_2;
- else if (door2==DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
door_state &= ~DOOR_CLOSE_2;
- if (quick_doors)
+ if (setup.quick_doors)
{
stepsize = 20;
door_delay_value = 0;
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
- PlaySoundStereo(SND_OEFFNEN,PSND_MAX_RIGHT);
+ PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT);
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
for(x=start; x<=DXSIZE; x+=stepsize)
{
- while(!DelayReached(&door_delay, door_delay_value/10000))
- Delay(1000);
+ WaitUntilDelayReached(&door_delay, door_delay_value);
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
- int j = (DXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1+i/2,
- DXSIZE,DYSIZE-i/2, DX,DY);
-
- XFillRectangle(display,drawto,gc,DX,DY+DYSIZE-i/2,DXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1, i,77, DX+DXSIZE-i,DY+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+140, i,63, DX+DXSIZE-i,DY+140+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-DXSIZE+i,DY-(DOOR_GFX_PAGEY1+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+j, i,77-j, DX,DY);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+140, i,63, DX,DY+140-j);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+77, i,63,
- DX,DY+77-j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE-i,DOOR_GFX_PAGEY1+203, i,77,
- DX,DY+203-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- DX-i,(DY+j)-DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+77, i,63,
- DX+DXSIZE-i,DY+77+j);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- DXSIZE,DOOR_GFX_PAGEY1+203, i,77-j,
- DX+DXSIZE-i,DY+203+j);
+ int j = (DXSIZE - i) / 3;
+
+ XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
+ DXSIZE,DYSIZE - i/2, DX, DY);
+
+ XFillRectangle(display, drawto, gc, DX, DY + DYSIZE - i/2, DXSIZE,i/2);
+
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1, i, 77, DX + DXSIZE - i, DY + j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 140, i, 63, DX + DXSIZE - i,
+ DY + 140 + j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - DXSIZE + i, DY - (DOOR_GFX_PAGEY1 + j));
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + j, i, 77 - j, DX, DY);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE-i, DOOR_GFX_PAGEY1 + 140, i, 63, DX, DY + 140 - j);
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX, DY + 77 - j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE - i, DOOR_GFX_PAGEY1 + 203, i, 77,
+ DX, DY + 203 - j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ DX - i, (DY + j) - DOOR_GFX_PAGEY1);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 77, i, 63,
+ DX + DXSIZE - i, DY + 77 + j);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
+ DX + DXSIZE - i, DY + 203 + j);
redraw_mask |= REDRAW_DOOR_1;
}
if (door_state & DOOR_ACTION_2)
{
- int i = (door_state & DOOR_OPEN_2 ? VXSIZE-x : x);
- int j = (VXSIZE - i)/3;
-
- XCopyArea(display,pix[PIX_DB_DOOR],drawto,gc,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2+i/2,
- VXSIZE,VYSIZE-i/2, VX,VY);
-
- XFillRectangle(display,drawto,gc,VX,VY+VYSIZE-i/2,VXSIZE,i/2);
-
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2, i,VYSIZE/2, VX+VXSIZE-i,VY+j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-VXSIZE+i,VY-(DOOR_GFX_PAGEY2+j));
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+j, i,VYSIZE/2-j, VX,VY);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE-i,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2,
- VX,VY+VYSIZE/2-j);
- XSetClipOrigin(display,clip_gc[PIX_DOOR],
- VX-i,(VY+j)-DOOR_GFX_PAGEY2);
- XCopyArea(display,pix[PIX_DOOR],drawto,clip_gc[PIX_DOOR],
- VXSIZE,DOOR_GFX_PAGEY2+VYSIZE/2, i,VYSIZE/2-j,
- VX+VXSIZE-i,VY+VYSIZE/2+j);
+ int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
+ int j = (VXSIZE - i) / 3;
+
+ XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
+ VXSIZE, VYSIZE - i/2, VX, VY);
+
+ XFillRectangle(display, drawto, gc, VX, VY + VYSIZE-i/2, VXSIZE, i/2);
+
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2, VX + VXSIZE-i, VY+j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - VXSIZE + i, VY - (DOOR_GFX_PAGEY2 + j));
+ XCopyArea(display, pix[PIX_DOOR], drawto,clip_gc[PIX_DOOR],
+ VXSIZE - i, DOOR_GFX_PAGEY2 + j, i, VYSIZE / 2 - j, VX, VY);
+
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE - i, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2,
+ VX, VY + VYSIZE / 2 - j);
+ XSetClipOrigin(display, clip_gc[PIX_DOOR],
+ VX - i, (VY + j) - DOOR_GFX_PAGEY2);
+ XCopyArea(display, pix[PIX_DOOR], drawto, clip_gc[PIX_DOOR],
+ VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2, i, VYSIZE / 2 - j,
+ VX + VXSIZE - i, VY + VYSIZE / 2 + j);
redraw_mask |= REDRAW_DOOR_2;
}
}
}
+ if (setup.quick_doors)
+ StopSound(SND_OEFFNEN);
+
if (door_state & DOOR_ACTION_1)
door1 = door_state & DOOR_ACTION_1;
if (door_state & DOOR_ACTION_2)
door2 = door_state & DOOR_ACTION_2;
- return(door1 | door2);
+ return (door1 | door2);
+}
+
+void DrawSpecialEditorDoor()
+{
+ /* draw bigger toolbox window */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 60, 108, 56, EX - 4, EY - 12);
+
+ /* draw background for level selection gadgets */
+ XCopyArea(display, pix[PIX_DOOR], drawto, gc,
+ DOOR_GFX_PAGEX7, 0, 108, 60, EX - 4, 0);
+
+ redraw_mask |= REDRAW_ALL;
+}
+
+void UndrawSpecialEditorDoor()
+{
+ /* draw normal tape recorder window */
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ 562, 344, 108, 56, EX - 4, EY - 12);
+
+ /* draw game title */
+ XCopyArea(display, pix[PIX_BACK], drawto, gc,
+ 562, 0, 108, 60, EX - 4, 0);
+
+ redraw_mask |= REDRAW_ALL;
}
int ReadPixel(Drawable d, int x, int y)
{
- static XImage *pixelimage;
+ XImage *pixel_image;
+ unsigned long pixel_value;
- pixelimage = XGetImage(display, d, x,y, 1,1, AllPlanes, ZPixmap);
- return(XGetPixel(pixelimage,0,0));
+ pixel_image = XGetImage(display, d, x, y, 1, 1, AllPlanes, ZPixmap);
+ pixel_value = XGetPixel(pixel_image, 0, 0);
+
+ XDestroyImage(pixel_image);
+
+ return pixel_value;
+}
+
+/* ---------- new tool button stuff ---------------------------------------- */
+
+/* graphic position values for tool buttons */
+#define TOOL_BUTTON_YES_XPOS 2
+#define TOOL_BUTTON_YES_YPOS 250
+#define TOOL_BUTTON_YES_GFX_YPOS 0
+#define TOOL_BUTTON_YES_XSIZE 46
+#define TOOL_BUTTON_YES_YSIZE 28
+#define TOOL_BUTTON_NO_XPOS 52
+#define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS
+#define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE
+#define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS
+#define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS
+#define TOOL_BUTTON_CONFIRM_GFX_YPOS 30
+#define TOOL_BUTTON_CONFIRM_XSIZE 96
+#define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE
+#define TOOL_BUTTON_PLAYER_XSIZE 30
+#define TOOL_BUTTON_PLAYER_YSIZE 30
+#define TOOL_BUTTON_PLAYER_GFX_XPOS 5
+#define TOOL_BUTTON_PLAYER_GFX_YPOS 185
+#define TOOL_BUTTON_PLAYER_XPOS (5 + TOOL_BUTTON_PLAYER_XSIZE / 2)
+#define TOOL_BUTTON_PLAYER_YPOS (215 - TOOL_BUTTON_PLAYER_YSIZE / 2)
+#define TOOL_BUTTON_PLAYER1_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER2_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER3_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 0 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER4_XPOS (TOOL_BUTTON_PLAYER_XPOS \
+ + 1 * TOOL_BUTTON_PLAYER_XSIZE)
+#define TOOL_BUTTON_PLAYER1_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER2_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 0 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER3_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+#define TOOL_BUTTON_PLAYER4_YPOS (TOOL_BUTTON_PLAYER_YPOS \
+ + 1 * TOOL_BUTTON_PLAYER_YSIZE)
+
+static struct
+{
+ int xpos, ypos;
+ int x, y;
+ int width, height;
+ int gadget_id;
+ char *infotext;
+} toolbutton_info[NUM_TOOL_BUTTONS] =
+{
+ {
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS,
+ TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS,
+ TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE,
+ TOOL_CTRL_ID_YES,
+ "yes"
+ },
+ {
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS,
+ TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS,
+ TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE,
+ TOOL_CTRL_ID_NO,
+ "no"
+ },
+ {
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS,
+ TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS,
+ TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE,
+ TOOL_CTRL_ID_CONFIRM,
+ "confirm"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER1_XPOS, TOOL_BUTTON_PLAYER1_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_1,
+ "player 1"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER2_XPOS, TOOL_BUTTON_PLAYER2_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_2,
+ "player 2"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER3_XPOS, TOOL_BUTTON_PLAYER3_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_3,
+ "player 3"
+ },
+ {
+ TOOL_BUTTON_PLAYER_GFX_XPOS,TOOL_BUTTON_PLAYER_GFX_YPOS,
+ TOOL_BUTTON_PLAYER4_XPOS, TOOL_BUTTON_PLAYER4_YPOS,
+ TOOL_BUTTON_PLAYER_XSIZE, TOOL_BUTTON_PLAYER_YSIZE,
+ TOOL_CTRL_ID_PLAYER_4,
+ "player 4"
+ }
+};
+
+static void DoNotDisplayInfoText(void *ptr)
+{
+ return;
+}
+
+void CreateToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ {
+ Pixmap gd_pixmap = pix[PIX_DOOR];
+ Pixmap deco_pixmap = None;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_xoffset, gd_yoffset;
+ int gd_x1, gd_x2, gd_y;
+ int id = i;
+
+ event_mask = GD_EVENT_RELEASED;
+
+ gd_xoffset = toolbutton_info[i].xpos;
+ gd_yoffset = toolbutton_info[i].ypos;
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + gd_yoffset;
+
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ {
+ getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ &deco_pixmap, &deco_x, &deco_y);
+ deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
+ deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_INFO_TEXT, toolbutton_info[i].infotext,
+ GDI_X, DX + toolbutton_info[i].x,
+ GDI_Y, DY + toolbutton_info[i].y,
+ GDI_WIDTH, toolbutton_info[i].width,
+ GDI_HEIGHT, toolbutton_info[i].height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
+ GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleToolButtons,
+ GDI_CALLBACK_INFO, DoNotDisplayInfoText,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ tool_gadget[id] = gi;
+ }
+}
+
+static void UnmapToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ UnmapGadget(tool_gadget[i]);
+}
+
+static void HandleToolButtons(struct GadgetInfo *gi)
+{
+ request_gadget_id = gi->custom_id;
}
int el2gfx(int element)
{
switch(element)
{
- case EL_LEERRAUM: return(-1);
- case EL_ERDREICH: return(GFX_ERDREICH);
- case EL_MAUERWERK: return(GFX_MAUERWERK);
- case EL_FELSBODEN: return(GFX_FELSBODEN);
- case EL_FELSBROCKEN: return(GFX_FELSBROCKEN);
- case EL_SCHLUESSEL: return(GFX_SCHLUESSEL);
- case EL_EDELSTEIN: return(GFX_EDELSTEIN);
- case EL_AUSGANG_ZU: return(GFX_AUSGANG_ZU);
- case EL_AUSGANG_ACT: return(GFX_AUSGANG_ACT);
- case EL_AUSGANG_AUF: return(GFX_AUSGANG_AUF);
- case EL_SPIELFIGUR: return(GFX_SPIELFIGUR);
- case EL_SPIELER1: return(GFX_SPIELER1);
- case EL_SPIELER2: return(GFX_SPIELER2);
- case EL_SPIELER3: return(GFX_SPIELER3);
- case EL_SPIELER4: return(GFX_SPIELER4);
- case EL_KAEFER: return(GFX_KAEFER);
- case EL_KAEFER_R: return(GFX_KAEFER_R);
- case EL_KAEFER_O: return(GFX_KAEFER_O);
- case EL_KAEFER_L: return(GFX_KAEFER_L);
- case EL_KAEFER_U: return(GFX_KAEFER_U);
- case EL_FLIEGER: return(GFX_FLIEGER);
- case EL_FLIEGER_R: return(GFX_FLIEGER_R);
- case EL_FLIEGER_O: return(GFX_FLIEGER_O);
- case EL_FLIEGER_L: return(GFX_FLIEGER_L);
- case EL_FLIEGER_U: return(GFX_FLIEGER_U);
- case EL_BUTTERFLY: return(GFX_BUTTERFLY);
- case EL_BUTTERFLY_R: return(GFX_BUTTERFLY_R);
- case EL_BUTTERFLY_O: return(GFX_BUTTERFLY_O);
- case EL_BUTTERFLY_L: return(GFX_BUTTERFLY_L);
- case EL_BUTTERFLY_U: return(GFX_BUTTERFLY_U);
- case EL_FIREFLY: return(GFX_FIREFLY);
- case EL_FIREFLY_R: return(GFX_FIREFLY_R);
- case EL_FIREFLY_O: return(GFX_FIREFLY_O);
- case EL_FIREFLY_L: return(GFX_FIREFLY_L);
- case EL_FIREFLY_U: return(GFX_FIREFLY_U);
- case EL_MAMPFER: return(GFX_MAMPFER);
- case EL_ROBOT: return(GFX_ROBOT);
- case EL_BETON: return(GFX_BETON);
- case EL_DIAMANT: return(GFX_DIAMANT);
- case EL_MORAST_LEER: return(GFX_MORAST_LEER);
- case EL_MORAST_VOLL: return(GFX_MORAST_VOLL);
- case EL_TROPFEN: return(GFX_TROPFEN);
- case EL_BOMBE: return(GFX_BOMBE);
- case EL_SIEB_LEER: return(GFX_SIEB_LEER);
- case EL_SIEB_VOLL: return(GFX_SIEB_VOLL);
- case EL_SIEB_TOT: return(GFX_SIEB_TOT);
- case EL_SALZSAEURE: return(GFX_SALZSAEURE);
- case EL_AMOEBE_TOT: return(GFX_AMOEBE_TOT);
- case EL_AMOEBE_NASS: return(GFX_AMOEBE_NASS);
- case EL_AMOEBE_NORM: return(GFX_AMOEBE_NORM);
- case EL_AMOEBE_VOLL: return(GFX_AMOEBE_VOLL);
- case EL_AMOEBE_BD: return(GFX_AMOEBE_BD);
- case EL_AMOEBA2DIAM: return(GFX_AMOEBA2DIAM);
- case EL_KOKOSNUSS: return(GFX_KOKOSNUSS);
- case EL_LIFE: return(GFX_LIFE);
- case EL_LIFE_ASYNC: return(GFX_LIFE_ASYNC);
- case EL_DYNAMIT: return(GFX_DYNAMIT);
- case EL_BADEWANNE: return(GFX_BADEWANNE);
- case EL_BADEWANNE1: return(GFX_BADEWANNE1);
- case EL_BADEWANNE2: return(GFX_BADEWANNE2);
- case EL_BADEWANNE3: return(GFX_BADEWANNE3);
- case EL_BADEWANNE4: return(GFX_BADEWANNE4);
- case EL_BADEWANNE5: return(GFX_BADEWANNE5);
- case EL_ABLENK_AUS: return(GFX_ABLENK_AUS);
- case EL_ABLENK_EIN: return(GFX_ABLENK_EIN);
- case EL_SCHLUESSEL1: return(GFX_SCHLUESSEL1);
- case EL_SCHLUESSEL2: return(GFX_SCHLUESSEL2);
- case EL_SCHLUESSEL3: return(GFX_SCHLUESSEL3);
- case EL_SCHLUESSEL4: return(GFX_SCHLUESSEL4);
- case EL_PFORTE1: return(GFX_PFORTE1);
- case EL_PFORTE2: return(GFX_PFORTE2);
- case EL_PFORTE3: return(GFX_PFORTE3);
- case EL_PFORTE4: return(GFX_PFORTE4);
- case EL_PFORTE1X: return(GFX_PFORTE1X);
- case EL_PFORTE2X: return(GFX_PFORTE2X);
- case EL_PFORTE3X: return(GFX_PFORTE3X);
- case EL_PFORTE4X: return(GFX_PFORTE4X);
- case EL_DYNAMIT_AUS: return(GFX_DYNAMIT_AUS);
- case EL_PACMAN: return(GFX_PACMAN);
- case EL_PACMAN_R: return(GFX_PACMAN_R);
- case EL_PACMAN_O: return(GFX_PACMAN_O);
- case EL_PACMAN_L: return(GFX_PACMAN_L);
- case EL_PACMAN_U: return(GFX_PACMAN_U);
- case EL_UNSICHTBAR: return(GFX_UNSICHTBAR);
- case EL_ERZ_EDEL: return(GFX_ERZ_EDEL);
- case EL_ERZ_DIAM: return(GFX_ERZ_DIAM);
- case EL_BIRNE_AUS: return(GFX_BIRNE_AUS);
- case EL_BIRNE_EIN: return(GFX_BIRNE_EIN);
- case EL_ZEIT_VOLL: return(GFX_ZEIT_VOLL);
- case EL_ZEIT_LEER: return(GFX_ZEIT_LEER);
- case EL_MAUER_LEBT: return(GFX_MAUER_LEBT);
- case EL_EDELSTEIN_BD: return(GFX_EDELSTEIN_BD);
- case EL_EDELSTEIN_GELB: return(GFX_EDELSTEIN_GELB);
- case EL_EDELSTEIN_ROT: return(GFX_EDELSTEIN_ROT);
- case EL_EDELSTEIN_LILA: return(GFX_EDELSTEIN_LILA);
- case EL_ERZ_EDEL_BD: return(GFX_ERZ_EDEL_BD);
- case EL_ERZ_EDEL_GELB: return(GFX_ERZ_EDEL_GELB);
- case EL_ERZ_EDEL_ROT: return(GFX_ERZ_EDEL_ROT);
- case EL_ERZ_EDEL_LILA: return(GFX_ERZ_EDEL_LILA);
- case EL_MAMPFER2: return(GFX_MAMPFER2);
- case EL_SIEB2_LEER: return(GFX_SIEB2_LEER);
- case EL_SIEB2_VOLL: return(GFX_SIEB2_VOLL);
- case EL_SIEB2_TOT: return(GFX_SIEB2_TOT);
- case EL_DYNABOMB: return(GFX_DYNABOMB);
- case EL_DYNABOMB_NR: return(GFX_DYNABOMB_NR);
- case EL_DYNABOMB_SZ: return(GFX_DYNABOMB_SZ);
- case EL_DYNABOMB_XL: return(GFX_DYNABOMB_XL);
- case EL_SOKOBAN_OBJEKT: return(GFX_SOKOBAN_OBJEKT);
- case EL_SOKOBAN_FELD_LEER: return(GFX_SOKOBAN_FELD_LEER);
- case EL_SOKOBAN_FELD_VOLL: return(GFX_SOKOBAN_FELD_VOLL);
- case EL_MAULWURF: return(GFX_MAULWURF);
- case EL_PINGUIN: return(GFX_PINGUIN);
- case EL_SCHWEIN: return(GFX_SCHWEIN);
- case EL_DRACHE: return(GFX_DRACHE);
- case EL_SONDE: return(GFX_SONDE);
- case EL_PFEIL_L: return(GFX_PFEIL_L);
- case EL_PFEIL_R: return(GFX_PFEIL_R);
- case EL_PFEIL_O: return(GFX_PFEIL_O);
- case EL_PFEIL_U: return(GFX_PFEIL_U);
+ case EL_LEERRAUM: return -1;
+ case EL_ERDREICH: return GFX_ERDREICH;
+ case EL_MAUERWERK: return GFX_MAUERWERK;
+ case EL_FELSBODEN: return GFX_FELSBODEN;
+ case EL_FELSBROCKEN: return GFX_FELSBROCKEN;
+ case EL_SCHLUESSEL: return GFX_SCHLUESSEL;
+ case EL_EDELSTEIN: return GFX_EDELSTEIN;
+ case EL_AUSGANG_ZU: return GFX_AUSGANG_ZU;
+ case EL_AUSGANG_ACT: return GFX_AUSGANG_ACT;
+ case EL_AUSGANG_AUF: return GFX_AUSGANG_AUF;
+ case EL_SPIELFIGUR: return GFX_SPIELFIGUR;
+ case EL_SPIELER1: return GFX_SPIELER1;
+ case EL_SPIELER2: return GFX_SPIELER2;
+ case EL_SPIELER3: return GFX_SPIELER3;
+ case EL_SPIELER4: return GFX_SPIELER4;
+ case EL_KAEFER: return GFX_KAEFER;
+ case EL_KAEFER_R: return GFX_KAEFER_R;
+ case EL_KAEFER_O: return GFX_KAEFER_O;
+ case EL_KAEFER_L: return GFX_KAEFER_L;
+ case EL_KAEFER_U: return GFX_KAEFER_U;
+ case EL_FLIEGER: return GFX_FLIEGER;
+ case EL_FLIEGER_R: return GFX_FLIEGER_R;
+ case EL_FLIEGER_O: return GFX_FLIEGER_O;
+ case EL_FLIEGER_L: return GFX_FLIEGER_L;
+ case EL_FLIEGER_U: return GFX_FLIEGER_U;
+ case EL_BUTTERFLY: return GFX_BUTTERFLY;
+ case EL_BUTTERFLY_R: return GFX_BUTTERFLY_R;
+ case EL_BUTTERFLY_O: return GFX_BUTTERFLY_O;
+ case EL_BUTTERFLY_L: return GFX_BUTTERFLY_L;
+ case EL_BUTTERFLY_U: return GFX_BUTTERFLY_U;
+ case EL_FIREFLY: return GFX_FIREFLY;
+ case EL_FIREFLY_R: return GFX_FIREFLY_R;
+ case EL_FIREFLY_O: return GFX_FIREFLY_O;
+ case EL_FIREFLY_L: return GFX_FIREFLY_L;
+ case EL_FIREFLY_U: return GFX_FIREFLY_U;
+ case EL_MAMPFER: return GFX_MAMPFER;
+ case EL_ROBOT: return GFX_ROBOT;
+ case EL_BETON: return GFX_BETON;
+ case EL_DIAMANT: return GFX_DIAMANT;
+ case EL_MORAST_LEER: return GFX_MORAST_LEER;
+ case EL_MORAST_VOLL: return GFX_MORAST_VOLL;
+ case EL_TROPFEN: return GFX_TROPFEN;
+ case EL_BOMBE: return GFX_BOMBE;
+ case EL_SIEB_INAKTIV: return GFX_SIEB_INAKTIV;
+ case EL_SIEB_LEER: return GFX_SIEB_LEER;
+ case EL_SIEB_VOLL: return GFX_SIEB_VOLL;
+ case EL_SIEB_TOT: return GFX_SIEB_TOT;
+ case EL_SALZSAEURE: return GFX_SALZSAEURE;
+ case EL_AMOEBE_TOT: return GFX_AMOEBE_TOT;
+ case EL_AMOEBE_NASS: return GFX_AMOEBE_NASS;
+ case EL_AMOEBE_NORM: return GFX_AMOEBE_NORM;
+ case EL_AMOEBE_VOLL: return GFX_AMOEBE_VOLL;
+ case EL_AMOEBE_BD: return GFX_AMOEBE_BD;
+ case EL_AMOEBA2DIAM: return GFX_AMOEBA2DIAM;
+ case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
+ case EL_LIFE: return GFX_LIFE;
+ case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
+ case EL_DYNAMIT: return GFX_DYNAMIT;
+ case EL_BADEWANNE: return GFX_BADEWANNE;
+ case EL_BADEWANNE1: return GFX_BADEWANNE1;
+ case EL_BADEWANNE2: return GFX_BADEWANNE2;
+ case EL_BADEWANNE3: return GFX_BADEWANNE3;
+ case EL_BADEWANNE4: return GFX_BADEWANNE4;
+ case EL_BADEWANNE5: return GFX_BADEWANNE5;
+ case EL_ABLENK_AUS: return GFX_ABLENK_AUS;
+ case EL_ABLENK_EIN: return GFX_ABLENK_EIN;
+ case EL_SCHLUESSEL1: return GFX_SCHLUESSEL1;
+ case EL_SCHLUESSEL2: return GFX_SCHLUESSEL2;
+ case EL_SCHLUESSEL3: return GFX_SCHLUESSEL3;
+ case EL_SCHLUESSEL4: return GFX_SCHLUESSEL4;
+ case EL_PFORTE1: return GFX_PFORTE1;
+ case EL_PFORTE2: return GFX_PFORTE2;
+ case EL_PFORTE3: return GFX_PFORTE3;
+ case EL_PFORTE4: return GFX_PFORTE4;
+ case EL_PFORTE1X: return GFX_PFORTE1X;
+ case EL_PFORTE2X: return GFX_PFORTE2X;
+ case EL_PFORTE3X: return GFX_PFORTE3X;
+ case EL_PFORTE4X: return GFX_PFORTE4X;
+ case EL_DYNAMIT_AUS: return GFX_DYNAMIT_AUS;
+ case EL_PACMAN: return GFX_PACMAN;
+ case EL_PACMAN_R: return GFX_PACMAN_R;
+ case EL_PACMAN_O: return GFX_PACMAN_O;
+ case EL_PACMAN_L: return GFX_PACMAN_L;
+ case EL_PACMAN_U: return GFX_PACMAN_U;
+ case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
+ case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
+ case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
+ case EL_BIRNE_AUS: return GFX_BIRNE_AUS;
+ case EL_BIRNE_EIN: return GFX_BIRNE_EIN;
+ case EL_ZEIT_VOLL: return GFX_ZEIT_VOLL;
+ case EL_ZEIT_LEER: return GFX_ZEIT_LEER;
+ case EL_MAUER_LEBT: return GFX_MAUER_LEBT;
+ case EL_MAUER_X: return GFX_MAUER_X;
+ case EL_MAUER_Y: return GFX_MAUER_Y;
+ case EL_MAUER_XY: return GFX_MAUER_XY;
+ case EL_EDELSTEIN_BD: return GFX_EDELSTEIN_BD;
+ case EL_EDELSTEIN_GELB: return GFX_EDELSTEIN_GELB;
+ case EL_EDELSTEIN_ROT: return GFX_EDELSTEIN_ROT;
+ case EL_EDELSTEIN_LILA: return GFX_EDELSTEIN_LILA;
+ case EL_ERZ_EDEL_BD: return GFX_ERZ_EDEL_BD;
+ case EL_ERZ_EDEL_GELB: return GFX_ERZ_EDEL_GELB;
+ case EL_ERZ_EDEL_ROT: return GFX_ERZ_EDEL_ROT;
+ case EL_ERZ_EDEL_LILA: return GFX_ERZ_EDEL_LILA;
+ case EL_MAMPFER2: return GFX_MAMPFER2;
+ case EL_SIEB2_INAKTIV: return GFX_SIEB2_INAKTIV;
+ case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
+ case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
+ case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
+ case EL_DYNABOMB: return GFX_DYNABOMB;
+ case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
+ case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
+ case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
+ case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
+ case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
+ case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
+ case EL_MAULWURF: return GFX_MAULWURF;
+ case EL_PINGUIN: return GFX_PINGUIN;
+ case EL_SCHWEIN: return GFX_SCHWEIN;
+ case EL_DRACHE: return GFX_DRACHE;
+ case EL_SONDE: return GFX_SONDE;
+ case EL_PFEIL_L: return GFX_PFEIL_L;
+ case EL_PFEIL_R: return GFX_PFEIL_R;
+ case EL_PFEIL_O: return GFX_PFEIL_O;
+ case EL_PFEIL_U: return GFX_PFEIL_U;
+ case EL_SPEED_PILL: return GFX_SPEED_PILL;
+ case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
+ case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
+ case EL_SP_ZONK: return GFX_SP_ZONK;
+ /* ^^^^^^^^^^ non-standard position in supaplex graphic set! */
+ case EL_INVISIBLE_STEEL: return GFX_INVISIBLE_STEEL;
+ case EL_BLACK_ORB: return GFX_BLACK_ORB;
+ case EL_EM_GATE_1: return GFX_EM_GATE_1;
+ case EL_EM_GATE_2: return GFX_EM_GATE_2;
+ case EL_EM_GATE_3: return GFX_EM_GATE_3;
+ case EL_EM_GATE_4: return GFX_EM_GATE_4;
+ case EL_EM_GATE_1X: return GFX_EM_GATE_1X;
+ case EL_EM_GATE_2X: return GFX_EM_GATE_2X;
+ case EL_EM_GATE_3X: return GFX_EM_GATE_3X;
+ case EL_EM_GATE_4X: return GFX_EM_GATE_4X;
+ case EL_EM_KEY_1_FILE: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2_FILE: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3_FILE: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4_FILE: return GFX_EM_KEY_4;
+ case EL_EM_KEY_1: return GFX_EM_KEY_1;
+ case EL_EM_KEY_2: return GFX_EM_KEY_2;
+ case EL_EM_KEY_3: return GFX_EM_KEY_3;
+ case EL_EM_KEY_4: return GFX_EM_KEY_4;
+
default:
{
if (IS_CHAR(element))
- return(GFX_CHAR_START + (element-EL_CHAR_START));
+ return GFX_CHAR_START + (element - EL_CHAR_START);
+ else if (element >= EL_SP_START && element <= EL_SP_END)
+ {
+ int nr_element = element - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * MORE_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ return GFX_START_ROCKSMORE + nr_graphic;
+ }
else
- return(-1);
+ return -1;
}
}
}